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Why is my DPS so low?

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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2013
    saxfire wrote: »
    your problem is your boffs, try this setup out


    epts1 ats1
    epts1

    tt1 crf1 crf2 apo3
    tt1 csv1 apo1

    he1 tss2

    your consoles are also a mess, get retro, tachyo, romulan consoles and leech, 1 neutronium and field gen should be enough

    get rid of phasers, get disruptors.

    practice your flying to aim your target sooner, go closer to your enemy to improve dps

    I woult take AP Beta 1+3 with you, instead of APO, because APB outdamages APO in PvE. In PvP though, APO owns APB ;)
  • kiloacekiloace Member Posts: 488 Arc User
    edited June 2013
    twam wrote: »
    Well, I hate to point out the obvious, but you're a science captain, so you don't get the tac captain buffs. Those rack up the DPS, by a lot. I also image you can get surpassed by decent captains running high level carrier pets.

    I'm a Sci Captain flying a Mirror Patrol Escort, I have Blue/Green Mk XI weaponry and decent tac consoles, and I manage to do around 3K dps. Sure, I'll bet it could be alot higher if I were a tac, but since they fixed Sensor Scan it almost seems broken.


    OP, I would suggest replacing one of your tac abilities with another copy of cannon rapid fire.

    Toggling between those with <4 seconds of downtime has helped me a lot, I feel.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited June 2013
    Three things I'd like to point out.

    1) You don't need 9 points in ANY of the skills. 7 is usually plenty. If you go with 9, those last two points will at most give you only a 1-3% bonus of whatever it is you're buffing. If you only at most put 7 points in any given skill, that gives you a huge number of skillpoints you can put elsewhere.

    2) Accuracy is nice, but against NPCs it's unnecessary. 7 points in starship targeting systems and your accurate trait is usually more than sufficient. I would focus more on crits and crit severity. That will majorly increase your DPS. Also if you can, get the Romulan BOffs from the embassy. They will increase your crit chance and crit severity.

    3) I've been getting odd reports from a number of players that phasers seem to be doing a lot less damage than before. That might be part of it.

    so very WRONG in red. over flow your accuracy vs their defense = crit chance and severity. pretty frakking important.

    on topic.

    why...for the love of spock and all things logical...do you have flow caps maxed? your leech i'd take a serious look at if it provides enough to warrant that 9k that could have been spent elsewhere. npc's have huge resistances lately.

    warp core efficiency would have been a better place to dump that 9k or any other skill that provides extra power that you could steal from to power weapons and aux. quite possibly one reason why your dps seems so low (to you) besides being a sci capt.

    you need power, need to think about your skill choices carefully as well. you've built a glass cannon character that would be more suitable on a eng capt...if you did out damage everyone else you'd get swatted fast once you had ag. dead = no damage output.

    remove a ts2 and add a hy2, you want single target damage, hy gives that. hy+crf/ts+csv cycle between them. crf can shatter shields and let the hy mosey on through, while csv can weaken or take out weak facings in a group to let ts through.
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  • dknight0001dknight0001 Member Posts: 1,542
    edited June 2013
    Thanks Questerius
    Weapons are on autofire.
    I'm usually stationary or moving backwards when fighting so that I can keep all my guns trained on the baddy.
    And I'm working on replacing my greens and blues with purples, slowly but surely, hehe.

    Perhaps your unaware of this, and maybe it's been mentioned earlier but flying backwards drains power from all subsystems.
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  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited June 2013
    Well, a tac captain flying a Fleet Ha'Feh Warbird can really deal the maximum damage possible:

    CRF1
    + THY3
    + APB3
    + FoMM
    + APA
    + TF
    + GDF
    + Rom Battle Cloak Bonus =
    _______________________

    Total Annihilation :Q__
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited June 2013
    so very WRONG in red. over flow your accuracy vs their defense = crit chance and severity. pretty frakking important.

    Except that Crth and Crtd mods are so much more effective at doing that. I think it's something like every 10% accuracy over only translates to .5% crit and 5% crit severity.

    So in the end, say you have accx3, you will at most only get a +1.5% crit chance and 15% crit severity, whereas with crth and crtd mods you will get +2% crit chance and +20% crit severity.

    Overkill is underrated. Just like accuracy is overrated.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2013
    Except that Crth and Crtd mods are so much more effective at doing that. I think it's something like every 10% accuracy over only translates to .5% crit and 5% crit severity.

    So in the end, say you have accx3, you will at most only get a +1.5% crit chance and 15% crit severity, whereas with crth and crtd mods you will get +2% crit chance and +20% crit severity.

    Overkill is underrated. Just like accuracy is overrated.

    IMO - not really - if you don't hit, any CritH or CritD is useless - so, I'll take a very improved chance to actually hit (and do damage) with a 1.5%/15% versus completely missing, where the 2%/20% is useless because you missed.
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  • vexashenvexashen Member Posts: 0 Arc User
    edited June 2013
    a few things. whats your weapon power set at? ALWAYS run it at 100 base power in stfs.

    drop rapid 3 for omega 3 and get a rapid 2 instead. its a much higher return on damage

    do you die alot? you dont do much damage waiting on a respawn.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited June 2013
    IMO - not really - if you don't hit, any CritH or CritD is useless - so, I'll take a very improved chance to actually hit (and do damage) with a 1.5%/15% versus completely missing, where the 2%/20% is useless because you missed.

    To each their own. And you usually won't miss NPCs. Unless they are using EM3, in which case you'd probably still miss them even with accx3 weapons.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • velocy1985velocy1985 Member Posts: 0 Arc User
    edited July 2013
    Heya,

    fellow Sci-Captain here flying a Moebius Temporal Destoryer and being able to out-DPS most Tacts in Random Elite STFs. Actually your Build looks not that bad, but has a major flaw.

    As far as I remember Torp. Officers do not work with the Omega Torpedo (as long as this has not been fixed). Get a Romulan Hyper Plasma instead.

    Also: Get a better Warp Core, a nice Field Stabilising with EPS or EFF and W=>S.
    (wont be exactly for your damage, but for your survivability).

    Make use of Keybinds, to have your skills always active easily.

    Dont fire at far range (9+km). Cannons do best damage at ~3km range to target (sorry I dont have the exact values here).
  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2013
    ACC overflow to crtH and crtD is very small compared to a full crtH or crtD

    also there is practically nothing in PVE moving so fast that the usual trait + skill wouldn't be enough to have above 90% hit chance.

    i would also say crtH > crtD...simply because crtD is an empty modifier if your overall critH is below 10%, which is the case for most sci/engi captains...except romulans.


    many people think the ACC overflow is calculated 1 to 1 into crtH and crtD, but in fact it is only a fraction of the overflow amount.

    http://blackwyvernarts.com/blog/?cat=3
    i hope it is still valid, anyway the numbers, even if changed, it still reflects how low acc overflow really is.

    anyway, ACC is still a valuable stat since it is not dependent on anything...all other stats need to hit to have an effect, and crtD actually is depending on 2 other stats, namely acc and crtH...
    if the dmg mod would buff more base dmg (something like 1,5 to 2 times of what it is now) i'd say crtD would be the least preferable statm, because of this 2 dependencys...as it is now, dmg is.
    Go pro or go home
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited July 2013
    A couple of things. I will go from easy and obvious to hard and obscure. I consistently rank first in my fleet with my kumari with battle tracker. You should easily get to at least 7k on cure if you are engineer/sci and 10k if you are tac. Here it is:

    Easy/Obvious
    Maybe your fleet mates are just bada$$ :)
    Max Weapons power
    Switch to the Tac Kumari. (I am doing this with all my tunes)
    Run 2 Tac teams. Run them all the time
    Run your most important skills on a numbers on the key board. Know what the skills do and when to hit them.
    Respec to max out your tac skills if you have not already. (Except threat) At least bring to 6.

    Mid Range:
    Consoles: 5 Tac Phaser Relays at least blue (run you about 1.5-2 mil total)
    Zero Point Chamber and Borg Console and keep the 3 Andorian Consoles
    Weapons: Omega Torp, Romulan Torp, DHC Cannons x3
    Buy the Quad Cannon to replace 1 DHC
    Back is Cutting beam and phaser turret
    Set: Adapted Maco 2 Piece Set (Improves Kinetic Damage 15%) or Omega Set (Tetryon Glider improves Shield Penetration) Level XII of course
    Romulan Engine: Improves Attack Patters by 26.2% and improves turn rate by 45% (Best kept secret in the game)

    Slightly More Obscure
    Duty Officers: Get 3 purple Projectile Duty Officers (Get law from the mission) and 2 that boost Tac team. Buy the Project Duty Officers from the Omega Store for 30k dilithium total for 2 and use law for the 3rd.
    Bridget Officers: Go to the Fleet Embassy and get at least 3 Romulan tactical Bridge Officers that have Superior Romulan Operative. (Massively improves Crit) The blue ones cost 80k fleet credit each.

    Very Hard/Extremely Difficult
    Get a Bug Ship and ditch the Kumari. (I am not convinced this will improve dps) (Costs 250-500 million ec)
    Exotic Purple Duty Officers on the Exchange. (30-50 million per)
    Purple XII Phaser Relays (30-40 Million per)
    Plasmonic Leech
    Stuff that I don't know about.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited July 2013
    As a sci captain myself I have to ask were you draining yourself by reversing?

    Also it's been well documented that standard phasers as opposed to the andorian phasers tend to not do as much damage. I've witnessed this myself. It's very weird. The same DHCs you have I've tried with my ships with full sets of the necessary components and skills and have found that the andorian weapons sets even tho they are considered a mk XI do considerably more damage than the MK XII weapons like the ones you have.

    It's odd I know, and I've found that the lack of tooltips doesn't help to understand why (nothing in the andorian tooltips being anything special that is) but somehow it happens. Shields drop, the weapons proc more often, etc etc.

    Also I have ACC of some kind on my weapons, i find that as a science captain somehow we need help in this in PVE every time I've used any kind of weapons without ACC even cannons or DHCS they miss like crazy.
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