You go to Thalaron someone in PvP and as soon as you begin their ship flies off in either a circle or a straight line and other powers are greyed out, this is since the patch today 7/25
You go to Thalaron someone in PvP and as soon as you begin their ship flies off in either a circle or a straight line and other powers are greyed out, this is since the patch today 7/25
Seen this first hand, it works on any ship. Even fed ships. They get stuck with no ability to attack or defend. Its terribly effective if used properly, must be broked.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
It was probably an exploit which has been fixed and now works as intended .
I wouldnt be so sure, it stops players from using things like Tac Team and other required skills for PvP, it seems to even like to activate certain abilites for no reason. It truly puts any ship in the Thalaron Arc into "Auto Pilot". Then if you Tractor Beam them... they just sit there and wait to be release 1.5 ish seconds before you fire... which usually = dead.
[SIGPIC][/SIGPIC]
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archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited July 2013
Thank you for the bug report. I'm looking into this.
Seen this first hand, it works on any ship. Even fed ships. They get stuck with no ability to attack or defend. Its terribly effective if used properly, must be broked.
Dang Vegie, thought those were the same ships XD had to katch on to the tag.
Anywho... Wow that's an odd bug. I have a Scim but never use the Thalaron. Some of the new DOFFs are broken too. OverPowered would be an understatement. 1 hit kill anyone in PvP Ground even a Sci Off with nanites & healing
I aggree the thaliaron weapon needs a big nerf to it they are way overpowerd
I have been running mirror event if have 2 or 3 it is done in 2 minutes they take out just about a whole group
I aggree the thaliaron weapon needs a big nerf to it they are way overpowerd
I have been running mirror event if have 2 or 3 it is done in 2 minutes they take out just about a whole group
Ive never seen a Thalaron Blast take out a whole group of anything, but its(from my understanding) Aux system base, and I'm sure most that use have their Aux power veerrryy low.
Comments
Seen this first hand, it works on any ship. Even fed ships. They get stuck with no ability to attack or defend. Its terribly effective if used properly, must be broked.
I call it, the Stoutes paradox.
I wouldnt be so sure, it stops players from using things like Tac Team and other required skills for PvP, it seems to even like to activate certain abilites for no reason. It truly puts any ship in the Thalaron Arc into "Auto Pilot". Then if you Tractor Beam them... they just sit there and wait to be release 1.5 ish seconds before you fire... which usually = dead.
Dang Vegie, thought those were the same ships XD had to katch on to the tag.
Anywho... Wow that's an odd bug. I have a Scim but never use the Thalaron. Some of the new DOFFs are broken too. OverPowered would be an understatement. 1 hit kill anyone in PvP Ground even a Sci Off with nanites & healing
-V
I have been running mirror event if have 2 or 3 it is done in 2 minutes they take out just about a whole group
Ive never seen a Thalaron Blast take out a whole group of anything, but its(from my understanding) Aux system base, and I'm sure most that use have their Aux power veerrryy low.
-V