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This new patch make Pets Super OP??

newromulan1newromulan1 Member Posts: 2,229
edited July 2013 in PvP Gameplay
Going in tomorrow:

Hangar Pet Ranks


All Hangar Craft are now capable of gaining up to 5 Ranks which will improve their performance over time.
These Ranks are slowly gained based upon the time they spend in combat without dying.
Reaching Rank 5 requires a total of 5 minutes of active Combat time.
Each time a Hangar Craft ranks up, it receives a 25% Hull HP heal, as well as gaining additional stat buffs:
+5/10/15/20/25% Maximum Hull HP
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate Hangar Craft will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% Damage Bonus
Non-Damaging Hangar Pets gain unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank.
Shield Repair Drones will repair 20% more shields per tick, per Rank.
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP.


Additional Features


All Hangar Craft launch timers have been standardized.
For example, some ships used to wait 1 second between each pet summon, and others would wait up to 4 seconds.
All hangar pets will now linger for 1 second after death to aid in their replacement during combat.
The exception to this rule is any pet that uses Ramming Speed.
Though they will initiate Warp Core Breach after 1 second instead of the standard 6 seconds.
These have all been standardized to a 2 second interval between each pet summon.
Activating your Hangar Bay while pets are already summoned will no longer replace active pets, but will only fill in missing pets.
All Carrier Commands have had their descriptions updated to reflect their functionality.
Carrier Command : Recall has been improved:
Hangar Craft will still disengage from combat and return to their Carrier when put into Recall Mode.
After 15 seconds in Recall Mode, all active Hangar Craft will now attempt to dock with their Carrier.
When a Hangar Craft successfully docks, it will disappear from view but all of its applicable stats will remain (Shields, HPs, Ranks).
Docked Hangar Craft regenerate Hull HP at a highly accelerated rate.
Docked Hangar Craft cannot be affected by AOE abilities, or gain Ranks, as long as they remain Docked.
Docked Hangar Craft will immediately and automatically re-deploy upon receiving any Carrier Command other than Recall.
All Hangar Craft will now be far more likely to avoid the explosions caused by any Warp Core Breach.
This AI improvement also applies to other ship pets, such as MVAM and Saucer Separation.
Doubled the range at which Marauding Force shuttles will initiate their special ability to attack the target's subsystems.
Removed an incorrect power description from Fekihri Fighters that indicated their Ramming Speed would deal far less damage than it actually does.
Orion Slavers now have a better chance to raid enemy vessels during combat. However, their rewards have been decreased in order to keep the average value of goods approximately the same as it was before.
Updated the cooldowns on special abilities for carrier pets:
Delta Flyer: Tachyon Beam cooldowns reduced from 90sec to 30sec
Peregrine Fighter: Cannon Rapid Fire cooldowns reduced from 70sec to 30sec (Elite only) -
Shield Repair Drones: Repair Beam cooldowns reduced from 10sec to 5sec
Jem'Hadar Attack Ships: Beam Overload cooldowns reduced from 50sec to 30sec
Jem'Hadar Fighters: Directed Energy Modulation cooldowns reduced from 130sec to 90sec
Fer'Jai Frigates: Torpedo High Yield cooldowns reduced from 50sec to 30sec
To'Duj Fighters: Cannon Rapid Fire cooldowns reduced from 70sec to 30sec (Elite only)
Bird of Prey Raiders: Torpedo High Yield cooldowns reduced from 50sec to 30sec
Romulan Drone Ships: Beam Overload and Fire At Will cooldowns reduced from 50sec to 30sec
Scorpion Fighters: Torpedo High Yield cooldowns reduced from 70sec to 30sec (Elite only)
Elite Slavers: Resolved a typo in the description and added photon torpedoes to the short description.
Post edited by newromulan1 on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    sorta looks like quality over quantity, but they will be killed basicly as fast as always. i think its gunna end up being a nerf to people that spam launches as often as posible so thier pets can rapidly spam sci skills. though the cooldown on pet skills is actually as low as it is for players, thats still a slight up time decrease. the most try hard carrier pve'ers arent going to be happy, but i dout pets will live any longer then they do in pvp now, im guessing almost no real change will occur in pvp.

    aside from every carrier user queuing up and flooding the ques with their pet barfing carriers for a week :rolleyes:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2013
    No, but it makes my FAW spam cruiser OP:D

    They didn't fix the AI for pets using dual canons, they hardly ever fire them because they keep circling, that is main thing that can help pets and its not in this patch.
    Tala -KDF Tac- House of Beautiful Orions
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    might have to dust off the shield stripper vesta with delta flyers...

    and i like how launching a "new wave" doesnt replace all the pets. only those missing.

    makes abusing the system for their special powers less likely imo.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited July 2013
    I think Orion Interceptors will pwn even more if possible now. They need a hull buff like they needed a tractor beam. I wonder what a rank 5 will look like hull-wise compared to the pets that get less of a bonus due to "higher starting base value."

    Tachyon Drones could probably be +100 per rank and it wouldn't matter on a target with PI.
    -notredricky
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2013
    Like I said before when I examined the changes on tribble, the new system will benefit, in PVP, the heartier pets (Frigates, BoPs, Drones, etc) while the fragile pets are just getting some buffs, some only if Elite versions, but other wise won't really be that big of a deal from my understanding of it.

    Crying OP means you obviously didn't investigate it on tribble. :rolleyes:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    The size of the elements is OP. ;)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    maicake716 wrote: »
    might have to dust off the shield stripper vesta with delta flyers...

    and i like how launching a "new wave" doesnt replace all the pets. only those missing.

    makes abusing the system for their special powers less likely imo.

    The new pet buffs still don't help how useless Tachyon Beam is :p

    Especially on pets.
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited July 2013
    As if my Elite Fleet Romulan Drones NEEDED to get beefier

    but now I have reason to blow the dust off of my Vo'Quv and see what happens...
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • shentoshento Member Posts: 0 Arc User
    edited July 2013
    As if my Elite Fleet Romulan Drones NEEDED to get beefier

    but now I have reason to blow the dust off of my Vo'Quv and see what happens...


    You say it like its a bad thing :D
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited July 2013
    now truly op would be something like Frigate BoP type pets launch 2 per bay while fighter type pets launch 5 per bay....making a 2 hangar ship put out like 4 groups of 5 fighters each or 4 groups of 2 Frigates Each.... with this new hangar UI that would make carriers of any stripe truly nasty and OP
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • shentoshento Member Posts: 0 Arc User
    edited July 2013
    Hey Xi'Zzin !
    time to dust off the micro-wave / Pressure cooker yet ?

    *evil laugh*
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2013
    aside from every carrier user queuing up and flooding the ques with their pet barfing carriers for a week :rolleyes:
    how many are you bringing?
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2013
    aside from every carrier user queuing up and flooding the ques with their pet barfing carriers for a week :rolleyes:

    LOL- I'll be there
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    this change i realize is just what was needed to do my

    CARRIER wars plan...

    -evil laughter-

    look for more info in the future.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    maicake716 wrote: »
    this change i realize is just what was needed to do my

    CARRIER wars plan...

    -evil laughter-

    look for more info in the future.

    Someone should organize a Carrier only PvP tourny
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    Someone should organize a Carrier only PvP tourny

    i had the idea a while back.

    the carriers get no shields and no weapons. can take no damage consoles (iso for example) and no heals.

    otherwise, the pets wouldnt do enough damage to counter the heals+passives in this game -_-

    up to 10v10 and pew pew away!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    maicake716 wrote: »
    i had the idea a while back.

    the carriers get no shields and no weapons. can take no damage consoles (iso for example) and no heals.

    otherwise, the pets wouldnt do enough damage to counter the heals+passives in this game -_-

    up to 10v10 and pew pew away!

    Any way it's done it would make for a very cool video! - 20 carriers going at it - although I would wonder about the lag with all that pet spam:eek:
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    how many are you bringing?

    i'll not be changing ships and doing something i dont normally do, for them pvp, as a result of the changes like the people i referred too.
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