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Star treks version of mass space battle

atronach1atronach1 Member Posts: 0 Arc User
I was having a look the other day at how eve had a massive space battle and was thinking while sitting in sol system... all these ships fighting against klingons in a huge battle would make this game so intense YES this game isnt as hardcore as eve and you do need a awesome graphics card to render all of it but serious it could be done so ask yourself why hasnt this been done yet with STO???
Post edited by atronach1 on
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    atronach1 wrote: »
    so ask yourself why hasnt this been done yet with STO???

    Because the engine can barely handle 40 ships fighting. Simply put, STO can't handle that kind of scale.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited July 2013
    atronach1 wrote: »
    I was having a look the other day at how eve had a massive space battle and was thinking while sitting in sol system... all these ships fighting against klingons in a huge battle would make this game so intense YES this game isnt as hardcore as eve and you do need a awesome graphics card to render all of it but serious it could be done so ask yourself why hasnt this been done yet with STO???
    The EVE engine can dynamically add hardware when they need to. So when ships start jumping into a system they just keep adding extra capacity to handle the load. As far as I know this can't be done on STO's engine. This engine just offloads to a different server I believe.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    A 10v10 pvp battle is probably the limit of what STO's engine can handle. Or Starbase Defense. Even in those, my computer, which is still reasonably powerful, gives up on rendering warp plasma and renders torp spreads as a mass of tiny circles.

    And there's no playable ship in STO analogous to a Titan in EVE.
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    Dose this mean that sto can never have a battle like this, or is it possable that the game engine can be upgraded, im no expert on this.
    I would love it if they could do tings like that, then the game can be ever expanding better and better.
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited July 2013
    I would quite like this.


    O.M.G. GOT A GOOD IDEA IF THEY ALLOWED MORE SHIPS/ PLAYERS ON THE SERVER!

    BATTLE FOR DS9 / Planet (but DS9 would be better) STF!!!!!!!!


    Space AND interior battle at the same time!

    OOoo

    oooo

    That would be awesome!
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2013
    Remember, eve also purposely slows down the server evenly
    Should I start posting again after all this time?
  • skanvakskanvak Member Posts: 16 Arc User
    edited July 2013
    Yes, but we need to have massive space battle with something at stake and not simply a respawn fest like what we have.
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited July 2013
    skanvak wrote: »
    Yes, but we need to have massive space battle with something at stake and not simply a respawn fest like what we have.

    *In Sulus voice* Hmmmm I like it Captain

    /end sulu's voice

    Yes that would be good.


    I do like my idea of of a DEFEND DS9 WAR!
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited July 2013
    I am thankful STO is nothing like EVE...
  • askrayaskray Member Posts: 3,329 Arc User
    edited July 2013
    *remembers the final day of beta*

    Ahh the battle for ESD... good times with so many klingons, borg, federation, (think there was a tribble) and so fourth.

    But yes I'd like a huge battle map it'd be fun, but that's my opinion.
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
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  • binebanebinebane Member Posts: 557 Arc User
    edited July 2013
    it would be very funny to have very big battlefield with lets say 100+ players with only 10km range of weapons. also game is just too fast for such battles. people would die like flies. and evreryting would end in few seconds. if you want to turn off respawn and make thing just a little interesting.
    so maybe range of weapons 25km and slower battle. and if near planet make planet much bigger. planets now look weird. so small...
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited July 2013
    EVE
    The EVE engine can dynamically add hardware when they need to. So when ships start jumping into a system they just keep adding extra capacity to handle the load. As far as I know this can't be done on STO's engine. This engine just offloads to a different server I believe.

    EVE's engine also slows server response time drastically so that the server CPUs can keep up. The large battle in question had server response time slowed down to 10%. That means when you pressed a key, the server took 10 seconds to respond to it. (and all reports and videos posted acknowledge this. (Plus, the EVE server still dropped connection a number of times for many pilots; and on relogging they found they were podded or at an extreme disadvantage while the server rerendered everything on their PC monitors.

    It woks for EVE as targeting is essentially atomatic (IE select a target, click orbit, and fire until you or he pops. Such an auto server lag setup wouldn't work well for STO space combat.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2013
    I don't see a point to this, other than someone's wet dream.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited July 2013
    EVE

    EVE's engine also slows server response time drastically so that the server CPUs can keep up. The large battle in question had server response time slowed down to 10%. That means when you pressed a key, the server took 10 seconds to respond to it. (and all reports and videos posted acknowledge this. (Plus, the EVE server still dropped connection a number of times for many pilots; and on relogging they found they were podded or at an extreme disadvantage while the server rerendered everything on their PC monitors.

    Good point. I think many people gloss over that small print when they think battles on that scale are cool. Personally I am glad STO can't do that kind of scale, because fighting in a laggy, time dilated slow motion show with frequent disconnects does not sound like fun to me at all.

    Add that to the STO combat mechanics, rather simplistic teaming functions, and quite small scale maps and you'll have a disorientating mess of a battle that's no fun for anyone.
  • freedumb4evafreedumb4eva Member Posts: 269
    edited July 2013
    Graphics begin to become invisible in 5v5 combat. Can you imagine 20v20 or more combat with pets, mines, torps, etc spam?

    Everything would be invisible. This engine can definitely not handle it.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited July 2013
    EVE

    EVE's engine also slows server response time drastically so that the server CPUs can keep up. The large battle in question had server response time slowed down to 10%. That means when you pressed a key, the server took 10 seconds to respond to it. (and all reports and videos posted acknowledge this. (Plus, the EVE server still dropped connection a number of times for many pilots; and on relogging they found they were podded or at an extreme disadvantage while the server rerendered everything on their PC...
    Yeah, but was that intended by CCP or a consequence of the excessive server load?

    I never got that far in the battles myself. We'll probably never see those kinds of fights in STO. But you never know.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2013
    Yeah, but was that intended by CCP or a consequence of the excessive server load?

    Some here are referencing an "epic" space battle in EVE , where 4000 players duked it out .
    EVE despite it's age has gotten some interesting media coverage lately , first with a ship worth an estimated $9000 going 'poof' and now with this 4000 player battle that truly brings a new twist to the term "MMO" .

    Considering that both the 5 man CE event and the 20 man Fleet SB Defense event have issues in STO , I personally don't think Cryptic's much vaunted engine can handle massive battles .
    What you're getting with your carriers & pets is a simulation of a simulation of a massive battle .
    And a bad one at that .
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    skanvak wrote: »
    Yes, but we need to have massive space battle with something at stake and not simply a respawn fest like what we have.

    Battle to controle an area of space/space station, maybe each ship in that battle rather then jsut die an respawn can only get 3 shots at respawning( on 3 isnt a great number so plz dnt shoot me lol )
  • seanftdseanftd Member Posts: 319 Arc User
    edited July 2013
    askray wrote: »
    *remembers the final day of beta*

    Ahh the battle for ESD... good times with so many klingons, borg, federation, (think there was a tribble) and so fourth.

    But yes I'd like a huge battle map it'd be fun, but that's my opinion.

    I loved that beta battle haha, i had not idea what i was beaming into when i realised the borg were everwhere, and then boom im in esd srounded by borg lol fun times
  • somebobsomebob Member Posts: 556 Arc User
    edited July 2013
    Graphics begin to become invisible in 5v5 combat. Can you imagine 20v20 or more combat with pets, mines, torps, etc spam?

    Everything would be invisible. This engine can definitely not handle it.

    Pretty much this.

    The engine was absolutely not EVER designed to handle this.

    Go visit Takofang fights over in CO (yes, the 'oldest' version of the engine, but it's still the same engine). Even on the best of PCs expect your FPS to drop into the single digits if you don't do things like 'turn off damage numbers over everyone's heads' and other things.

    Such a large fight (or anything even remotely close) absolutely can't happen in CO/STO/NW. The tech isn't there.
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    You can go into 20 man Fleet Actions and see hundreds of foes ahead of you - and tick them all off if you want. The limitations are more on the players' individual video cards then on the game engine. Heck, I have one friend who hopscotches through the Pico System map due to all the asteroids stunting his video card. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • atalossataloss Member Posts: 563 Arc User
    edited July 2013
    seanftd wrote: »
    Dose this mean that sto can never have a battle like this, or is it possable that the game engine can be upgraded, im no expert on this.
    I would love it if they could do tings like that, then the game can be ever expanding better and better.

    I agree Trying out EVE last week I fell in love with the beauty of their version of space and ships (especially the Titans. but the game is to complex for me to want to play any longer). But you're also right we can't have space fights that big. I also agree about the Fleet action fights lagging my computer as well.

    But even though STO can't handle that amount of players. Their still must be another way to simulate a war. At times, when we enter Klingon space, we should be welcomed accordingly. It doesn't feel like much of a war for my federation player.
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  • freedumb4evafreedumb4eva Member Posts: 269
    edited July 2013
    thecosmic1 wrote: »
    You can go into 20 man Fleet Actions and see hundreds of foes ahead of you - and tick them all off if you want. The limitations are more on the players' individual video cards then on the game engine. Heck, I have one friend who hopscotches through the Pico System map due to all the asteroids stunting his video card. :)

    So pretty much every player will need at least an 8-core processor with over 32gb ram and two top of the line video cards being liquid cooled, and that's just for 20v20.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    So pretty much every player will need at least an 8-core processor with over 32gb ram and two top of the line video cards being liquid cooled, and that's just for 20v20.
    Well as I don't have anything near that and have no issue rendering 100s of ships in a Fleet Action you might be over-stating your case a bit. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • skanvakskanvak Member Posts: 16 Arc User
    edited July 2013
    though I agree that 4000 ships space battle might be too much, we could certainly have 60 vs 60, which would be sufficient.

    The other aspect the EVE battle have is that something was at stake. Ie I think such battle should happen for control over a system (may be event driven by the dev, the side which acheive the most victory could have territorial gain). I think loot is not exactly enough to have implication of player.

    One thing I think this huge battle should have is no respawn during the battle. That mean that when you die you respawn at the nearest starbase and you can join again. This way people will be careful and reinforcement will be new player.

    Last but no least, the battle should be recorded to be watches on the news as a replay.
  • yuz777yuz777 Member Posts: 0 Arc User
    edited July 2013
    skanvak wrote: »
    The other aspect the EVE battle have is that something was at stake. Ie I think such battle should happen for control over a system (may be event driven by the dev, the side which acheive the most victory could have territorial gain). I think loot is not exactly enough to have implication of player.

    One thing I think this huge battle should have is no respawn during the battle. That mean that when you die you respawn at the nearest starbase and you can join again. This way people will be careful and reinforcement will be new player.

    It was a entire region at stake. No events from devs also, the devs only intervention was trying to keep servers running.

    The eve devs regularly talk with the player base, during this battle at least 5 of then was talking with the players on twitch channel Mad Ani (a player, who choose to broadcast battles like this as war correspondent).

    For those who never played Eve, when you die, you dont respawn, the ship is lost and all consoles too (or modules), you need a backup ship to return to battle.
  • chainfallchainfall Member Posts: 258 Arc User
    edited July 2013
    The EVE engine can dynamically add hardware when they need to. So when ships start jumping into a system they just keep adding extra capacity to handle the load. As far as I know this can't be done on STO's engine. This engine just offloads to a different server I believe.

    It is still limited by hardware since EvE's Python based engine is not capable of handling multiple CPUs on a node. This is where EvE is showing its age really, but as long as hardware keeps aggressively advancing, it should be fine as long as they can keep track of the RNG queue.
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  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    I wouldn't want battles as big as the ones you see in EVE, for reasons already stated.

    I'm happy with the 5v5 and occasional 10v10 fights that occur in STO PvP. We don't really need anything bigger, the game is optimized around those 'low' numbers. 10v10 is plenty hectic and epic enough. . .you can't even pay attention to what everyone's doing, there's too much to pay attention to. Most people experience some form of lagging as well.

    EVE is an entirely different game. There really is no way to compare it to STO PvP. The combat mechanics are different (simpler, some might say), the game hardware is different, and the entire focus of the game is different. EVE is 90% PvP, and if I were interested in paying 15-20 bucks a month and spending months of time building a destructible character flying destructible ships, I'd be there. I'm not interested in either.

    What STO PvP needs is not EVE_styled stuff. It needs rewards, maps, and maybe a tier system based off player experience/success in PvP. It needs development and expansion, something the developers haven't given it in years.
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    Eve's combat is also a lot more static. Big matches are basically everyone parked and just shooting at each other while STO's combat is more about movement: escorts zooming in and out, cruisers making their big circles, and not to mention all those pets buzzing around. STO's combat is just much busier then Eve's. Having 50 ships all zooming around would be extremely difficult to keep track of, IMO.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • yuz777yuz777 Member Posts: 0 Arc User
    edited July 2013
    I do play both, STO and Eve.

    Eve combat is not simple and static as many think.

    In fact, eve combat is more complex than STO. There is many combination of ships, modules tactics and many weapon variables: Ammunition types, optimal range of weapons, falloff range, tracking speed, signature radius, signature resolution, rate of fire, maximun velocity, missile flight time, explosion velocity, explosion radius, different types of damage.

    I can say there is at least 1,000 modules (consoles), ships and general commodities in eve. I know because i used to buy modules from mission runners to reprocess back to basic minerals to sell on the market. I have a excel spreadsheet just for reprocessing.

    Usually, large battles may be composed of more than 1 fleet: Main DPS fleet (ie: Battleships), Support fleet (battlecruisers, logistic ships), Interceptor/interdictor Fleet (fast frigates and cruisers), Covert Ops Fleet (Stealth Bombers and Black ops), Capital Fleet (Carriers and Super Carriers), and Titan fleet.
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