Yes, there are many things that are called OP by players, but I really think that the Sensor Targeting Assault, as granted by the Romulan Reputation system, really takes the cake. Here's why.
Using ship equipment, skills, reputation abilities and other things it's possible to get your crit rate above 15%. (It may not say that on the attack section of your ship info but that's because not everything that affects your crit rate shows up on this stat.) Whilst you can get it above 15%, we'll use 15% as a nice round figure.
A crit rate of 15% means that, on average, you'll be scoring a critical hit every 6.6 shots. The Sensor Targeting Assault gives each critical hit a 20% chance to placate the target. That means that a player with a 15% crit chance will be placating the enemy, on average, once every 33 shots.
Big deal, you say?
A DHC will fire two shots per 4 second cycle. A turret will fire 4 shots in a 4 second time frame. This results in an escort with 4 DHCs and 3 turrets to have 20 proc chances per 4 seconds. Simplify that down to 5 proc chances per second.
At 5 proc chances per second, an escort with a 15% crit rate is likely to activate Sensor Targeting Assault once every 6.6 seconds, meaning that for almost one third of the battle you can't see or affect your attacker!! This gets even worse if your attacker is using C:RF, which you can expect they will be. If the attacker wanted to maximise this placate at the expense of damage they could use DCs instead of DHCs.
What makes this even worse is that there is no way you can nullify this wretched ability. Almost everything else can be nullified or countered, but not this.
Escorts have the best of this ability, after all, cannons fire more shots than anything else. Science ships, who depend on targeting their opponents, might as well pack up and go home if their attacker is using this strategy. They can't VM, GW, TR, JS, TB, SNB and to make it even worse, Sensor Analysis is broken. Carriers can't designate the attacker as a target for their pets. At least cruisers can tank!! When placate is broken, finding the (often fast moving) attacker among the other enemies, mines and pets can be such a difficult task that often you're placated again before you can find them.
Cryptic, please fix this ability. It is quite clearly a kick in the teeth for the victim of this ludicrous ability. Either give players a way to break the placate or reduce the proc rate.
I've only been back for a bit but there are far too many placates in this game. I don't even know what is blinding me most of the time. I'm pretty sure that Singularity Jump has a placate but it doesn't mention it.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
I've only been back for a bit but there are far too many placates in this game. I don't even know what is blinding me most of the time. I'm pretty sure that Singularity Jump has a placate but it doesn't mention it.
sort of...if you don't target anything else you will re-target that person after they reappear. I kinda wish the placate proc did this too.
there was another thread about this not long ago and it seems most folks tend to agree with the OP.
as mentioned it can break sensor analysis which hurts a sci ship quite a bit. [imho]
personally, i try to avoid fighting placaters where possible and refuse to 1v1 with one. i have one toon with max crit and placate and have fought similar to no avail. lol it was probably a comedy to watch. fortunately we were in ker'rat and reset saved us both from an hour long placate match
reducing the chance to placate would be a good start, removing it from the game [the sensor assault] is imho the best thing to do.
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
I've never seen the icon for immunity to this. I think there is none, since it wears off after a certain amount of damage done to the target.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Ive seen plenty of people hit the Placate multiple times one after the other within the space of a few seconds.
just like how the phaser proc immunity has that "window" where if theyre proced they can keep getting proced or something while the proc is in progress because the immunity hasnt kicked in yet etc etc...
The other annoying bit is it's obviously intended for use in the PvP area and not in PvE-why?
Because in PvE, it doesn't WORK.
It doesn't work on Borg in STF,
It doesn't work on Mobs in Foundry missions,
it doesn't work on mobs in Featured Episodes.
It ONLY works on other players.
Wrong, it does placate NPCs aswell, they just retarget you after 2 seconds, this is most common reason why scimitars decloak, they target your torp or anything in under 5km radius, see it's close to them, then they cloak.
Seen it placate danubes by simply disabling their tractorbeam just as they used it, not killing them.
Look at the target of target in PvE and you see that they are affected by it aswell.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
I've only been back for a bit but there are far too many placates in this game. I don't even know what is blinding me most of the time. I'm pretty sure that Singularity Jump has a placate but it doesn't mention it.
QFT.
I play off and on, lately, and when I pop into pvp for a bit, I sometimes find myself unable to kill people just before my target focus keeps dropping all the time. Worst when there's lots of spam around and I spend half my alpha strike on a carrier pet, instead of my intended target.
no, you can't counter it, you cant brake the placate with dmg or skills or sensors, its a perfect jamming for 2 seconds, almost every 14 seconds on some romulans
plus, it brakes sensor analisys, which is the compensation on science vessels for the loss of 1 weapon slot
no, you can't counter it, you cant brake the placate with dmg or skills or sensors, its a perfect jamming for 2 seconds, almost every 14 seconds on some romulans
plus, it brakes sensor analisys, which is the compensation on science vessels for the loss of 1 weapon slot
My Fleetmate has about 90 points in Starship Sensors (3 points in skills and has some Reputation gear...Omega I think?), and he says that when someone placates him with Sensor Assault, he just loses target lock. He can still see his target the entire time, and can reacquire his target with simply spamming the spacebar.
So, yes...Starship Sensors does reduce the severity of Sensor Assault.
Wrong, it does placate NPCs aswell, they just retarget you after 2 seconds, this is most common reason why scimitars decloak, they target your torp or anything in under 5km radius, see it's close to them, then they cloak.
Seen it placate danubes by simply disabling their tractorbeam just as they used it, not killing them.
Look at the target of target in PvE and you see that they are affected by it aswell.
Yes, I have observed this as well. The elite Tactical Cubes often lose their target lock on me for a few seconds, and then will immediately target me again once Sensor Assault ends.
my Immunity to this is to use the KHG shields... you might placate me but Im pretty sure you will ALSO placate yourself... now for some silly placate stacking... Antimatter spread console, Sensor Targeting Assault and Subvert Targeting(KHG Shield) with those 3 things a player can make himself un-targetable for a minute(speaking ebonically) and its bloody annoying to boot...
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
anything that causes target loss causes sensor analysis to break and have to restack.
it was designed that way to prevent science from being "too powerful" at dps by allowing them to constantly cycle targets and maintain analysis on multiple targets.
anything that causes target loss causes sensor analysis to break and have to restack.
it was designed that way to prevent science from being "too powerful" at dps by allowing them to constantly cycle targets and maintain analysis on multiple targets.
I've tested this and sensor analysis only breaks when you target someone else. Losing lock for a few seconds (without targeting anything else) does not break the stack,
I've tested this and sensor analysis only breaks when you target someone else. Losing lock for a few seconds (without targeting anything else) does not break the stack,
interesting i wonder then if thats how its always been or if it was a change? if you have weapons on auto fire and you get placated and continue firing on something else does the lock break then?
either way, the ability is still to powerful for so little trade off.
Entertainer doff's and the adapted maco shields are worse imo.
The Temporal Entertainer DOFF?
How is it worse? From our testing, it doesn't do anything useful.
All it does is lower perception of the enemy team (except for the attacker who is using the DOFF) down to 5km. The attacker and the friendly teams are still visible.
interesting i wonder then if thats how its always been or if it was a change? if you have weapons on auto fire and you get placated and continue firing on something else does the lock break then?
either way, the ability is still to powerful for so little trade off.
I believe it is a change. It used to Reset the buff when you lost target. But now the Stacks will slowly tick back down when you lose target unless you re-acquire target. That is what I have been noticing when ever I fly my Ha'nom.
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Think about this: American Football has been in open beta for 144 years. ~Kotaku
Comments
A placate that isn't a bridge officer ability or a long cooldown console is just plain stupid.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
sort of...if you don't target anything else you will re-target that person after they reappear. I kinda wish the placate proc did this too.
stupid placates....
Do you even Science Bro?
as mentioned it can break sensor analysis which hurts a sci ship quite a bit. [imho]
personally, i try to avoid fighting placaters where possible and refuse to 1v1 with one. i have one toon with max crit and placate and have fought similar to no avail. lol it was probably a comedy to watch. fortunately we were in ker'rat and reset saved us both from an hour long placate match
reducing the chance to placate would be a good start, removing it from the game [the sensor assault] is imho the best thing to do.
my sci toon has high sensors and while i have not timed it or done any maths, observation shows no reduction in time placated, although it should.
Ive seen plenty of people hit the Placate multiple times one after the other within the space of a few seconds.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
just like how the phaser proc immunity has that "window" where if theyre proced they can keep getting proced or something while the proc is in progress because the immunity hasnt kicked in yet etc etc...
maybe thats happeneing here too?
Do you even Science Bro?
Wrong, it does placate NPCs aswell, they just retarget you after 2 seconds, this is most common reason why scimitars decloak, they target your torp or anything in under 5km radius, see it's close to them, then they cloak.
Seen it placate danubes by simply disabling their tractorbeam just as they used it, not killing them.
Look at the target of target in PvE and you see that they are affected by it aswell.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
QFT.
I play off and on, lately, and when I pop into pvp for a bit, I sometimes find myself unable to kill people just before my target focus keeps dropping all the time. Worst when there's lots of spam around and I spend half my alpha strike on a carrier pet, instead of my intended target.
plus, it brakes sensor analisys, which is the compensation on science vessels for the loss of 1 weapon slot
The reputation ability is not broken by damage. It's a flat 2s.
So, yes...Starship Sensors does reduce the severity of Sensor Assault.
Yes, I have observed this as well. The elite Tactical Cubes often lose their target lock on me for a few seconds, and then will immediately target me again once Sensor Assault ends.
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
It doesn't break sensor analysis.
anything that causes target loss causes sensor analysis to break and have to restack.
it was designed that way to prevent science from being "too powerful" at dps by allowing them to constantly cycle targets and maintain analysis on multiple targets.
Do you even Science Bro?
interesting i wonder then if thats how its always been or if it was a change? if you have weapons on auto fire and you get placated and continue firing on something else does the lock break then?
either way, the ability is still to powerful for so little trade off.
Do you even Science Bro?
Entertainer doff's and the adapted maco shields are worse imo.
How is it worse? From our testing, it doesn't do anything useful.
All it does is lower perception of the enemy team (except for the attacker who is using the DOFF) down to 5km. The attacker and the friendly teams are still visible.
I believe it is a change. It used to Reset the buff when you lost target. But now the Stacks will slowly tick back down when you lose target unless you re-acquire target. That is what I have been noticing when ever I fly my Ha'nom.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku