Qa'Pla!
I recently picked up a MU Vor'Cha and find it more fun to fly as opposed to my MU Qin. However, I think I need some advice on improving it's offensive capabilities, however this design is meant to me *limited* by my desired playstyle - so it's not just "slap the best dps stuff on it", there are some limitations but maybe you consider it a challenge to improve this specific build
The reason why I limit it in the first place is that I want it to play differently than my broadsiding fed tank or my science vessel, however the Qin raptor never really got me all that excited.
So here are the basics: It's Tac Captain in a MU Vor'Cha. I kinda want to use Dual Beam Banks on it, no beam broadsider (got one already) or a full cannon build. That said, I don't want a PvP competition build, though I'm curios wether anybody has a idea how it may "bite" a bit in Ker'rat. I'd like it to be primarily helpful in STFs.
Currently it's using:
2x Nanite Disruptor DBB Mk XII
1x Nanite Disruptor DHC Mk XII
1x Omega torpedo
3x Nanite Disruptor Turret Mk XI
1x KCB
Shield, Impulse, Deflector: KHG Mk XI
ENG: 3x Neutronium Mk XI, 1x EPS Mk XI
Sci: 1x Borg, 1x Shield regen Mk XI
Tac: 3x Disruptor Mk XI
(all consoles are blue ones)
BOFFs:
Tac: BO1, APB1
Eng: EPtW1, ET2, DEM2, RSP3
Eng: EPtW1, EptS2, RSP 2
Sci: PH1, TSS2
Sci: HE1
It's fun, though I seek to improve it's offensive capabilities and I'm kinda stuck doing it via ENG slots. I'm lacking competent DOFFs to make AtB useful, but maybe I can slowly grind them somewhere. I'd like your opinion
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Comments
But without AtB I would consider this.
If you want to have the DBB then keep just 1.
Take off the torpedo and 1 DBB for 2x DHC, you still have the KCB for some hull dmg.
This also saves some skillpoints in torpedo dmg.
I like the Borg eng/deflector+Maco shield combo.
Shield is really good and the heal of the 2 piece borg is also nice.
BOFFs:
Tac: BO1/TT1, CSV1/CRF1
Eng: EPtW1, EptS2, EWP2, DEM3
Eng: EPtW1, EptS2, RSP 2
Sci: PH1/TB1, TSS2
Sci: HE1
As for the tactical, you can choose between some more spike dmg with BO1 or some more defence capability with TT1 and some DOFFS to shorten the cooldown(my favorite).
It also give a dmg buff for a period of time.
CSV1 is for PVE, CRF1 is for PVP. It is a must have with this build.
This ENG setup gives constant uptime for your shield/weapon energy and buffs (dragon build).
Also it gives you some CC with Eject Warp Plasma. 2X RSP is just to much.
You can swap out the EWP2 for aan ET if you dont intend to use it and want more healing, or for a Aux2sif.
And for the Sci, well PH1 stands for some more resistance and TB1 stand for some more CC to keep them in your Cannon arc.
These are just my thoughts about it. Don't have that much exp using different builds, but this can't really go wrong.
Miscent
I'm waiting for a build advice thread that doesn't open with that :P
On topic:
Firstly, If you want it to be killy, I'd recommend the normal Vor'Cha Retrofit - but that's quite a big change...
And since you've implied you're going for the right feel, I'd swap one of the DBB for a DC, just for the firepoints... If you want a gameplay justification, you should get the nanite disruptors Proc more often.
As always, I'd also suggest Plasmonic Leech, if you can get it.
The day will not save them. And we own the night.
2 id take off the DBB and put 3 DHC and a torp-the omega is fine to me
3 try to get the quad cannons
4 you have too many neutroniums,keep 1 and get the zero point,plasm leech or taq converter
5 id put more shield abilities like tss1 and 2
6 put 2 conn of and 2 shield distribution off
7 full borg set
8 tt1, crf1, and torp spread should work nice
I think I would, though I chose the Negh'var upon reaching T5 and getting another retrofit know would be 120k dilithium, which I wouldn't want to spend on that ship (I'm saving dil-->Z for a Nebula for my fed sci atm ). I think I'll try the DCs as well, they're luckily not too expensive.
Two people suggested going with the Borg set over the KHG set. I thought the KHG would support an offensive build better, but since I own both (pre-rep-system. good times ) I might just swap that out and give it a try
The plasmonic leech swamps the exchange for feds, but how do KDF players get it? Doesn't it come with a c-store ship?
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It's a KDF console and you only know how the Fed folk get it? Well, that proves complaints are the best educators :P
It comes with the Vandal Destroyer, at a mere 1,000 zen.
The only other C-store console that's particularly exceptional (imo) is the aceton assimilator...
The day will not save them. And we own the night.
I actually never bothered with c-store purchases and special consoles on the KDF side PL may be an original KDF console, but it's a few hundred thousand EC for feds now. That's great XD
Hmm... Maybe I'll fondle a ES in there somewhere until I decide to get that, gotta make use of that additional sci slot
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Me to...
But he asked about it and it just is a build that works pretty good, like the dragon build was a build that worked good.
In the end its the player that makes or breaks a build.
And there are enough options besides Aux2bat.
If they work good enough, who am I to say not to use it.
Lets just wait and see what the next hypebuild will be:D.
Miscent
Ok so..........lets see here.....
You can't afford technician doffs so we won't go the route of AtB so lets take a different route, I'll explain what I mean, and please don't take this as me being mean or rude but I'm going to break down why things are wrong here:
Ok, for starters, you have a lot of different powers and weapon types, but you don't focus on a particular way to deal damage, or on how to effectively tank for that matter.
With regards to the Tac stuff:
-You have half of your weapons slotted with cannons, yet nothing that amplifies their damage, with the rest slotted to a mix of beams, torps, and the god-awful cutting beam. You're using Beam Overload, but don't have enough EPS to restore power quickly to compensate for the power and dps loss, creating an awkward dependence on EPtW, which you need to deal additional damage (due to its 10% energy damage buff) but you're corralled into using it to get your power back up follow a BO strike, thereby limiting your defensive options as you just put your EPtS on cooldown.
-Attack Pattern: Beta, while very good in PvE, is very hard to use in PvP, and given how few offensive options you have, I'd suggest dropping it.
Recommendation:
-Fore: 4x Single Cannons with Aft: 4x Turrets
-or-
-8x Turrets
Lt Tac Slot:
-Tac Team 1 (TT1)
-Cannon: Rapid Fire 1 (CRF1)
The full turret build will give you a complete firing arc so you can constantly be hitting for your full potential regardless of target maneuverability, however you can opt for more damage with the 4x single cannons along the front without much loss as they have a 180 degree firing arc, it's a personal preference mostly.
This way, you're completely focusing your damage output in order to get the most out of your very limited offensive options (only a Lt. Tac slot) rather than spreading it around.
Additionally, TT will aid you defensively as it automatically distributes shields according to where you're getting hit.
--
Engineering slots:
-You have an over dependence on RSP, to a fault by having both RSP 2 and 3 slotted, as while you can make a case for the use of RSP 2, RSP 3 on the other hand is extremely wasteful. You need to use the Cmdr slot for a damage dealing ability as opposed to this defensive ability...
Towards that end, I recommend the following:
-Lt. Cmdr: EPtS 1, RSP 1, EPtS 3
-Cmdr: EPtW 1, DEM 1, EWP 1, DEM 3
The use of Directed Energy Modulation (DEM) allows you to penetrate your target's shields to an extent, and Eject Warp Plasma (EWP) allows you to control the fight once you master its use......also it's quite helpful in PvE situations.
Additionally, the change to the two EPtS skills allow you to chain the ability and always have resists on your shields, allowing you to tank better overall while still holding the RSP 1 for the "oh ****" moments we all run into. Finally, you only really need one EPtW, and you only need level 1 of it as the damage increase of the other levels is minor compared to the benefit of the other skills that you can use in those slots.
(if you're wondering, yes you can train those skills as a tac, you just need to find a Eng captain to train them for you)
For your Eng Consoles, having three Neutroniums is iffy considering the diminishing returns on armor consoles, towards that end, while not required, you might want to consider dropping one in favor of a RCS console (+turn rate).
--
For the Sci stuff:
-Polarize Hull and HE share a cooldown (at least they did the last time I was playing) so having them both isn't recommended. Your best choice here is to pick and replace the other with a tractor beam to allow you to continue to dictate the pace of a fight.
As for the sci consoles, dump the regen console as you're not using a regen shield.....and you don't have enough of them to make a difference anyway. Replace it with either an Embassy console with +Hull heals (since you have tons of shield heals as is) or get a +Shield HP console, though that can be pricey.
--
For your Gear, get rid of the KHG deflector and Engine. The Engine has a nice proc, however their 2-set bonus does not help you as with your current build you're not focusing on torpedo damage, and with the build I'm recommending you're not using torpedoes at all.
In their place you can either use the Assimilated Deflector and Engine for their 2-set bonus (massive hull heal) or the Omega parts for their 2-set (shield stripping). I personally prefer the Assimilated, but you might get more value from the shield stripping given your offensive options on that ship.
--
Doff wise, there are a lot of options that you can pick from that are completely free so long as you're willing to put in the grind time to get them (like the Shield Distribution officers from the Rolor Nebula that give a shield heals chance on using Brace for Impact). You just need to do a little research in that area
Anyway, sorry for the long read, and I hope that this helps you.
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There's also room to cut back on some heals and add some CC via eject warp plasma etc. The specific load out will of course depend on what you are doing that day.
https://www.youtube.com/watch?v=Wtbn99rGrv4 This vid shows some elite stf.
There are links in the description that will show you a bit on a nice cheap doff power scheme as well as a bit on the how's and whys of beams/cannons/mines.
Cheers. Theres a bunch of budget builds up there. Including one for an all turret maruader. Fun vid u may want to look at it.
https://www.youtube.com/watch?v=_FDW4nfm0mI an older vid on the mirror ship, using "better" gear and a different doff scheme. May want to peep that. this vid is only normal STF.
Keep in mind the elite stf stuff is in there not as a walk through of the stf. That's a different vid. Its included just to prove that the ship can perform in that particular case.
Cheers