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Thalaron Pulse ?

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    eldritchxeldritchx Member Posts: 120 Arc User
    edited July 2013
    wufangchu wrote: »
    Dear sir madam or child as the case may be. Thank you for your expert opinion and interjection regarding myself, my ship and they way i use it.. You must be a god, as having never met me; fought with me; or seen my ships stats, you can surmise that I am "doing it wrong". I stand in awe of you omniscient wisdom and greatness..

    PS.. did you pick up on the part where the gentleman stated the generators are now one shotting scimitars?? Generators never even HAD weapons before. now they do.

    Have you noticed yet that you're almost the only person posting how bad the Scimitar is now? If a bunch of people tell you the Scimitar is working great, while you're shouting about how terribly you die in it, what's the likely conclusion...?

    And logically, no one actually needs to see what you do in your Scimitar to know you're doing something wrong or experiencing some terrible bug that only affects you. They just need to know that THEY are doing great in it, relative to their other ships.
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    wufangchu wrote: »
    Dear sir madam or child as the case may be. Thank you for your expert opinion and interjection regarding myself, my ship and they way i use it.. You must be a god, as having never met me; fought with me; or seen my ships stats, you can surmise that I am "doing it wrong". I stand in awe of you omniscient wisdom and greatness..

    PS.. did you pick up on the part where the gentleman stated the generators are now one shotting scimitars?? Generators never even HAD weapons before. now they do.

    Dear Sir, Madam, Child, Minion, and/or visitor from the 5th dimension

    as i believe someone just pointed out to you, you are in the minority when it comes to not being able to make the Scimitar work, whilst it is not the I WIN button everybody thought it would be it is far from being bad. If i can make it work with relatively normal gear there is no reason that you an not
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    f2pdrakron wrote: »
    Its not working great, I could go on the list of issue but I think reason people arent going about the Scimitar is because we know its a lost cause, either we switched to less problematic ships or just stop caring.

    Then we have people like you, people that apparently are not happy until they denigrate others because so far I havent seen anyone showing how its working "great" ... it can make a passable Jem Dreadnaught if you dont mind suffer even worst issues that the Jem Dreadnaught faces (the Jem Dread is just a hard ship to play as it does a few things well but its terrible with the rest) due to being a Warbird and so a oversized Mogai that takes FAR too many damage, cannot turn have a bunch of gimick consoles that dont benefit the ship in the slightest and have cooldowns that make then utter inappropriate for end game content.

    If it had a Cmdr universal them the ship might work better, as it stands its the very worst of the 3 pack ships, beating the Bortas the very worst and no fixing in sight.

    So that makes 2 people, the fact I stop caring is because weeks ago I realized Cryptic have no intention on revising the ship.

    Comments like this aren't going to help get any problems if they exist fixed

    Having shields up under cloak and having another oh **** button is why you want in end game and the cool downs are fair

    Your a bit off the mark there in my opinion
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    f2pdrakron wrote: »

    If you are cloaked you are not detected, if you are being hit under cloak then something is wrong ... cloak is a defensive measure by itself, having shields is irrelevant as being hit under cloak should not happen to begin with.

    Secondary Shields are simply a weak sauce version of Quantum Absorption amd funny you leave out the cloaked barrage that simply does not justify its length cooldown, 15 seconds every 3 minutes? Its a joke.

    The Thalaron Pulse is weak, its weak because it makes a ship that cannot tank having to tank and, worst of all, Thalaron is radiation meaning shields stop it and that is were the 2% damage come from.

    This means the weapon usage is against unshielded targets, meaning you have to drop shield and then hope that in the next 12 seconds the targets dont regain shields, this isnt going to happen and so this limits the 3rd piece to a gimmick weapon that is barely used, the Vesta, Kumari and Galaxy-X might not do as much damage except they do because they are buffed by tactical consoles and dont put them in actual danger when using them.



    Well that is your opinion, doesnt change the fact the Scimitar suffers from design and mechanics issues.

    Unless 52k kinetic damage is perfectable alright with you, I suppose being oneshooted having no control over it because of encounter and mechanical design is perfectly acceptable.

    Wow where do I start

    Secondaiy shields a weaker quantum, wrong, secondairy shields are impervious to kinetic damage and even though they are 17k they take more. if they take a total of 17k from multiple hits they drop, if they take more, lets say 50k in a single hit they drop but still block the entire hit, they are more a force field then a shield with zero bleed through

    Shields whilst cloaked, cant take damage huh?... WRONG again, FAW, TS, CSV, ANY AOE, these abilities dont require a target they pepper the area with fire... oh and i almost forgot gas seeking torps

    Thaleron damage, im happy with 90K total, the initial blast takes the shield facing down and does massive damage, more then the old prenerf tri cobalt mines and torps (minimum 27k hull damage) and then the same damage again as a DOT burn, i am very happy with my 90K total damage pulse thanks, and if i could be bothered to add particle consoles can push it over 150K

    Taking random kinetic damage, i haft to agree with you there, the hull/hitbox are not as they should be but the instances of it happening are getting better with each patch
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    mrtsheadmrtshead Member Posts: 487 Arc User
    edited July 2013
    f2pdrakron wrote: »
    ...Stuff I respectfully disagree with...

    Actually, that's not entirely fair - I do agree that the Scimitar functions best with a LTC Eng, but otherwise, my experience with my Scimitar has been basically entirely different than yours.

    First, I think you misunderstand the value of the shields while cloaked console. You're right that while fully cloaked you are probably taking minimal shots. There are still powers that detect cloaked ships, however, and having shields up when that happens is a plus. More importantly, though, the console means you shields don't drop when you try to cloak in combat - so, you don't have 3 seconds of vulnerability, which can make a huge difference.

    Second, Cloaked Barrage is useful not so much because it lets you shoot (although that is nice), but because it lets you do other things as well - like tractor a target while cloaked, or fire off a few heals without dropping back out of cloak. I've found it to be a handy tool if I stopped thinking about it in terms of what it can't do, and instead thought about maximizing what it can.

    Third, Secondary shields is exactly what it says it is - a buffer of 17k hp that lasts for 45 seconds, or until expended. I suspect that it is not benefiting from any shield DR that you may have (except maybe the innate Kin reduction?) so there's room to improve it, but it works fine for me overall. I can't tell you how often this power has saved me for the few seconds I needed to either cloak or get a heal off CD.

    Fourth, My Thalaron Pulse goes through shields just fine in PVE (and in PVP when I get a chance to use it). It's dmg is Aux based, however, so if you are dumping Aux, you won't see nearly as powerful an effect. Bear in mind that it ALSO does a significant DOT after the initial blast, which ends up effectively doubling the damage from the power, if the full DOT runs (usually doesn't, because the target is dead, or clears it with Hazard Emitters).

    Fifth, as far as Kin dmg is concerned, I've had a few instances where I took more than I was expecting, but it hardly rises to the level of "OMG ship useless" since I can, in fact evade most of them, and for the rest I have Brace, Polarize Hull, and Aux to ID (along with Secondary Shields, if it's off CD) to mitigate the damage. Oh, and the RCS/armor combo consoles from the Fleet Dil mine - helps both to evade the explosions, and tank the ones you can't.

    Sixth, Droneships? Awesome.

    Now, to be clear, I'm not saying that anyone is "wrong" to not like the ship - it is different from what I think many people were expecting/hoping for. That said, if you've bought the ship and regret it, well, maybe it's worth giving it another shot, bearing in mind what the ship actually does well.
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    mrtshead wrote: »

    Fourth, My Thalaron Pulse goes through shields just fine in PVE (and in PVP when I get a chance to use it). It's dmg is Aux based, however, so if you are dumping Aux, you won't see nearly as powerful an effect. Bear in mind that it ALSO does a significant DOT after the initial blast, which ends up effectively doubling the damage from the power, if the full DOT runs (usually doesn't, because the target is dead, or clears it with Hazard Emitters).

    Thaleron also boosted by atk patterns, TT, EPW and EPSconduit

    MY usuial thaleron, under cloak, switch to preset aux/shield power set up, APO3, TT1, EPtW3, EPSconduit, Quantum absorbtion, secondairy shields, drop cloak and hit fire

    If you also have a good reman set to keep ambush running for long enough the pulse also adds the ambush damage
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    mrtsheadmrtshead Member Posts: 487 Arc User
    edited July 2013
    Thaleron also boosted by atk patterns, TT, EPW and EPSconduit

    MY usuial thaleron, under cloak, switch to preset aux/shield power set up, APO3, TT1, EPtW3, EPSconduit, Quantum absorbtion, secondairy shields, drop cloak and hit fire

    If you also have a good reman set to keep ambush running for long enough the pulse also adds the ambush damage

    Yes, this is what I do, with the exception of popping an Aux battery instead of switching power presets. The other day I crit on the pulse and hit an entire battle group in Mirror Invasion for 100k each. It was pretty nice:)
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    mrtshead wrote: »
    Yes, this is what I do, with the exception of popping an Aux battery instead of switching power presets. The other day I crit on the pulse and hit an entire battle group in Mirror Invasion for 100k each. It was pretty nice:)

    Yep i know the feeling, its "A BLAST"
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    f2pdrakron wrote: »
    The problem is that its a oversized Mogai without any means to mitigate damage due to Lt being the highest Eng station forcing the Lt. Cmdr into being made a Eng station that makes it a ... well what does it make it? I dont even know because its a just a terrible designed ship that fails at any job because its not a escort lacking turn rate and stations for it, cannot tank and cannot function as a sci ship.

    Even the Jem Dread offers more options.

    Oh and you want a problem? how about the fact the ships take absurd amounts of AoE kinnetic damage for no apparent reason ... well there is a reason, I bet AoE damage is factored from from distance from center of the ship but distance from the hit box, meaning the ship might be at "safe distance" except its not because the hitbox is right on top and so we take like 52k damage from multiple warp core breaches we cannot even evade.



    Bollocks.

    If you are cloaked you are not detected, if you are being hit under cloak then something is wrong ... cloak is a defensive measure by itself, having shields is irrelevant as being hit under cloak should not happen to begin with.

    Secondary Shields are simply a weak sauce version of Quantum Absorption amd funny you leave out the cloaked barrage that simply does not justify its length cooldown, 15 seconds every 3 minutes? Its a joke.

    The Thalaron Pulse is weak, its weak because it makes a ship that cannot tank having to tank and, worst of all, Thalaron is radiation meaning shields stop it and that is were the 2% damage come from.

    This means the weapon usage is against unshielded targets, meaning you have to drop shield and then hope that in the next 12 seconds the targets dont regain shields, this isnt going to happen and so this limits the 3rd piece to a gimmick weapon that is barely used, the Vesta, Kumari and Galaxy-X might not do as much damage except they do because they are buffed by tactical consoles and dont put them in actual danger when using them.



    Well that is your opinion, doesnt change the fact the Scimitar suffers from design and mechanics issues.

    Unless 52k kinetic damage is perfectable alright with you, I suppose being oneshooted having no control over it because of encounter and mechanical design is perfectly acceptable.

    hey there i wasn't getting at you as i too am having the 100% down to 25% hull from one shot full shields problem too

    I do like the secondary shielding and having shield stay on means you can use the BC as a hide and seek maneuver without getting hit unshielded whilst doing so

    The cloaked barrage is an absolute joke have to agree with you there 100%

    People keep saying its down to build but i have other ships that have less thought about builds with inferior gear on them which can take more hits than this damn my heghta can take more hits than this thing only it can move its TRIBBLE around to keep defense up much easier

    My survivability doubles by removing one of the consoles which is another factor what makes me think that its a bug of sorts
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    nveknvek Member Posts: 80 Arc User
    edited July 2013
    I use Cloaked Tractor beam Mines and at least one or 2 Ship Tractor Beams on My Scimitar and Falchion. and I have fried a few breen and terran Fleets 1 shot kill with My Thalaron Pulse!:D
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    wufangchu wrote: »
    The Scimitar is OP?? paper thin hull, weak shields, weak power train, weak structural integrity, weak biofunction, and a useless thaleron canon..
    Calling the scimitar OP is like calling a volvo a muscle car.. Now, your federation escorts.. THOSE can be made easily OP.. The Scimitar, not so much..

    ^ This is someone who is jealous of the Scimitar because they can not afford it., or they do own it and use mk x blue exchange garbage gear lol

    The hull str on my Scimi is at 57K, 12,890 shields, 17.2 turn rate and ive 1 vs 1 elite cubes without dropping below 100% hull...

    Say that again? ROFL

    I actually have yet to blow up in this ship, the thing is amazing, great ship all around.

    Try again troll
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    hey there i wasn't getting at you as i too am having the 100% down to 25% hull from one shot full shields problem too

    I do like the secondary shielding and having shield stay on means you can use the BC as a hide and seek maneuver without getting hit unshielded whilst doing so

    The cloaked barrage is an absolute joke have to agree with you there 100%

    People keep saying its down to build but i have other ships that have less thought about builds with inferior gear on them which can take more hits than this damn my heghta can take more hits than this thing only it can move its TRIBBLE around to keep defense up much easier

    My survivability doubles by removing one of the consoles which is another factor what makes me think that its a bug of sorts

    There is nothing wrong with cloaking barrage, might wanna try using it correctly.

    I swear..the number of clueless people in this forum is growing at an alarming rate.

    Removing one of the 3 special consoles it comes with basically removes 2 great features of this ship...maybe go back to flying your free level 40 assault cruiser is your best bet at this point, eh?
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    lykumlykum Member Posts: 382
    edited July 2013
    give em their damn thalaron pulse... 30 min cooldown. limit 1 per side per pvp map

    jesus people rly?
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
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    doomiciledoomicile Member Posts: 3 Arc User
    edited July 2013
    lykum wrote: »
    give em their damn thalaron pulse... 30 min cooldown. limit 1 per side per pvp map

    jesus people rly?

    If they can't manage to get out of the way in 12 seconds, they deserve to fry.
    [SIGPIC][/SIGPIC]
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    mindmagemindmage Member Posts: 0 Arc User
    edited July 2013
    I helped a friend of mine test his new scimitar bundle. He's specced into the skills needed to boost the Thalaron Pulse weapon.

    He shot me with the Thalaron Pulse when i had full shields. Brought me down to 85% hull.

    I de-equipped my shields and he shot me again. Brought me down to 60% hull.

    I was 2 km in front of him both times.

    For 50 bucks people deserve the weapon that Donatra kills you with in one shot. As it currently is...it's not worth 50 bucks.
    Playing since launch in 2010.
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    mindmage2 wrote: »
    I helped a friend of mine test his new scimitar bundle. He's specced into the skills needed to boost the Thalaron Pulse weapon.

    He shot me with the Thalaron Pulse when i had full shields. Brought me down to 85% hull.

    I de-equipped my shields and he shot me again. Brought me down to 60% hull.

    I was 2 km in front of him both times.

    For 50 bucks people deserve the weapon that Donatra kills you with in one shot. As it currently is...it's not worth 50 bucks.

    Thats a funny story...I only had 65 aux power, and 6 points into particle gen skill and managed to take a fleet assault cruiser with full shields from 100% hull to 25% in one shot.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2013
    Heck given the cooldown on the power, it might be worth carrying an [acap] sing core or auxiliary battery just for buffing that shot, if you care THAT much.
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    doomiciledoomicile Member Posts: 3 Arc User
    edited July 2013
    Heck given the cooldown on the power, it might be worth carrying an [acap] sing core or auxiliary battery just for buffing that shot, if you care THAT much.

    Yeah, it's not something you can just fire on the fly and expect to wipe out a fleet. It requires specc'ng in PG's, as you said, maybe a Singualirty Core with Aux and/or PG boost and like any good Alpha, you have to get into proper position, buff accordingly, switch to Aux and then engage.
    [SIGPIC][/SIGPIC]
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    toby1kanobitoby1kanobi Member Posts: 27 Arc User
    edited July 2013
    mindmage2 wrote: »
    I helped a friend of mine test his new scimitar bundle. He's specced into the skills needed to boost the Thalaron Pulse weapon.

    He shot me with the Thalaron Pulse when i had full shields. Brought me down to 85% hull.

    I de-equipped my shields and he shot me again. Brought me down to 60% hull.

    I was 2 km in front of him both times.

    For 50 bucks people deserve the weapon that Donatra kills you with in one shot. As it currently is...it's not worth 50 bucks.


    In regular STF Donatra hits for around 30k, in elite 60-70k

    my pulse easily hits 45k criting over 60k damage and don't forget the scimitar version has a DOT burn effectivly doubling your damage, Donartra does not

    If you are having trouble with the pulse being weak im happy to take a look at your build
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    mustafatennickmustafatennick Member Posts: 868 Arc User
    edited July 2013
    In regular STF Donatra hits for around 30k, in elite 60-70k

    my pulse easily hits 45k criting over 60k damage and don't forget the scimitar version has a DOT burn effectivly doubling your damage, Donartra does not

    If you are having trouble with the pulse being weak im happy to take a look at your build

    ^^this guy right here might be the nicest person in sto

    There are two threads listing the various problems with the scimitar with god know how many hundreds of posts across the forums

    With all these players saying there's nothing wrong with the ship it's the pilot or the inferior gear

    An not bloody once has any one of them offered help in any way other than rippin other people to bits

    This shows there are people still humanesque still in the world good on you!!
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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    paradise1killerparadise1killer Member Posts: 145 Arc User
    edited August 2013
    ^^this guy right here might be the nicest person in sto

    There are two threads listing the various problems with the scimitar with god know how many hundreds of posts across the forums

    With all these players saying there's nothing wrong with the ship it's the pilot or the inferior gear

    An not bloody once has any one of them offered help in any way other than rippin other people to bits

    This shows there are people still humanesque still in the world good on you!!

    People don't play the scimitar, like it should be played. A person need to play it like it was in the movies, a predator is what she is, let me explain.

    One should have a alpha a and a b , cycle 15 sec with cloak. A Alpha would then be performed every 20 sec.

    Since this is not the thread ill leave it like that. People need to relies she's no cruiser but a predator.; that is the key.
    Nova Core
    ParadiseKiller

    House of Beautiful Orions
    Zeadonouse
    ToLate
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    greivengreiven Member Posts: 0 Arc User
    edited December 2013
    Lovin most of the comments here. i roll the tulwar with borg shields. not even at 6k shields yet my regen is about 1200 per facing each 6 sec. (Approx) with current power lvls. add the fact of the 2 universal boff slots and almost never drop in pve or pvp. just cycle EPtS and. tss with 1 APtS and u have little to worry about. dps insnt incredible but drop a frav well then sec shields then thalaron pulse. stf over. Granted my build isn't perfect. if my shields do drop its over for me. but it seems to even out with positives and negatives
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