I play an Reman engineer as one of my characters in a Scimitar Dreadnought. With a focus on a bit more dps, with that in mind I built a BO skill rotation of
Cannon Rapid Fire II
Cannon Rapid Fire III
Torpedo High Yield II
Torpedo High Yield III
When I engage with the enemy I press C:RF III and T:HY III at the same time, this initiates a cooldown of 30 seconds for both skills, along with a global cooldown of a few seconds (5 I believe?) of similar skills (ie. C:RF II and T:HY II).
When the global cooldown is ready and C:RF III/T:HY III isn't up yet because of its own cooldown I press C:RF II and T:HY II to be more efficient and 'use the time wisely'.
This starts the cooldown timer of C:RF II and T:HY II, I noticed T:HY II has the 'usual' 30 second cooldown, however, C:RF II has an unusually high cooldown of "2m" placed overtop of the hotkey. Upon closer investigation in the Available skills window, I notice it says 1min 10sec recharge, I don't know if this value is modified by anything, I realize that the hotkey button value that is overlayed is possible due to it just not showing the value of 70 seconds).
On the wiki
http://sto.gamepedia.com/Ability:_Cannon:_Rapid_Fire it says there are 30 second cooldowns for all 3 levels, 1, 2, and 3.
So my question is, why is the cooldown value for C:RF II higher than C:RF III and I?
Is this a bug?
Comments
It was the occasional bug where it wouldn't register the person was trained when I clicked the right most skill point to train from 0 to max instead of using the right arrow selector.
So sick of the bugs in this game. =p
Yes, this happens sometimes: you insta-fill up the bars, and then, a few secs later, the game has 'forgotten' that you did it. Not a biggie if you still have to 'Accept,' but can trip you up when you already accepted, and no longer look at your boff's skill stats, thinking it's all good, when, in fact, it's not filled up at all.
Always use the per-single-bar increase button, I learnt.
My PvE/PvP hybrid skill tree
Found a workaround: Each time you fill up 1 skill, or 2 if you fill both ground and space, and promote the boff, click on another boff or yourself in the roster, then click back on the boff. Fill another skill and then promote. You can fill both a ground and space skill at the same time. But if you don't switch back and forth after promoting it's not going to register you filled new skills that became available after promotion.