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Fleet D'Deridex vs Scimitar.

pulserazorpulserazor Member Posts: 590 Arc User
edited August 2013 in Romulan Discussion
I am a bit disappointed now that my fleet D'Deridex has basically been trumped by the Scimitar, the fact that a Scimitar can fly circles around a D'Deridex while having 5 for weapons and a potentially devistating tactical loadout makes me have serious buyers remorse for the DD, what has now become a sub-par ship with a pretty skin. Sure it has 10% more hull then a Scimitar, but that is hardly equitable vs a ship that can run 5 tac consoles, 5 fore weapons, plasma embassy consoles, romulan set bonus and quite likely likely double the DD's damage, and more time on target with superior turn rate - and before anyone tries to say the D'D is a healer, the Fleet variant has a pretty bad boff layout for anykind of serious healing role, vs the normal DD.

Am I missing something, or has the Fleet D'D just become rubbish?
Post edited by pulserazor on
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Comments

  • trekkietravistrekkietravis Member Posts: 214 Arc User
    edited July 2013
    Agreed 100%. I was so excited to fly the D'Deridex, but the BOff layout essentially makes it useless. That Ensign Tac station is a major waste.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2013
    Your buyer's remorse will melt away once you buy the Scimitar.

    This is how these games work btw. That's the model. You need to buy the latest new shiny to stay on top.
    [SIGPIC][/SIGPIC]
  • lord7tareqlord7tareq Member Posts: 0 Arc User
    edited July 2013
    Agreed 100%. I was so excited to fly the D'Deridex, but the BOff layout essentially makes it useless. That Ensign Tac station is a major waste.

    Meh, while the Scimitar does look superior to the D'deridex (and dare I say ridiculously overpowered) that doesn't suddenly make the D'deridex bad, only by comparisson.
    The D'deridex's BOff layout is pretty great, the extra tactical team basically is an extra heal, and I for one have a great time flying it both in pve and pvp.

    And if all else fails we can at least take pride in flying an amazing looking ship that isn't pay to win.
  • urniv821urniv821 Member Posts: 0 Arc User
    edited July 2013
    Your buyer's remorse will melt away once you buy the Scimitar.

    This is how these games work btw. That's the model. You need to buy the latest new shiny to stay on top.

    ^^ this.


    This is the way of this world my friend!
    [SIGPIC][/SIGPIC]
    Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
  • arcjetarcjet Member Posts: 161 Arc User
    edited July 2013
    Your buyer's remorse will melt away once you buy the Scimitar.

    This is how these games work btw. That's the model. You need to buy the latest new shiny to stay on top.

    Yes, sadly. And as long as there are so many manipulable players out there, acting like cattle, it will stay that way. If at all, it will get worse.
    At some point even the dumbest ones will realize they're being led and fed. Then they'll complain and stomp their feet in protest. But alas, they won't blame themselves.
    And so the circle continues.

    Oh, as for me, and a bit on topic, I'll probably buy the D'deridex retrofit with the current discount.
    I won't buy the Scimitar, since I never liked it (it's some lazy script writer's ugly looking, unimaginative piece of boring overpowered wet dream small ego compensator..).
    However, I'd gladly pay for some classic looking Fed or Klingon ship (Galaxy/Souvereign/Vor'Cha/Negh'Var) with similar stats. Without the hangar, mind you.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2013
    For DPS, scimitar obviously. For a tank-healer-support ship, the DD still seems a better fit. The DD can use ltcmdr eng and sci abilities in the same build, which the Scimitar can't do. DEM3 + EPTS3 + TSS3. On paper at least, seems like the DD is more of a team player than the Scimitar.
  • arcjetarcjet Member Posts: 161 Arc User
    edited July 2013
    For DPS, scimitar obviously. For a tank-healer-support ship, the DD still seems a better fit. The DD can use ltcmdr eng and sci abilities in the same build, which the Scimitar can't do. DEM3 + EPTS3 + TSS3. On paper at least, seems like the DD is more of a team player than the Scimitar.

    Yeah now if there was any need for such a tank-healer-support in the game, it would all make sense.
    However, dps and alpha is king, tank is not needed, and if you want to have tank or sci support, people usually flock to the carriers.

    That leaves a niche that's practically useless, and also constitutes the reason for the Galaxy's sad existence.

    -edit-
    Or let's not say useless, let's say sub-par, which is just about the same in an MMO.
    On the bright side, as long as you don't pvp, you can fly whatever you want, since the PvE is so shallow and un-challenging, that it can probably be handled by a group of well fit shuttles.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited July 2013
    lord7tareq wrote: »
    Meh, while the Scimitar does look superior to the D'deridex (and dare I say ridiculously overpowered) that doesn't suddenly make the D'deridex bad, only by comparisson.
    The D'deridex's BOff layout is pretty great, the extra tactical team basically is an extra heal, and I for one have a great time flying it both in pve and pvp.

    And if all else fails we can at least take pride in flying an amazing looking ship that isn't pay to win.

    A Fleet D'Deridex is not Pay to Win?... Uh huh... Riiiight... Self delusions are sad sad things...
  • lord7tareqlord7tareq Member Posts: 0 Arc User
    edited July 2013
    hasukurobi wrote: »
    A Fleet D'Deridex is not Pay to Win?... Uh huh... Riiiight... Self delusions are sad sad things...

    Although one does need to buy the components, acquiring a fleet D'deridex takes the monumentous ingame investment of the entire fleet to reach the tier IV shipyard, making it an ingame achievement and not something you simply open your wallet for like c-store ships.
    Additionally, I have never ever heard anyone call out "damn those overpowered D'deridexes, the pay to win loosers who fly them need to fly a bugship for a change, so they can see how overpowered their D'deridexes truly are". But perhaps you can explain to me how the D'deridex is in fact an overpowered ship?
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    with 1 RCS 37.5% console I can only get my turn rate up to 11 - max power to weapons - eng power was 40 I think - EpTE 3 takes it up to 16.5

    that's on a new toon - no rep

    any more suggestions?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2013
    Despite the D'Deridexes and Scimitar Pack being large, slow turning ships, there's a major difference between the 2 high-end ships, the D'Deridex (retrofit, fleet) and the Scimitar Pack.

    The D'Deridex at T5 is very capable of doing TAC, ENG, and SCI abilities in any build. It is one of the few ships that let you do that at the same time, but the generalized ability means that it is not super good in a single facet. It is a "Jack Of All Trades, Master of None" type of ship.

    The Scimitar Pack, despite the 3 variants, pretty much will always force you down the TAC path due to the fixed Cmdr TAC station and front heavy weapons layout. You can make the LtCdr Universal in either 3 styles, but due to the mediocre SCI Console slots, one should never mistake the Scimitar as a SCI oriented ship. Also, the Thalaron attack will get you killed in PVP quicker than you can say, "Huh?" or at the very least, watch all the opposing PVPers promptly zoom out of your firing arc.
    XzRTofz.gif
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    Despite the D'Deridexes and Scimitar Pack being large, slow turning ships, there's a major difference between the 2 high-end ships, the D'Deridex (retrofit, fleet) and the Scimitar Pack.

    The D'Deridex at T5 is very capable of doing TAC, ENG, and SCI abilities in any build. It is one of the few ships that let you do that at the same time, but the generalized ability means that it is not super good in a single facet. It is a "Jack Of All Trades, Master of None" type of ship.

    The Scimitar Pack, despite the 3 variants, pretty much will always force you down the TAC path due to the fixed Cmdr TAC station and front heavy weapons layout. You can make the LtCdr Universal in either 3 styles, but due to the mediocre SCI Console slots, one should never mistake the Scimitar as a SCI oriented ship. Also, the Thalaron attack will get you killed in PVP quicker than you can say, "Huh?" or at the very least, watch all the opposing PVPers promptly zoom out of your firing arc.

    I hope you do know the zoom out has a cool down timer..... its timing :P... if they zoom out and use the zoom you can catch them with it ... like I said its all about how you use your ship and skills :P and I turn it fine ... I use the ship just fine and I know how to use it... I am still learning once I get good at it I will be awesome till then:D... don't judge to harshly unless you know how to use it :P
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    The most important thing is, the D'D is not bugged so that anytime it takes a random kinetic hit (like a torp or core breach) it doesnt lose 80% of its hull, this happens to Scimitars regularly.

    D'D is superior, the Scim is just shiny TRIBBLE they made to make money.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited July 2013
    d'd is actually quite good. it sturdy turtle that can bite hard. by all means its a tank at first and mobile weapon platform at second. use cc abilities. use aux2damp. get those 2 consoles. get helmsman trait. get 2 con doffies for evasive maneuvers and use it.
  • ouroboros99ouroboros99 Member Posts: 0 Arc User
    edited July 2013
    You're overlooking another important point of comparison.

    When you fly around in your D'deridex you'll be constantly reminded of some of the best Star Trek that was ever produced.

    When they fly around in their Scimitars they'll be constantly reminded of that terrible, terrible movie.

    Run aux to bat and 3 purple technicians on your D'deridex and you'll have all the damage you need. I've got one and don't envy the Scimitars. I run so many useful universal consoles it would be hard to find space for 5 tacs, and the Thalaron weapon seems shockingly bad for something you spend 50 dollars and 3 console slots on.

    The turn rate thing is irritating though. Don't know what the hell they were thinking with that one.
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited July 2013
    You can't use a crit damage build on the Scimitar due to most of your consoles taken up by tactical. Fleet D'deridex can fit assimilated console, zero point energy conduit, tachyokinetic converter, plasmonic leech, a rack of three Romulan plasma damage sci consoles to boost flow caps and three plasma infusers. My crit chance is 20% on my Fleet D'deridex, and I can still tank. Trade that for the Scimitar? I think not.

    There are of course many ways the fleet D'dex can be flown, the above example is just one of them and it's not even optimal. I'd rather have options than mere balls-to-the-wall damage.
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    You can't use a crit damage build on the Scimitar due to most of your consoles taken up by tactical. Fleet D'deridex can fit assimilated console, zero point energy conduit, tachyokinetic converter, plasmonic leech, a rack of three Romulan plasma damage sci consoles to boost flow caps and three plasma infusers. My crit chance is 20% on my Fleet D'deridex, and I can still tank. Trade that for the Scimitar? I think not.

    There are of course many ways the fleet D'dex can be flown, the above example is just one of them and it's not even optimal. I'd rather have options than mere balls-to-the-wall damage.

    ummm I crit on mine just fine I do a lot of damage just fine on mine maybe you have yours not set up right... :P
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    You can't use a crit damage build on the Scimitar due to most of your consoles taken up by tactical. Fleet D'deridex can fit assimilated console, zero point energy conduit, tachyokinetic converter, plasmonic leech, a rack of three Romulan plasma damage sci consoles to boost flow caps and three plasma infusers. My crit chance is 20% on my Fleet D'deridex, and I can still tank. Trade that for the Scimitar? I think not.

    There are of course many ways the fleet D'dex can be flown, the above example is just one of them and it's not even optimal. I'd rather have options than mere balls-to-the-wall damage.

    Last time I checked, universal consoles fit in tac slots. and there are two Scimitar versions with only 3 tac slots, that being said, once again, the Scimitar is bugged to hell and back, they blow up anytime they get close to any kinetic damage, I would not buy one for at least 6 months, then you might have a chance of Cryptic fixing it.

    D'D is the only reasonable choice.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited July 2013
    goku5030 wrote: »
    ummm I crit on mine just fine I do a lot of damage just fine on mine maybe you have yours not set up right... :P

    Cool story bro.
    Last time I checked, universal consoles fit in tac slots. and there are two Scimitar versions with only 3 tac slots, that being said, once again, the Scimitar is bugged to hell and back, they blow up anytime they get close to any kinetic damage, I would not buy one for at least 6 months, then you might have a chance of Cryptic fixing it.

    D'D is the only reasonable choice.

    Nobody in their right mind is going to put non-tactical consoles in tac slots. Tac consoles are the most valuable consoles in the game. Likewise, nobody in their right mind is going to use a 3 tac console version of the Scimitar. That would defy the "MOAR DAMAGE" doctrine that rules this game.
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited July 2013
    Cool story bro.



    Nobody in their right mind is going to put non-tactical consoles in tac slots. Tac consoles are the most valuable consoles in the game. Likewise, nobody in their right mind is going to use a 3 tac console version of the Scimitar. That would defy the "MOAR DAMAGE" doctrine that rules this game.

    Don't be too sure of yourself on that one. The way Tactical consoles work, stacking them only bumps "Overall" damage slightly. Giving up 1600 dps may sound like a lot, but when your already pulling 12k sustained and you really want that special console on your ship losing one tac console is not insane.

    I, for one, will take accuracy, over a small damage boost, and I did.
  • varnoukhvarnoukh Member Posts: 0 Arc User
    edited July 2013
    When you fly around in your D'deridex you'll be constantly reminded of some of the best Star Trek that was ever produced.

    When they fly around in their Scimitars they'll be constantly reminded of that terrible, terrible movie.

    Absolutely.

    In fact I wish they'd make tac and sci variants of the D'deridex.
  • seitei1seitei1 Member Posts: 131 Arc User
    edited July 2013
    You're comparing The Tac Dreadnought to a Cruiser. You're better off comparing to the Falchion, which is the most direct comparism(Engineering vs Engineering).

    D'Deridex has more base hull(Even the 'baseline' Z-store version has more, though only by 500 points).
    Deridex has exactly the same console layout at 3 Tac/4 Eng/3 Sci.
    Weapon layout means...little. 4/4 vs 5/3 doesn't mean much given both should be beam-boats as is.
    Deridex has 5.5 turn rate vs 7. That's a win for the Falchion. Interestingly, both the 2-sets of the Z-Store Deridexes and the Scimitars do the exact same thing:+2 Turn rate.
    Shield modifier is 1.1, same as the Falchion.
    The Falchion has a Hanger, which grants various damage, stealing(If KDF) and healing benefits. This is a major advantage unmatchable by the Deridex.
    Both have 4 device slots.
    Consoles-The Deridex has(Presuming the 'baseline') an 8-meter range 'torpedo' with an AOE. The Falchion has 17884 or so absorption bubble. I can't judge this.

    Deridex's Bridge Layout is Level 3 Tactical, Level 1 Tactical, Level 4 Engineering, Level 3 Science, Level 1 Universal.
    Falchion's Bridge Layout is Level 4 Tactical, Level 2 Engineering, Level 2 Science, Level 3 Universal, Level 1 Universal.

    Both can be regarded as solid Officer layouts. I can't imagine the Falchion's Lv3 Universal used for anything but Engineering(But that's probably bias). The Deridex has enough space for the majority of things. Probably add Tactical Team. Both can fit Attack Pattern Omega naturally, which can be regarded as the most important thing. Of course, the Falchion can run two copies, increasing uptime.
  • heritor1heritor1 Member Posts: 14 Arc User
    edited July 2013
    varnoukh wrote: »
    Absolutely.

    In fact I wish they'd make tac and sci variants of the D'deridex.

    they should really look into that, there's a sizeable minority who really want a viable beam broadsiding variant, ok technically the tal shiar adapted battle cruiser can fulfil that (sort of) but even with that its just not worth it for rom captains (no battlecloak, singularity)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2013
    heritor1 wrote: »
    they should really look into that, there's a sizeable minority who really want a viable beam broadsiding variant, ok technically the tal shiar adapted battle cruiser can fulfil that (sort of) but even with that its just not worth it for rom captains (no battlecloak, singularity)

    All current versions of the D'Deridex ships, including the standard Commander level one, are already suitable beam broadsiding ships. Hell, that playstyle is the FIRST immediately viable combat style one can come up with considering the slow turn rate.

    Player: "Let's see, this thing turns slow. Not sure how to make that better, so I figure DHCs maybe out of the question. Too narrow of arcs. What to do... I know!!!! Wider fire arc weapons! BEAM ARRAYS!!!"

    And there are things that can be done to make the handling better, which have been repeated on these forums for those that want to learn how to handle slower turning ships in this game. Regardless, even without the turn rate assistance, the T5 D'Deridex can be a stout broadsiding ship, that happens to be one of those rare ships that are proficient in all 3 departments: TAC, ENG, and SCI.
    XzRTofz.gif
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited July 2013
    Nobody in their right mind is going to put non-tactical consoles in tac slots. Tac consoles are the most valuable consoles in the game. Likewise, nobody in their right mind is going to use a 3 tac console version of the Scimitar. That would defy the "MOAR DAMAGE" doctrine that rules this game.
    ...Uh...
    You can't use a crit damage build on the Scimitar due to most of your consoles taken up by tactical. Fleet D'deridex can fit assimilated console, zero point energy conduit, tachyokinetic converter, plasmonic leech, a rack of three Romulan plasma damage sci consoles to boost flow caps and three plasma infusers. My crit chance is 20% on my Fleet D'deridex, and I can still tank. Trade that for the Scimitar? I think not.

    There are of course many ways the fleet D'dex can be flown, the above example is just one of them and it's not even optimal. I'd rather have options than mere balls-to-the-wall damage.
    So which is it? Is a critical-based build with options or a ship overstuffed with Tactical consoles preferable? You need to build for the former if you're going for DPS on a ship without 5 Tac consoles, but on ships with 5 Tac consoles, you have the freedom to choose to build that way.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited July 2013
    ...Uh...

    So which is it? Is a critical-based build with options or a ship overstuffed with Tactical consoles preferable? You need to build for the former if you're going for DPS on a ship without 5 Tac consoles, but on ships with 5 Tac consoles, you have the freedom to choose to build that way.

    You can get pretty decent crit chance and crit damage just by stacking BOffs with Operative with just the BOffs you're forced to take, and if you're careful leveling or willing to spend a bunch on the Exchange you can have several with Superior Operative which puts the crits even higher. Plus, if you're Romulan (instead of Reman or AlienGen) you can take Operative Trait for yourself to stack more on top of that. IMO, it negates the need for crit boosting consoles quite a bit.
  • saxmanusmcsaxmanusmc Member Posts: 79 Arc User
    edited July 2013
    From my standpoint, my fleet DD outstrips my Scim hands down. Now, of course this is on my Engie Officer flying the ship as a fully spec-ed and dedicated tank. I know, not really needed, but that said, my DD does not turn bad at all and can take a hell of a pounding in the Elite STFs with no real worry of getting popped. Not so in my Scim with the same build. Just too squishy.
    FA Janin Delwynn - Fed Tac Officer
    FA Dion - Romulan Engineer Officer
    FA Zophie Delwynn - Fed Science Officer
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    Scimitar is not meant to be a tank by any means.

    Honestly the D'D isn't really meant to straight tank like a Fed or KDF ship either, but it does a damn good job of it anyway and has a very solid boff layout (It even gets one more LtC power than normal, which is a big deal and normally reserved for big carriers or BOPs) for tanking.

    I've played the scimitar as a tac machine since the morning they were released, with only a single HE1 for heals and no survivability powers beyond the secondary shielding and singularity powers (which, for the record, are wonderful for not getting popped).

    I've never noticed this bug that everyone talks about about it dying easy. This could be a problem with one of the other (Falchion, Tulwar) versions perhaps, or it really could be people don't know how to fly it. The devs have said they have had no luck reproducing any bug that makes you more killable either.
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    pulserazor wrote: »
    I am a bit disappointed now that my fleet D'Deridex has basically been trumped by the Scimitar, the fact that a Scimitar can fly circles around a D'Deridex while having 5 for weapons and a potentially devistating tactical loadout makes me have serious buyers remorse for the DD, what has now become a sub-par ship with a pretty skin. Sure it has 10% more hull then a Scimitar, but that is hardly equitable vs a ship that can run 5 tac consoles, 5 fore weapons, plasma embassy consoles, romulan set bonus and quite likely likely double the DD's damage, and more time on target with superior turn rate - and before anyone tries to say the D'D is a healer, the Fleet variant has a pretty bad boff layout for anykind of serious healing role, vs the normal DD.

    Am I missing something, or has the Fleet D'D just become rubbish?

    I don't know what planet you are from, but when I play STO Cmd Eng and LtC Sci is the BEST healing layout possible. Add to that the the D'D gets an extra LtC Tac (FAW3) makes it a very solid ship for keeping itself alive and returning fire fairly well.

    Anyone who says an ensign tac station is useless (a second one, not a third like on the FTER) has never met Tactical Team, apparently.

    The D'D's turn rate lends it much more to a beam array boat than the Scimitar, so do that. Honestly I see the two ships pretty evenly matched as far as one being much more survivable than the other, while the scimitar is just plain killy.
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