You will not get any complaints from people who know what they are talking about, PVE as a whole is WAY too easy, it is pretty much agreed upon by everyone here on the forums.
What sort of weapons and DOffs were you using? For the old STFs, we had no access to any fleet weapons, reputation weapons, or any DOffs whatsoever. Or most of the Z-Store/Lobi items.
The old STF's (Pre F2P) were harder in general... and to be honest, I miss them. Wasn't only a gear thing.. the npc's were ... jsut tougher, and hit harder (not spike, but just harder).
I'm used to double digits left on opt timers, yawn. Main fun now is just to see who can do most dps, and how fast you can blow a spawn of spheres or whatever up.
We need a 3rd difficulty level that has to be unlocked by rep or accolade.
No need to drop down levels. Just play as a Sci in a Science ship.
Anyway, the problem as I see it, isn't just that STFs are too easy. It's that the Borg are too easy.
Tholian capital ships. The Crystalline Entity. That's the kind of battle fighting the Borg should be like. Not Worf showing up in the Defiant saying, "I got this".
Ironically, when they do try to make it more challenging, (the Hive STFs) they become unplayable in Pugs and the Leets won't touch it, because it takes too long. They want their speed runs.
Part of it is how do you define 'easy' though? Some people think that a mission should be absolutely failable if you aren't ready and on your game, with a reaction time measured in fractions-of-seconds, else you're a grease stain, dying a couple of times is just part of the run, and anything less than that is too easy. Others think it should be readily accessible and beatable by a total pug with no chat, you should only die if you seriously TRIBBLE up, and anything more than that is too hard. And infinite variations in between, hence all the shouting matches and insults between the people who find it too easy (because for what they want, it is) and the people who find it too hard (because for what THEY want, it also is), but nobody ever seems to take that into account.
Part of it is how do you define 'easy' though? Some people think that a mission should be absolutely failable if you aren't ready and on your game, with a reaction time measured in fractions-of-seconds, else you're a grease stain, dying a couple of times is just part of the run, and anything less than that is too easy. Others think it should be readily accessible and beatable by a total pug with no chat, you should only die if you seriously TRIBBLE up, and anything more than that is too hard. And infinite variations in between, hence all the shouting matches and insults between the people who find it too easy (because for what they want, it is) and the people who find it too hard (because for what THEY want, it also is), but nobody ever seems to take that into account.
No need to drop down levels. Just play as a Sci in a Science ship.
Anyway, the problem as I see it, isn't just that STFs are too easy. It's that the Borg are too easy.
Tholian capital ships. The Crystalline Entity. That's the kind of battle fighting the Borg should be like. Not Worf showing up in the Defiant saying, "I got this".
Ironically, when they do try to make it more challenging, (the Hive STFs) they become unplayable in Pugs and the Leets won't touch it, because it takes too long. They want their speed runs.
So, it seems what we have, is what works for STO.
Hive is bugged, but still quite doable with all optionals in a premade. The fact that it is bugged is what makes it unattractive i.e being lanced at 25km out, while cloaked, etc.
Hive is bugged, but still quite doable with all optionals in a premade. The fact that it is bugged is what makes it unattractive i.e being lanced at 25km out, while cloaked, etc.
lol, Yeah, that's a pain. It's been so long since I've played it, I forgot about that. Still not fixed, eh? I guess I shouldn't be surprised.
Still, even before that became such an issue, "it takes too long" was the typical response given in PESTF as to why no one would join.
lol, Yeah, that's a pain. It's been so long since I've played it, I forgot about that. Still not fixed, eh? I guess I shouldn't be surprised.
Still, even before that became such an issue, "it takes too long" was the typical response given in PESTF as to why no one would join.
I'd be more than willing to add HSE to the lineup if it weren't bugged. Even while bugged it is still quite beatable simply frustrating. If you run ISE, KSE, and CSE you should have them done in less than half an hour. If you were to add HSE you might be closer to that hour long cd that exists.
easy or not, many peoples are overburdened with game mechanics and those simple strategies required to complete a stf. believe it or not.
just a fresh example of my experience, KASE yesterday:
1. i had to kill all 4 cubes myself because all other people failed badly. in a risian corvette.
2. a guy in a kumari with a rainbow setup and died like 20 times.
3. 2 scimitars... have done more damage by talaron-nebula-of-death.
4. the only good player was in intrepid class and could have only ensured that no probes sneaked by.
easy or not, many peoples are overburdened with game mechanics and those simple strategies required to complete a stf. believe it or not.
just a fresh example of my experience, KASE yesterday:
1. i had to kill all 4 cubes myself because all other people failed badly. in a risian corvette.
2. a guy in a kumari with a rainbow setup and died like 20 times.
3. 2 scimitars... have done more damage by talaron-nebula-of-death.
4. the only good player was in intrepid class and could have only ensured that no probes sneaked by.
On that thought, I ran an ISE earlier in which I've seen photonic fleet parse higher than some of those players.
There is such a huge gap in DPS between a free VA beemboat with no spacedoffs and an C-store STF optimized ship with fleet XII weapons that there is only one way to go.....
Make a completely new one that is hard or clone the ones we have, make them harder and call them "Elite+" or something.
Keep what we got and make a new category gets my vote.
There is such a huge gap in DPS between a free VA beemboat with no spacedoffs and an C-store STF optimized ship with fleet XII weapons that there is only one way to go.....
Make a completely new one that is hard or clone the ones we have, make them harder and call them "Elite+" or something.
Keep what we got and make a new category gets my vote.
Yes it would be nice to see something that could somehow be capped for only experienced players who can handle it (to prevent leechers/inexperienced players). The elites as is, are a joke.
Yes it would be nice to see something that could somehow be capped for only experienced players who can handle it (to prevent leechers/inexperienced players). The elites as is, are a joke.
Yes and another thing, there is a huge gap between a really bad PUG and a good PUG, not to mention a private run with good players.
So you can imagine the difference between a free VA beemboat and PUG to STF optimized C-Store ship with private queue and good players. It's enormous!
eSTFs (ground/space) are all about the captain skills not really about gears because my friends and I, we easily ace the eSTFs with blue xi gears when we play our roms. The most important things are know how to play at a team. It's a bit trickier now since the spheres run around fast, but if you just focus on the main targets and hit them when they come back instead of chasing them, you can still make optional even with blue xi gears.
I've seen lot scimitars and good ships with mediocre captains, resulting taking longer to finish and missing the opt.. We normally do all the estfs less than 15min. It couldn't be done that fast pre stf nerf though.
Ground estfs can still doable with blue gears but require melee approach.
This game as some really great, smart people playing it. With that said, if you cant alpha, scatter volley, torpedo spread, and win, there's quite a few people that cant function...at all. I've always thought they should change elite stfs to advanced stfs and bring back the old ones as elite, so you would have normal, advanced, and elite.
Also, with all the grinding, if its not done in 10 mins or less lots of people don't want to do it. CCE is great, it gives 85 fleet marks or 80 nukara marks and 5 fleet marks, but I know quite a few people that don't do it because it "takes too long." Which is a shame.
If you're running with four other professionals, armed with the best gear, and each of which know what they're doing then yeah, they're probably fairly easy. If you want a challenge, I direct you to Hive Onslaught.
However a lot of players seem to jump into STFs with Green or Blue gear, and not all of them know what they're doing. I've been in many STFs where people destroy the wrong objects in the wrong order, or don't protect objects that they're suppose too; they just run off and do their own thing which ruins it for everyone else.
What we need is more STFs, some of which are harder, and others which are of similar difficulty.
I like it the way it is, despite the fact I can pull more then 10k in an ESTF. The main reason for that is the lack of general player ability. This really is a casual MMO & you can tell. I love helping my fail teams manage to get a win even when they have no right too, and while I understand that some people want more of a challenge I honestly could not be bothered doing STF's if every mission REQUIRED me to get 4 other people capable of pulling 8-10k (solo) with solid survivability... it would kill pubbing & take more effort than it's worth.
I don't STF for gear anymore, I STF because I like em. They are solid bite sized chunks (6/15m) of content & fail teams always manage to amuse me. As it stands only one of the ESTF's is pretty much a non fail with at least one half decent player, the others are far less forgiving with pubs who get it wrong, hardly impossible, but much more luck of the draw.
I've had far too many pubs where people are under 1k damage, no seriously 3k is not hard for any fresh 50 to hit. 5K requires a decent build & depends a bit on the captain's class & 6K should be possible for most ships with some effort & a little time, but beyond that things get harder.
There have been a few threads going around about 10k being "easy" for a fresh 50 in an ESTF, to witch I call BS. The game actually has a lot of gear out there today that will boost DPS by a lot, or make you much harder to kill, never die = no DPS loss & yes in an ESTF you CAN die. It all depends on aggro & timing, if you get hit hard while TT is down even with manual SD you can get one shot if unlucky. It doesn't happen all that often if you play smart, but it can happen.
Mk X Borg = Pure Survivability, great for new 50's
The new Elite drones = 3k DPS for a single hanger with out any effort, that's massive
Scorps = 1.5/2K Solid for those with out T5 Star Base
15% CrtH & 25% CrtD from 5 Romulan BOFF's at 10/14+ mill per BOFF
3% CrtH & 12% CrtD from the console Trio (Rep grind 1x OF T2 + 500Marks x1 + 200 lobi x1)
4/6% CrtH from weapons or 2/3x ACC with Mk XII (Fleet 100+k Dli (2 weeks)/Exchange $$$ Ec)
Now throw DOFFS on top for Extra survivability or DPS depending on build & you start to see that new players DO indeed have to gear up quite a bit to hit those bigger numbers. Tac's with too much survivability have lost access to GDF witch also has hit their DPS a bit, although you can still be crazy & go full glass cannon if you wish.
ESTF's are geared for fresh 50's pulling 3/4K DPS & frankly that IS where the bar needs to be, far too many pubs are filled with people who can't even hit those numbers so bumping the damage bar would kill pub groups for good. The same goes for complex strategy. The second things get too complicated everything falls apart, and the more complex things get the less likely it is for one good player to carry a team to victory, witch is one of the big reasons I still pug STF's.
Last time I was cloaked and talking in the fleet channel and on irc just guarding some pug guy spammed the chat saying the top guy on the map got 100 k and the rest of us around 60.
I know as far as the optional you need to deal damage but outside the accolades is it really that important.
Aslong as people know the map they can do as little damage as they want if you ask me. I play with people regularly who I'd rather have sitting on the bench than playing.
And again that's how it should be, same reason we don't have a votekick function. STO is and has to be a forgiving and easy game.
I don't know why everyone is obsessed with this damage=difficulty argument, I pull 6-7k DPS with my cruiser and regularly top the charts, do I think that makes me a skilled player? No.
I do think there should be an STF based on skill, not damage output, giving the AI abilities to use and the ability to use them right to impede player progress (see HSN pre nerfs), now that was fun, of course with a good team composition it was actually easier than it is now. THAT is what elite STFs should be, with the right balance of damage input/output thrown in also.
Comments
But then again, only having 4, eventually it becomes muscle memory.
Star Trek Online, Now with out the Trek....
Star Trek Online, Now with out the Trek....
We need a 3rd difficulty level that has to be unlocked by rep or accolade.
Anyway, the problem as I see it, isn't just that STFs are too easy. It's that the Borg are too easy.
Tholian capital ships. The Crystalline Entity. That's the kind of battle fighting the Borg should be like. Not Worf showing up in the Defiant saying, "I got this".
Ironically, when they do try to make it more challenging, (the Hive STFs) they become unplayable in Pugs and the Leets won't touch it, because it takes too long. They want their speed runs.
So, it seems what we have, is what works for STO.
Well said. Written.
Hive is bugged, but still quite doable with all optionals in a premade. The fact that it is bugged is what makes it unattractive i.e being lanced at 25km out, while cloaked, etc.
lol, Yeah, that's a pain. It's been so long since I've played it, I forgot about that. Still not fixed, eh? I guess I shouldn't be surprised.
Still, even before that became such an issue, "it takes too long" was the typical response given in PESTF as to why no one would join.
I'd be more than willing to add HSE to the lineup if it weren't bugged. Even while bugged it is still quite beatable simply frustrating. If you run ISE, KSE, and CSE you should have them done in less than half an hour. If you were to add HSE you might be closer to that hour long cd that exists.
My team and I did Infected Space Elite in Shuttles once. We had recently run the Vault event and forgot to switch.
It didn't go so well, but it went.
just a fresh example of my experience, KASE yesterday:
1. i had to kill all 4 cubes myself because all other people failed badly. in a risian corvette.
2. a guy in a kumari with a rainbow setup and died like 20 times.
3. 2 scimitars... have done more damage by talaron-nebula-of-death.
4. the only good player was in intrepid class and could have only ensured that no probes sneaked by.
On that thought, I ran an ISE earlier in which I've seen photonic fleet parse higher than some of those players.
Pics or it didn't happen!!
:P
I'm just messing with you. I believe you.
1) reduced
2) more skill based less build based
increased difficulty leads to player frustration and less income for Cryptic. Sorry.
Make a completely new one that is hard or clone the ones we have, make them harder and call them "Elite+" or something.
Keep what we got and make a new category gets my vote.
get rid of leveling entirely, Mk ~VII gear has no purpose in a mulitplayer game
Yes it would be nice to see something that could somehow be capped for only experienced players who can handle it (to prevent leechers/inexperienced players). The elites as is, are a joke.
Yes and another thing, there is a huge gap between a really bad PUG and a good PUG, not to mention a private run with good players.
So you can imagine the difference between a free VA beemboat and PUG to STF optimized C-Store ship with private queue and good players. It's enormous!
I've seen lot scimitars and good ships with mediocre captains, resulting taking longer to finish and missing the opt.. We normally do all the estfs less than 15min. It couldn't be done that fast pre stf nerf though.
Ground estfs can still doable with blue gears but require melee approach.
Also, with all the grinding, if its not done in 10 mins or less lots of people don't want to do it. CCE is great, it gives 85 fleet marks or 80 nukara marks and 5 fleet marks, but I know quite a few people that don't do it because it "takes too long." Which is a shame.
If you're running with four other professionals, armed with the best gear, and each of which know what they're doing then yeah, they're probably fairly easy. If you want a challenge, I direct you to Hive Onslaught.
However a lot of players seem to jump into STFs with Green or Blue gear, and not all of them know what they're doing. I've been in many STFs where people destroy the wrong objects in the wrong order, or don't protect objects that they're suppose too; they just run off and do their own thing which ruins it for everyone else.
What we need is more STFs, some of which are harder, and others which are of similar difficulty.
Because a you can play elite fresh on level 50 with all green and b all them casuals in sto who never played a game before.
The bright side of it is you can use whatever abilities on elite and still beat the maps and you can get end game gear without having to use money.
I don't STF for gear anymore, I STF because I like em. They are solid bite sized chunks (6/15m) of content & fail teams always manage to amuse me. As it stands only one of the ESTF's is pretty much a non fail with at least one half decent player, the others are far less forgiving with pubs who get it wrong, hardly impossible, but much more luck of the draw.
I've had far too many pubs where people are under 1k damage, no seriously 3k is not hard for any fresh 50 to hit. 5K requires a decent build & depends a bit on the captain's class & 6K should be possible for most ships with some effort & a little time, but beyond that things get harder.
There have been a few threads going around about 10k being "easy" for a fresh 50 in an ESTF, to witch I call BS. The game actually has a lot of gear out there today that will boost DPS by a lot, or make you much harder to kill, never die = no DPS loss & yes in an ESTF you CAN die. It all depends on aggro & timing, if you get hit hard while TT is down even with manual SD you can get one shot if unlucky. It doesn't happen all that often if you play smart, but it can happen.
Mk X Borg = Pure Survivability, great for new 50's
The new Elite drones = 3k DPS for a single hanger with out any effort, that's massive
Scorps = 1.5/2K Solid for those with out T5 Star Base
15% CrtH & 25% CrtD from 5 Romulan BOFF's at 10/14+ mill per BOFF
3% CrtH & 12% CrtD from the console Trio (Rep grind 1x OF T2 + 500Marks x1 + 200 lobi x1)
4/6% CrtH from weapons or 2/3x ACC with Mk XII (Fleet 100+k Dli (2 weeks)/Exchange $$$ Ec)
Now throw DOFFS on top for Extra survivability or DPS depending on build & you start to see that new players DO indeed have to gear up quite a bit to hit those bigger numbers. Tac's with too much survivability have lost access to GDF witch also has hit their DPS a bit, although you can still be crazy & go full glass cannon if you wish.
ESTF's are geared for fresh 50's pulling 3/4K DPS & frankly that IS where the bar needs to be, far too many pubs are filled with people who can't even hit those numbers so bumping the damage bar would kill pub groups for good. The same goes for complex strategy. The second things get too complicated everything falls apart, and the more complex things get the less likely it is for one good player to carry a team to victory, witch is one of the big reasons I still pug STF's.
Last time I was cloaked and talking in the fleet channel and on irc just guarding some pug guy spammed the chat saying the top guy on the map got 100 k and the rest of us around 60.
I know as far as the optional you need to deal damage but outside the accolades is it really that important.
Aslong as people know the map they can do as little damage as they want if you ask me. I play with people regularly who I'd rather have sitting on the bench than playing.
And again that's how it should be, same reason we don't have a votekick function. STO is and has to be a forgiving and easy game.
I do think there should be an STF based on skill, not damage output, giving the AI abilities to use and the ability to use them right to impede player progress (see HSN pre nerfs), now that was fun, of course with a good team composition it was actually easier than it is now. THAT is what elite STFs should be, with the right balance of damage input/output thrown in also.