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What happens with rumoured lvl cap?

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  • askrayaskray Member Posts: 3,329 Arc User
    edited August 2013
    chainfall wrote: »
    I hope they fix the rank system if they do anything else to the levels.

    60 - Commodore/Brigadier/Star Commander*
    40-59 - Captain/Captain/Commander
    20-39 - Commander/Commander**/SubCommander
    00-19 - Lieutenant Commander/Lieutenant Commander**/Centurion

    *Took the liberty of evolving the Romulan rank above Commander

    **Maybe invent more appropriate ranks for the KDF.

    Anyway, I think there is no reason not to have done this already, but if we are actually going to be doing things flag officers do, then the ranks should at the least fit better.
    This has come up numerous times in 3 years. They aren't doing it. Not to mention Commodore is NOT a naval rank anymore and hasn't been for decades (thus why you don't see it used in ST anymore) so you most likely will never see it in game.

    Anyways, assuming my memory is working correctly, last time I read any news about this they have no intentions of raising the level cap until there is enough content to warrant it plus the idea of commanding a "fleet" of ships as an admiral (ie promoting boffs to command your old ships). They aren't looking at negating all the work/money people have put into their ships so I doubt anything would be done on the level of "your ships are worthless now buy new ones". I could see them doing a Tier 6 with some type of reputation system to "refit" your current ship, which I'm sure would negate anyone screaming about it. But weapons/armor etc? pfft that's a fact of gaming. New levels means new gear :P
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • sonnikkusonnikku Member Posts: 77 Arc User
    edited August 2013
    Okay, I'm surprised it hasn't bee said yet. /cough

    Finally, the true reason folks haven't gotten their T5 Connie...
    ...Cryptic's been waiting to give them a T6 Connie!

    ;)

    More likely they release a T5 Connie... then come out with the new T6 ships right after everyone buys it to make it irrelevant. ("You knew what you were buying! A ship to use at tier 5!") That way cryptic can give the fans what they want while also TRIBBLE them over simultaneously. :P
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited August 2013
    I have no problem with increase in level so long as gear and ships don't become obsolete.

    I would hate to have a new tier of ships making the game become Cryptic Online instead of Star Trek Online because the actual ships from a episode or movie would be totally obsolete and new designs would be top tier ships. Also would hate having all the ships and gear that I grind for be worthless and have to do more grind for competitive end game level gear and you can bet it would all be much more expensive.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    askray wrote: »
    This has come up numerous times in 3 years. They aren't doing it. Not to mention Commodore is NOT a naval rank anymore and hasn't been for decades (thus why you don't see it used in ST anymore) so you most likely will never see it in game.
    There shouldn't be any flag ranks in this game at all. You should finish at Captain commanding one ship. This whole AI controlled ships thing has disaster written all over it in terms of compatibility with existing missions and making sure they work as designed.
    askray wrote: »
    Anyways, assuming my memory is working correctly, last time I read any news about this they have no intentions of raising the level cap until there is enough content to warrant it

    The definition of "enough content" was left that fluffy and vague and if people are going on about wanting it, they might rush it through in a way the players that might not be so keen on like they did with the Romulan faction.
    askray wrote: »
    But weapons/armor etc? pfft that's a fact of gaming. New levels means new gear :P
    Yes it is a fact, but no cogent case has yet been put for an increase in levels other than generic "it will be better because we'll be higher level.."
    The new gear so far has been introduced without any need to make the old gear redundant through the rep system. I imagine something similar could be done for ships.
    No cause to WoW it up and raise the level cap at all.
  • bridportbridport Member Posts: 0 Arc User
    edited August 2013
    I do hope the Dreadnaughts are still current!
    I also love the idea of my Bridge Officers flying my ships!
    In Game Characters,
    Dagoth Commanding Officer of the R.S.S Sabre, Scimitar Class Dreadnought.
    Nelson, Commanding Officer of the Victory - E, Armitage Class Carrier.
    Jones, Commanding Officer of the Sovereign, Sovereign Class Battleship.
    Fleet Admiral of Approaching Storm, the Servers fastest growing Fleet.
  • makburemakbure Member Posts: 422 Arc User
    edited August 2013
    bridport wrote: »
    I do hope the Dreadnaughts are still current!
    I also love the idea of my Bridge Officers flying my ships!

    Agreed, promoting our B/O's to Captain and then assigning them to a ship in our personal shipyard would be one of the best features added to this game, hands down.
    -Makbure
  • bridportbridport Member Posts: 0 Arc User
    edited August 2013
    You imagine being able to use the Bundle packs, so all my personal Squadron flew round in Rommie Dreadnoughts!
    In Game Characters,
    Dagoth Commanding Officer of the R.S.S Sabre, Scimitar Class Dreadnought.
    Nelson, Commanding Officer of the Victory - E, Armitage Class Carrier.
    Jones, Commanding Officer of the Sovereign, Sovereign Class Battleship.
    Fleet Admiral of Approaching Storm, the Servers fastest growing Fleet.
  • chainfallchainfall Member Posts: 258 Arc User
    edited August 2013
    I suspect that they will be limited to T4 ships, which are the Captain rank ships.
    ~Megamind@Sobekeus
  • kirschtkirscht Member Posts: 95 Arc User
    edited August 2013
    I sure hope they don't do anything that would have, as one poster put it, all the noobs gone over night. One thing I like about STO is it has content for 'the best' content for those who aren't, and the ability to work to become such. I also like that it is a game of trade-offs. You can't get everything you want. If you want more of this it means you may have to sacrifice a little of that.

    I don't think a level cap is increase is necessary and I would agree with some others that they could do all of these things without a cap increase. I'm not even sure I would say that new traits and abilities are necessary. I think more content would be better. I once made a suggestion that you should be able to "jump" someone flying through sector space. Like if I was passing by another player in another faction I could choose to drop out of warp and engage them. I think this would mimic the reality a captain faced as they explored the universe. Yes - I already know about challenging to a private match, but I'm taking about something that is not an "invitation" and could be developed into a sort of "rep" style system. Maybe it's only open to fleet members and it's possible to call in reinforcements. I dunno. just a thought.

    More fleet content would be nice. A system where fleets can "raid" or somehow battle each other to gain and loose territory on a map. I could see meeting of fleet leaders as they discuss the situation and develop strategy for taking/re-taking key areas of the map from other fleets. I dunno, just thinking out loud.
  • captainwexlercaptainwexler Member Posts: 60 Arc User
    edited August 2013
    nakedcrook wrote: »
    If the level cap goes up, a few things need to be addressed:

    -All MK XI and XII Gear must not be made obsolete.
    .

    Actually, Gear redundancy would be fine. What little gear is directly purchasable tends to lvl with you anyway, and money is the main reason they are so cagey about raising the cap.

    Lets not beat around the bush, the reason gear redundancy would be bad is that people have spent frankly mind boggling amounts of money on ships. The vast bulk of these are what are, at present, endgame ships.

    Now, imagine what would happen to cryptics bottom line if that vesta 3 pack, or new shinny elchi warship suddenly became equivilent to the galaxy dread. People would stop buying it. But thats not the real issue.

    The real issue is that, and i'm basing that on a gut feeling here, the reason endgame ships sell well is because they are just that, endgame. The big cheese. Top of the line. The dogs er....testicles. MMO players tend to want the best available gear, and the ship you fly is like the ultimate gear.

    Sure, people buy ships for other reasons. I bought the venture because it looks great for example. But the vast bulk, the ones paying for this whole shebang? I have a feeling that they wont be so confident to buy tier 6 ships if tier 7 might be over the horrizon. Hell, if i spent $50 on t5 only to have it made redundant, I wouldnt.

    EDIT: For the glory of Spelling!
  • dughaldughal Member Posts: 32 Arc User
    edited August 2013
    tc10b wrote: »
    Progress to me isn't about being Level 50, 60 or 100. It's about having new and dynamic content that challenges me, encourages me to play and improve my skills in a game on a regular basis.
    To me, it's about progressing the storyline or narrative. The gameplay is all just stuff I tolerate towards that end. At best, it aids in immersion; at worst, it actively gets in the way. The gameplay itself, the challenge, the skill improvement -- on their own, they do absolutely nothing for me.

    (Just reminding folks that people play this game for all sorts of reasons.)
  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    dughal wrote: »
    To me, it's about progressing the storyline or narrative. The gameplay is all just stuff I tolerate towards that end. At best, it aids in immersion; at worst, it actively gets in the way. The gameplay itself, the challenge, the skill improvement -- on their own, they do absolutely nothing for me.

    (Just reminding folks that people play this game for all sorts of reasons.)

    Fascinating. You do realise that your version of great gameplay doesn't require a level cap increase and neither does mine, neither does anyone else's for that matter. The main arguments put forward are that it has worked to greater or lesser extents in other MMOs and that isn't a good enough reason.

    There is a reason why STO isn't dead yet despire remaining radically different from the other MMOs.
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