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Direction of Next Expansion

captainrevo1captainrevo1 Member Posts: 3,948 Arc User
Thinking ahead a little, word is that LoR did very well and that another expansion *could* be next year. *If* this is the case what direction would you like it to take?

I can think of 3 main options;

1) A new faction - Insert whatever faction name you want here. This would largely be like LoR with 30 odd new missions and a few extra events, fleet holding, reputation system etc for everybody else.

2) Split the content evenly between existing factions - So 30 or so missions split between the three. This gives everybody something new to do and allows for each faction to have totally unique missions. This benefits everybody evenly and we get to have each faction represented by mission that fit the way they are and not shoehorned into one mission story.

3) Have all new cross faction missions - This would be one big story line (most likely featuring the return of the Iconians) that any faction can do. Each mission is largely the same for each faction with some minor differences. The Iconians deserve a big story and it would be nice to see all the factions coming together to help deal with the situation. As there is so much content for everybody this would most likely fit in with a level cap increase to fleet admiral level 60.

Which would pick, or do you see another option?
Post edited by captainrevo1 on
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Comments

  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited July 2013
    Personally? I'd hope for a 'Bug Hunting' season. Few if any new ships or content, just going straight after the bugs and weeding them out until there is a (more) stable platform to work with. Be it gameplay, localization, graphical or content design glitches or engine problems.

    After that - a glance at the current skills and if they work as intended (I am thinking of the CrowdControl abilities of Science Officers in the current content, for example). Balancing might need a few tweaks though I do not see it massively out of kilter.

    And then - only then - new content, factions, whatever.

    I'd happily invest some of my spare time to systematically hunt for bugs. Yet if all I see is that they keep persisting despite having been named (sometimes even beforehand on the test server) - I do loose interest in hunting for them a bit.

    Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
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  • malkarrismalkarris Member Posts: 797 Arc User
    edited July 2013
    Yeah, bug hunt would be nice, but if picking from your options...

    Personally, I'd like a mix between 2 and 3. I would like to see one big storyline that takes all the factions to the same beginning and end point, but each faction would have their own storyline to get there. So for instance, if the storyline was about the Iconians, the beginning point could be something like Iconian's attack, and the end point could be major battle to push them back. But everything in between would be different for each faction. So the feds would have ten so mission of them actually being diplomatic, helping worlds, etc. The KDF would have ten so missions of kicking backside and taking names. And the Romulans would have ten so missions of being sneaky buggers, finding Tal Shiar bases, and so on. And then at the end, the all meet up again for the finish.

    I would not go for a new faction since that would probably mean another ally system, which was the worst part of LoR.
    Joined September 2011
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  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited July 2013
    I'd go with the bug hunt, as well. If it were up to me, I'd prefer a better integrated Rep system: Save some Rommies in a mission, get some Romulan rep. Kill some Rommies, get some KDF rep. Like that.

    But of your options, a big cross faction mission arc at cap situated around the Iconians sounds the best to me.
    <3
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2013
    All 3 factions; same missions; progressing the story.

    I do not want a new bad guy.
    I do not want another rep grind for previous bad guys.

    When everything is revealed on the current storylines then they can start making new storylines/races
    Should I start posting again after all this time?
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2013
    I'd love to see the current story arcs resolved first, perhaps with a few bug fixes and some love for the long-neglected doff, pvp and crafting systems.

    Save the new factions for later...
  • edited July 2013
    This content has been removed.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited July 2013
    I think I agree that the next major update (not expansion) that should happen this year should focus on improving the player experience... bug fixes, QoL improvements, PvP maps, and Foundry.

    The Next Big Thing should be a continuation of the overall storyline and work in any or all of the below major features:

    PvP revamp
    Crafting revamp
    Exploration system revamp
    Fed tutorial revamp
    Foundry enhancements ported from Neverwinter
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • erraberrab Member Posts: 1,434 Arc User
    edited July 2013
    Thinking ahead a little, word is that LoR did very well and that another expansion *could* be next year. *If* this is the case what direction would you like it to take?

    I can think of 3 main options;

    1) A new faction - Insert whatever faction name you want here. This would largely be like LoR with 30 odd new missions and a few extra events, fleet holding, reputation system etc for everybody else.

    2) Split the content evenly between existing factions - So 30 or so missions split between the three. This gives everybody something new to do and allows for each faction to have totally unique missions. This benefits everybody evenly and we get to have each faction represented by mission that fit the way they are and not shoehorned into one mission story.

    3) Have all new cross faction missions - This would be one big story line (most likely featuring the return of the Iconians) that any faction can do. Each mission is largely the same for each faction with some minor differences. The Iconians deserve a big story and it would be nice to see all the factions coming together to help deal with the situation. As there is so much content for everybody this would most likely fit in with a level cap increase to fleet admiral level 60.

    Which would pick, or do you see another option?

    I'd prefer to delve into the Mirror Universe to see how the other half lives.

    It would be interesting to Role a new Character from the perspective of the Terran Empire, Klingon Empire or the still in tact Romulan Star Empire.

    Using the Mirror Verse has a back drop might be a nice way to get playable Cardassians into the game since many stories have the Mirror Klingon Empire allied with the Cardassians.

    Maybe an Expansion would be a bit much with the Mirror Verse but perhaps a Featured Series.

    I'd call it something like A Darker Reflection.
    [SIGPIC][/SIGPIC]
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited July 2013
    A new ground and space STF and massive bug fixing is what I would most want to see.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited July 2013
    I would like to see a season of nothing but bug fixes some of these bugs have been plaguing for 3 years now and need to be resolved now then we can work on new content
    NO TO ARC
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  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited July 2013
    If not a Cardassian faction then personally I would want to see significant expansion of endgame, both PvE and PvP. We really need more to do in endgame content!
    Can't have a honest conversation because of a white knight with power
  • ehgatoehgato Member Posts: 137 Arc User
    edited July 2013
    sry for mi english

    Bug huntinig sound fantastic.

    also i hope for romulans become a real faction and get out of fed space and kdf space.

    But with high priority KDF most have a Civil war and kick jampok out of the council and his romulan pets, some time of the days looks like qonos was conquered by romulans that is not aceptable for some os us klingons players, at least for mi fleet and some of my friends.

    Also most add, disapointed to not be able to join the talshiar and live the real romulan live from the tv series, this seudo-democratic-pacific romulans.... well, not what i spect from the LOR, at least at lvl 40 one most be able to choose : republic or Empire
  • velquavelqua Member Posts: 1,220 Arc User
    edited July 2013
    I would like to see more PvEs and bug hunting. AND OF COURSE A PET INVENTORY TAB. :)
    18662390068_f716cd60e3.jpg
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2013
    Thinking ahead a little, word is that LoR did very well and that another expansion *could* be next year. *If* this is the case what direction would you like it to take?

    I can think of 3 main options;

    1) A new faction - Insert whatever faction name you want here. This would largely be like LoR with 30 odd new missions and a few extra events, fleet holding, reputation system etc for everybody else.

    2) Split the content evenly between existing factions - So 30 or so missions split between the three. This gives everybody something new to do and allows for each faction to have totally unique missions. This benefits everybody evenly and we get to have each faction represented by mission that fit the way they are and not shoehorned into one mission story.

    3) Have all new cross faction missions - This would be one big story line (most likely featuring the return of the Iconians) that any faction can do. Each mission is largely the same for each faction with some minor differences. The Iconians deserve a big story and it would be nice to see all the factions coming together to help deal with the situation. As there is so much content for everybody this would most likely fit in with a level cap increase to fleet admiral level 60.

    Which would pick, or do you see another option?

    Well, out of these 3 combinations you offered here, I'd go with No.2. :)

    Mostly because adding a new faction is a bit early after the Romulan one and would take up much of the developers' time, so the other 3 factions will receive the shorter end of the stick. Also I strongly believe that before any more factions are added, we have to have the existing 3 factions be strong and established with equal opportunites for missions, dailies, ships, costumes etc. (ok, we all know that the Federation will always be a step ahead, but the KDF and RR should be as close to the Fed. as possible before considering another faction)

    Secondly, I'm strongly against cross-faction missions. This doesn't mean that I don't understand the manpower the studio has or that it would be much easier for them to produce cross-faction content for everyone in higher volumes, rather than exclusive content, but in smaller amounts. It's just my personal preference on that.
    I'd rather have unique experiences in the different factions when I switch my chars, rather than going through the same old again. Plus, this variant is not alt friendly at all, would get boring for anyone after a while. Unfortunately, my personal perception is that this is exactly what we're about to get. :( I hope I'm wrong about that!

    So that leaves us with your suggested option 2. Everyone gets their fair share of a unique experience in equal amounts. Probably the best and most balanced idea IMHO. I hope with the latest additions to their staff that Cryptic will be able to pull something like this out.
    There are several reasons I believe this is the best option:
    - It promotes faction uniqueness.
    - It offers a different experience and different perspective, so many existing players will be interested of making alts in the other 2 factions they haven't played as main and not be bored.
    - It vastly helps the immersion in the game.
    - It creates the feeling of belonging to a community for the members of said faction.
    - It's very good for the longetivity of STO, there would be different aspects to explore and when a player has done everything on a char., he/she can pop in one of the other factions and actually have fun because the experience would be something completely different.
    - It opens up a huge amount of possibilites for progression of the storyline for every faction, while cross-faction content limits them.

    They're lot more actually, but that's what I could think of from the top of my head atm.
    HQroeLu.jpg
  • helpdeskmanhelpdeskman Member Posts: 12 Arc User
    edited July 2013
    We Want Space Germans!


    (AKA Cardassians)
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited July 2013
    Major balance pass.

    PvP revamp.
  • oldkilldareoldkilldare Member Posts: 0 Arc User
    edited July 2013
    new races, capitals, even partial levelling arcs actually add very little to a game. the same goes for "systems", card games and the selling of costumes and ships (which are really just costumes in themselves).

    if you really want the game to shine it has to get what it's ALWAYS LACKED (aside from the bug fixing) and that is cold hard "physical" content.

    you should be talking about making every planet visitable at "end game" (possibly with the aid of Foundry competitions) and filling in all the rather large blanks in the quadrants...for starters The Ferengi Alliance and The Breen Confederacy are both "missing from the map" as are many of the homeworlds of races already in game including some of those that are even playable (basically every race bar Humans, Vulcans, Andorians, Bajorans, Romulans and Klingons has a non existent planet).

    there is A LOT missing actually.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited July 2013
    For the next expansion, I'd like to see:
    • Each faction get a three-mission "trilogy" each dealing initially with Undine infiltration of each faction. By the time you complete the trilogy, however, things take a turn...
      • The Federation Trilogy would see us meet Akira Sulu again and deal with a potential infiltration... aboard the Enterprise!
      • The KDF Trilogy would deal more with the Orions, tracking down a potential Undine within the Syndicate suspected of feeding the High Council false information... but things aren't what they seem.
      • The Romulan Trilogy sees an attempt on D'tan's life! Though he survives, finding his assailant is no small task. Was it the Tal Shair? Or something more sinister...?
    • Five to ten cross-faction missions, all with flexibility based on the faction you are while doing it. The penultimate mission in the series culminates in a battle with an Iconian vessel, but before the ship can show off its full power, Q Jr. steps in. The arc overall would largely deal with Iconian gates, slowly discovering new ones over time and trying to find out where they're coming from, as well as the consequences and benefits of the New Romulus rep grind missions. Tholians may be involved.
    • A revamp of the old Undine STF and the creation of a new Tholian STF.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited July 2013
    robeasom wrote: »
    I would like to see a season of nothing but bug fixes some of these bugs have been plaguing for 3 years now and need to be resolved now then we can work on new content

    This is unrealistic. Don't get me wrong bug fixes are important and should be and hopefully will be one of thier priorities for the next season, but it can't be just bug fixes, they don't make any money on bug fixes because it gives them nothing to sell and no extra context to keep people playing.

    So more realistically I can see asking for more effort on bug fixes especially ones that have been ignored for along time, but they also need to add new ships, next missions, and new stfs and some other stuff they can make money on as either product or something to use the new product on.
  • mindmagemindmage Member Posts: 0 Arc User
    edited July 2013
    1. Bug fixes

    2. scrap PvP. its been dead for 2 years. (primarily from the introduction of FvF and KvK and nothing new being done to it like new maps)

    3. STFs that are like the old Borg STFs before they were split apart and basically killed the Borg sector of STO. There was nothing wrong with STFs taking 2 to 3 hours to do. If you're too lazy to set aside 3 hours on a WEEKEND to do an STF that's your problem. It was fun beating the old Borg STFs because you had to unlock the next one by beating the one before it.
    Playing since launch in 2010.
  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited July 2013
    mindmage2 wrote: »
    1. Bug fixes

    2. scrap PvP. its been dead for 2 years. (primarily from the introduction of FvF and KvK and nothing new being done to it like new maps)

    3. STFs that are like the old Borg STFs before they were split apart and basically killed the Borg sector of STO. There was nothing wrong with STFs taking 2 to 3 hours to do. If you're too lazy to set aside 3 hours on a WEEKEND to do an STF that's your problem. It was fun beating the old Borg STFs because you had to unlock the next one by beating the one before it.

    ^ thank you sir can't help myself
    http://sto-forum.perfectworld.com/showthread.php?t=780961
    Anyway, I'd like to see a story expansion on the old Borg stf missions. Maybe a new faction (liberated borgs) that can only be unlocked by completing a new stf that piggybacks off the old Borg stf missions.
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
  • milesvaugnmilesvaugn Member Posts: 0 Arc User
    edited July 2013
    Bug hunt and a major re-balance pass.

    I think more missions to advance the story is likelier than another new faction -- the next new faction will probably be Dominion (alpha-quadrant 'new link' guys, I'd bet) or non-True Way Cardassians, and will probably come no sooner than two or three years from now.

    If we get missions, I understand that cross-faction content is easier than doing all-new all-different missions per faction -- to which, please allow me to offer a suggestion: do a mix of both. Write six (for example) cross faction missions (call them U, V, W, X, Y, and Z); in addition write nine unique new exclusive missions (F1, F2, F3 for the Fed; K1, K2, and K3 for KDF, etc). Mix the missions together with different orders per faction (U, F1, V, W, F2, Y, F3, Z vs U, V, K1, K2, W, X, K3, Y, Z) the cross-faction missions can have subtle references to other-faction missions a Fed doing W might get hints about the recent K2 mission, but each cross faction mission should still be flavored as much a possible to the players faction.

    Before any new faction gets added, a major re-balance needs to be done, and the devs have to expend some major brain-time to developing coherent factional design philosophies and doctrines. I had always seen KDF as tac-heavy / escort heavy glass-cannon types light on the glass; Roms as sci-heavy with crazy good stealth and cloak but serious glass-jaw syndrome; Cardassians as cruiser- and Engineering- heavy -- tough, durable ships with adequate or better performance; the fed are a balanced-force philosophy -- not as tough as the Cards, sneaky as the Roms, or shooty as the Klinks, but tougher than the Roms and KDF, sneakier than the Cards, and shootier than the Roms and maybe Cards. Once the devs have decided on a concrete design philosophy for each faction -- and not just for each faction in the game at the moment -- then a re-balance pass needs to be done to bring each fleet into line with the others. This means leaving deliberate gaps -- like no Cardi carriers, no dominion cloaks, and all factions (including the cash-cow Feds) should have to settle for second or third best ships in each area that isn't their specialty.

    Each career, each console slot, each ship-class, each BOff ability slot, should be carefully placed into the game in such a way that all are valuable in different ways.

    Just my 0.02 EC. Call me hopeful, but not optimistic -- and I'm putting my money on more missions.
  • kennyrkakennyrka Member Posts: 4 Arc User
    edited July 2013
    the third option sounds the best of all, but i agree with fact that kind of mix of all three would be great. anything to expand the sto universe for all.. too continue the sto play
  • clcmercyclcmercy Member, Banned Users Posts: 308 Arc User
    edited July 2013
    Why, straight to the customer's wallets.

    Occam's Razor makes the cutting clean.
  • sharksinspacesharksinspace Member Posts: 121 Arc User
    edited July 2013
    I have to second the bug hunt and say that focusing on increasing the quality of the story missions, including things like making it so in all factions missions you still feel like you are from your faction i.e. if I'm a Klingon in the Orion Syndicate I want the Gangster to say something making fun of honor or calling me a turtlehead or if I'm Fed trying to convince me that Capitalism is awesome. Maybe add some more interaction with your boss.
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited July 2013
    o0kami87 wrote: »
    ^ thank you sir can't help myself
    http://sto-forum.perfectworld.com/showthread.php?t=780961
    Anyway, I'd like to see a story expansion on the old Borg stf missions. Maybe a new faction (liberated borgs) that can only be unlocked by completing a new stf that piggybacks off the old Borg stf missions.


    Actually, I think a better idea would be to have ramifications of the Battle at Vega Colony be the formation of a Liberated Borg Faction with it's own unique ships and abilities. Or a New Collective formed after Vega Colony that does not believe in the same ideas as the old Collective and have story line missions that cross over into other faction's missions as The Neo-Collective starts to piece together what the Iconians and Elachi are up too. Could also ally them with the two factions like the Romulans do or all three factions.

    This could be timed with an expansion Season of new FE's in the Delta Quadrant.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited July 2013
    I remember the devs mentioning that they might revamp the early Fed missions sometime in the future, given how outdated they appear now that the game has grown. I agree with this motion, and would like to see them follow through with it. A lot of the missions in the first two Fed "episodes" are quite dull compared to the rest of the game. I wouldn't mind if they changed them a bit.

    They could also update places like Earth Spacedock and Deep Space Nine (have an in-game explanation of renovations), which look really cheap compared to some of the honestly great looking Romulan locations.

    It would also be a good idea to get rid of the terrible Borg tutorial. Maybe have the tutorial missions as Academy training.

    EDIT: Another thing is maybe a new sector to explore. Maybe add the Gamma Quadrant? Or add some more Romulan space (which would help stop them being around Fed and Klingon space so much).
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited July 2013
    I'm going to break this down into two sections, the first being this coming season, and the second being multi-season.

    This season:

    1) Bug squash

    2) Quality of life

    3) high replayability content not based on grinding. Mini-games, commodity trading system, etc.

    4) escalation of the war, space adventure map possibility

    This season and next:

    Begin redesign/revamp of sector map. I understand they can't eliminate all of the loading screens between sector blocks, but the game engine should be capable enough of them being able to reduce them. For example, Beta Ursa, Alpha Trianguli, and Zeta Andromeda should all be merged into one sector block with no loading screens between them. Alpha Centuri, Iota Pavonis, and a new RSE sector block should make up another one and so on.

    Love the idea another poster had about a giant contest to fill planets, especially for some new sector blocks.

    Along with Starting the redesign/revamp of the sector space the season after next should focus on a big addition to faction unique story content.
    [SIGPIC][/SIGPIC]
  • flash525flash525 Member Posts: 5,441 Arc User
    edited July 2013
    @OP; I'm all for a new faction, but I wouldn't want another faction in the style of the Romulan Republic. If we're ever likely to get a 4th faction, I'd want to see them truly independent. There were reasons the Romulans have gone the way they have, that's primarily because of the Hobus Supernova incident, and the fact that the devs knew people wouldn't want to start a brand new starbase grind.

    The latter is always going to be a problem now. How do you implement an entirely new faction that is independent without having to start up a brand new starbase? It isn't possible.

    The next logical choice of faction is the Cardassians, but they can easily spin a similar style of collaboration with them (they're more a civilian organization now, just as our Romulan toons start out), and if that's another faction I'm not going to play.


    As per the bugs; by my understanding the team are constantly searching for bugs, so we're more or less getting that update every week with the maintenance. Beside the fact, there's no way they'd be able to iron out every single bug in game. Something is going to remain, it always does; nothing is perfect.
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  • daboholicdaboholic Member Posts: 265 Arc User
    edited July 2013
    I agree with the many suggestions for a major bug fix.

    Though what I would like to see is not just the show stopping system bugs fixed (Those that cause the game to be unplayable for some players), but for all the small niggles to also be addressed.

    Let the environment artists fix the maps, things like the flickering black texture on some nebula or maps with holes in the floors.

    Let the ship artists clean up the ship models, things like phaser strips running across escape pods or missing windows, maybe even make the Peghqu' Destroyer's sector space mode actually show the nacelles deployed properly.

    Let the character artist try to sort out the mess that the uniforms have become, there are so many clipping issues, or issues where a person's character just cannot even use or modify a uniform. Maybe given the time they could even sort out the textures for things like Trill spots or Borg infected skin.

    Many things are minor issues at best, but a quality of life pass for this game would certainly make many players happy.
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