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Free for all sector of space

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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    kirk201o wrote: »
    its an idea for the games hes playing, not a question of which game to play.
    everyone says go play eve, why should having an idea mean you all suggest moving on.

    because many people do not want to play an eve like game, they want to play THIS game. They are too completely different games.
  • kyleurichkyleurich Member Posts: 0 Arc User
    edited July 2013
    i think this would be a great idea. i think what you need is a sector of space but where you can only go at impulse power (say the omega partical had gone off so you cant get a stable warp field), and its in the sector where anyone can target and fire at other player. the problem with karat is that is that its still only 2 sides. with this you can target anyone, or join up with ur friends and target lonely ships, however that ship my have cloaked friends to help

    you could even have planets in their ships could hide behind, or even beam down to the planet and have the same type of thing

    ships getting attacked may wish to put all power into there engines to get away, so divert all power to shield to try and escape the sector or just try to fight their way out




    I get what your saying and it would be fun but instead of a free for all, have capture points that the different factions fight over. Whether it be a planet or a space station who ever keeps control over it gets an xp boost or fleet mark boost by x% while they hold it. You could even add Doff chains that can only be accessed when your faction has control. It could benefit everyone that wants to engage in the sector.
  • kyleurichkyleurich Member Posts: 0 Arc User
    edited July 2013
    because many people do not want to play an eve like game, they want to play THIS game. They are too completely different games.

    So many people in here get butt hurt so easily when an idea is brought up that they don't like. I think what he is suggesting is not a bad idea. I don't necessarily think a free for all is the best build for it but factional would be fun especially if there was something to gain from it, some kind of reward or reputation system.
  • kirk201okirk201o Member Posts: 58 Arc User
    edited July 2013
    because many people do not want to play an eve like game, they want to play THIS game. They are too completely different games.

    im clearly well aware people here want to play this game, but mentioning one sector as free combat zone isnt going to really affect the players who dont ant this game style, its going to be a area for players who wouldnt mind adding this to the game, no one is saying that every single player will be trust into a combat game upton playing this game.
  • seanftdseanftd Member Posts: 319 Arc User
    edited August 2013
    It sounds like something similar to my original idea is coming, with out pvp though.
    Anyone else read that interview?

    Maybe I misread but I'm taking it as open space to play in :)
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    thecosmic1 wrote: »
    Sometimes people prefer the randomness of combat. For example, I used to love when the random hostiles floating around Sector Space came after you and forced you into a DSE. It added an element of surprise and randomness to traveling. Going into Kerrat adds nothing to that element.

    And what reason would there be for people to be in this "sector"? Sounds like there would be no reason, so therefore it's no different than que'ing up for PVP or Kerret.

    If you think it's different, it's only different in your mind. You're pretending it's different.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    kyleurich wrote: »
    I get what your saying and it would be fun but instead of a free for all, have capture points that the different factions fight over. Whether it be a planet or a space station who ever keeps control over it gets an xp boost or fleet mark boost by x% while they hold it. You could even add Doff chains that can only be accessed when your faction has control. It could benefit everyone that wants to engage in the sector.

    Sounds structured and controlled.

    World of ******** has structured PVP zones, it's lame and 999 out of 1000 players ignore it.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    robeasom wrote: »
    If you want a game like that there is one its called EVE

    Yeah nothing's more fun than losing a ship it took a month of grinding to purchase...which is about how long it takes to level up a character in STO.

    Man, how lame.

    You know, nobody ever complains about losing their stuff in StarCraft. *taps fingers on desk* Obviously nobody gets it. Obviously nobody gets it. Developers don't get it. Players don't get it. Nobody can connect the dots.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    And what reason would there be for people to be in this "sector"? Sounds like there would be no reason, so therefore it's no different than que'ing up for PVP or Kerret.

    If you think it's different, it's only different in your mind. You're pretending it's different.
    What "sector" are you talking about? I was referring to how DSEs used to work - where you would be flying through Sector Space and get randomly attacked if you didn't pay attention. It was a better fit with the war theme going on between KDF and the Feds then just flying into Kerret and only having a galactic war going on when you felt like it. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    thecosmic1 wrote: »
    What "sector" are you talking about? I was referring to how DSEs used to work - where you would be flying through Sector Space and get randomly attacked if you didn't pay attention. It was a better fit with the war theme going on between KDF and the Feds then just flying into Kerret and only having a galactic war going on when you felt like it. :)

    Well first of all A) What's to stop someone from just full impulsing to the edge of the map and escaping?

    And second B) If there were a zone like this everyone would avoid it. The only players entering the zone would be PVP'ers, ergo there is no "surprise" to it.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Yeah nothing's more fun than losing a ship it took a month of grinding to purchase...which is about how long it takes to level up a character in STO.

    Man, how lame.

    You know, nobody ever complains about losing their stuff in StarCraft. *taps fingers on desk* Obviously nobody gets it. Obviously nobody gets it. Developers don't get it. Players don't get it. Nobody can connect the dots.
    The dots we can connect is that people spend hundreds of real dollars on ships in this game. An 800 lobi ship, alone, can run you $150-$200.00. They're not talking about only losing grind-time equity here.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Well first of all A) What's to stop someone from just full impulsing to the edge of the map and escaping?

    And second B) If there were a zone like this everyone would avoid it. The only players entering the zone would be PVP'ers, ergo there is no "surprise" to it.
    A, nothing, but having it did add randomness to the game - which was the point I was making.

    B, many people didn't avoid it, as it wasn't a PvP zone. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    thecosmic1 wrote: »
    A, nothing, but having it did add randomness to the game - which was the point I was making.

    B, many people didn't avoid it, as it wasn't a PvP zone. :)

    Nobody goes into Wintergrasp unless they intend to PVP, how is this different than arena PVP?
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    thecosmic1 wrote: »
    The dots we can connect is that people spend hundreds of real dollars on ships in this game. An 800 lobi ship, alone, can run you $150-$200.00. They're not talking about only losing grind-time equity here.

    They still can't connect the dots.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Nobody goes into Wintergrasp unless they intend to PVP, how is this different than arena PVP?
    I have a feeling we're talking about different things and that you've taken my original quote out of context and ran with it.

    My original point was that I miss the randonmess that used to be in the game - where unplanned things would happen to you on ocassion: such as getting attacked by a DSE. DSEs had nothing to do with PvP. They were simply random, unplanned for, events.

    In this game you decide everything your character does. There is no randomness any more. I wouldn't mind a little randomness every so often.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    thecosmic1 wrote: »
    I have a feeling we're talking about different things and that you've taken my original quote out of context and ran with it.

    My original point was that I miss the randonmess that used to be in the game - where unplanned things would happen to you on ocassion: such as getting attacked by a DSE. DSEs had nothing to do with PvP. They were simply random, unplanned for, events.

    In this game you decide everything your character does. There is no randomness any more. I wouldn't mind a little randomness every so often.

    Human players aren't random, they're quite predictable. Boringly predictable, it's how I got so good at WWIIONLINE; max rank in the first year ranks were introduced. It's a FPS, you got a spawn point and you've got a flag to cap, draw a line.

    Now Real Time Strategy game like Empire Earth, well that's a different story. You don't have a s pawn point and a flag to cap, you're spawn point could be anywhere, and there are many flags to cap. Maybe a developer will connect the dots one day. Nah, I'm just dreaming.
  • skanvakskanvak Member Posts: 16 Arc User
    edited August 2013
    I get what your saying and it would be fun but instead of a free for all, have capture points that the different factions fight over. Whether it be a planet or a space station who ever keeps control over it gets an xp boost or fleet mark boost by x% while they hold it. You could even add Doff chains that can only be accessed when your faction has control. It could benefit everyone that wants to engage in the sector.

    Yes, this is the best solution. The one that I advocate. The war should be meaningfull.

    And what reason would there be for people to be in this "sector"? Sounds like there would be no reason, so therefore it's no different than que'ing up for PVP or Kerret.

    If you think it's different, it's only different in your mind. You're pretending it's different.

    That is correct too. The zone should have non pvp activity to have people go there and have a reason to go other than pvp. Because otherwise as you tell we can just queue for pvp or challenge people inthe sector.
    What "sector" are you talking about? I was referring to how DSEs used to work - where you would be flying through Sector Space and get randomly attacked if you didn't pay attention. It was a better fit with the war theme going on between KDF and the Feds then just flying into Kerret and only having a galactic war going on when you felt like it.

    The DSE was a random encounter? That was a nice idea. I regret they took it off. Even if I understand the ned to have protected area. If we are at war and if there is pirate (and the Kdf player are to some extend corsair) then yes, traveling in such dangerous region should be dangerous.

    That lead to the real problem from my point of view : Detection. How do you detect a ship in sector space? Actually we see every one (and we don't see enemy ship that more than 25km in empty space in arena...) BUT in Star Trek ship are not easily detected. In balance of terror, the Romulan ship is not detected, the USS Enterprised is send to identify the cause.

    That mean that several thing should be changed in the sector space : a detection range for ennemy ship should be decided (example : 5 LY you know there are enemy, 1 Ly you know class). Name or Level should never be shown in sector space. Level should be hidden all the time actually to prevent low level hunting.

    I think too that a player being on a travel to a mission can be somewhat protected (but not totally) byt having an immunity for 2 minutes while on autopilot to traget destination after the first encounter (ie it is not safe, but you won't be spam by encounter on your way either).

    Disclaimer : I don't suggest anything EVE-like : no-loss of equipement on death (but respawn at starbase) no free-for-all. Even Klingon need to formal challenge an enemy to get with losing a ship for there own private war (Klingon duel and assassinate each other, but rarely with ship).
  • bruccybruccy Member Posts: 292 Arc User
    edited August 2013
    As it stands, you can challenge anyone you want, any time any place if I'm not mistaken... Granted you have the choice whether or not to accept but if you enjoy the challenge you could accept every offer you receive.

    non concential pvp is more fun i support the OP
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    seanftd wrote: »
    ... a whole sector of space where you are at the mercy of your fellow players.....

    .


    no


    thank


    you


    .
    _______________________
    ---- FIRE EVERYTHING ! ----
  • grtiggygrtiggy Member Posts: 444 Arc User
    edited August 2013
    The place you're looking for is called "Kerrat". Give it a try!

    Kerrat is broken as hell right now, if they fixed it, it would be great.



    also open season on folks, TRIBBLE yes please ^_^
  • ocean1ocean1 Member Posts: 0 Arc User
    edited August 2013
    In theory this sounds good, however in game play I do not think it will work.

    Feds do not attack other Feds except in War Game Sims. I know cannon is out the door in this game anyway but having Fed vs Fed is going way over the line. If you are a Fed and you find enjoyment in killing other Feds then you?re playing the wrong Faction.

    Having Fed vs KDF sounds good. But what does it get us? There is no loss or looting in this game so there is no point. The only reason to attack someone else in game is to show you or your group is better or has better gear. So unless they add ganking rewards there is really no point, just hit the PvP queue and prove yourself.

    They will not add ganking rewards due to exploiting.

    There will be no randomness, if it's full open PvP, you will know when you leave ESD or the home world that you will be ganked or be doing the ganking. Even without rewards there will be too many people doing it out of boredom and ego.

    So make a sector for open PvP, again no randomness, just like above you will know what will happen when you enter the sector. So why even go to the sector other than to PvP, why not hit the Queue or go to Kerret.
    thecosmic1 wrote: »
    My original point was that I miss the randonmess that used to be in the game - where unplanned things would happen to you on ocassion: such as getting attacked by a DSE. DSEs had nothing to do with PvP. They were simply random, unplanned for, events.

    In this game you decide everything your character does. There is no randomness any more. I wouldn't mind a little randomness every so often.


    This is 100% correct, and something needs to be added to fix this. Not sure what needs to be done, but I will added two ideas other then open PvP.

    1. - A "Recon the Enemy" Event. This would be a little like Tour the Universe. However you Fly your ship through the opposite faction sectors without getting destroyed a Recon run. Get a reward if you fly the sectors or a reward for stopping someone from flying the sectors. When two opposite faction ships meet in sector space the defender clicks the other ships, get a short progress bar then they enter combat. If the one running Recon wins they get to keep going.

    2. - "Cut the supply line" Event. Add supply ships to all the main starbase maps. Note this would be the current starbase maps not new ones. This is not a queue event for defenders; if you enter the Sol system (or other starbase) during the event you will see this taking place. Attackers queue up and are taken straight to the starbase. During the event the defenders escort the supply ships to the starbase. Attackers warp in and attack the supply ships. Defenders get rewards for destroying the attackers. Attackers get rewards for destroying the supply ships. Whichever side destroys the most supply ship by the end of the event wins. Losing side get a 10% (maybe more) cost added to all vendor items for "X" time. Maybe for a added element add a Exchange tax to the losing side as well. That should get more poeple playing.

    Not really random DSE stuff but I like it better then open PvP or queue three times for Dil. It adds a little loss and a little gain. Idea 1 may add a new element to ship builds. Idea 2 adds a reason to PvP outside of a little reward. Also poeple have no choice but to see it going on and may say, hay they need help I should join in.

    Edit: Changed ? to ""
  • seanftdseanftd Member Posts: 319 Arc User
    edited August 2013
    Yeah nothing's more fun than losing a ship it took a month of grinding to purchase...which is about how long it takes to level up a character in STO.

    Man, how lame.

    You know, nobody ever complains about losing their stuff in StarCraft. *taps fingers on desk* Obviously nobody gets it. Obviously nobody gets it. Developers don't get it. Players don't get it. Nobody can connect the dots.

    I see your point.
    I dont think i explained it all very well when it was first mentioned about loosing ships.
    Infact im sure i could have said it better haha.

    The idea of loosing your ship in combat personally to me sounds good, but as many of you have pointed out its also sucks if you have spend time and money on the ship in question.
    The thing is i wasnt meaning loosing the ship and thats it its gone, i had he idea os like being able to reclaim from cstore, but then you cant do that with ships you unpack.
    So my friend suggested a cooldown timer on when you can use that ship again, it would also place players in a position where is they suffer the loss of a ship they can select another one that they own from ESD .

    Another thing i thought to day was, we have 3 difficulty levels, and with elite your ship takes damage that you need to see to otherwise your ship wont perform right.
    What is there was a 4th in which you can loose the ship sorta thing giving players the option of gameplay styles so say you kill me i need to get a new ship i kill you then you respwan and come give me a kicking lol.

    Yeah the idea needs work but it just popped in my head earlier so thought id share .
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