I just did two space STFs with my KDF Voquv Carrier.
In both runs, all the birds were doing was cloaking. Yes I was in combat, shooting everything. Regardless of command though, they would cloak and stay cloaked then not attack. Giving them any command other than Recall would force them out of cloak for a second, they would attack once, then cloak again. As soon as the STF ended, they worked fine and decloaked.
My pets are 70% of my damage! That's SEVENTY. My ship is a healboat and relies on the pets for killing things, so this is absolutely gamebreaking for me.
Did somebody switch what the pets do in combat with what they do outside of combat?
Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
I just did two space STFs with my KDF Voquv Carrier.
In both runs, all the birds were doing was cloaking. Yes I was in combat, shooting everything. Regardless of command though, they would stay cloaked and not attack. As soon as the STF ended, they worked fine and decloaked.
My pets are 70% of my damage! That's SEVENTY. My ship is a healboat and relies on the pets for killing things, so this is absolutely gamebreaking for me.
Did somebody switch what the pets do in combat with what they do outside of combat?
Same problem here..Elite BoP's are acting weird. If they are not cloaking, they are 50 km away attacking some random cube.
isnt it time to test the solutions ur posting to us on the patch notes ??
i mean actually test them ?
clearly the pets with cannons are not doing what they should .
so here is a quick advice from a programmer , instead of rewriting the whole code for them give them something else to counter it , my idea is give them cannons [acc]x3 on them so that they will do the same dmg as the DHC should , thus with 180 degrees firing arc on their strafing runs ( when they actually do one of those ) they will use their weapons .
currents situation is either just flying all over not doing what they should , or firing turrets mainly cause of the flying arc gone bad they and every other cannon frigate has .
*extreme sigh* Cryptic, get your stuff together! I found what was causing this bug, and I KNOW I didn't cause it.
Somebody put Recall and targeting on my seventh bar, and it might just be due to random skill assignment, which I don't use but do use a bind that includes it. I had the Attack command chosen, but the one on the bar superseded it and forced my birds into Recall.
Really Cryptic?
Now somebody needs to fix the bug that meimeitoo is experiencing, because it seems more serious. Everybody please check your other bars for carrier commands and tartgeting. That's how I found the problem with my birds. I saw that targeting was being activated without my input, which meant it had to be on bar seven.
Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
The disappearing and reappearing pets are the result of them moving in and out of range. Beyond a certain point (I'm not sure how far) they disappear. This can be due to moving at full impulse and they fall behind, or it can be because they get distracted with a shiny object on the other side of the map and decide to go investigate rather than do what you tell them to. They reappear if you move back into range or if the shiny object dies and they decide they have nothing better to do than come home. On my scimitar, the shield repair drones malfunction, they stop moving or if they are staying with me, they make this odd sound and pretend to be healing my shields, but they arenot... I have to switch them from attack to escort or intercept and the sound changes and they start healing my shields, for realz this time. The drone ships behave oddly... some times they seem to be attacking what i want them to, other times no. In intercept mode they seem to be really good about staying with me even at full impulse... but I'm not sure what if anything they attack. My mesh weavers on my fed toon are practically useless, running off to investigate shiny objects and generally not doing what I tell them to.
Additionally, thanks to the new anti-spam mechanics, when hangar pets misbehave or get lost, you can't simply re-summon them as the hangar registers that, though out of range and not displaying for you, they are still alive, so no relaunch.
I think they need to create a leash for our pets with a 10km range... it will look odd and cruel when the mothership goes to full impulse and drags them along by the collar, but at least they won't get lost.
Comments
Same problem here..Elite BoP's are acting weird. If they are not cloaking, they are 50 km away attacking some random cube.
At least yours exist. My Advanced Delta Flyers simply disappear after a while, and can no longer be re-deployed.
Meanwhile the Peregrines on my Fed Atrox work fine so this seems to not be affecting all ships with hangars.
i mean actually test them ?
clearly the pets with cannons are not doing what they should .
so here is a quick advice from a programmer , instead of rewriting the whole code for them give them something else to counter it , my idea is give them cannons [acc]x3 on them so that they will do the same dmg as the DHC should , thus with 180 degrees firing arc on their strafing runs ( when they actually do one of those ) they will use their weapons .
currents situation is either just flying all over not doing what they should , or firing turrets mainly cause of the flying arc gone bad they and every other cannon frigate has .
Somebody put Recall and targeting on my seventh bar, and it might just be due to random skill assignment, which I don't use but do use a bind that includes it. I had the Attack command chosen, but the one on the bar superseded it and forced my birds into Recall.
Really Cryptic?
Now somebody needs to fix the bug that meimeitoo is experiencing, because it seems more serious. Everybody please check your other bars for carrier commands and tartgeting. That's how I found the problem with my birds. I saw that targeting was being activated without my input, which meant it had to be on bar seven.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Additionally, thanks to the new anti-spam mechanics, when hangar pets misbehave or get lost, you can't simply re-summon them as the hangar registers that, though out of range and not displaying for you, they are still alive, so no relaunch.
I think they need to create a leash for our pets with a 10km range... it will look odd and cruel when the mothership goes to full impulse and drags them along by the collar, but at least they won't get lost.