everything that says 100% needs to be changed to 50%.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
100% cooldown reduction equalling half timer is standard mmo math.
actual CD = base CD / (1 + reduction)
so, in the case of 100% reduction the formula would be . . .
actual CD = base CD / (1 + 1.00)
this allows multiple cooldown reductions to be stacked w/out ever introducing game breaking math resulting in CD reduction greater than base CD (which would lead to negative CD timers).
Sorry for the confusion here. It stems from how recharge time is calculated in the Cryptic Engine. I've clarified the text in a future build to say only 50% so that it should be less confusing, but under the hood, it is actually a "100%" value - it's just that our default way of calculating recharge is 1/(1+x), where x is your total bonus recharge time. This doesn't come up very often in STO, since recharge time bonuses almost never stack, and are pretty sparsely used in the first place.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Sorry for the confusion here. It stems from how recharge time is calculated in the Cryptic Engine. I've clarified the text in a future build to say only 50% so that it should be less confusing, but under the hood, it is actually a "100%" value - it's just that our default way of calculating recharge is 1/(1+x), where x is your total bonus recharge time. This doesn't come up very often in STO, since recharge time bonuses almost never stack, and are pretty sparsely used in the first place.
Can we get a a break down of the formula on how many things are calculated. Because saying +18 to Resistances doesn't really help me in anyway.
Come on now, you didn't really think you could just use slipstream constantly with no cooldown whatsoever did you? :rolleyes:
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Sorry for the confusion here. It stems from how recharge time is calculated in the Cryptic Engine. I've clarified the text in a future build to say only 50% so that it should be less confusing, but under the hood, it is actually a "100%" value - it's just that our default way of calculating recharge is 1/(1+x), where x is your total bonus recharge time. This doesn't come up very often in STO, since recharge time bonuses almost never stack, and are pretty sparsely used in the first place.
This error with percentages shows up in a lot of tooltips. In my opinion, you should change them to say "100% increase to recharge rate". The same error appears in the tooltip for the Omega engines. A separate issue is that the slipstream cooldown reduction for the Omega engines is not working correctly. See the following threads:
Ouch lol, and people were dogging on me for being rude in my Thread. But I do think that the 100% we misleading, guess it is getting fixed though. That stats subject to change thing is really kicking in here.
100% based off where you end up and not where you start from is horrible false advertising. Seems they don't ever shop. 100% discount = free so 100% reduction should be no cool down.
Can we get a a break down of the formula on how many things are calculated. Because saying +18 to Resistances doesn't really help me in anyway.
Most everything in in Cryptics engine works off of the basic formulas Y x ( 1 + <buff_total> / 100) or Z / (1 + <debuff_total> / 100). The trick is knowing how many factors make up the buff/debuff total. For example, base weapon damage has 5 different numbers that make up it's buff_total: (weapon mk factor, Ship Tier factor, 2 captain skills, and tactical consoles). Certain things will have diminishing returns (like Damage Resistance shown above) which will have the form of an asymptotic curve (a curve that approaching a value but never reaches it. I know. I know. but I didn't say that won't be maths).
The only exception that I know of up base Shield Damage Resistance is strictly additive with a hard cap of 75%.
If Cryptic sold an expensive and rare shield that said "100% reduction in damage", I'd really believe that it was an invincible shield. That's what is being advertised. When a warp core says "100% recharge reduction time", that means that 100% of the time is being reduced.... if you were at a store, and they were selling something 50% off, you wouldn't expect to pay 75% of the cost... you'd expect that they took 50% of the original cost, and subtracted it.
Now, a dev has already commented in the thread, and said it was their mistake (and I accept his apology), so maybe you shouldn't be arguing that the text wasn't unclear when they've admitted it is.
If Cryptic sold an expensive and rare shield that said "100% reduction in damage", I'd really believe that it was an invincible shield. That's what is being advertised. When a warp core says "100% recharge reduction time", that means that 100% of the time is being reduced.... if you were at a store, and they were selling something 50% off, you wouldn't expect to pay 75% of the cost... you'd expect that they took 50% of the original cost, and subtracted it.
Now, a dev has already commented in the thread, and said it was their mistake (and I accept his apology), so maybe you shouldn't be arguing that the text wasn't unclear when they've admitted it is.
Get used to it dude, there are a lot of Cryptic fan boys on these forums that will defend Cryptic like they are God's and can't do any wrong.
because if they don't praise them, a MOD or, Brendan does what we call the "ban hammer." On this forums. If you really annoy them, they will ban you with a NEVER lift with no explanation or just two words.
Not even a warning oh and no way to dispute it
I don't care, I will attack anyone due to the fact that this company is getting away with highway robbery against it's "customers" but I digress.
Probably the best way to describe it accurately would be an 100% increase in power applied to slipstream recharge. As I have one of these in a singularity core in my Haakona and can slipstream every minute, Seems worth it to me.
Comments
everything that says 100% needs to be changed to 50%.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
actual CD = base CD / (1 + reduction)
so, in the case of 100% reduction the formula would be . . .
actual CD = base CD / (1 + 1.00)
this allows multiple cooldown reductions to be stacked w/out ever introducing game breaking math resulting in CD reduction greater than base CD (which would lead to negative CD timers).
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Can we get a a break down of the formula on how many things are calculated. Because saying +18 to Resistances doesn't really help me in anyway.
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
This error with percentages shows up in a lot of tooltips. In my opinion, you should change them to say "100% increase to recharge rate". The same error appears in the tooltip for the Omega engines. A separate issue is that the slipstream cooldown reduction for the Omega engines is not working correctly. See the following threads:
http://sto-forum.perfectworld.com/showthread.php?t=727951
http://sto-forum.perfectworld.com/showthread.php?t=745731
See the following link for how damage resistance is calculated:
http://sto.gamepedia.com/Damage_resistance
Confusion and anger will riegn.. temper will boil it the back lash..
and they hang your mathmatician in the rain...
ok ok, not terribly inspired.. but it was the best I could do on short notice!
A 100% reduction cuts times in half.
A 100% increase doubles timers.
Go figure.
Occam's Razor makes the cutting clean.
Ouch lol, and people were dogging on me for being rude in my Thread. But I do think that the 100% we misleading, guess it is getting fixed though. That stats subject to change thing is really kicking in here.
Most everything in in Cryptics engine works off of the basic formulas Y x ( 1 + <buff_total> / 100) or Z / (1 + <debuff_total> / 100). The trick is knowing how many factors make up the buff/debuff total. For example, base weapon damage has 5 different numbers that make up it's buff_total: (weapon mk factor, Ship Tier factor, 2 captain skills, and tactical consoles). Certain things will have diminishing returns (like Damage Resistance shown above) which will have the form of an asymptotic curve (a curve that approaching a value but never reaches it. I know. I know. but I didn't say that won't be maths).
The only exception that I know of up base Shield Damage Resistance is strictly additive with a hard cap of 75%.
Bingo!
> zoom!
But still, yes, that "100% reduction" is horribly misleading.
Now, a dev has already commented in the thread, and said it was their mistake (and I accept his apology), so maybe you shouldn't be arguing that the text wasn't unclear when they've admitted it is.
what song are those lyrics based off of? it seems familiar
Mama's Don't let your babies grow up to be cowboys. Sound more familiar?
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Get used to it dude, there are a lot of Cryptic fan boys on these forums that will defend Cryptic like they are God's and can't do any wrong.
because if they don't praise them, a MOD or, Brendan does what we call the "ban hammer." On this forums. If you really annoy them, they will ban you with a NEVER lift with no explanation or just two words.
Not even a warning oh and no way to dispute it
I don't care, I will attack anyone due to the fact that this company is getting away with highway robbery against it's "customers" but I digress.