This is one of the unfortunate, ongoing issues with the Foundry. The new weighting system combined with the rather smallish list of "browse all" has caused about 30 of the 50 or so missions that show up to be grinders.
There are hundreds, if not thousands, of missions that won't show on the list. The only way to find them is with a custom search. There are a few things you can do to find story missions:
1) One poster suggested using random search words in the "browse all missions" like "tholian" or "federation" (for example) to get more missions to show up.
2) Check the Foundry forums, specifically the Mission Database section. Lots of people post their missions there, and some players run and maintain reviewing threads where you can find large lists of story missions.
3) You can also go to the StarbaseUGC website where they also have mission lists and reviews available so you can find the missions you're looking for.
I know (and agree) that it's a pain, and hopefully Cryptic fixes this crippling issue soon. As it sits there is very little point for authors to even publish a mission in the Foundry because very few people will even know it exists.
[SIGPIC][/SIGPIC] Command Officers of the USS Wyvern (from left to right): Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain) Jeclia Sek (Science); Vally Mantivour (Security)
Every three months, a number of spotlight foundry missions or series are chosen by cryptic for conversion to official content.
The author gets between 2000 and 5000 zen depending on either rank or the number of missions in the series, and the mission rewards for the 'real' foundry content stop being grind rewards (dil, ec, fleet marks, accolades, whatever is the thing of the day) and become gear, skill and experience points, a special Boff, a feature episode style item, etc etc.
The rest of the player base gets regular, publicized, new content.
New players will come to a game with more and more content with each new player.
The game takes longer to leak players.
Everybody wins.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
Every time i try to find a foundry missions(an actual one), i see all these grind missions to get EC, accolades, what ever it may be.
Can we make a section where those missions are in one area, so i can find real quality foundry missions?
I've only just recently started getting into the Foundry (I know, I know. Better late than never :P) and I noticed this as well. It makes it difficult and rather annoying to find any actual missions. I'd like some kind of category or sorting function as well.
Unfortunately, there really is no way to know what is really out there. Complain loudly. Personally, I would like see Cryptic do something about the exploits. It costs them money.
For example, yesterday I contemplated spending $10 to buy a cxp boost, not knowing that they're on the exchange for around 400k ECs. Then, when I found out, I needed 400k ECs. I started to use legit means of getting those ECs until I thought, "you know, let's just see what a certain 'Admiral doofus goes to war' grants. After all, it's the number 2 and number 5 top rated Foundry mission."
After 20 minutes, I had farmed enough ECs to buy $20 worth of zen store cxp boosts.
Sorry Cryptic, you just gave away something that I was willing to pay for. Sorry that I and so many players are stealing from you.
That's the reality of what is going on. The entire grind system of endgame content is exploiting the Foundry as step 1 to farming tons of ECs used to buy what the starbases, embassies, dilithium mines, and doff systems require.
Solution: Make the nebula effect map-wide. There shouldn't be a legit reason for me to shoot fish in a barrel.
That's the reality of what is going on. The entire grind system of endgame content is exploiting the Foundry as step 1 to farming tons of ECs used to buy what the starbases, embassies, dilithium mines, and doff systems require.
There is a daily "cap" on how much drops you can get in the foundry. That certain admiral foundry mission you played... play it again a second time through, infact any other grind drop foundry mission after you have done your first one and you'll notice you wont get any drops.
500,000 to 700,000k in EC is the average drop prices for one full round of one of those grind missions, thats what youll get per day.
Spend a full day farming kerrat, youll get between 5 to 6 million ec.
"You know when that shark bites, with its teeth dear... scarlet billows start to spread..."
Every time i try to find a foundry missions(an actual one), i see all these grind missions to get EC, accolades, what ever it may be.
Can we make a section where those missions are in one area, so i can find real quality foundry missions?
My Foundry missions are not about grinding for EC or such, (although I think there are alot of good item drops when you play the episodes') mine are about having fun with a good story.
So if your interested, feel free to play them I think you'll like my episodes Here's the information:
Federation characters play:
Title :Long Lost Friend
ID: ST-HRQV6CUIV
Title:Long Lost Friend 2
ID:ST-HGYIGAEE3
Title:Long Lost Friend 3
ID:ST-HSXU76WYB
(Note: that third one is the most recent I've created, and my most favorite so far that I've created)
KDF characters play:
Title:Earth Invasion
ID:ST-HGFEEMVMO
Title:BloodThristy Enemies
ID:ST-HPBYSJ456
Currently I am working on a new KDF episode, and when I'm done that I will post up the title and ID for it somewhere in the foundry posts.
Every three months, a number of spotlight foundry missions or series are chosen by cryptic for conversion to official content.
The author gets between 2000 and 5000 zen depending on either rank or the number of missions in the series, and the mission rewards for the 'real' foundry content stop being grind rewards (dil, ec, fleet marks, accolades, whatever is the thing of the day) and become gear, skill and experience points, a special Boff, a feature episode style item, etc etc.
The rest of the player base gets regular, publicized, new content.
New players will come to a game with more and more content with each new player.
The game takes longer to leak players.
Everybody wins.
How is that going to fix the problem that this thread is about?
Not at all.
Most missions will still be pushed below the 30ish missions that will show up first in the search results, weather those are story, grind or accolade ones.
The only real solution would be to show every mission available or to sort them into categories like on the exchange, displaying the first 400 or so, with filters ranging from "highest rated" to "newest" to "oldest" etc....
They sell CXP boosts for Zen? Someone buys CXP boosts with Zen? Wow. I thought they were just another junk item the lockboxes put out that you sell on the exchange and wish you'd sold the key instead. 800 Zen! You could almost get a 10-pack of keys for that. :eek:
That 400k EC is pocket change. It was barely worth doing one of those shoot-the-stacked-up-disabled-battleships missions for, back before they were ruined.
Spotlight missions give good dil during the bonus hour. I sometimes do one if I'm on during the bonus. But the rest of the foundry is now good only for grinding those "kill 1,000 enemies" accolades for species that don't regularly occur in PvE.
Every time i try to find a foundry missions(an actual one), i see all these grind missions to get EC, accolades, what ever it may be.
Can we make a section where those missions are in one area, so i can find real quality foundry missions?
This has been a problem for a long time now. It got infinitely worse when they attached fleetmarks to the missions. Oh the disgusting displays of entitlement when those exploits got nerfed...
Sad to hear that it's still a problem. If they had some sort of "farming" tag things would be a lot easier.
We've been arguing for a better mission search system for a long time. Something where it is easy for the player to find what they are looking for and weed out what they don't want. There have been many suggestions on how to implement it. These have either fallen on deaf ears or fallen victim to dev priorities being elsewhere.
The search as it stands now is clearly not working. I know what they were trying to do with the weighted ratings, but there's no way this was what they wanted it to do. It hinders accessibility to the Foundry rather than enhances it. It needs a fix, and they need to spend time working on a better search. If everyone can find the type of mission they want without having to wade through the ones they don't want, then everyone will be happy.
Does NW have this problem? I've heard that their Foundry system is better, although I don't know the details on it. How do they handle Foundry stuff over there?
Every three months, a number of spotlight foundry missions or series are chosen by cryptic for conversion to official content.
I actually like this idea. The Foundry no doubt has great missions made by real Trekkies that I'd love to play, but im not wading through pages of 'testlol' and 'Easy grind here' missions.
A temporary fix of a monthly appraisal of the Foundry missions, being selected and permanently added to mission list as 'episodes' would be great.
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
Foundry missions are Foundry missions, they arent Cryptic missions and in no way are connected to the series storylines as they arent Cryptic missions.
The fact people rather play those "horrible nasty" grind missions instead of those "great missions made by real Trekkies" is pretty telling.
The only entitlement I see here is from some Foundry Authors that believe their missions are oh so great and should be made a part of the game ...
Its 'pretty telling' that the game is a grindfest yes. It says nothing about those wanting real stories akin to the shows that they cannot find due to a poor search function.
Just because a mission is created by a player means nothing. Cryptic's 'story' [laughs] is barely held together and they seem to have semi-abandoned it.
They could easily add a section to the mission list purely for one-off missions instead of the grander style they focus on themselves.
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
Unfortunately, there really is no way to know what is really out there. Complain loudly. Personally, I would like see Cryptic do something about the exploits. It costs them money.
For example, yesterday I contemplated spending $10 to buy a cxp boost, not knowing that they're on the exchange for around 400k ECs. Then, when I found out, I needed 400k ECs. I started to use legit means of getting those ECs until I thought, "you know, let's just see what a certain 'Admiral doofus goes to war' grants. After all, it's the number 2 and number 5 top rated Foundry mission."
After 20 minutes, I had farmed enough ECs to buy $20 worth of zen store cxp boosts.
Sorry Cryptic, you just gave away something that I was willing to pay for. Sorry that I and so many players are stealing from you.
That's the reality of what is going on. The entire grind system of endgame content is exploiting the Foundry as step 1 to farming tons of ECs used to buy what the starbases, embassies, dilithium mines, and doff systems require.
So your saying that when I go out and grind all the dailies,Fleet Actions and so on for Dilithium and then turn it to Zen that I am stealing, No the game was made for that reason so your accusation is wrong its not stealing it's another way to get the items you need without spending money. So if a person goes out and grinds a few foundry mission just to get the ec he needs to buy something on the exchange is perfectly legal in this system.
So your saying that when I go out and grind all the dailies,Fleet Actions and so on for Dilithium and then turn it to Zen that I am stealing, No the game was made for that reason so your accusation is wrong its not stealing it's another way to get the items you need without spending money. So if a person goes out and grinds a few foundry mission just to get the ec he needs to buy something on the exchange is perfectly legal in this system.
In your case the ships have shields and aren't fish in a barrel. I'm talking about the missions that drop the enemy's shields and allow people to farm ECs by killing mostly defenseless ships.
It's one thing to actually earn the loot. It's another thing to steal it.
There is nothing wrong with a legit grinder. I made one myself. It still sucks that nobody can find the story missions.
The vast majority of grinders in the lists are exploits, not legit grinders. It's the same mission over and over with a space fence.
For example, I quite enjoy 'battleship Royal Rumble' its quirky, fair, fun and gets me my dilithium.
But there is nothing wrong with separating missions like that from the ones that are serious, story focused missions. We should be doing more to celebrate the good ones.
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
How is that going to fix the problem that this thread is about?
Not at all.
Most missions will still be pushed below the 30ish missions that will show up first in the search results, weather those are story, grind or accolade ones.
The only real solution would be to show every mission available or to sort them into categories like on the exchange, displaying the first 400 or so, with filters ranging from "highest rated" to "newest" to "oldest" etc....
That's actually a good way to do it. But what if the top 100-150 are grinders in all search categories? It is a hypothetical possibility.
If there was a way to get rid of grinders without simply removing the rewards, I jump at it, but there simply isn't. People will always find a way to jump through whatever hoops are put in front of them. We've seen it happen already with the last lot of changes and it will happen again.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
So if a person goes out and grinds a few foundry mission just to get the ec he needs to buy something on the exchange is perfectly legal in this system.
Not flaming, just asking what is wrong with creating your own private instance of Starbase 24 for the same purpose? There's no drop limit, you'll get much more xp and you'll even be guaranteed the drop for first place.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
If there was a way to get rid of grinders without simply removing the rewards, I jump at it, but there simply isn't. People will always find a way to jump through whatever hoops are put in front of them. We've seen it happen already with the last lot of changes and it will happen again.
In this case, I disagree. There is a single FX prop that allows for a particular style of fish in barrel EC farming. If they made the FX map-wide, the lists would look very, very different. There would still be boff grinders and missions that take advantage of warring enemy ships to weaken the player's real opponent.
But lobbing photons over a fence would be impossible.
In this case, I disagree. There is a single FX prop that allows for a particular style of fish in barrel EC farming. If they made the FX map-wide, the lists would look very, very different. There would still be boff grinders and missions that take advantage of warring enemy ships to weaken the player's real opponent.
But lobbing photons over a fence would be impossible.
I see what you're saying, it's true, it would change things a bit, but I just think that ultimately all that would be achieved is that 4 map 'Duck hunt' would become 4 map point A to point B 'Blockade Run' is all and would be very difficult to flag as a grinder. A bit more interesting and dynamic, but basically the same deal on the move.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
I think though, the OP's point is less about hiding/removing the grinders and more about finding ways to promote episodic story content. I feel responsible for this shift...
I ask this: If stories were promoted better and easier to find, would the existence of grinders matter, even if the foundry was never intended for such content? Isn't the ability to find a good story to play through of paramount importance in all of this?
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
Leave it to Cryptic to design a 'weighted' 5 star system (with the intent of making 'grinder' missions go to the bottom of the list) - yet not think it through so the grinders are at the top of the list AND shorten the browse list so they are the ONLY ,missions players see.
I used to author in the Foundry, but not anymore as with all these "great" updates, why make something that (unless it's anointed by Branflakes as "an incredible player made mission" <--- He really needs a new tag line for his Foundry Spotlight selection posts -- no one will ever see it or play it.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
In your case the ships have shields and aren't fish in a barrel. I'm talking about the missions that drop the enemy's shields and allow people to farm ECs by killing mostly defenseless ships.
It's one thing to actually earn the loot. It's another thing to steal it.
There is nothing wrong with a legit grinder. I made one myself. It still sucks that nobody can find the story missions.
The vast majority of grinders in the lists are exploits, not legit grinders. It's the same mission over and over with a space fence.
You don't have to play those ones like that, you can go into that area too which drops your own shields so its like fighting Khan, but with better ships! When your in an area with no shields you learn to lov having alot of hull ;D
I've been using the grinders since opening 100 lockboxes and no ship. I grinded for about two weeks and bought it from the exchange.
But is it actually an exploit? Against the TOS?
I wouldn't want to risk getting banned.
I've been using the grinders since opening 100 lockboxes and no ship. I grinded for about two weeks and bought it from the exchange.
But is it actually an exploit? Against the TOS?
I wouldn't want to risk getting banned.
In my opinion since they're blatantly out there, and Cryptic isn't doing anything about them there's nothing wrong with it.
Now if I were in charge it'd be a different story :P
I think though, the OP's point is less about hiding/removing the grinders and more about finding ways to promote episodic story content. I feel responsible for this shift...
I ask this: If stories were promoted better and easier to find, would the existence of grinders matter, even if the foundry was never intended for such content? Isn't the ability to find a good story to play through of paramount importance in all of this?
Nail ---> Head
This cuts to the core of the problem. The problem isn't that grinders exist. The problem is that they are currently so pervasive they hog up the visible list. The story/legit combat content that authors pour hours and hours into cannot be found without knowing it exists. Knowing it exists requires the player looking for it to jump through flaming hoops to find it.
[SIGPIC][/SIGPIC] Command Officers of the USS Wyvern (from left to right): Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain) Jeclia Sek (Science); Vally Mantivour (Security)
In your case the ships have shields and aren't fish in a barrel. I'm talking about the missions that drop the enemy's shields and allow people to farm ECs by killing mostly defenseless ships.
It's one thing to actually earn the loot. It's another thing to steal it.
There is nothing wrong with a legit grinder. I made one myself. It still sucks that nobody can find the story missions.
The vast majority of grinders in the lists are exploits, not legit grinders. It's the same mission over and over with a space fence.
I've been using the grinders since opening 100 lockboxes and no ship. I grinded for about two weeks and bought it from the exchange.
But is it actually an exploit? Against the TOS?
I wouldn't want to risk getting banned.
No its not against the rules, they haven't stopped players from doing that, but they put an ec cap on the foundry so as to contain it to a managable level.
So its just a matter of taste.
As to those who assume that all Foundry Authors are terrible, think on this many of the story type.authors eat, breath, and **** star trek. They spend hours of time building missions, many are very creative and very knowledgable about star trek.
And I know many people who aviod Cryptics own missions as much as possible prefering to just blow stuff up. Also think on this, Cryptic has one written which means that many of Cryptics own missions are written by non professional writers, but rather people whose job is actually to put the maps and objects together, which is there actual profession. Which in a sense means some, maybe even many of Cryptics own missions are done by Amatuer Authors.
The fact is your assumptions about the quality of many foundry missions is based on asumpations that your rationalize way because you don't wish approach foundry missions with an open mind.
And I say this as someone who is not a foundry author, because the foundry doesn't allow my kind of stories );D
I just laugh when I hear someone complain about a lack of content in sto, thousands of possible missions. Now that I have nothing to grind for because I have my Elite Slavers and Elite Interceptors, I intend to indulge in more foundry missions.
You know what would be good is a book club type thing for playing foundry missions.
Comments
There are hundreds, if not thousands, of missions that won't show on the list. The only way to find them is with a custom search. There are a few things you can do to find story missions:
1) One poster suggested using random search words in the "browse all missions" like "tholian" or "federation" (for example) to get more missions to show up.
2) Check the Foundry forums, specifically the Mission Database section. Lots of people post their missions there, and some players run and maintain reviewing threads where you can find large lists of story missions.
3) You can also go to the StarbaseUGC website where they also have mission lists and reviews available so you can find the missions you're looking for.
I know (and agree) that it's a pain, and hopefully Cryptic fixes this crippling issue soon. As it sits there is very little point for authors to even publish a mission in the Foundry because very few people will even know it exists.
Command Officers of the USS Wyvern (from left to right):
Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
Jeclia Sek (Science); Vally Mantivour (Security)
Every three months, a number of spotlight foundry missions or series are chosen by cryptic for conversion to official content.
The author gets between 2000 and 5000 zen depending on either rank or the number of missions in the series, and the mission rewards for the 'real' foundry content stop being grind rewards (dil, ec, fleet marks, accolades, whatever is the thing of the day) and become gear, skill and experience points, a special Boff, a feature episode style item, etc etc.
The rest of the player base gets regular, publicized, new content.
New players will come to a game with more and more content with each new player.
The game takes longer to leak players.
Everybody wins.
No. Your fun makes everyone else's fun wrong by default.
I've only just recently started getting into the Foundry (I know, I know. Better late than never :P) and I noticed this as well. It makes it difficult and rather annoying to find any actual missions. I'd like some kind of category or sorting function as well.
Mine Trap Supporter
For example, yesterday I contemplated spending $10 to buy a cxp boost, not knowing that they're on the exchange for around 400k ECs. Then, when I found out, I needed 400k ECs. I started to use legit means of getting those ECs until I thought, "you know, let's just see what a certain 'Admiral doofus goes to war' grants. After all, it's the number 2 and number 5 top rated Foundry mission."
After 20 minutes, I had farmed enough ECs to buy $20 worth of zen store cxp boosts.
Sorry Cryptic, you just gave away something that I was willing to pay for. Sorry that I and so many players are stealing from you.
That's the reality of what is going on. The entire grind system of endgame content is exploiting the Foundry as step 1 to farming tons of ECs used to buy what the starbases, embassies, dilithium mines, and doff systems require.
Solution: Make the nebula effect map-wide. There shouldn't be a legit reason for me to shoot fish in a barrel.
There is a daily "cap" on how much drops you can get in the foundry. That certain admiral foundry mission you played... play it again a second time through, infact any other grind drop foundry mission after you have done your first one and you'll notice you wont get any drops.
500,000 to 700,000k in EC is the average drop prices for one full round of one of those grind missions, thats what youll get per day.
Spend a full day farming kerrat, youll get between 5 to 6 million ec.
My Foundry missions are not about grinding for EC or such, (although I think there are alot of good item drops when you play the episodes') mine are about having fun with a good story.
So if your interested, feel free to play them I think you'll like my episodes Here's the information:
Federation characters play:
Title : Long Lost Friend
ID: ST-HRQV6CUIV
Title: Long Lost Friend 2
ID: ST-HGYIGAEE3
Title: Long Lost Friend 3
ID: ST-HSXU76WYB
(Note: that third one is the most recent I've created, and my most favorite so far that I've created)
KDF characters play:
Title: Earth Invasion
ID: ST-HGFEEMVMO
Title: BloodThristy Enemies
ID: ST-HPBYSJ456
Currently I am working on a new KDF episode, and when I'm done that I will post up the title and ID for it somewhere in the foundry posts.
So try them out, maybe you'll like them.
How is that going to fix the problem that this thread is about?
Not at all.
Most missions will still be pushed below the 30ish missions that will show up first in the search results, weather those are story, grind or accolade ones.
The only real solution would be to show every mission available or to sort them into categories like on the exchange, displaying the first 400 or so, with filters ranging from "highest rated" to "newest" to "oldest" etc....
That 400k EC is pocket change. It was barely worth doing one of those shoot-the-stacked-up-disabled-battleships missions for, back before they were ruined.
Spotlight missions give good dil during the bonus hour. I sometimes do one if I'm on during the bonus. But the rest of the foundry is now good only for grinding those "kill 1,000 enemies" accolades for species that don't regularly occur in PvE.
This has been a problem for a long time now. It got infinitely worse when they attached fleetmarks to the missions. Oh the disgusting displays of entitlement when those exploits got nerfed...
Sad to hear that it's still a problem. If they had some sort of "farming" tag things would be a lot easier.
The search as it stands now is clearly not working. I know what they were trying to do with the weighted ratings, but there's no way this was what they wanted it to do. It hinders accessibility to the Foundry rather than enhances it. It needs a fix, and they need to spend time working on a better search. If everyone can find the type of mission they want without having to wade through the ones they don't want, then everyone will be happy.
Mine Trap Supporter
I actually like this idea. The Foundry no doubt has great missions made by real Trekkies that I'd love to play, but im not wading through pages of 'testlol' and 'Easy grind here' missions.
A temporary fix of a monthly appraisal of the Foundry missions, being selected and permanently added to mission list as 'episodes' would be great.
Its 'pretty telling' that the game is a grindfest yes. It says nothing about those wanting real stories akin to the shows that they cannot find due to a poor search function.
Just because a mission is created by a player means nothing. Cryptic's 'story' [laughs] is barely held together and they seem to have semi-abandoned it.
They could easily add a section to the mission list purely for one-off missions instead of the grander style they focus on themselves.
So your saying that when I go out and grind all the dailies,Fleet Actions and so on for Dilithium and then turn it to Zen that I am stealing, No the game was made for that reason so your accusation is wrong its not stealing it's another way to get the items you need without spending money. So if a person goes out and grinds a few foundry mission just to get the ec he needs to buy something on the exchange is perfectly legal in this system.
In your case the ships have shields and aren't fish in a barrel. I'm talking about the missions that drop the enemy's shields and allow people to farm ECs by killing mostly defenseless ships.
It's one thing to actually earn the loot. It's another thing to steal it.
There is nothing wrong with a legit grinder. I made one myself. It still sucks that nobody can find the story missions.
The vast majority of grinders in the lists are exploits, not legit grinders. It's the same mission over and over with a space fence.
But there is nothing wrong with separating missions like that from the ones that are serious, story focused missions. We should be doing more to celebrate the good ones.
That's actually a good way to do it. But what if the top 100-150 are grinders in all search categories? It is a hypothetical possibility.
If there was a way to get rid of grinders without simply removing the rewards, I jump at it, but there simply isn't. People will always find a way to jump through whatever hoops are put in front of them. We've seen it happen already with the last lot of changes and it will happen again.
No. Your fun makes everyone else's fun wrong by default.
Not flaming, just asking what is wrong with creating your own private instance of Starbase 24 for the same purpose? There's no drop limit, you'll get much more xp and you'll even be guaranteed the drop for first place.
No. Your fun makes everyone else's fun wrong by default.
In this case, I disagree. There is a single FX prop that allows for a particular style of fish in barrel EC farming. If they made the FX map-wide, the lists would look very, very different. There would still be boff grinders and missions that take advantage of warring enemy ships to weaken the player's real opponent.
But lobbing photons over a fence would be impossible.
I see what you're saying, it's true, it would change things a bit, but I just think that ultimately all that would be achieved is that 4 map 'Duck hunt' would become 4 map point A to point B 'Blockade Run' is all and would be very difficult to flag as a grinder. A bit more interesting and dynamic, but basically the same deal on the move.
No. Your fun makes everyone else's fun wrong by default.
only downside is somebody from cryptic has to oversee them
I ask this: If stories were promoted better and easier to find, would the existence of grinders matter, even if the foundry was never intended for such content? Isn't the ability to find a good story to play through of paramount importance in all of this?
No. Your fun makes everyone else's fun wrong by default.
I used to author in the Foundry, but not anymore as with all these "great" updates, why make something that (unless it's anointed by Branflakes as "an incredible player made mission" <--- He really needs a new tag line for his Foundry Spotlight selection posts -- no one will ever see it or play it.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You don't have to play those ones like that, you can go into that area too which drops your own shields so its like fighting Khan, but with better ships! When your in an area with no shields you learn to lov having alot of hull ;D
But is it actually an exploit? Against the TOS?
I wouldn't want to risk getting banned.
In my opinion since they're blatantly out there, and Cryptic isn't doing anything about them there's nothing wrong with it.
Now if I were in charge it'd be a different story :P
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Nail ---> Head
This cuts to the core of the problem. The problem isn't that grinders exist. The problem is that they are currently so pervasive they hog up the visible list. The story/legit combat content that authors pour hours and hours into cannot be found without knowing it exists. Knowing it exists requires the player looking for it to jump through flaming hoops to find it.
Command Officers of the USS Wyvern (from left to right):
Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
Jeclia Sek (Science); Vally Mantivour (Security)
No its not against the rules, they haven't stopped players from doing that, but they put an ec cap on the foundry so as to contain it to a managable level.
So its just a matter of taste.
As to those who assume that all Foundry Authors are terrible, think on this many of the story type.authors eat, breath, and **** star trek. They spend hours of time building missions, many are very creative and very knowledgable about star trek.
And I know many people who aviod Cryptics own missions as much as possible prefering to just blow stuff up. Also think on this, Cryptic has one written which means that many of Cryptics own missions are written by non professional writers, but rather people whose job is actually to put the maps and objects together, which is there actual profession. Which in a sense means some, maybe even many of Cryptics own missions are done by Amatuer Authors.
The fact is your assumptions about the quality of many foundry missions is based on asumpations that your rationalize way because you don't wish approach foundry missions with an open mind.
And I say this as someone who is not a foundry author, because the foundry doesn't allow my kind of stories );D
I just laugh when I hear someone complain about a lack of content in sto, thousands of possible missions. Now that I have nothing to grind for because I have my Elite Slavers and Elite Interceptors, I intend to indulge in more foundry missions.
You know what would be good is a book club type thing for playing foundry missions.
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