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Why do blue phasers suck?

lykumlykum Member Posts: 382
srsly 5 bucks for a whole lotta nuthin.

the blue phasers are by far the prettiest in the game. can we get an updated blue phaser? I mean scimitar thalaron pulse and all..

edit: not only that but equipping single blue phaser forward shows up as a dual beam. Why on earth wouldn't you just give the 1701 dual forward blue beams cryptic? I seriously feel that I've gotten ripped off on this!opportunity lost to make more money with the pretty blues! I know canon wouldn't allow it but perhaps a nanite phaser in blue?
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!
Post edited by lykum on
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Comments

  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited July 2013
    Are you complaining about the visual effect, or the stats of the item itself? You can't expect much from a level scaling item on a $5 Tier 1 ship. It's meant to get you through leveling up, not dominate end game. As for the effect, it's probably been there since the game launched and never been changed.
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  • erraberrab Member Posts: 1,434 Arc User
    edited July 2013
    Because they needed the money :P
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  • lykumlykum Member Posts: 382
    edited July 2013
    Are you complaining about the visual effect, or the stats of the item itself? You can't expect much from a level scaling item on a $5 Tier 1 ship. It's meant to get you through leveling up, not dominate end game. As for the effect, it's probably been there since the game launched and never been changed.

    they don't even work well for leveling up, they just plain don't do much but look blue. see Enterprise 1701 is another victim of not splitting up the eras in the separate times. just like CV Enterprise was scrapped at the end of world war two.

    I see no problem with blue nanite phasers, maybe just make it a different sound?
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited July 2013
    CV-6 sat around for ten years after decommisioning before scrapers got to work.
    Everywhere I look, people are screaming about how bad Cryptic is.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    I like them. Sure it's weaker than the good stuff at whatever your current mk is, but it's better than commons. and it never becomes obsolete, until you get to mk11 and get better gear.
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    My character Tsin'xing
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  • lykumlykum Member Posts: 382
    edited July 2013
    CV-6 sat around for ten years after decommisioning before scrapers got to work.

    not the point I was trying to make lol
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • nikkyvixnikkyvix Member Posts: 241 Arc User
    edited July 2013
    This topic has been broached before: They were novelty pre-purchase phasers introduced aeons ago to match with the TOS Connie ship they were released with, then later adapted into Feature Episode trinkets. They weren't meant to be competitive with newer-released weapons. This is natural for MMOs. Do not expect Cryptic to boost the blue phasers they themselves called a novelty.

    Cryptic in the past occasionally released trinkets like the blue TOS ship phasers or buzzy TOS hand-phasers as nice memorabilia or unique things that have no aspirations towards being the go-to weapon. They're meant for fun visual authenticity...not DPS. :)

    Besides..if you wanna think rationally about them in-universe: They were the weapons of a vessel that is almost 140 years out of date with current weapon technology*. They have every right to be obsolete.





    * Conversely, I'm aware that 140-years out-of-date Constitution-class is allowed to be used today. But in a game where your liberated Borg Admiral, Reman Science Officer, Jem'hadar tactical officer and Gorn First-Officer can run around spraying bugs for a vegan Romulan colony, what IS canon anymore in STO anyway? These arguments are merely provided for your consideration.
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  • similonsimilon Member Posts: 0 Arc User
    edited July 2013
    I'd quite like more of the nostalgic items - specifically, like these phasers i.e. levelling.
    Not just because it's nice to just ignore all the gear you find through the leveling grind.

    Removing the tedium of constantly replacing pointless equipment you outgrow after 15 minutes is well worth the expense in my opinion.
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  • lykumlykum Member Posts: 382
    edited July 2013
    nikkyvix wrote: »

    Besides..if you wanna think rationally about them in-universe: They were the weapons of a vessel that is almost 140 years out of date with current weapon technology*. They have every right to be obsolete..

    Sto's interpretation of the power difference between a mk 1 and mk 12 phaser is laughable at best. I'd imagine those old blue beams could still do quite a bit of damage.

    It's a directed beam of energy.. judging by the Power of Enterprise D's phaser putting craters in that planet, I'd say canon is wrong in how they represented the Mk 2 phaser in the Crystalline Entity episode.

    Point is the blue beams got some bite, and it's not being taken advantage of.
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2013
    Because green Phasers Rule!!!!


    Anywho want blue phasers, get an Andorian ship
    GwaoHAD.png
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited July 2013
    lykum wrote: »
    they don't even work well for leveling up, they just plain don't do much but look blue....

    worked just fine for me.
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  • lykumlykum Member Posts: 382
    edited July 2013
    neoakiraii wrote: »
    Because green Phasers Rule!!!!


    Anywho want blue phasers, get an Andorian ship

    duuuuuuude..

    edit: have ANY idea what that entails for me? that;s a new character... ain gonna happen. already established my mains =(
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • lostusthornlostusthorn Member Posts: 844
    edited July 2013
    The TOS phasers have the best beam gfx of any beam weapon in game. I wish other beams would get the thinned out gfx.
  • danquellerdanqueller Member Posts: 506 Arc User
    edited July 2013
    The Blue phasers were part of a ship package meant for the starting player up to the first tier of the game, then kept for nostalgia/role playing. That the phasers leveled with the player let the ship remain capable for a little bit longer than the default starter ships, thus improving the value of having the ship beyond just going with the baseline free vessels. That the phasers that let that happen also kept being useful until near the endgame levels was an additional virtue, along with the fact that the player could get however many of these they needed for all of their ships for free.

    However, these were never meant to replace weapons that required real effort to obtain in the game, even though they still remain capable weapons if the person wants to run them as support weapons to other systems like torpedoes, mines, dual arrays or cannons, as the total damage difference probably won't be that different unless you are using many.

    Finally, from an in-universe standpoint, the blue phasers (and the original hand phasers) were designed as multi-function tools as well as weapons, and featured functions not used in later, dedicated weapons systems. Wide-angle stun setting, overload, and the ability to use them as power sources all stem from internal design features that were replaced in later phasers to improve damage capability, and so the blue phaser banks are inherently going to underperform when compared to later phasers that were constructed purely for firepower.

    My two cents.
  • chainfallchainfall Member Posts: 258 Arc User
    edited July 2013
    It is my opinion that the Blue Phasers should be at least equivalent to the best blue items of their level. I also think the KDF should have something akin to it, but perhaps dual disruptor beams instead of arrays harking to our preference for direct engagement.
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  • shevetshevet Member Posts: 1,667 Arc User
    edited July 2013
    nikkyvix wrote: »

    Besides..if you wanna think rationally about them in-universe: They were the weapons of a vessel that is almost 140 years out of date with current weapon technology*. They have every right to be obsolete.

    Of course, this is something that's always bothered me... thinking rationally in-universe. When and why did the colour of phaser beams change? Why go from blue to orange?

    I can't shake the picture of some Starfleet focus group saying to itself, "Yes, you know those ravening beams of devastation we use to disintegrate our enemies? We think they should be a warmer, friendlier colour."
    8b6YIel.png?1
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    shevet wrote: »
    Of course, this is something that's always bothered me... thinking rationally in-universe. When and why did the colour of phaser beams change? Why go from blue to orange?

    I can't shake the picture of some Starfleet focus group saying to itself, "Yes, you know those ravening beams of devastation we use to disintegrate our enemies? We think they should be a warmer, friendlier colour."
    Actually... rewatch TNG, especially the Borg eps. Apparently the beam color is a function of the emitter frequency. Maybe orange is the most efficient?
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2013
    shevet wrote: »
    Of course, this is something that's always bothered me... thinking rationally in-universe. When and why did the colour of phaser beams change? Why go from blue to orange?

    I can't shake the picture of some Starfleet focus group saying to itself, "Yes, you know those ravening beams of devastation we use to disintegrate our enemies? We think they should be a warmer, friendlier colour."

    I Don't think Star fleet had anything to do with the Color change, pretty sure the producers, and creators of the show had a say on that decision :D

    Also in TOS, the phasers changed colors so many times, red, blue, green...they didn't care.
    GwaoHAD.png
  • kain9primekain9prime Member Posts: 739 Arc User
    edited July 2013
    lykum wrote: »
    Why do blue phasers suck?
    The sound. It's annoying as hell. That's enough to make them suck. I love TOS, but damn, my ears!


    :mad:
    The artist formally known as Romulus_Prime
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    I like having a variety of sound effects. :D it makes combat less boring.
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    My character Tsin'xing
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  • cworth1cworth1 Member Posts: 23 Arc User
    edited July 2013
    The TOS phasers have the best beam gfx of any beam weapon in game. I wish other beams would get the thinned out gfx.

    This 100%

    This is one of my biggest gripes in the game when it comes to graphics.The beams are just to damn thick and need to be thinned down some.

    Then again Cryptic never has been one for getting the scale of things right.
  • lykumlykum Member Posts: 382
    edited July 2013
    cworth1 wrote: »
    This 100%

    This is one of my biggest gripes in the game when it comes to graphics.The beams are just to damn thick and need to be thinned down some.

    Then again Cryptic never has been one for getting the scale of things right.

    it's not the beam size that's the issue it's the ship size. make piloting the fighters and stuff viable for PvP maps where you don't want too many 'big' ships spamming abilities.

    would be afun PvP map!
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • lykumlykum Member Posts: 382
    edited July 2013
    That's because you didn't have a point to begin with.

    Star Trek and the USS Enterprise weren't conceived by Gene Roddenberry until 1964, seventeen years after the decommissioning of CV Enterprise.

    The only real ship that has any connection with the fictional USS Enterprise is the first Space Shuttle.

    Originally the shuttle designated OV-101, was planned to be named Constitution and unveiled on Constitution Day, September 17, 1976. A letter-writing campaign by Trekkies to President Gerald Ford asked that the orbiter be named after the Starship Enterprise, featured on the television show Star Trek. Although Ford did not mention the campaign, the president, saying he was "partial to the name" Enterprise, directed NASA officials to change the name.

    your just regurgitating things I already know. I had a VERY good point btw. also, your taking this conversation out of context.

    back to those pretteh pretteh blues!
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • edited July 2013
    This content has been removed.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    They are a basic levelling weapon, nothing more.

    You can get slightly better versions from one of the "Spectres" episodes, but you would have to repeat the mission for each single phaser bank you want.
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited July 2013
    I guess a lot of you guys weren't around when the game launched and players could set the color of their beams, regardless of damage type. CBS popped a vein over that and Cryptic patched it out.
  • nikkyvixnikkyvix Member Posts: 241 Arc User
    edited July 2013
    I guess a lot of you guys weren't around when the game launched and players could set the color of their beams, regardless of damage type. CBS popped a vein over that and Cryptic patched it out.

    I miss that command. :<

    I had purple tetryons and quantums back then (it also affected torpedoes), and fleet actions were a symphony of rainbows. So non-canonically fabulous!
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  • nikkyvixnikkyvix Member Posts: 241 Arc User
    edited July 2013
    shevet wrote: »
    Of course, this is something that's always bothered me... thinking rationally in-universe. When and why did the colour of phaser beams change? Why go from blue to orange?

    I can't shake the picture of some Starfleet focus group saying to itself, "Yes, you know those ravening beams of devastation we use to disintegrate our enemies? We think they should be a warmer, friendlier colour."

    I'm inclined to think that is the fault of a lack of concern for continuity back when Star Trek was younger, as has been stated: Weapon colors change a lot in TOS.

    There may be an in-universe reason the colors change; Old franchises like Trek and Wars often try to retcon their more glaring problems away when they realize a writing decision has violated their own decades-old canon...Or class an entire episode as non-canon if it's too much a violation :rolleyes: ... but yeah, I'd say it's more a decision of producers as well not too worried about conventions of continuity before they realized 'Maybe we should standardize this stuff'.
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    "Can anyone remember when we used to be explorers...?"
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited July 2013
    lykum wrote: »
    srsly 5 bucks for a whole lotta nuthin.

    the blue phasers are by far the prettiest in the game. can we get an updated blue phaser? I mean scimitar thalaron pulse and all..

    edit: not only that but equipping single blue phaser forward shows up as a dual beam. Why on earth wouldn't you just give the 1701 dual forward blue beams cryptic? I seriously feel that I've gotten ripped off on this!opportunity lost to make more money with the pretty blues! I know canon wouldn't allow it but perhaps a nanite phaser in blue?

    Because Dual Beam Phasers are limited to 90' targeting arc. The Retrofit Forward Phaser Bank that you're bemoaning offers 250' targeting arc. Plus the effect of two, blue beams. Which was most consistent with the ship seen in the television show.

    sunfrancks wrote: »
    They are a basic leveling weapon, nothing more.

    You can get slightly better versions from one of the "Spectres"episodes, but you would have to repeat the mission for each single phaser bank you want.

    This. Through episode replay of the mission Everything Old is New, you can obtain a (blue quality) MK version appropriate to your level at the time of replay. You can choose one of the following:

    • [Retrofit Forward Phaser Bank Mk ??] (Scales)
    • [Retrofit Aft Phaser Bank Mk ??] (Scales)
    • [Phaser Beam Array Mk ?? [Dmg]x2] (Scales)
    • [Phaser Beam Array Mk ?? [CritD]x2] (Scales)

    You'd have to replay twice to get both forward and aft retrofit beams. But those are FREE. They only cost time.

    The set from the TOS Constitution was re-tuned (and made green quality) to be better - than they were originally - when this additional set was added to the game. Though neither set is intended to be as good as standard phasers of purple quality.
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited July 2013
    nikkyvix wrote: »
    I'm inclined to think that is the fault of a lack of concern for continuity back when Star Trek was younger, as has been stated: Weapon colors change a lot in TOS.

    There may be an in-universe reason the colors change; Old franchises like Trek and Wars often try to retcon their more glaring problems away when they realize a writing decision has violated their own decades-old canon...Or class an entire episode as non-canon if it's too much a violation :rolleyes: ... but yeah, I'd say it's more a decision of producers as well not too worried about conventions of continuity before they realized 'Maybe we should standardize this stuff'.
    In The Motion Picture we learn that phasers are now routed through the warp engine to improve power output. I guess adding warp pee to blue produces orangeish beams.
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