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New Nebula idea, what ya think

ccmurphyccmurphy Member Posts: 160 Arc User
edited August 2013 in Federation Discussion
I recently obtained an Nebula class starship, i love it but one thing comes to mind when i fly her, she looks old compared to all the newer ships so this is my idea. a new ship with the saucer of the sovereign, and updated hall. the best part would be the equipment packs. each pack would do something different. essentially changing your ships role.

the tactical - would speed up your tactical boff cool down, or possibly add an extra tac boff slot, or weapons slots shaped like the giant torpedo tube that's normal to the nebula. increase weapons strength

Science - a giant secondary senser array. it would add an extra science boff slot and cool down time on science boff abilities, as well as greatly enhancing the current universal consoles that come with the nebula and it's refit. increase shield strength

Engineering - not sure what it would look like, but would add hall strength, eng boff and faster eng boff cool down.

another one i've been thinking of

carrier equipment pack - a double hanger that is on top of the nebula. comes with a universal boff slot.

all extra boff slots would be a lieutenant and would replace the current universal slot grade or lower. of course each equipment pack comes sold separately,or as a whole pack so criptic can get it's money from us.

just want to see what people thought of this idea. also if you could think of other equipment packs, share them with me. there has to be some cool ideas out there.
Post edited by ccmurphy on
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Comments

  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited July 2013
    good idea for the nebula to have to actual option to change pod for different mission profiles. also i would be nice to be able to run a nebula without any pods and neck for a sleeker look at slightly lower perfomance. i would also like to move the nebula in to the full cruiser with 8 weapons slots and no loss in science abilities or universal boff slots.

    also it would be really cool if the 3 or 4 or 5 pack parts could be fit on to the galaxy x class.

    the nebula pods would be
    the science pod
    the tactical pod
    the twin mini set of warp necell
    the carrier pod
    and the full size nebula/galaxy necell

    all pods fit into cut outs the same shape and size as the beck end of the nebula/nebula x/galaxy/galaxy x saucers. also all pods can be attached to back end of the saucers nebula/nebula x/galaxy/galaxy x when split off from the battle section of nebula/nebula x/galaxy/galaxy x or stayed attached to the battle section after all it is 2409 almost 2410 in star trek online and we know from all good things future time line 2395 that by then admiral william thomas riker saved the enterprise d from the scrap heap and used her as his personal five years before 2395 or 2396. also with jean luc picards knowing that he wanted not become strained with his crew that want to make sure that they did not split apart emotionally like in the all good things timeline. granted the furture all good thing timeline predicted certain things like the war with the federation and the klingons, bever howard crusher picard married ambassador jean luc picard and command the oylmpic class ship uss pasture and ships like the galaxy class. worf leaving starfleet to go to work for the klingon empire. also jean luch picard life debiliting desease. there in the prime timeline are changes like captain jean juc pcard's crew remained friends for a ver long time unlike in the all good things timeline. the galaxy x would have been design sonner because captain jean luc picard remember most of the specification of the future galaxy x and the need for replacemet ships which were newer adn had more fire power or staying power to fight longer for both the dommion war and the borg repeat attacks because starfleet made the galaxy class about 10 years early on the prime timeline compared to all good things the galaxy class had more more problem and ended up being way under power to the all good things galaxy x. at the time there was a little bit of improvment in the galaxy class over the stanard galaxy/venture classed the starfleet kept i few in the galaxy class in the fleet for experimenting and future needs
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    good idea for the nebula to have to actual option to change pod for different mission profiles. also i would be nice to be able to run a nebula without any pods and neck for a sleeker look at slightly lower perfomance. i would also like to move the nebula in to the full cruiser with 8 weapons slots and no loss in science abilities or universal boff slots.

    also it would be really cool if the 3 or 4 or 5 pack parts could be fit on to the galaxy x class.

    the nebula pods would be
    the science pod
    the tactical pod
    the twin mini set of warp necell
    the carrier pod
    and the full size nebula/galaxy necell

    all pods fit into cut outs the same shape and size as the beck end of the nebula/nebula x/galaxy/galaxy x saucers. also all pods can be attached to back end of the saucers nebula/nebula x/galaxy/galaxy x when split off from the battle section of nebula/nebula x/galaxy/galaxy x or stayed attached to the battle section after all it is 2409 almost 2410 in star trek online and we know from all good things future time line 2395 that by then admiral william thomas riker saved the enterprise d from the scrap heap and used her as his personal five years before 2395 or 2396. also with jean luc picards knowing that he wanted not become strained with his crew that want to make sure that they did not split apart emotionally like in the all good things timeline. granted the furture all good thing timeline predicted certain things like the war with the federation and the klingons, bever howard crusher picard married ambassador jean luc picard and command the oylmpic class ship uss pasture and ships like the galaxy class. worf leaving starfleet to go to work for the klingon empire. also jean luch picard life debiliting desease. there in the prime timeline are changes like captain jean juc pcard's crew remained friends for a ver long time unlike in the all good things timeline. the galaxy x would have been design sonner because captain jean luc picard remember most of the specification of the future galaxy x and the need for replacemet ships which were newer adn had more fire power or staying power to fight longer for both the dommion war and the borg repeat attacks because starfleet made the galaxy class about 10 years early on the prime timeline compared to all good things the galaxy class had more more problem and ended up being way under power to the all good things galaxy x. at the time there was a little bit of improvment in the galaxy class over the stanard galaxy/venture classed the starfleet kept i few in the galaxy class in the fleet for experimenting and future needs


    not a bad idea, didn't think about adding the gal x in there. and the no pod
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited July 2013
    As a fleet nebula captain there's only one change I'd make to her and that's take away that 4th eng console she got and make it tactical. I mean the recon got a 4th the intrepid got a 3rd the nova got a 3rd and the nebula like the galaxy got shafted with a engineering console. Other than that her boff layout is pretty decent
  • coldbeer72coldbeer72 Member Posts: 168 Arc User
    edited July 2013
    I REALLY like the carrier pod idea, think it could work very well, would much rather see this happen than see the "abortion" that is the Jupiter, created as a carrier!!
    On the point of pods, could we get the ones attached to the RSV to actually DO something, I have no idea what, so suggest away.....
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited July 2013
    Now, but I would like to see the Phoenix variant of her
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    coldbeer72 wrote: »
    I REALLY like the carrier pod idea, think it could work very well, would much rather see this happen than see the "abortion" that is the Jupiter, created as a carrier!!
    On the point of pods, could we get the ones attached to the RSV to actually DO something, I have no idea what, so suggest away.....


    thanx. though i've always thought that these pods would work on anything that could equip them. though they would probably be z-store variants of the ships. you could even go as far as making ships with pods for the kdf and the rr. of course each faction would get different looks for the pods, so that they would fit in with the faction's looks.
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited July 2013
    http://www.ewe-squad.com/fleet/nebulavariant2.jpg

    I found this pic on the web. Id love to see something similar as a third saucer varient.

    Also what about the canon oval pod a al USS Southerland?

    Yes Id like to see like Nebula Upgrade Pack whick gives you more costume options and pod variations. Choose the look and the pods funtionality.

    I support the idea. I love my nebby.
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    http://www.ewe-squad.com/fleet/nebulavariant2.jpg

    I found this pic on the web. Id love to see something similar as a third saucer varient.

    Also what about the canon oval pod a al USS Southerland?

    Yes Id like to see like Nebula Upgrade Pack whick gives you more costume options and pod variations. Choose the look and the pods funtionality.

    I support the idea. I love my nebby.

    nice, though i would have to change the hall and nessel designs, they don't flow with the new saucer on it. i just hope someone at cryptic see this and likes the idea. it's not that big of a project and it would change a ship to be more cannon
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2013
    I like the idea but I offer the below. To be useful the consoles would have to be attached to the module so tacs don't get stuck with 2 tac consoles

    base hull 31000
    base weapons 3/3
    base shield modifier 1
    base turn rate 10

    tac module: add 1 weapon to 4/3, boost turn rate to 14, consoles 4 tac, 3 eng, 3 sci
    ** On second thought, maybe add 2 weapons for 4/4
    eng module add 2 weapons to 4/4, boost hull to 42000, consoles 3 tac, 5 eng, 2 sci
    sci module: add 2 hangar bays, boost shield modifier to 1.35, consoles 3 tac, 2 eng, 5 sci
    My carrier is more powerful than your gal-dread
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited July 2013
    As a fleet nebula captain there's only one change I'd make to her and that's take away that 4th eng console she got and make it tactical. I mean the recon got a 4th the intrepid got a 3rd the nova got a 3rd and the nebula like the galaxy got shafted with a engineering console. Other than that her boff layout is pretty decent

    Thats because the Nebula is the most "cruiser-ish" science ship in the game. I love the fourth Engie console, it makes the Neb' the tankiest sci ship in the game.The fourth Engineer Console helps reflect that in game-play. If there is an issue with it, place your uni-console (Borg, etc) in the fourth Engie slot.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited July 2013
    issue is the non-fleet version was tanky enough without the extra engineering console. It like the Galaxy-r just never needed it, both ships worked well as they stood. Where these ships really needed a extra console was in tactical. As i said before all other existing RA and VA sci ships in fleet form got a extra tact console Nebula is classed as sci ship). The Excelsior and Regent got a extra tact console. The Nebula and Galaxy-r got engineering consoles which i argue they didn't need in this dps game. Its only the Boff layout that saves the Nebula from being another joke of a ship like the Galaxy-r

    I do think i have a rather decent Fleet Nebula build. Sure she isn't focussed on sci or engineering but she dishes out some decent pain in elite stfs

    Lt Uni
    THY 1 AP Beta 1

    Lt Tact
    TT1 FAW 2

    Lt Com Eng
    ET 1 EMPTS 2 DEM 2

    Cmd Sci
    HE 1 TSS 2 HE 3 GW 3

    Ensign Sci
    Tachyon Beam 1 (for CE) or Tractor beam 1

    Doffs.
    Running 2 x Attack pattern cd doffs
    Tact team cd doff
    Borg space warfare specialist
    Torp Doff

    Weapons
    4x Rommie plasma 20% acc and the experimental beam array with Hyper torpedo

    Consoles
    Tac kenetic converter, Romulan Point Zero, Borg console, Tholian console, Romulan Plasma Sci console +9 plasma damage and 30% shield heal x 2 and 2 x mk xii plasma infusers.

    There are prob better builds but she gets the job done. I've even been able to handle Kang duty in CSE and solo the raptor spawns with this build.

    But my point about the engineering console it would have been better served as a tactical one. The main thing the Nebula has going for it is that Lt Uni station. Turn that to sci or engineering and rather than doing what my Sci toon can do and be very aggressive in PvE and take on most things one on one, it becomes nothing more than a flying target to try and take aggro or debuff targets for others to shoot things up. And aggro is generated from my understanding on how much hurt you're putting on the targeted NPC.

    So Nebula BOFF Seating A+ the Engineering Console D-
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited July 2013
    issue is the non-fleet version was tanky enough without the extra engineering console. It like the Galaxy-r just never needed it, both ships worked well as they stood. Where these ships really needed a extra console was in tactical. As i said before all other existing RA and VA sci ships in fleet form got a extra tact console Nebula is classed as sci ship). The Excelsior and Regent got a extra tact console. The Nebula and Galaxy-r got engineering consoles which i argue they didn't need in this dps game. Its only the Boff layout that saves the Nebula from being another joke of a ship like the Galaxy-r

    I do think i have a rather decent Fleet Nebula build. Sure she isn't focussed on sci or engineering but she dishes out some decent pain in elite stfs

    Lt Uni
    THY 1 AP Beta 1

    Lt Tact
    TT1 FAW 2

    Lt Com Eng
    ET 1 EMPTS 2 DEM 2

    Cmd Sci
    HE 1 TSS 2 HE 3 GW 3

    Ensign Sci
    Tachyon Beam 1 (for CE) or Tractor beam 1

    Doffs.
    Running 2 x Attack pattern cd doffs
    Tact team cd doff
    Borg space warfare specialist
    Torp Doff

    Weapons
    4x Rommie plasma 20% acc and the experimental beam array with Hyper torpedo

    Consoles
    Tac kenetic converter, Romulan Point Zero, Borg console, Tholian console, Romulan Plasma Sci console +9 plasma damage and 30% shield heal x 2 and 2 x mk xii plasma infusers.

    There are prob better builds but she gets the job done. I've even been able to handle Kang duty in CSE and solo the raptor spawns with this build.

    But my point about the engineering console it would have been better served as a tactical one. The main thing the Nebula has going for it is that Lt Uni station. Turn that to sci or engineering and rather than doing what my Sci toon can do and be very aggressive in PvE and take on most things one on one, it becomes nothing more than a flying target to try and take aggro or debuff targets for others to shoot things up. And aggro is generated from my understanding on how much hurt you're putting on the targeted NPC.

    So Nebula BOFF Seating A+ the Engineering Console D-

    Coulda, woulda, didn't. Just because every other ship got a tactical console doesn't mean the Nebula should have received one as well. The Nebula is the engineer centered sci ship in the game, thats why it got an extra engie console and not a tactical or a sci. There are universal consoles available to the ship that you can fit into the extra engie spot to boost your offensive capability.

    BTW, if you use the uni as an engie you can become an awesome healstick, when I am with certain fleet members and there are no cruisers in the group, I switch from a tac uni crowd control to a healer. It works pretty well in that role.
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited July 2013
    i borrowed the idea for adding the nebula weapons pod from star trek hidden frontier season 7 to the galaxy x class. also with more warp coils and stronger reinforced warp necells to balance the galaxy x class warp core power out put for powering 3 necells with 2 necells and powering the tacital pod.

    i was think for the nebula science would have the early science scanning pod 2257 to 2370 pod on the uss phinox, later science scanng pod after 2371, the tactial pod starting with uss southerland in 2368 after. a full carrier nebula pod that that can launch fighter or frigates such as hencen's uss nar raven mirenda class, defiant class, nova class frigates

    another front star trek hidden frontiers production should be the ve late/post domminion wary time frame section 31 captian or admiral ben maxwell heavy double tactical battle pod upgrade combining in a single standard nebula tactical pods with a mirendas torpedoes/mega phaser pods. also the very late/post domminion wary nebula double tactical battle pod upgrade could fit on the the galaxy x class
  • sparcehvsparcehv Member Posts: 51 Arc User
    edited July 2013
    Darned peeps, you stole my idea of interchanging pods! :D ... But great minds think alike :P

    #devteam, get on it!
    Captain of the federation starship U.S.S. Iridium.

    In the end.... we`re all Ferengi!
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    sparcehv wrote: »
    Darned peeps, you stole my idea of interchanging pods! :D ... But great minds think alike :P

    #devteam, get on it!


    Thanx for the support.
  • sparcehvsparcehv Member Posts: 51 Arc User
    edited July 2013
    ccmurphy wrote: »
    Thanx for the support.

    Your welcome :D

    I`ve posted this idea a while ago, for the info; http://sto-forum.perfectworld.com/showthread.php?t=666471&page=4&highlight=sparcehv

    And I`ll pay Zen for that!!! FED all the way!
    Captain of the federation starship U.S.S. Iridium.

    In the end.... we`re all Ferengi!
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    i've added a KDF thread

    http://sto-forum.perfectworld.com/showthread.php?t=784941

    and a RR thread

    http://sto-forum.perfectworld.com/showthread.php?p=11299291#post11299291

    they have more ideas or might give you ideas.

    PS. if you support this please post and say so.

    PPS. I know this is something that won't happen over night, but with our help we might give the Devs an idea on how it might be implemented.
  • sparcehvsparcehv Member Posts: 51 Arc User
    edited July 2013
    I like the idea of programming it somehow as a hangar slot. And to argue about selling a pack of ships instead of one ship with interchangeable pods in my opinion is as followed.

    The nebula is already ingame from the start and an "oldy". If they want to make money of it, they can do the following, create a new fleet ship with the interchangeable pods. Pods can be bought or even upgraded. (for dili or reputation). And the Nebula is in need of an modern design upgrade, which then can be bought in the c-store.
    And I (as an IT-guy) don`t see that much trouble of incorporating pods ingame. The`ve introduced fighters and hangars and warpcores last season.

    We need some cool fed ship or otherwise everyone is flying a Scimitar soon.
    Captain of the federation starship U.S.S. Iridium.

    In the end.... we`re all Ferengi!
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    sparcehv wrote: »
    I like the idea of programming it somehow as a hangar slot. And to argue about selling a pack of ships instead of one ship with interchangeable pods in my opinion is as followed.

    The nebula is already ingame from the start and an "oldy". If they want to make money of it, they can do the following, create a new fleet ship with the interchangeable pods. Pods can be bought or even upgraded. (for dili or reputation). And the Nebula is in need of an modern design upgrade, which then can be bought in the c-store.
    And I (as an IT-guy) don`t see that much trouble of incorporating pods ingame. The`ve introduced fighters and hangars and warpcores last season.

    We need some cool fed ship or otherwise everyone is flying a Scimitar soon.

    I still like the thought of doing it through the shipyard in ship designer. i know it would be more work, but this way you don't have to go around and carrying the pods in your inventory. Besides if it did change you counsel slotting and boff layout, i would want to go to the shipyard anyways, instead of carrying the other equipment. Though i support the new look idea.
  • htatchtatc Member Posts: 0 Arc User
    edited July 2013
    htatc wrote: »
    Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.

    As for the Different pods my take would be;

    Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shield system offline for three secs. The effectiveness would be based on aux power.

    Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs

    Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime. If target ship is hit by High Yield Torpedo/Torpedo Spread II or III chance to ignite plasma for devastating explosion.

    I posted this on another Neb thread awhile back, What do ya think guys?
    "Diplomacy! The best diplomat I know is a fully charged phaser bank!"
  • sphinx1975sphinx1975 Member Posts: 0 Arc User
    edited July 2013
    I think it'd better if the special Neb console was more useful in PvE. Perhaps it would give all teammates a sensor analysis boost for 15-20 seconds to let all team members improve weapon performance.
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    sphinx1975 wrote: »
    I think it'd better if the special Neb console was more useful in PvE. Perhaps it would give all teammates a sensor analysis boost for 15-20 seconds to let all team members improve weapon performance.

    this is separate from the consoles. a way to get away from them and introduce something unique to the Nebula and other podded ships.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited July 2013
    Here are the three variants of the Nebula seen on screen. They would make an ideal three pack for Tac, Sci, and Eng (in order from left to right).
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    i still think that a updated modle would be better if the pod come out.
    something like this:

    http://legacy.filefront.com/screenshots/File/79248/
    http://legacy.filefront.com/screenshots/File/79248/2
    http://legacy.filefront.com/screenshots/File/79248/

    this is a startrek legacy ship made by a player, (Kelvin class) so i know it cant be used but i still think it looks more modern then the original Nebula, + is has impulse drives. still trying to figure out how the nebula moves without them. :)
  • starblade7starblade7 Member Posts: 169 Arc User
    edited July 2013
    ccmurphy wrote: »
    ... has impulse drives. still trying to figure out how the nebula moves without them. :)

    The Nebula-class does have impulse thrusters. They're tucked away at the aft of the saucer.
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
    starblade7 wrote: »
    The Nebula-class does have impulse thrusters. They're tucked away at the aft of the saucer.

    thanx i didn't know that they were intently hidden. though i still think it would be nice to see them. but that's my own preference
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited July 2013
    ccmurphy wrote: »
    thanx i didn't know that they were intently hidden. though i still think it would be nice to see them. but that's my own preference

    Supposedly, the impulse on the Nebula was a new experimental drive that did not use the standard Fusion Impulse drives the rest of the fleet uses. That is why they don't glow.

    Here is a quote of an article on Memory Alpha.
    A careful inspection of the Nebula-class model reveals that it has no visible impulse engines. In a recent entry on Doug Drexler's weblog, Rick Sternbach indicated that he envisioned the ship's impulse drives as being hidden behind baffles to scatter their signature for stealth reasons. He added that "modern" Starfleet vessel impulse engines operated on little conventional rocket thrust anyways, being more of a sub-warp subspace drive
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited July 2013
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited August 2013
    I'm still interested in the idea of Modular Sci Ships for each faction.

    I think Cryptic could do a very interesting 3 pack. You buy the 3 pack but it's 1 ship per faction, and the Klingons get the Tac Module, Romulans get Science and the Federation gets Engineering. Buying the 3 pack allows you to unpack the Modules of the other 2 non-faction ships.

    Klingons need a Cloaking Sci ship, Romulans want another Cloaking Sci ship. And the Feds are always hungry for a new Ship. Especially one with a completely new feature.

    But sorry I don't really have more ideas on the subject. Despite the fact I still support it.

    this was just proposed in the kdf version of this topic. what does everyone think?
  • idontknow200idontknow200 Member Posts: 59 Arc User
    edited August 2013
    hey there,

    I like the carrier idea!!!! hope they will make this... how many tactical,engineering, and science consoles??? how many device slots?? how many hangar bays???

    how many forward weapons??? how many aft weapons???

    be kind to all...
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