test content
What is the Arc Client?
Install Arc

Galaxy Dreadnought Lance

nakedcrooknakedcrook Member Posts: 0 Arc User
I decided to buy this ship a few weeks ago, and I must say...I love the ship, despite what some people say. However, I got two gripes about this ship:

1. The cooldown on the Phaser Lance is a little excessive. That should be 120 seconds tops. For a cruiser with only 6 base turn, and a weapon of 45 degree targeting arc, giving it the ability to fire more often is not asking much. It is not like this is the pwn gun or anything.

2. The Phaser Lance should be renamed to the "Forward Facing Auxiliary Lance" and it should use whatever weapon type the the rest of your ship uses predominately, whether it be plasma or AP or whatever. I am sure the main reason for the low popularity of this ship is the required use of Phasers in order to optimize the damage output of the Lance. So, why not make the lance use whatever weapon type the rest of the ship uses?

Like, the ship is fine as it is, but it could be made more popular and practical with a few simple changes. I dunno, how do you guys feel about this?
[SIGPIC][/SIGPIC]

If you oppose the Reputation nerf, feel free to use my signature
Post edited by nakedcrook on

Comments

  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    nakedcrook wrote: »
    1. The cooldown on the Phaser Lance is a little excessive. That should be 120 seconds tops. For a cruiser with only 6 base turn, and a weapon of 45 degree targeting arc, giving it the ability to fire more often is not asking much. It is not like this is the pwn gun or anything.

    I agree. It's a barely noticable damage spike.
    nakedcrook wrote: »
    2. The Phaser Lance should be renamed to the "Forward Facing Auxiliary Lance" and it should use whatever weapon type the the rest of your ship uses predominately, whether it be plasma or AP or whatever. I am sure the main reason for the low popularity of this ship is the required use of Phasers in order to optimize the damage output of the Lance. So, why not make the lance use whatever weapon type the rest of the ship uses?

    Why should they? From a canon point of view, it wouldn't make sense (although then again, neither does being able to load your feddie ship up with polaron cannons). But in essence, it's like asking to be able to switch your Point defences or DHC's.
    ___________________________
    The day will not save them. And we own the night.
  • westx211westx211 Member Posts: 42,333 Arc User
    edited August 2013
    They won't do the type change but they may change the name.
    Men are not punished for their sins, but by them.
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited August 2013
    similon wrote: »
    Why should they? From a canon point of view, it wouldn't make sense (although then again, neither does being able to load your feddie ship up with polaron cannons). But in essence, it's like asking to be able to switch your Point defences or DHC's.

    Perhaps I worded it poorly. What I mean is that if your ship uses...Disruptor single cannons, the lance would be of the disruptor type. It would basically be a massive disruptor beam. If your ship uses tetryon single cannons or tetryon in general, the lance would be of tetryon type. Do you see what I mean?

    Basically, whatever type your ships uses (Polaron, AP, Tetryon, Disruptor, Phaser, Plasma, etc etc etc) would be the type of the lance. THis way, no matter what you choose, the lance "fits" with the rest of the ship.
    [SIGPIC][/SIGPIC]

    If you oppose the Reputation nerf, feel free to use my signature
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited August 2013
    I dunno, I kinda like the name of the lance weapon, and I don't mind it being a phaser weapon exclusively.
    But I would like a couple of seconds shaved off the recharge time on it. As you pointed out, for a weapon that does moderate damage and has such a narrow firing arc, on a ship that is inherently slow, a few seconds off the recharge for it would make it a bit better than it is now.
    ".... you're gonna have a bad time."
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    similon wrote: »
    I agree. It's a barely noticable damage spike..

    This weapon certainly is a let down... It certainly is not a going to break the game to improve it a bit.

    I bought this ship just to get the cloaking device for my Defiant.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited August 2013
    The original phaser lance from All Good Things fired no less than 3 shots when it dispatched the KDF Negh'Var attacking the Pasteur. The Phaser Lance was a rapid-fire weapon, but STO relegated it into a feeble Yamato-style gun. At the very least, it should be given a standard, non-beam-overload-style firing mode. I like to think of the phaser spinal lance as an beam based auto-cannon, but Cryptic has not touched the weapon since its initial release (after 1 patch), so I doubt any progress will happen any time soon.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited August 2013
    shar487a wrote: »
    The original phaser lance from All Good Things fired no less than 3 shots when it dispatched the KDF Negh'Var attacking the Pasteur. The Phaser Lance was a rapid-fire weapon, but STO relegated it into a feeble Yamato-style gun. At the very least, it should be given a standard, non-beam-overload-style firing mode. I like to think of the phaser spinal lance as an beam based auto-cannon, but Cryptic has not touched the weapon since its initial release (after 1 patch), so I doubt any progress will happen any time soon.

    Actually, the lance does pop off two or three shots when you fire it.
    And the dev team actually did improve the damage on it (just once, though).
    Regardless, the weapon does need some work done for it, yeah.
    ".... you're gonna have a bad time."
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited August 2013
    nakedcrook wrote: »
    I decided to buy this ship a few weeks ago, and I must say...I love the ship, despite what some people say. However, I got two gripes about this ship:

    1. The cooldown on the Phaser Lance is a little excessive. That should be 120 seconds tops. For a cruiser with only 6 base turn, and a weapon of 45 degree targeting arc, giving it the ability to fire more often is not asking much. It is not like this is the pwn gun or anything.

    2. The Phaser Lance should be renamed to the "Forward Facing Auxiliary Lance" and it should use whatever weapon type the the rest of your ship uses predominately, whether it be plasma or AP or whatever. I am sure the main reason for the low popularity of this ship is the required use of Phasers in order to optimize the damage output of the Lance. So, why not make the lance use whatever weapon type the rest of the ship uses?

    Like, the ship is fine as it is, but it could be made more popular and practical with a few simple changes. I dunno, how do you guys feel about this?

    For #2, no. Feds are Phasers mainly, that's cannon and it should stay that way. The unique weapon on a unique Fed ship should bear the Fed weapon of choice.

    For #1 - I must be out of the loop. Or have my Tac officer set up differently because spiking a double-hit of nearly 40k seems a bit much when I can strip a shield off an enemy and just about guarantee to kill anything that's not an absurd boss ship or like a Tac Cube.

    The weapon is good, but it needs support. 3x Phaser Tac consoles, Tac Team, EP>W, Alpha, Fire on my Mark and maybe another boost somewhere I am forgetting off my head... and the thing packs a punch. You just need to know when you can pack that kind of punch. Its a rare shot setup for high rewards - but limited when you can do that.

    Although I do agree, a little faster recharge would be nice in-between.
  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    nakedcrook wrote: »
    Perhaps I worded it poorly. What I mean is that if your ship uses...Disruptor single cannons, the lance would be of the disruptor type. It would basically be a massive disruptor beam. If your ship uses tetryon single cannons or tetryon in general, the lance would be of tetryon type. Do you see what I mean?

    Basically, whatever type your ships uses (Polaron, AP, Tetryon, Disruptor, Phaser, Plasma, etc etc etc) would be the type of the lance. THis way, no matter what you choose, the lance "fits" with the rest of the ship.

    I understood exactly what you meant.
    ___________________________
    The day will not save them. And we own the night.
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    I shot a Klingon Heavy Cruiser with this "devastating weapon" (Per STOWiki) and i didn't even make it through the shields. lol
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited August 2013
    I would settle for better accuracy. The lance is nice, but no super weapon either.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2013
    There shouldn't even HAVE a cooldown on the lance. I say that if the helmsman is lucky enough to steer that slow-TRIBBLE baby within range of a target, they should have more than one shot per volley.

    I mean look at it. http://www.youtube.com/watch?v=P0R0mdEP5fc
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited August 2013
    harloth1 wrote: »
    This weapon certainly is a let down... It certainly is not a going to break the game to improve it a bit.

    I bought this ship just to get the cloaking device for my Defiant.

    Might be a silly question, but why didn't you just buy the Defiant Retrofit instead, as it also comes with the cloak console?
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    cpc2011a wrote: »
    Might be a silly question, but why didn't you just buy the Defiant Retrofit instead, as it also comes with the cloak console?

    Not silly. The reason is I already had a Fleet Defiant, and I wanted a different type of ship. SO... if I'm going to spend Zen, I could pay 2000 for the defiant retrofit and never fly it, or spend 2500 for the Dreadnaught and maybe play it when I feel like it later.
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited August 2013
    lol ok that makes sense :)
    I got the dread myslef, but before they nerfed the TRIBBLE out of it (2 weeks before actually). Talk about an irritated player.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited August 2013
    Someone said it's like a Yamato-Class battleship gun; I agree.

    From what I've seen, the game says it's a devestating weapon that can tear through ships. Well it did in TNG... because apparently their shields weren't up. I've always wondered, shouldn't their be like a realistic view on how the lance works and how ships work. Ships activate shields when say, they are twelve km near a ship, doesn't matter if it's friend or foe and it takes a four second kick start to start shields.

    That's why the dreadnought has the cloak. It get's in like 5 km of a ship, decloaks when the enemies' shields are down and fire that lance and rips the enemy ship apart. Then it would seem more cannon wouldn't it.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    yaisuke15 wrote: »
    Someone said it's like a Yamato-Class battleship gun; I agree.

    From what I've seen, the game says it's a devestating weapon that can tear through ships. Well it did in TNG... because apparently their shields weren't up. I've always wondered, shouldn't their be like a realistic view on how the lance works and how ships work. Ships activate shields when say, they are twelve km near a ship, doesn't matter if it's friend or foe and it takes a four second kick start to start shields.

    That's why the dreadnought has the cloak. It get's in like 5 km of a ship, decloaks when the enemies' shields are down and fire that lance and rips the enemy ship apart. Then it would seem more cannon wouldn't it.

    The Klingon ships there were already engaged in combat - I'm pretty certain they had no shields for the same reason half the foes do - it's more dramatic. If they'd sat there and popped of 15 shots to drop the shields, you'd have gotten bored.

    Also, the proposed gameplay changes would massively benefit KDF & Rom, while leaving fed at a severe disadvantage. I'd be all for it.
    ___________________________
    The day will not save them. And we own the night.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2013
    I think some of you wasn't around when the Galaxy-X went live in STO more than 2 years ago. When it was first introduced, the lance was a very powerful weapon that I personally seen people 1-shot in PvP. In fact, I actually saw a dual-kill with the lance (since it goes through multiple targets when fired).

    I haven't flown my G-X in years, because the Sovereign and Regent were better, but I wouldn't be surprise that with the skill and ship changes when F2P went live, that the Phaser lance's potency got nerfed.


    But the lance was going to get worked on with the upcoming Galaxy-X saucer seperation. Perhaps the damage model could be looked over again.

    orangeitis wrote: »
    There shouldn't even HAVE a cooldown on the lance. I say that if the helmsman is lucky enough to steer that slow-TRIBBLE baby within range of a target, they should have more than one shot per volley.

    I mean look at it. http://www.youtube.com/watch?v=P0R0mdEP5fc


    God, watching that reminded me of how Cryptic still can't get the Klingon Disruptor sound effects right. :P
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited August 2013
    Um...

    http://www.youtube.com/watch?v=C6pYUq1hU0g

    I love that video. Not about the ship, it's how you fly it. The cpatain of that ship, known as Hakashinlegion, had gotten nerve damage from a tour in the middle east in his right hand. As such, fly escorts with his mouse was difficult. So he opted for something different. And the Hakashin dreadnought was born.

    I've personally flown this type of ship, and it's a MONSTER. Not underpowered in any way. When it comes out with a fleet version, with a new lance, saucer sep, and four tac consoles, I'll be on that like the fruit flies to my sink right now, even without the saucer sep.

    This ship was designed to be a tactical application of force, and I really haven't found a use for it anywhere else.

    Now, thats an OLD video, about a year and a half old, just after the oddy came out, but I don't think the galaxy-X has been nerfed since then. These tactics should still work.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


    dark_dreadnaught_by_insane_randomness-d5z6ydl.jpg
Sign In or Register to comment.