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Fleet Norgh 9 Consoles Only?

warmaker001bwarmaker001b Member Posts: 9,205 Arc User
edited August 2013 in Klingon Discussion
Figuring that this is a bug: The Fleet Norgh BOP has 9 consoles, same as B'Rel Retrofit and Hegh'ta BOP, despite it being the expensive, 4 FSM "Fleet" version.

This ship needs the 10 Console Slots that a Fleet ship rates. The Fleet Hoh'sus and Fleet B'Rel BOPs both have 10 Console Slots. Matter of fact, it is the ONLY Fleet Ship in the entire game with less than 10 Console Slots.
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Post edited by Unknown User on

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    jjumetleyjjumetley Member Posts: 281 Arc User
    edited August 2013
    It's not a bug. Only 9 consoles but you get 2x Lieutenant Commander slots.
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    scurry5scurry5 Member Posts: 1,554 Arc User
    edited August 2013
    IIRC, they did that on purpose to make up for the additional LtComm Boff slot, meaning you have one more ability slot than any other fleet BoP.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    I fly one on a TAC captain and it's not a bug in the sense that with the LtC. this ship is perfectly balanced having "only" 9 slots.
    It's wonderful to fly and far more robust than it looks on paper.
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    bienenwolfbienenwolf Member Posts: 0 Arc User
    edited August 2013
    Agreed. The additional boffskill let you much more room for builds than with the other two BoPs. With a nice selection of engineering and / or science skills in addition too one or two tactical boffs the Norgh indeed is quite sturdy.
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    howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited August 2013
    I LOVE this ship... I fly one for both my Tac and Sci characters... Right now, I'm loving my Sci in it...

    Science Captain

    Cmdr Tac: TT 1, CRF 1, CRF 2, APO 3
    Lt Cmdr Sci: Sci Team 1, TSS 2, VM 1
    Lt Cmdr Sci: HE 1, TB 2, SS 2
    Lt Eng: EPtS 1, EPtS 2

    Fore: 4 Phaser DHC Mk XII [CrtH]x3
    Aft: 2 Phaser Turret Mk XII [CrtH]x3

    Borg 2 piece + KHG Shield (just haven't gotten around to the Elite Shield yet, it's coming)

    Tac: 3 Phaser Consoles
    Sci: 3 Field Gen Consoles
    Eng: 1 Neutronium, Leech, Borg Module

    Obviously, more of a PvP build, but super fun...
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2013
    Fleet Norgh might as well have 10 console slots and all tier 5 BoP's needs a 2x Lt. Commander boff stations to make up for the imbalanced after LoR.

    Compare to Romulan Warbirds, BoP's and are totally inferior in every way except for turn rate and power level's.

    Only reason BoP's doing so well in PvP is because us veteran KDF players have already master them long b4 they became obsolete since LoR came out, while 90% of Fed Fleet Escort players are inexperienced thus dying alot more times.

    But experience alone only could take u so far and an equally skilled Romulan player Warbird with it's superior stats will win over a BoP.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    Last I saw gentlemen, nobody is "paying for it" anymore by having cloaks and universal BOFF positions. The only ones that keep doing so are the Klingons, most especially the BOPs. We still stick to the old, original, STO-release of game balance, when it is clear Cryptic has thrown it out the window.

    Guys, this is not a cheap 200 Fleet Credit ship. This is a Fleet version ship that costs 20k Fleet Credits and a guaranteed 4 FSMs. And it is the ONLY Fleet Ship with 9 Console Slots. Even the much maligned Fleet B'Rel retains the use of Universal BOFF positions, Enhanced Battle Cloaks, yet still have 10 Console Slots.
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    burstorionburstorion Member Posts: 1,750 Arc User
    edited August 2013
    I'm happy with 9 slots - sure, one more would be nice but to do that you'd have to ruin the current console balance, thus inadvertantly suggesting the bop is built for 'x' use (for example, it it had four tac consoles, it would be skewed towards full attack builds)

    The point of the bop is its a near blank canvas to work on, thus to show it having certain more viable charistics would ruin the ships charm, I feel
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2013
    Let's say if Cryptic gives 2x Lt. Com boff stations to all BoP's i think the Fleet Norgh should have a extra Sci Console slot so it won't have the same stats as a Fleet Hoh'SuS atleast u can have a BoP with a good Sci build or atleast have an extra Universal Console u can work with.

    Not sure why people here try to make it sound like it's already good as it is while other people (including myself) in other posts and threads already point out that BoP's in general are already outclassed by Romulan Warbirds, therefor needs a buff along with the already long time obsolete Fleet Raptors.
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    burstorionburstorion Member Posts: 1,750 Arc User
    edited August 2013
    Let's say if Cryptic gives 2x Lt. Com boff stations to all BoP's i think the Fleet Norgh should have a extra Sci Console slot so it won't have the same stats as a Fleet Hoh'SuS atleast u can have a BoP with a good Sci build or atleast have an extra Universal Console u can work with.

    Not sure why people here try to make it sound like it's already good as it is while other people (including myself) in other posts and threads already point out that BoP's in general are already outclassed by Romulan Warbirds, therefor needs a buff along with the already long time obsolete Fleet Raptors.

    Don't get me wrong...the bops and raptors need a huge buff in hull, impulse and shield now the romufeds have skewed the idea of paying for the battlecloak - but console wise, unless you can create a 'uni console' slot (ie, takes anything), I'd prefer buffs elsewhere as the 'jack of all trades, master of none' is the bops nature - skewing this with an arbitary slot means it loses that nature as it will become either better at hull healing, dps or shield healing, to take three examples
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2013
    burstorion wrote: »
    Don't get me wrong...the bops and raptors need a huge buff in hull, impulse and shield now the romufeds have skewed the idea of paying for the battlecloak - but console wise, unless you can create a 'uni console' slot (ie, takes anything), I'd prefer buffs elsewhere as the 'jack of all trades, master of none' is the bops nature - skewing this with an arbitary slot means it loses that nature as it will become either better at hull healing, dps or shield healing, to take three examples

    If they have a Universal Console Slots there would be no need for Universal Consoles.

    When the BoP first came out it was the only ship with a ''Battle Cloak'' which now that advantage is already lost with the release of the Statistically Superior Romulan Warbirds.

    BoP's also was design to use Hit & Run tactics that's why it's hull and Shield mod. is low compare to other classes any buff to that will make it into a Fed Escort with a Battle Cloak which is why i rather see buff's with a increase Speed Mod, an Extra Universal Lt. Com boff station to replace the other Lt boff station, maybe a extra weapon slot and in the Norgh's case an extra Console slot.

    As for the Raptors case it's Shield Mod, Turn Rate and lack of offense to their Fleet Fed Escort and Rom Warbird counterparts is it's biggest downfall it needs a buff badly.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    burstorion wrote: »
    I'm happy with 9 slots - sure, one more would be nice but to do that you'd have to ruin the current console balance, thus inadvertantly suggesting the bop is built for 'x' use (for example, it it had four tac consoles, it would be skewed towards full attack builds)

    The point of the bop is its a near blank canvas to work on, thus to show it having certain more viable charistics would ruin the ships charm, I feel

    The devs have already screwed that pooch. If the BOP is to truly have retained a "Jack of all trades, Master of none" type of ideal, then why do we have at T5 several different BOPs that are slanted to different specific directions?

    Let's take a look at the Fleet B'Rel. 4 ENG Console Slots. But the B'Rel / Fleet B'Rel have enhanced battle cloaks. There's far more uses of SCI & Torpedo / Mine TAC abilities while under that ship's cloaks, yet the devs force an "Engineer" skew on there.

    The Hoh'sus is 4 TAC, blatantly forcing a more firepower / TAC oriented slant.

    Or if we insist in nerfing ourselves, our Norgh BOPs, and cutting off a ball, and insist on only 9 Consoles for a FLEET ship, then the Fleet Norgh need to stop "paying for" its benefits.

    Because obviously the Romulans and the Fleet T'Varo aren't "paying for it." (contrast to Norgh, Hoh'sus, B'Rel) The T'Varo / Fleet T'Varo can perform anything expected of a "Raider" / KDF BOP, and does it better while still being tougher... AND having 10 Console Slots. Oh, and having Enhanced Battle Cloaks.
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    dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    The Norgh pays for it, the problem is everybody else is riding for free. The Fleet T'Varo shows us we're paying too much, heck the whole freaking Romulan line up shows us our ships are seriously under par.

    Does the logic of it having 9 consoles but an extra Lt.Com power make sense, sure. Until you realise all the BoPs are way behind the curve. Generally there is a Fleet Romulan Warbird that does the same job with 10 Consoles and 12 Boff powers, better Hull and more shields.

    Tell me again why the BoP is paying for it?

    Every tier 5 Ship needs to be edited. All Fleet BoPs should have the Norgh's BOFF layout. The B'Rel should have a 4 Tac or Sci Console* rather than Eng. The unused Fleet Heg'tha should get an Engineering Console and a Hull/Shield boost (It's the heavy BoP). The Norgh gets a extra Sci Console and the Ho'Sus stays the same. I'd even be willing to give the Heavy BoP an extra rear weapon. Make it faster than an Escort but slower than other BoPs.

    A BoP for every taste, although I could see us all in B'Rels.

    * Making a Universal Console Slot would be the same as adding a 4th Tac Console, let's be honest people, if you had a space that could take any Console you'd be using it to boost damage not house an Assimilated Module.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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    raventomoeraventomoe Member Posts: 723 Arc User
    edited August 2013
    Hi. It's me from the thread about the Warp Core for the Tier III Norgh...

    If I may make a suggestion as to how we can work with what we got...I think the lack of ships for us actually forces us to get creative and inventive with our builds to see what works.

    I am currently running the Barrier Console from the Phalanx on my Tier III Norgh and engaging in hit and run attacks using Mark V Quantum Mines and a Mark IV Hargh'Pheng Torpedo Launcher as my main damage with Commander level Plasma DC/DHC/Turrets to shore up DPS and Dispersal Patter Beta II to give further effectiveness to my mines.

    My attack strategy for anything not a Frigate or ship similar to mine is to be cloaked and decloak at just under 10km and let loose. I then try to turn or run right above or below the target with Tac Team 1 up to keep my shields up. Once I have the ship behind me, I lay my mines then my Barrier and hit the cloak to turn around and go again. Rinse and Repeat.

    This is especially effective against ships like the Typhoon and D'Deridex that have Torp Spread 3 and Tractor Beams as they will actually waste time going after your mines and let you have a shot at them for free.


    So yeah, I think it is the fact we tend to get little as a faction that forces us to get better with what we got and more creative in our builds.

    I also think this strategy could easily give the BoP a new life as a ship class in the game. At least as far as maybe PvE goes. Not sure how this would fare in PvP.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
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    dontirridontirri Member Posts: 44 Arc User
    edited August 2013
    Let's take a look at the Fleet B'Rel. 4 ENG Console Slots. But the B'Rel / Fleet B'Rel have enhanced battle cloaks. There's far more uses of SCI & Torpedo / Mine TAC abilities while under that ship's cloaks, yet the devs force an "Engineer" skew on there.

    Actually, the engineering-console has a good purpose. If you plan on taking full advantage of the enhanced battle cloak, as in shooting torps and mines while cloaked, any and all hits you take will go directly to your hull, so having a slot for another armor-console isn't actually a shabby idea at all. Though a tac-console WOULD be the most useful one...

    I do agree that the T'Varo kinda makes the B'Rel kinda obsolete...
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    dontirri wrote: »
    Actually, the engineering-console has a good purpose. If you plan on taking full advantage of the enhanced battle cloak, as in shooting torps and mines while cloaked, any and all hits you take will go directly to your hull, so having a slot for another armor-console isn't actually a shabby idea at all. Though a tac-console WOULD be the most useful one...

    I do agree that the T'Varo kinda makes the B'Rel kinda obsolete...

    With an extra SCI or TAC Console, it enhances the respective abilities. Both SCI & TAC skills are usable while the B'Rel is under it's Enhanced Battle Cloak. Practically all SCI skills are usable under cloak, even if used on others, which only drop the cloak temporarily. Torps can be fired in the same principle. Mines? They don't even have the cloaks drop.

    So you see, a SCI or TAC Console for the Fleet B'Rel is more enhancing of offensive, non-passive actions.

    Now, for the B'Rel to get a TAC Console is treading on the Ho'sus BOP's territory, because it's sole claim to fame is being the ONLY BOP with 4 TAC Consoles.
    The Norgh pays for it, the problem is everybody else is riding for free. The Fleet T'Varo shows us we're paying too much, heck the whole freaking Romulan line up shows us our ships are seriously under par.

    Does the logic of it having 9 consoles but an extra Lt.Com power make sense, sure. Until you realise all the BoPs are way behind the curve. Generally there is a Fleet Romulan Warbird that does the same job with 10 Consoles and 12 Boff powers, better Hull and more shields.

    Tell me again why the BoP is paying for it?

    Every tier 5 Ship needs to be edited. All Fleet BoPs should have the Norgh's BOFF layout. The B'Rel should have a 4 Tac or Sci Console* rather than Eng. The unused Fleet Heg'tha should get an Engineering Console and a Hull/Shield boost (It's the heavy BoP). The Norgh gets a extra Sci Console and the Ho'Sus stays the same. I'd even be willing to give the Heavy BoP an extra rear weapon. Make it faster than an Escort but slower than other BoPs.

    A BoP for every taste, although I could see us all in B'Rels.

    * Making a Universal Console Slot would be the same as adding a 4th Tac Console, let's be honest people, if you had a space that could take any Console you'd be using it to boost damage not house an Assimilated Module.

    I agree. And most especially a pass in tweaking the T5 ships, to include those BOPs. And I like your idea with the adjustments to BOPs and getting the Hegh'ta back in the fight and competition.
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    dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    raventomoe wrote: »
    My attack strategy for anything not a Frigate or ship similar to mine is to be cloaked and decloak at just under 10km and let loose.

    Decloak closer, you cannons lose power over range, being closer makes you do more damage faster. >5km is optimal range.

    The problem with your tactic in PVP is feds can sit their pounding space bar on their Aux2Bat Cruisers with 66% uptime on BFAW your going to get chewed up. Keybinds mean you don't need to think you just make space bar do everything. So the moment you decloak they've locked on and started firing.

    You may fair a little better ganking idiots in Kerrat. And the Barrier console while not a KDF must have like Aceton Assimilator, Plasmonic Leech, Sub Space Jump and the broken version of Vent Theta. Is incredibly nice for BoP hit and Runs.

    Also for Carriers and FDCs getting Orion Interceptors from the Decroit is a great way to antagonise the feds.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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    canisanubiscanisanubis Member Posts: 187 Arc User
    edited August 2013
    The problem with your tactic in PVP is feds can sit their pounding space bar on their Aux2Bat Cruisers with 66% uptime on BFAW your going to get chewed up. Keybinds mean you don't need to think you just make space bar do everything. So the moment you decloak they've locked on and started firing.

    Stay in their aft quarter. Works great.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    Stay in their aft quarter. Works great.

    It's pretty easy with a Cruiser to punish Escorts that like to stay at your aft.

    Reverse, and turn your broadside to them.

    If they're smart, they'll speed up and move away, giving you breathing time.

    If they're idiots, they're going to slow down or better yet, come to a dead halt and act like a turret. If they do that, you've turned your broadsides and can blast them point blank with your beams and whatever you have to boost that up. Point blank broadsides hurt. And it makes it even better when when that Escort (which are the ones that always try to stay aft) slows or comes to a halt, because they sacrifice one of the biggest strengths of an Escort: Defense bonus due to fast movement. And the slow ship doing this "reverse" is not penalized as much defensively anyways because they can't move that fast to begin with.

    I've taken my TAC Bortasqu, Sovereign, and even Gal-X, and plastered guys in the face with my arrays to regret hanging around like that. The TAC Bortasqu' is damn good at making Escorts regret doing that, because powered up beam arrays at point blank alongside 5 TAC Consoles hurts a good bit.
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