Does...
Tactical Team III + Rapid Fire I + High Yield I do more damage then...
Tactical Team I + Rapid Fire II + High Yield II?
Cannon Rapid Fire II does 10% more damage then its predecessor.
High Yield II does 34% more damage then its predecessor.
While Tactical Team III buffs the Starship Energy/Projectile Weapon Systems skills by 30, while version I buffs by 18. So I guess the question really is...
How much damage does 30 points in Starship Energy/Projectile Weapon Systems skills do, is it 43% better or more than 18?
Comments
<base damage> x ( 1 + ( <weapon Mk mod> + <shield tier mod> + <weapon skill total> + <equipment skill buffs> ) / 100 ).
Mk x Weapon Mod is 100
Tier 5 ship mod is 100
Weapon skills (maxed) would be 99 + 99 ...
and Tactical TEam would add +18 or +30 to weapon skills.
100 x ( 1 + ( 100 + 100 + 99 + 99 + 30 ) / 100 )
And then you have weapon systems power which is a multiplier for the adjusted base damage. 1x (50 power) - 4x (125 power).
take 1 or 2 tac doffs...skill them acordingly. go in orbit over earth and activate the abilities as you suggested. Whatever number is higher on a single weapon in your weapon trey when you hover your mouse curser over it is the winner.
Since TT scales with alive crew, the difference becomes negligible in a fight. For full crew look here.
The best part about TT is the shield redistribution, and that works the same for all versions.