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Changes with Romulan Game Mechanics

kalkofenkalkofen Member Posts: 2 Arc User
edited August 2013 in Romulan Discussion
Hi the last days i recognized some changes. Superior Romulans Operatives losed 0,5 % CritH.
Today i wanted to test my T'varo and recognized that my torps have now longer the Cooldown reduced. I forget the actual console but i remember that my quantum Torpedos have about 6 sec cooldown and now its 8 sec. I checked the last release notes but cant find anything about that.
Is it just me thinking this is a bit unfair or is it not worth to mention this "minor changes"?
Post edited by kalkofen on

Comments

  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    Quantums have always been 8s Torpedoes.
    Photons and Rapid Reload Transphasics are the 6s Torpedoes.

    The 2P MACO set gives a 5% reduction on cooldowns, this is meant to affect Torpedoes.

    Also Projectile DOFFs reduce Torpedo Cooldowns.
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  • caelrasstocaelrassto Member Posts: 0 Arc User
    edited August 2013
    The T'varo 2-pc console bonus gives a 2s cooldown reduction on all torps. That may be what he's referring to.

    I haven't played my T'varo since the patch, so I don't know if that's true.
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2013
    kalkofen wrote: »
    Hi the last days i recognized some changes. Superior Romulans Operatives losed 0,5 % CritH.

    If that's true, it's only fair.
    Science for the win. / Czechoslovak Fleet 1st Division
  • kadieraskadieras Member Posts: 0 Arc User
    edited August 2013
    How is that fair?
    Like the Romulan Alliance System? Of course you do, it sounds fine to you because you aren't Romulans, you're FED or KDF who are going to make a Romulan alt, it makes a HUGE difference in perspective.
  • icepirakaicepiraka Member Posts: 0 Arc User
    edited August 2013
    caelrassto wrote: »
    The T'varo 2-pc console bonus gives a 2s cooldown reduction on all torps. That may be what he's referring to.

    I haven't played my T'varo since the patch, so I don't know if that's true.

    No, it's not a flat 2sec cooldown, is 20% of a given projectile's cooldown, and applies to all projectiles (torps, missiles, mines, though not tractor mines seemingly). Just tested it today, still working fine. I did notice that the Description of the 2pc bonus no longer states this 20% reduction however, and it's now "Enhanced Projectile Potency" instead of "Enhanced Projectile Efficiency". Why am I worried about this?
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2013
    kadieras wrote: »
    How is that fair?

    It brings them at least One Step Closer to the semblance of balance that was messed up by these boffs. And by multiple other Romulan-related things.
    Science for the win. / Czechoslovak Fleet 1st Division
  • kalkofenkalkofen Member Posts: 2 Arc User
    edited August 2013
    Fair? The -0,5% works also for Embassy BO. So Fed and KDF is nerfed 2.^^
    And the 2 set Bonus is now +10% torp damage.
    Its ok to change something but i want to read about that in the Patch log.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2013
    chemist6lp wrote: »
    It brings them at least One Step Closer to the semblance of balance that was messed up by these boffs. And by multiple other Romulan-related things.

    How was balance messed up by Romulan BOffs? Fed and KDF players have access to them as well through the Embassy. The Romulan players themselves have a mission with a long cooldown and long duration in order to get them, and the mission itself is rather rare. So I don't know what you're talking about.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2013
    How was balance messed up by Romulan BOffs? Fed and KDF players have access to them as well through the Embassy. The Romulan players themselves have a mission with a long cooldown and long duration in order to get them, and the mission itself is rather rare. So I don't know what you're talking about.

    Because these boffs make critical hits a rule. With 5 of them stacking, plus some other bonuses, you're sitting at 20%. And it's not just that. Unlike the Embassy boffs, the Republic ones come with two space traits, not just one. Coupled with the Battle Cloak and Singularity Powers, this is just insane. No wonder the arenas have become one big alpha cloakfest.
    Science for the win. / Czechoslovak Fleet 1st Division
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited August 2013
    chemist6lp wrote: »
    Because these boffs make critical hits a rule. With 5 of them stacking, plus some other bonuses, you're sitting at 20%. And it's not just that. Unlike the Embassy boffs, the Republic ones come with two space traits, not just one. Coupled with the Battle Cloak and Singularity Powers, this is just insane. No wonder the arenas have become one big alpha cloakfest.

    lol you couldn't be further off the mark

    What your saying is that people have gone down the route of alpha cloakfest because of boffs

    Of course it has nothing to do with nearly every romulan ship having a battle cloak or anything

    singularity powers aren't as great as the crying nerf feds think they are, i much prefer to keep hold of the plus15 to shields than try and maneuver my ship into position to use a glorified GravWell or jam sensors
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2013
    chemist6lp wrote: »
    Because these boffs make critical hits a rule. With 5 of them stacking, plus some other bonuses, you're sitting at 20%. And it's not just that. Unlike the Embassy boffs, the Republic ones come with two space traits, not just one. Coupled with the Battle Cloak and Singularity Powers, this is just insane. No wonder the arenas have become one big alpha cloakfest.

    Uh huh... I still don't see any issues. So you can crit like mad. That's nice. I guess that just means that you have no resistances, since tbh, my ships can still get alpha'd and be fine. Helps to have a pair of neutroniums and a monotanium on. Takes a lot of bite off a lot of things. I do get hit by crits on a relatively regular basis... ok. I just hit an EPtS3 and a TSS2 and all of a sudden... yeah, that's right, I survive.

    And tbh, the Romulans need to have things that are exclusively them, that make them unique. Last thing we needed was more clones of the feds. So I approve of the Republic BOffs having two space traits. Makes things more interesting.

    As for the alpha cloak-fest you speak of? Um... no, that's not because of BOffs, that's because every Romulan ship under the sun (except for the new temporal ships and their ****tles and runabouts) have battlecloaks. And how is that imbalance? That's just smart gameplay.

    Let me give you a hint here: if what you're doing doesn't work anymore (which seems to be the case based on the bmwing you're doing), then adjust your playstyle and find what does work. Heaven forbid YOU have to change. -.-
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2013
    Uh huh... I still don't see any issues. So you can crit like mad. That's nice. I guess that just means that you have no resistances, since tbh, my ships can still get alpha'd and be fine. Helps to have a pair of neutroniums and a monotanium on. Takes a lot of bite off a lot of things. I do get hit by crits on a relatively regular basis... ok. I just hit an EPtS3 and a TSS2 and all of a sudden... yeah, that's right, I survive.

    And tbh, the Romulans need to have things that are exclusively them, that make them unique. Last thing we needed was more clones of the feds. So I approve of the Republic BOffs having two space traits. Makes things more interesting.

    As for the alpha cloak-fest you speak of? Um... no, that's not because of BOffs, that's because every Romulan ship under the sun (except for the new temporal ships and their ****tles and runabouts) have battlecloaks. And how is that imbalance? That's just smart gameplay.

    Let me give you a hint here: if what you're doing doesn't work anymore (which seems to be the case based on the bmwing you're doing), then adjust your playstyle and find what does work. Heaven forbid YOU have to change. -.-

    I'm not talking about ships that don't have any resistance. I'm talking about standard neutronium-fitted ships with EPtS, TSS, Aux2SIF and Tactical Team. But with the double stacking Beam Overloads, Romulan crits will eventually overpower ANY resistance you have, whether it's during the first pass or the third. And good luck fitting two neutroniums and a monotanium on a science ship or escort, not mentioning an EPtS3.

    I'm not arguing against Battle Cloak. Hell, Klingons have been doing decloak alphas forever. But for their ships to be able of such feat, they always had to sacrifice something, be it hull or shields. But the Romulans? In addition to the Battle Cloak, they have Singularity Powers (Singularity Jump being the most useful) and boffs that enhance both CritH and damage output after decloak.
    Science for the win. / Czechoslovak Fleet 1st Division
  • doomiciledoomicile Member Posts: 3 Arc User
    edited August 2013
    Romulan ships do suffer from across the board reduced base power levels and in turn reduced resistance and durability.

    They have to hit hard and fast to be effective.
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  • kngorkngor Member Posts: 23 Arc User
    edited August 2013
    I think most of you didn't read the first Post in this Thread.
    He told us, that there where minor Chances that aren't mentioned in the Release Notes or even told in a Forum Thread.
    So perhabs it would be good if Cryptic relaunches the Dev Forum thread so we can discuss with them and see what they've done.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2013
    chemist6lp wrote: »
    I'm not talking about ships that don't have any resistance. I'm talking about standard neutronium-fitted ships with EPtS, TSS, Aux2SIF and Tactical Team. But with the double stacking Beam Overloads, Romulan crits will eventually overpower ANY resistance you have, whether it's during the first pass or the third. And good luck fitting two neutroniums and a monotanium on a science ship or escort, not mentioning an EPtS3.

    I'm not arguing against Battle Cloak. Hell, Klingons have been doing decloak alphas forever. But for their ships to be able of such feat, they always had to sacrifice something, be it hull or shields. But the Romulans? In addition to the Battle Cloak, they have Singularity Powers (Singularity Jump being the most useful) and boffs that enhance both CritH and damage output after decloak.

    Two things:

    1) ANY ship will overpower defenses eventually. And if you leave your power on the weapons setting, yeah, you'll get downed. If you have one of those come after you, you hit EPtS, EM, divert power to Aux and hit a TSS, then divert power to shields. And then redivert power to weapons. Suddenly, you'll survive.

    2) I can name 8 escort class ships that can mount that armor level. I can also name 4 science class ships that can also do that. If you really want me to name them I will.

    And as for Romulan ships not having to sacrifice things? Well let's start with -40 subsystem power. And then if you say plasmonic leach? Well guess what, that's sacrificing a console slot that other ships don't have to. Singularity cores are slightly weaker than warp cores, because in order to maintain the power levels, you need to NOT use singularity powers. As soon as you do, you lose ALL bonus power from the core. And as for the abilities themselves? The cooldown and duration of those abilities make them far less effective. And the fact it needs to charge? Yeah, there is no imbalance here.

    Stop complaining.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    How was balance messed up by Romulan BOffs? Fed and KDF players have access to them as well through the Embassy. The Romulan players themselves have a mission with a long cooldown and long duration in order to get them, and the mission itself is rather rare. So I don't know what you're talking about.

    Those BOFFs have far deeper meaning to the Romulans than the KDF & Fed playerbase, simply because all Romulan vessels have the advantage of Battlecloaks.

    The Battlecloak by itself isn't the issue. It is the sheer abundance of Battlecloak access (including their tactical usefulness) for the Romulans combined with some huge BOFF trait buffs to Battlecloaks (Subterfuge and Operative traits, esp. Superior versions).

    This is exemplified with Battlecloaks on the average KDF player with the BOP and all Romulan warbirds.

    1. An average KDF player in a BOP, if he uses Battlecloak in combat, that makes the player extremely vulnerable and open to quick destruction. Shields drop, bare hull exposed. Does not have access to the sheer abundance of Romulan Subterfuge/Operative BOFFs. Usually results in a quickly destroyed Klingon BOP. Everyone that has played STO long enough and has played a BOP or fought KDF BOPs enough already knows this.

    2. Romulan players have ample BOFFs with Subterfuge/Operative traits. This is handed out like candy. A Warbird hitting Battlecloak in the midst of combat does not have to worry. Their defenses are actually boosted up when activating cloak, and all the Warbirds, to include the "hit & run" T'Varo have far more hullpoints than the KDF BOPs, in case they actually DO get hit before the cloak takes full effect. They even maneuver better under cloak, something the KDF BOPs cannot do. Not to mention the inherent buffs applied to a decloaking attack, combined with the Romulan traits that boost it even more.

    All that is achievable to any Romulan player, because you get a number of BOFFs that boost cloaked warfare as part of quest progression before you even hit Lv30.

    KDF & Fed players have to go out of their way for expensive Embassy BOFFs if they want to have any of that goodness. Even then, the advantages for getting these Embassy BOFFs with Superior Subterfuge/Operative and such is minimal.

    Why?

    Feds: Only 2 ships have access to cloaks, and they both have normal cloaks, so the advantage of weaving in & out of cloaks in combat doesn't matter. Only the decloaking alpha strike, and the defense boost to cloaking doesn't matter: Because they cannot cloak during combat.

    KDF: The KDF has wider access to cloaks than the Feds, but as with the Defiant & Gal-X users, the boost is minimal, as mentioned already. Most cloak-capable ships are standard cloaks, and cannot reap the full benefits of Subterfuge/Operative due to these types of Cloaks. Only a KDF BOP user stands to gain, but they are still dealing with ships with the smallest hull and shield mods in the game. The T'Varo is like a nimble Cruiser compared to the KDF BOP in terms of survivability.
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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited August 2013
    Uh huh... I still don't see any issues. So you can crit like mad. That's nice. I guess that just means that you have no resistances, since tbh, my ships can still get alpha'd and be fine. Helps to have a pair of neutroniums and a monotanium on. Takes a lot of bite off a lot of things. I do get hit by crits on a relatively regular basis... ok. I just hit an EPtS3 and a TSS2 and all of a sudden... yeah, that's right, I survive.

    And tbh, the Romulans need to have things that are exclusively them, that make them unique. Last thing we needed was more clones of the feds. So I approve of the Republic BOffs having two space traits. Makes things more interesting.

    If by more interesting and unique you mean free extra damage then yes, I guess they are different and interesting. You see, people complain of them having several sources of extra damage without paying for it. They are simply better at the game than others. Making everything else obsolete is not the same as making more choices available.


    As for the alpha cloak-fest you speak of? Um... no, that's not because of BOffs, that's because every Romulan ship under the sun (except for the new temporal ships and their ****tles and runabouts) have battlecloaks. And how is that imbalance? That's just smart gameplay.

    Cloak in STO and Stealth in CO have been thorns on the sides of gameplay in their respective games. The Cryptic engine is thoroughly useless at making either something other than a game changer. Regular cloak is not as bad, since it has severe and very real limitations, battlecloak not so much.

    Let me give you a hint here: if what you're doing doesn't work anymore (which seems to be the case based on the bmwing you're doing), then adjust your playstyle and find what does work. Heaven forbid YOU have to change. -.-

    Actually, what you end up seeying in PvP is everyone changing to romulans. Run a few pugs, more than half the ships you see will be romulan for a reason. *shrugs* When you are the one non cloaker in a team you are a liability, simple as that.

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    You are not wrong to want the factions to have unique features, but unfortunately for all of us, to Cryptic "unique features" = "power creep".
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    Yeah, the T'Varo set has been changed. Way to go Cryptic, this will reaaaaly encourage people to purchase more ships in the future. :rolleyes:

    What bugs me the most is the sneaky way the went about it, stealth change and not including this in patch notes. What did you think guys, that the players are idiots and won't notice that something has changed!? :confused: Shhhhh keep quiet, if we don't move maybe they won't notice. *facepalm* :rolleyes:
    And even this you managed to do half-arsed, on the set title still says "enhanced projectile efficency" and on the bonus "enhanced projectile potency". What happened, someone got lazy to type one more sentence? :D

    Cryptic, please pull your **** together before you drive this game into the gutter.
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  • icepirakaicepiraka Member Posts: 0 Arc User
    edited August 2013
    shpoks wrote: »
    Yeah, the T'Varo set has been changed. Way to go Cryptic, this will reaaaaly encourage people to purchase more ships in the future. :rolleyes:

    What bugs me the most is the sneaky way the went about it, stealth change and not including this in patch notes. What did you think guys, that the players are idiots and won't notice that something has changed!? :confused: Shhhhh keep quiet, if we don't move maybe they won't notice. *facepalm* :rolleyes:
    And even this you managed to do half-arsed, on the set title still says "enhanced projectile efficency" and on the bonus "enhanced projectile potency". What happened, someone got lazy to type one more sentence? :D

    Cryptic, please pull your **** together before you drive this game into the gutter.

    It's just the 2pc description that's changed, the original bonuses still hold. Interesting though, that the July 25th patch notes say:
    Clarified the tooltips for the two piece T'varo console set.

    Even though now it's even more unclear what the 2pc set does.
  • originpioriginpi Member Posts: 0 Arc User
    edited August 2013
    chemist6lp wrote: »
    Because these boffs make critical hits a rule. With 5 of them stacking, plus some other bonuses, you're sitting at 20%. And it's not just that. Unlike the Embassy boffs, the Republic ones come with two space traits, not just one. Coupled with the Battle Cloak and Singularity Powers, this is just insane. No wonder the arenas have become one big alpha cloakfest.

    PVP vs the KDF was always full of cloaked alphas. Now that both sides have it, it has become a staple. That is because it is a very strong strategy, and one that is proven useful in Star Trek many times.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited August 2013
    chemist6lp wrote: »
    It brings them at least One Step Closer to the semblance of balance that was messed up by these boffs. And by multiple other Romulan-related things.

    balance in this game are you new here?
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    originpi wrote: »
    PVP vs the KDF was always full of cloaked alphas. Now that both sides have it, it has become a staple. That is because it is a very strong strategy, and one that is proven useful in Star Trek many times.

    The KDF NEVER has had the cloaked alpha that is running rampant the way it is now. Only the KDF BOPs have the Battlecloaks, and those ships have definite vulnerabilities for that package, unlike Romulan Warbirds that pay nothing for their tactical flexibility. The rest of the cloak-capable KDF ships are standard cloaks. Once out of cloak, they are in for the long haul of the fight, unlike ALL Romulan Warbirds that can weave in & out of combat with impunity.

    For a KDF BOP user to use cloaks during a fight is a death sentence. Not so for the Romulans, who actually have no such worries and is actually tactically smarter to do so.

    The KDF does not have the sheer abundance of BOFFs that boost anything and everything related to cloaks, nor improve the CritH%, CritD%, regular Damage boosts, AND Defenses when cloaking/decloaking... these BOFFs are handed out like candy to the Romulans.

    What I find hilarious in the past of this game are Feds angry at KDF players for cloaking and KDF BOP users doing hit & run (because sticking in a firefight with a .8 shield mod and 22k hull ship is a good idea and "honorable" for some, when Fed Escorts are running at near 1.0 shield mods and near cruiser level hulls, and 5 TAC Consoles). Yet when given the chance to do so, they take upon it!
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  • meiergerdmeiergerd Member Posts: 10 Arc User
    edited August 2013
    Hello Dante
    Hello Dante
  • laphonsoxlaphonsox Member Posts: 10 Arc User
    edited August 2013
    Oh Off-Topic "Hello Dante!" Thread?
    Hello Dante :D
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2013
    nerfing rom crit %...not fair or balanced, some seem to forget, or just not know that roms have -40 power. the crit % balanced that out so that they could remain competitive with fed and kdf. if you don't think power is important...uninstall sto. that -40 by itself is a perm nerf, affects everything. the crit % bonus at least gave some back so that romulans could at least have a hope of equalizing damage output.

    instead, the should have made the crit % ONLY effective on romulan ships. slotted as a boff on any other factions ships, they lose that bonus. which makes perfect sense, they're romulans, they know their factions ships best, not some aliens.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited August 2013
    Meh, nerfing the crit % doesn't solve the underlying problem. Stacking boff bonuses is what causes such outliers in performance, be it Leadership, Subterfuge or Efficient. If you want balance, maybe try something that reduces the effect of all such outliers, akin to the diminishing returns on console bonuses to damage, damage resistance, etc.

    Oh, and as far as handing out boffs with multiple Space traits like candy... sure, if you had diabetic parents and got maybe one piece a month. It's actually a pain in the aft to get more than one or two decent ones, at least with my luck. The Romulan boff Recruitment assignment rarely pops up, and I've never seen a Reman boff Recruitment assignment.
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