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Aux2Batt Builds Getting Out of Hand?

mreeves7amreeves7a Member Posts: 499 Arc User
I would assume that when the Devs implemented Technician DOffs for use with the BOff skill Aux2Batt, they intended for it to be a boon to cruisers. Sadly, with most things in STO, A2B builds benefit select escorts and destroyers most.

(Do bugships/vetships really need to be able to run CRF2 and APO3 at their maximum uptimes?)

There needs to be a change to A2B +Technicians that adjusts this to being a help to cruisers more than escorts. I would suggest that Technician DOff cooldown reduction only apply to engineering BOff skills. Doing so would keep the benefit focused on cruisers and eng powers, allowing them to deploy high-end engineering BOff skills rapidly and maintain high non-aux power levels.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited August 2013
    Absolutely no chance.

    The reason Aux2Batt makes cruisers (specifically tac cruisers) viable is because of a flat cooldown reduction to all skills. The ones they care about the least are the engineering ones. Why run Aux2Batt to reduce exclusively engineering cooldowns when you can just double them up on say a Fleet Galaxy? Aux2Batt allows you to avoid doubling up tac team, and gets skills like ABP, APO, TSS and Polarize Hull popping off very quickly.

    If this last bastion of cruiser builds is nerfed because of (yet again) petty inter shiptype quibbling, I shall be very disappointed. And yes, this is indeed a Cruiser nerf you are proposing.
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  • hotsnfluffhotsnfluff Member Posts: 0 Arc User
    edited August 2013
    mreeves7a wrote: »
    I would assume that when the Devs implemented Technician DOffs for use with the BOff skill Aux2Batt, they intended for it to be a boon to cruisers. Sadly, with most things in STO, A2B builds benefit select escorts and destroyers most.

    (Do bugships/vetships really need to be able to run CRF2 and APO3 at their maximum uptimes?)

    There needs to be a change to A2B +Technicians that adjusts this to being a help to cruisers more than escorts. I would suggest that Technician DOff cooldown reduction only apply to engineering BOff skills. Doing so would keep the benefit focused on cruisers and eng powers, allowing them to deploy high-end engineering BOff skills rapidly and maintain high non-aux power levels.

    YES nerf cruisers even more,

    cruisers use A2B for dps. If it only worked for Eng Skills it would be pointless

    Assumption is the mother of all FUps
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  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited August 2013
    I think the developers already took notice.

    Damage boni for high power in aux via nukara rep.
    Damage boni for high power in ALL subsystem via fleet warp cores.

    An a2b will lose out on the nukara rep damage/defense boost and on some damage bonus provided by the new cores too.

    A few more rep-powers/ship components like that and it will be more beneficial for cruisers to ditch a2b and just crank up the overall power to get more damage. I'm not sure how competitive those non-a2b powers are compared to a a2b build right now since i haven't tested it.


    There are a few things that i would like to see implemented:

    Shields with higher capacity and regeneration but also higher bleedthrough. Say 20% more than the current covariant ones but 5-10% higher bleedthrough.

    Weapons that do something beside just damage. For example a Dual Beam Bank that, if its NOT firing, provides a little power to engines/shields/whatever or something like that. That would help cruisers get more out of their huge amount of weapons slots.

    More useful engineering powers. Especially at the bottom and the top end. Just compare aceton beam and eject warp plasma to something like Attack pattern omega.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    There are three primary reason why A2B builds are 'out of hand':

    1. It got popular. It is the most popular 'flavor of the month' build. All these threads about 10k DPS cruisers and such due to APB and A2B builds have made a LOT of people want them on their ships. So many people are trying to put A2B builds on every ship they can, and always looking at each new ship with an 'A2B mentality'. (Not saying every person does, but a lot do)

    2. Romulan ships. Seriously, virtually every Romulan ship out there can run an A2B build, mostly due to them usually having a Lt. Universal slot and at least a Lt. Engineer slot on a large portion of their ships. So basically we have DHC-using, battle-cloaking, high shield and high hull (usually), high crit chance/severity, lower-ish power levels ships being able to keep all their powers on global CD.

    3. It's easy to build with it. Seriously not much needed, just two Lt. level Engineering BOFF slots available, add in the 3 Technicians, and then just make sure to keep your shared cooldowns to a minimum. Then BOOM, A2B build.

    I will agree that A2B builds on some ships is silly. Like a bug or Steamrunner. Not because it keeps the CDs down, but that I just think it's silly to have 7 tac BOFF powers in the first place and then want to try and reduce the CDs on all of those. Now, the Vet ships on the other hand is a great choice for an A2B build. Sure it leaves you with only a single Cmdr Tac, but that can be plenty:

    TT 1, CSV 1, TS 3, APB or APO 3. And there you go, a great basic PvE set-up kept at global CD due to the A2B. On top of that, you can slot something like a Tractor Beam 1 in the ensign universal due to not needing it for an EPTS or TT.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    edited August 2013
    Yes lets help cruisers by nerfing an effective cruiser setup that makes a lot of sense. :rolleyes:
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Seriously aux2 bat has some bad effexcts as well especially on cloakships
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  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited August 2013
    As someone who is always trying to kill seemingly invincible aux2bat crusiers and escorts in PVP, I totally agree that the whole Aux2bat with 3 tech doffs is totally unbalanced and needs to be nerfed.
    A ship, any ship, regardless of type, should not be able to take focused fire from more than 2-3 escorts and survive for that long.
    My suggestions for the nerf:

    -Purple Tech doffs no longer stack

    or

    -Ability cool down only applies to Emergency Power to X abilities.
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    edited August 2013
    As someone who is always trying to kill seemingly invincible aux2bat crusiers and escorts in PVP, I totally agree that the whole Aux2bat with 3 tech doffs is totally unbalanced and needs to be nerfed.
    A ship, any ship, regardless of type, should not be able to take focused fire from more than 2-3 escorts and survive for that long.
    My suggestions for the nerf:

    -Purple Tech doffs no longer stack

    or

    -Ability cool down only applies to Emergency Power to X abilities.

    LOL Aux2Bat does not make cruisers invincible. This whole thread screams that escort jocks with DHC's are unhappy because their is now a build that is competitive with them.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2013
    LOL Aux2Bat does not make cruisers invincible. This whole thread screams that escort jocks with DHC's are unhappy because their is now a build that is competitive with them.

    On the one hand i can empathise with them, An Aux Bat Fleet Assault cruiser done right can practically drop kick a Scimitar during its alpha strike

    I can understand the shock Escort jocks are feeling is uplesant

    HOWEVER

    They need to rise to the challenge , Innovating cruiser captains built strategy to beat the DHC jocks , they need to stop complaining and put thought into their build

    Aux to Bat allows the Sleeping Bear that is a STO cruiser to rise from its slumber , please Cryptic, don't make us go back to sleep
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  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited August 2013
    mreeves7a wrote: »
    There needs to be a change to A2B +Technicians that adjusts this to being a help to cruisers more than escorts. I would suggest that Technician DOff cooldown reduction only apply to engineering BOff skills. Doing so would keep the benefit focused on cruisers and eng powers, allowing them to deploy high-end engineering BOff skills rapidly and maintain high non-aux power levels.
    LOL. The biggest complaint about cruisers was the low DPS relative to escorts. Most eng powers have nothing to do with DPS. Your suggestion doesn't help cruisers at all.
    As someone who is always trying to kill seemingly invincible aux2bat crusiers and escorts in PVP, I totally agree that the whole Aux2bat with 3 tech doffs is totally unbalanced and needs to be nerfed.
    A ship, any ship, regardless of type, should not be able to take focused fire from more than 2-3 escorts and survive for that long.
    And how does A2B make a cruiser invincible? Answer: it doesn't. It drains your aux power to 5. Which means, all sci powers based on aux become essentially powerless. Hazard emitters, TSS, repulsors, and tractors. How does a ship become invincible with no haz emit or TSS? You obviously don't run an A2B build, and have incorrectly assumed that it is this build that is making cruisers 'invincible'. Cruisers use A2B for DPS, not to become a 'tank'. 'Zombie' cruisers have been around since before doffs came into existence.
    LOL Aux2Bat does not make cruisers invincible. This whole thread screams that escort jocks with DHC's are unhappy because their is now a build that is competitive with them.
    This. I find it extremely funny that there have been so many threads complaining of how cruisers don't do enough damage, and now that there is a way to improve that, there are threads calling for a nerf. LOL.
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  • naeviusnaevius Member Posts: 0 Arc User
    edited August 2013
    Aux2Bat popularity clearly indicates what is wrong with cruisers that don't run it - lack of firepower.

    It also suggest that engineer captains could use a cooldown-reducing ability to help them be viable.
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  • sirokksirokk Member Posts: 990 Arc User
    edited August 2013
    Just my 2 EC/IMO...

    Don't worry... Aux2Batt (A2B) does not make cruisers invincible, it's just a more efficient build. There are still cooldowns - there has to be to have Aux power go up again and then switch it over to the other powers.

    As far as DPS, cruisers are still subpar to escort builds, at least in my experience. You might be able to come relatively close to escort DPS but only if you invest in purple everything and sacrifice other abilities/skills like being able to a healer, etc. Escorts are and will be "king of DPS". They should be.

    A2B just makes cruisers worth flying again. Before this new type of build I did not feel that I was contributing to space STFs enough, now I take things down quickly to more easily help achieve the optional goals, even do some crowd control.

    If you are finding that cruisers are hard to take down... perhaps they should be.

    Instead of nerfing something because it is working better, maybe it's time to have more powerful weapons... technology is supposed to improve over time; become more powerful.
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  • spacegoatcx#8996 spacegoatcx Member Posts: 175 Arc User
    edited August 2013
    99% of the posts I see calling for a nerf can be summed up as "Wahhh! I'm bad at PvP in a space game where losing has no consequence! Nerf everything that isn't me because I'm too lazy to learn how to play or make enough money to invest in a good build!"

    Ever thought just how silly and inept it makes you look when you cry and demand nerfs instead of just getting with the flow of things and setting up a competitive ship build? With all the stats, traits and choices in game I'm sure you could even come across original builds that will be viable. Though that would require using your head for once instead of expecting to be spoon fed throughout life.:rolleyes:
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2013
    A2B on a bugship? I would love to see my targets do that. Only way to do a2b on bug would totally ruin its boff layout and make it real squishy, there are far more effective ways to keep attack patterns up such as using 2 attack pattern doffs and running apo3 and apd1, or just run apo3 and apo1.

    A2b is good on some ships that have the right layout like Scimitar, Vet ship, Galor, Regent, Jem HEC, and a few others, but I see it run on lots of ships that would be better off using attack pattern doffs, damage control doffs, or energy weapon doffs to reduce cooldowns.

    I love seeing Jem'hadar dreadnoughts, risian corvettes, and Temporal destroyers using it, they totally gimp themselves and have only 1 weak sci heal from drained aux, and almost no eng heals because they waste their eng slots on a2b. Almost always easy kills. Do not use it on ships that already have Cmdr and Lt Tac, there is no need for it, just save up for attack pattern and damge control doffs.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2013
    Much as I find the various e-peen DPS cruisers builds a chuckle, don't really see a need to nerf anything. Someone wants to spend silly amounts of money, dil, and fleet provisions to make their ship do exactly one thing well (if clumsily so) and suck at everything else? Thats their choice. Approached more 'normally' its a very useful tool for cruisers but it isn't without cost (makes a terrible heal/support ship for example).

    As far as using it on escorts and destroyers.....so what? A tac captain already has an innate ability to halve all his tac cooldowns anyways, so if they want to use up all the doffs and cripple their heals to be redundant, meh okay. Its more for engineers really, which makes them so much more viable than they otherwise would be, and thats a GOOD thing.

    Yeah it can get a little silly when pushed to over-stacked extreme levels, but so can half the stuff in this game. Treat it with a bit of finesse, and its all good.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    Much as I find the various e-peen DPS cruisers builds a chuckle, don't really see a need to nerf anything. Someone wants to spend silly amounts of money, dil, and fleet provisions to make their ship do exactly one thing well (if clumsily so) and suck at everything else? Thats their choice. Approached more 'normally' its a very useful tool for cruisers but it isn't without cost (makes a terrible heal/support ship for example).

    As far as using it on escorts and destroyers.....so what? A tac captain already has an innate ability to halve all his tac cooldowns anyways, so if they want to use up all the doffs and cripple their heals to be redundant, meh okay. Its more for engineers really, which makes them so much more viable than they otherwise would be, and thats a GOOD thing.

    Yeah it can get a little silly when pushed to over-stacked extreme levels, but so can half the stuff in this game. Treat it with a bit of finesse, and its all good.

    Aaaah build mechanics.

    If half the people on the forums spent half as much time over there, than in general discussion, we'd see a lot more posts like this.

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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    Wow nerf cruisers? That would be a great idea! make them where they cannot withstand an alpha strike from 1 escort and if they do manage that then they cant kill the escort with pressure. Great idea! /sarcasm
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    its interesting to see how the community has taken this style and run with it. i feel just a bit responsible for it all, when i first started building and talking about 2 AtB ships about a year ago. the day the vet ships came out, was the same day AtB got its system cooldown changed over to the same cooldown family as AtD and AtS, allowing for 2 copies of AtB and 2 different EPt skills to be run at the same time. after a little tinkering on my brand new vet ship, and with 3 cheap back then tech doffs, i was amazed at what i suddenly could build, and the implication for eng heavy hybrid ships and all tac cruisers. in retrospect, i proboly should not have started posting about it, at a glance its very powerful and controversial. i wonder how long it would have taken for someone else to come up with it too.

    surprisingly, it balances itself well. killing your aux dead all the time is a poor fit for any role other then damage dealing. you cant run a healer with it, or a sci controller. in the beginning it basically made sub par ships more competitive tactically, but the war birds being able to use it upsets things a bit. the battle cloaks need aux though, so the risk and reward is even greater when you run AtB on warbirds.
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited August 2013
    marc8219 wrote: »
    I love seeing Jem'hadar dreadnoughts, risian corvettes, and Temporal destroyers using it, they totally gimp themselves and have only 1 weak sci heal from drained aux, and almost no eng heals because they waste their eng slots on a2b. Almost always easy kills. Do not use it on ships that already have Cmdr and Lt Tac, there is no need for it, just save up for attack pattern and damge control doffs.

    I fly a Temporal Destroyer and thank you very much but I would never touch ATB on it. I find it hard to believe that people deem acceptable the loss of a potential Lt. Eng/Sci slot in exchange for freeing up Tac slots that they have nothing to fill with anyway.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2013
    I fly a Temporal Destroyer and thank you very much but I would never touch ATB on it. I find it hard to believe that people deem acceptable the loss of a potential Lt. Eng/Sci slot in exchange for freeing up Tac slots that they have nothing to fill with anyway.

    Yeah I should clarify, I love seeing my targets who are those ships using it, I watch for people that run silly builds like a2b on a mobious when I am going around kerrat cloaked and go for them. Even funnier is seeing Jem dreads do it, gimp their hangars and their limited heals.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    I was running A2B on my fleet excel until recently when I got bored of it, I have a tac/scort for that sort of thing though I did make my corvette an A2B ship and that is just insane, it shouldn't be nerfed though, most A2B ship nerf their own defence and the corvette in an A2B format nerfs it's damage output by being TOO fast
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2013
    I wonder what kind of results you'd get if you ran dual A2B, but only 2 technicians instead of the usual three? Since most stuff global-CDs at 50% (and a lot of things at 66%), you'd still be quite close to global anyways and free up a doff slot. Moreover, since you'd have like 2ish seconds of aux recovering time between A2B activations, you'd only divert about half your aux energy to the A2B but get to keep the other half for weakened-but-not-crippled heals and cloaking (floating around 20-25 power or so, top-of-my-head math of course). Throw it on something with big sci and eng both like Ambassador or Vesta or Nebula, dial back the murder a little to open options elsewhere, might be interesting.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    A2B is best on the big clunky ships. Like the D'Deridex, or Gal-X. It is soooo much fun on Devil's Choice. :D
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2013
    adamkafei wrote: »
    I was running A2B on my fleet excel until recently when I got bored of it, I have a tac/scort for that sort of thing though I did make my corvette an A2B ship and that is just insane, it shouldn't be nerfed though, most A2B ship nerf their own defence and the corvette in an A2B format nerfs it's damage output by being TOO fast

    You can go even faster without a2b, and be much tankier since you will be able to use the lt uni as sci. It takes 2 attack pattern doffs, 2 damage control doffs and an aux2ID doff, core that boosts engine power with ->E and leech. You can keep epte1 and epts3 up full time or switch it and epte up for even more speed and have aux2ID up almost full time and APO3 at global with the doffs. engine power wont quite be maxed but high enough and still faster with aux2ID. Corvette will still have enough tac to run 2x TT1, APO3 and ATD1 at global and CRF1 and CRF2.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    marc8219 wrote: »
    You can go even faster without a2b, and be much tankier since you will be able to use the lt uni as sci. It takes 2 attack pattern doffs, 2 damage control doffs and an aux2ID doff, core that boosts engine power with ->E and leech. You can keep epte1 and epts3 up full time or switch it and epte up for even more speed and have aux2ID up almost full time and APO3 at global with the doffs. engine power wont quite be maxed but high enough and still faster with aux2ID. Corvette will still have enough tac to run 2x TT1, APO3 and ATD1 at global and CRF1 and CRF2.

    To be honest I was doing it as an experiment and have no real desire to fly it full time though my tests showed it had a VERY high capacity to deal damage while RSP on global made it extremely hard to kill (in the event that you could hit it at all), with a tac captain I think I could get enough spike out of it to get kills in the space of 1 strafe run.
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  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited August 2013
    hotsnfluff wrote: »
    YES nerf cruisers even more,

    cruisers use A2B for dps. If it only worked for Eng Skills it would be pointless

    Assumption is the mother of all FUps

    Then how about we give Cruisers more... You know... Tactical abilities to start with instead of making this back door work around the only solution? What a concept right?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    hasukurobi wrote: »
    Then how about we give Cruisers more... You know... Tactical abilities to start with instead of making this back door work around the only solution? What a concept right?
    If you gave them commander Boff stations then they wouldn't be cruisers.....
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  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    I wanted to run an aux2bat build on my charal, I'd only to free up a sci slot to use Gravity well and have a "my choice" of ability. But the game has no demand on a dpser, so I decided against it.

    For clarification, Aoe or single target abilities to use at my discretion... since both would always be off gcd

    Dammit now I'm on the fence again. I'll probably have to test it just for the sake of testing
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2013
    AtB has its own nerfs, no need to add more. I looked at it for a couple of my cruisers and decided the penalty was more than I wanted to pay. I cant imagine trying to setup an escort with it, might as well just beat yourself in the hand with a hammer while trying to play.
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