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No [W->A] Advanced Fleet Warp Cores?

assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
edited August 2013 in Fleet System and Holdings
Areh the warp cores on this screenshot all that are available? My Aventine build pretty much depends on a [W->A] core now, and grinding up to elite all by myself is not an option. Also a shame that they don't give speeds past warp 10, that would have made a bunch of endgame sets more worthwhile.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Post edited by assimilatedktar on
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Comments

  • simeion1simeion1 Member Posts: 898 Arc User
    edited July 2013
    I only see one A->to Any. This is nice to have when you are in a science vessel. Aux to weapons is nice but how about some aux to shields. Be good for some shield tanking. Also don't forget there are elite versions of warp cores also. Might have better luck and bigger selections.
    320x240.jpg
  • john98837john98837 Member Posts: 761 Arc User
    edited July 2013
    Will find out in 3 days, if so thats a pretty big oversight.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    simeion1 wrote: »
    I only see one A->to Any. This is nice to have when you are in a science vessel. Aux to weapons is nice but how about some aux to shields. Be good for some shield tanking. Also don't forget there are elite versions of warp cores also. Might have better luck and bigger selections.

    I'm not looking for aux to anything, I'm looking for weapons to aux. My Aventine runs with full weapons power, gets the synergy bonus to Aux and adds that again to damage with the T4 Tholian rep ability. It also gives pretty decent TSS, HE, FBP and Heavy Graviton Beam, and as I said: Solo grinding to elite is not an option.:D Even though I've seen a screenshot of at least on that has [W->A]
    john98837 wrote: »
    Will find out in 3 days, if so thats a pretty big oversight.

    Ah, so you have the upgrade project already running.:) I hope the guy who made the screenshot just missed it.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited July 2013
    No W -> A then no fleet cores for me. It's that simple.

    I too run weapon power + aux for the tholian t4 rep bonus. It has the added bonus of improving my healing. As a hybrid tank, this works wonders.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    I think its clear, that they tried to aim to balance, that now everyone uses full weapon power. they designed the game with many flaws, and the new store options, are pretty much trying to be fixes for it.
    useless sci consoles? here, have some bonus negative threat
    useless engi consoles? here have some defense bonus
    noone uses anything but weapon power at max? here have some warp cores benefiting from not weapon power

    it wouldabeen more straight forward to just fix the balance in its core, but atleast they are trying, right?!

    10k DPS Vesta threads: 1; 2
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    I think I just realized something.... Correct me if I'm wrong, but isn't unlocking the first tier of a development track of the mine pretty useless because there is no interior with a shop until you spend the thousands of marks and hundreds of thousands of dilithium to upgrade the whole mine?:eek:
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • valenn1valenn1 Member Posts: 842 Arc User
    edited July 2013
    I think I just realized something.... Correct me if I'm wrong, but isn't unlocking the first tier of a development track of the mine pretty useless because there is no interior with a shop until you spend the thousands of marks and hundreds of thousands of dilithium to upgrade the whole mine?:eek:

    Right, if you don't have completed Mine I you can't access the store, thats pretty... idiotic (sorry)... you have to unlock Vendors & Requisitions, and THEN you have to pay 5k+ Fleetmarks + several millions in commoditys to unlock access to said vendors.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • originpioriginpi Member Posts: 0 Arc User
    edited July 2013
    I think there should be a sticky saying something along the lines of

    "If you refuse to use the fleet system the way it is intended and choose to form a fleet entirely by yourself, you have no right to complain about the fleet rewards system"

    Seriously people, either buy into fleets or don't.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    valenn1 wrote: »
    Right, if you don't have completed Mine I you can't access the store, thats pretty... idiotic (sorry)... you have to unlock Vendors & Requisitions, and THEN you have to pay 5k+ Fleetmarks + several millions in commoditys to unlock access to said vendors.

    Thanks, I guess I get me a few Romulan science consoles first and wait with the mine until I know if there are any [W->A] warp cores on the advanced level.
    originpi wrote: »
    I think there should be a sticky saying something along the lines of

    "If you refuse to use the fleet system the way it is intended and choose to form a fleet entirely by yourself, you have no right to complain about the fleet rewards system"

    Seriously people, either buy into fleets or don't.

    Well excuse me for most other fleet members leaving for bigger fleets and the only remaining one for having a life.:rolleyes: I have no problem with only unlocking low-end fleet stuff, however unlocking stores and then having to build them after that is a new tier of stupid that wasn't there in earlier holdings.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • valenn1valenn1 Member Posts: 842 Arc User
    edited July 2013
    originpi wrote: »
    I think there should be a sticky saying something along the lines of

    "If you refuse to use the fleet system the way it is intended and choose to form a fleet entirely by yourself, you have no right to complain about the fleet rewards system"

    Seriously people, either buy into fleets or don't.

    I used to, i was a long time top contributor until i was deeply disappointed by decisions made, i considered it "unworthy" for further contributions from my side.
    And i dont have a problem with the reward system, everything including tier 4 (starbase) and Tier II (Embassy/Mine) IS easily doeable with some efforts (that's enough for me, really!), it's just unlogical, i have unlocked development I a few hours ago and will unlock trade i in 4 days ~20h, so i have unlocked the trader, and will provide my first 5 fleet cores in ~17h but i have to wait ~10 days to access them? (not to mention the daily DOFF jobs and horta DOFFs) ... why? it is not mentioned in the explanation Text of neither the Mine, nor the projects.

    Suggestions for Cryptic: Add "-provide access to store NPC's" to the "Unlocks:Mine Interior" Text in the Dilithium Mine "Status" Tab for Tier I.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • john98837john98837 Member Posts: 761 Arc User
    edited July 2013
    We unlocked the mine interior a few hours ago to get at the warp core vendor. I can confirm there is not a single W->A core in advanced, there are a few decent W->S cores and 1 W->E core but the W->E core doesn't have the best mods. There allot more options including plenty W->A on elite cores. Unlike the fed/kdf romulan singularity cores seem to have some good options at advanced.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    Advanced Fleet Cores have an additional Aux boost over the standard cores. That is the whole point of them. Of course you aren't going to get W->A variants... :rolleyes:
    EnYn9p9.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    Advanced Fleet Cores have an additional Aux boost over the standard cores. That is the whole point of them. Of course you aren't going to get W->A variants... :rolleyes:

    imo it is just simply due to the nukara passive bonus, because then w->a would be a nobrainer

    altho I am fairly confident, that there will be an even better option with another reputation along the way, that will grant a probably way stronger-higher bonus than the w->a would with the aux nukara rep bonus, and then if we asked for w->a, we would not get it anyway

    10k DPS Vesta threads: 1; 2
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    john98837 wrote: »
    We unlocked the mine interior a few hours ago to get at the warp core vendor. I can confirm there is not a single W->A core in advanced, there are a few decent W->S cores and 1 W->E core but the W->E core doesn't have the best mods. There allot more options including plenty W->A on elite cores. Unlike the fed/kdf romulan singularity cores seem to have some good options at advanced.

    Thanks for the info. Guess I can write off the resources I put into development so far.
    Advanced Fleet Cores have an additional Aux boost over the standard cores. That is the whole point of them. Of course you aren't going to get W->A variants... :rolleyes:

    Funny, so do the Elite Fleet warp cores, yet they have [W->A] variants.:rolleyes:

    http://i.imgur.com/yg9CVV5h.jpg
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited July 2013
    ferdzso0 wrote: »
    I think its clear, that they tried to aim to balance, that now everyone uses full weapon power. they designed the game with many flaws, and the new store options, are pretty much trying to be fixes for it.
    useless sci consoles? here, have some bonus negative threat
    useless engi consoles? here have some defense bonus
    noone uses anything but weapon power at max? here have some warp cores benefiting from not weapon power

    it wouldabeen more straight forward to just fix the balance in its core, but atleast they are trying, right?!
    Advanced Fleet Cores have an additional Aux boost over the standard cores. That is the whole point of them. Of course you aren't going to get W->A variants... :rolleyes:
    ferdzso0 wrote: »
    imo it is just simply due to the nukara passive bonus, because then w->a would be a nobrainer

    altho I am fairly confident, that there will be an even better option with another reputation along the way, that will grant a probably way stronger-higher bonus than the w->a would with the aux nukara rep bonus, and then if we asked for w->a, we would not get it anyway

    I doubt this was done for balance. There are two elite fleet warp cores with [W->A] and warp cores on the Exchange with [W->A]. If the devs thought [W->A] was too strong, then there wouldn't be other warp cores with [W->A]. I think they just chose the modifiers arbitrarily, just as they did with the traits for the embassy boffs. See the following posts on how the traits for the embassy boffs were chosen:

    http://sto-forum.perfectworld.com/showpost.php?p=8233721&postcount=75
    http://sto-forum.perfectworld.com/showpost.php?p=8239551&postcount=79

    I think they should just create an interface that allows us to specify which modifiers we want.
    Waiting for a programmer ...
    qVpg1km.png
  • papertoastypapertoasty Member Posts: 248 Arc User
    edited July 2013
    if you thought the advanced cores selection was bad, wait till you see the elite cores
    of the 15 or so only 2 have [eff] and 2 that have [W->A]

    my build relies on eff and [W->A], so i feel your pain

    if they dont add more variety, i might suck it up and buy a purple mk11 off the exchange
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    frtoaster wrote: »
    I doubt this was done for balance. There are two elite fleet warp cores with [W->A] and warp cores on the Exchange with [W->A]. If the devs thought [W->A] was too strong, then there wouldn't be other warp cores with [W->A]. I think they just chose the modifiers arbitrarily, just as they did with the traits for the embassy boffs. See the following posts on how the traits for the embassy boffs were chosen:

    http://sto-forum.perfectworld.com/showpost.php?p=8233721&postcount=75
    http://sto-forum.perfectworld.com/showpost.php?p=8239551&postcount=79

    Amusing posts, especially this:
    The primary reason there's such a limited set of BOFFs is artwork; our artists only had time to make a limited number of variants on Romulan appearances. The more we make, the more duplication we'd run into, and it's awkward to have several BOFFs that look identical.

    Boy, it would have been too hard to give the Federation and KDF Romulan BOs that they could customize.:rolleyes:
    frtoaster wrote: »
    I think they should just create an interface that allows us to specify which modifiers we want.

    That sounds like what crafting should be like.:o
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited July 2013
    That sounds like what crafting should be like.:o

    I agree that we should be able to choose modifiers for crafted items too. I think all stores where we purchase gear for dilithium (or an equivalent) should work this way.
    Waiting for a programmer ...
    qVpg1km.png
  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    I already kno what you mean about the AUX, the Thoilan Rep does make it more vital. Also for certain ship heals. What shocked me most is the number of [Coi] types. How useless. Fleet Provisions & Dil on a trai mostly used for Tour? That I kan get on a green WCore for cheap. Fleet should be & has been about battle savvy items, this was a waste of coding dam near.

    Fleet stuff has always been better then say purple XI/XII gear but not in this kase

    -V
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  • john98837john98837 Member Posts: 761 Arc User
    edited July 2013
    f2pdrakron wrote: »
    I dont think you people understand how things work.

    A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.

    That does not make any sense for DPS or Science ship builds, maybe for tanking cruisers but thats about it. On a DPS ship your weapons power should always be set to 125. Yes firing weapons drops it, but depending on your setup you should be bottoming out at 80-100 weapons power. Your shields on the other hand will be steady yes, but maybe in the 60s, same for engines. So therefor I am left with the choice of having 7.5% of weapons power which will be between 80 and 125 depending on the circumstance or I can have 7.5% of a power level that is a constant about 65. That's not exactly a hard choice.

    Likewise on a sci ship depending on your build you should have your aux levels at 100-125, and there isn't much that will cause a significant or long term drop to that.
  • kaigen42kaigen42 Member Posts: 28 Arc User
    edited July 2013
    john98837 wrote: »
    That does not make any sense for DPS or Science ship builds, maybe for tanking cruisers but thats about it. On a DPS ship your weapons power should always be set to 125. Yes firing weapons drops it, but depending on your setup you should be bottoming out at 80-100 weapons power. Your shields on the other hand will be steady yes, but maybe in the 60s, same for engines. So therefor I am left with the choice of having 7.5% of weapons power which will be between 80 and 125 depending on the circumstance or I can have 7.5% of a power level that is a constant about 65. That's not exactly a hard choice.

    Likewise on a sci ship depending on your build you should have your aux levels at 100-125, and there isn't much that will cause a significant or long term drop to that.
    Depends on where your skills and presets are at. I run a DPS setup that gets 125 weapons power and 94 shield power, and that's before my EPtS rotation brings shields up to 116. Which makes S-> a much better option than W->.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    f2pdrakron wrote: »
    I dont think you people understand how things work.

    A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.

    My weapons power level only drops a few points lower than shields for a few seconds if I use Beam Overload. Otherwise it's always a lot higher than shields, unless I use EPtS. (For the record I have shields at 74, weapons at 125 and while I broadside with FaW in a fleet alert my power level never drops below 90.)
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • edited July 2013
    This content has been removed.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited July 2013
    f2pdrakron wrote: »
    I dont think you people understand how things work.

    A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.

    Not sure if you understand how things work. I personally use W->S because I love running around in my escort with 125/101 weapon/shield power and with the lack of W->S that fleet cores offer I personally don't see myself buying any because not one is the spec I need. I can not believe all combinations are not available. Guess that's better for me; still means I can make money off warp core making.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2013
    Wow the lack of variety is disappointing.
    Judging from the screen shots I'd be looking for a fleet reinforced core [eff] [W>A] [AMP]

    No such thing (yet?) exists though :\
    AFMJGUR.jpg
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    f2pdrakron wrote: »
    Beam Overload depletes 50 weapon power, it does not "only drops a few points", depletes 50.

    Thou shalt read what is written before posting. I wrote that when I use Beam Overload it drops my weapon power only a few points below the unbuffed shield power. (And that's even possibly moot now since I am experimenting with Attack Patterns in its stead.)
    f2pdrakron wrote: »
    But that is not the problem, its unstable as every weapon fired lowers power level because Weapons and Aux happen to be the only levels that are drained in weapons and skill usage.

    Yeah, I prefer a bonus that scales of 90-125 unbuffed weapon power to one that scales of 74 shield power that can be buffed with EPtS.


    f2pdrakron wrote: »
    As kaigen42 said, it depends on where your skills and presets are at.

    A DHC Vesta will have as little weapon power as it would because its power is being fed off Aux, shields are a safer bet because they are stable and only ships that can somewhat function with low shield power are the T'Varo and B'rel.

    W-> is a bad option, it just looks good because you are just looking at 125 weapon power and ignore the fact it will not stay at 125 weapon power, A-> is nearly as bad but its safe because its not constant being drained by weapon fire unless its a Aux DHC Vesta.

    Funny, first you write that it depends on skills and presets, then you write that W-> is bad. It's not. It's bad for some builds and best for others. For my Aventine and my play style it's the best option. Period.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited July 2013
    I don't know about the fleet cores yet, but standard warp cores have:

    3 base types
    6 options for the first mod
    12 possible power-transfer combinations
    4 types of battery
    4 options for slipstream/transwarp boost

    Multiply those up for a total of 3,456 different combinations for a purple mk 11-12. Is it any wonder the store doesn't have every single one?
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    Thou shalt read what is written before posting. I wrote that when I use Beam Overload it drops my weapon power only a few points below the unbuffed shield power. (And that's even possibly moot now since I am experimenting with Attack Patterns in its stead.)



    Yeah, I prefer a bonus that scales of 90-125 unbuffed weapon power to one that scales of 74 shield power that can be buffed with EPtS.





    Funny, first you write that it depends on skills and presets, then you write that W-> is bad. It's not. It's bad for some builds and best for others. For my Aventine and my play style it's the best option. Period.

    Going to disagree with you. Like others have said here...W>A is not a good idea. What you need for a max wep power build on that vesta is ??>W. I run a fleet warp core with A>W and before installing warp core I preset my wep power to 125, installed that new core, and unlocked the wep and aux power tabs, and began dragging my wep down as the aux filled up. It stayed at 125 wep power for awhile, and eventually got my aux to raise to 90. So now I run with 125 weps, 75 shields, 65 engines and 90 aux. I also specced 6 into flow cap and run the leech. In combat my power levels hover in the 90's-100 range.

    No problems whatsoever. Forget W>A, go with A>W. Try it at least before you say it doesnt work. And if you need to use an aux battery to bump you all the way if your not there already from the leech, then use one.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    corvalle wrote: »
    Going to disagree with you. Like others have said here...W>A is not a good idea. What you need for a max wep power build on that vesta is ??>W. I run a fleet warp core with A>W and before installing warp core I preset my wep power to 125, installed that new core, and unlocked the wep and aux power tabs, and began dragging my wep down as the aux filled up. It stayed at 125 wep power for awhile, and eventually got my aux to raise to 90. So now I run with 125 weps, 75 shields, 65 engines and 90 aux. I also specced 6 into flow cap and run the leech. In combat my power levels hover in the 90's-100 range.

    No problems whatsoever. Forget W>A, go with A>W. Try it at least before you say it doesnt work. And if you need to use an aux battery to bump you all the way if your not there already from the leech, then use one.

    Funny, I have all the energy skills maxed out, two efficient BOs and a Captain who's a Warp Theorist, the Assimilated Module and the Zero-Point Energy Conduit. (Absolutely no interest in using Leech or Battery, sorry. The MACO shield bonus is enough for me.) With an Overcharged Warp Core with [Eff] and [W->A] I have 125 weapon power, 73 shields, 54 engines and 78 auxiliary. Using the same warp core just with [A->W] and lowering the weapon power as you said leaves me with 125 weapons, 73 shields, 54 engines and 72 Auxiliary.
    With the W->A 125 weapon power gives me a boost of 9,375 points to my aux. In the extremely rare case that my weapon power drops to 90 due to drain the bonus is still 6,75. Meaning the Aux power drops by 3 (rounded up). 78-3 is still better than 72. So I am sorry but you are wrong. For my build a W->A warp core is better. Proving it just cost me 450,000 EC.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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