:mad:
Is there any reason to believe that "Diplomatic Investigation" actually leads to anything other then repeatedly doing the same missions over again and scanning anomalies? I'm beginning to think the fact that the mission does not even offer a reward is a clue that it's just a garbage mission apparently meant to fill your inventory with a whole lot of useless TRIBBLE.
I wonder if the mission designer actually played this mission out, without using developer tools as cheats, and thought, "Yeah, this is fun. They'll love this!"
I'm under the impression that Diplomatic missions are supposed to be useful in some manner especially for DOFFs, but I'm starting to feel like I'm being punkt by the game developers.
Is there some methodology I'm missing to clear this mission, or am I better off dropping it, and never picking up Diplomatic missions?
sometimes diplomatic investigation gives aid the planet missions as well, though all diplomatic investigation missions are non-combat so you will have a very small selection of possible missions.
at higher diplomatic ranks, you can even get first contact missions. these are rather neat and require a lot of reading and attention to what you read.
Let's see how many replies come in while I'm typing this.
Before there was a Duty Officer system, there was just Diplomacy. Diplomatic xp could be gained through doing the assorted non-combat exploration missions (like Aid the Planet), or through a few newer missions that rewarded Diplomacy xp. Diplomatic Investigation was added to help at least give the player a decent shot at guaranteeing a non-combat mission for the diplomatic xp instead of hitting star cluster after star cluster hoping to get one instead of "Blow up 5 sets of Romulans".
With the advent of the Duty Officer system, it's much simpler to get diplomatic xp, and Diplomatic Investigation remains a relic of an older time.
Edit: Only one response! I'm typing faster these days, it seems....
So, I'm wasting my time then, and dropping would be my best course of action?
Not necessarily.
Granted that, as corethl posted above, they are hold overs, but... when combined with the explore star cluster and Strange New worlds daily, it is convenient. As they do count towards 1 of the 3 systems that have to be explored to complete those missions.
Granted that, as corethl posted above, they are hold overs, but... when combined with the explore star cluster and Strange New worlds daily, it is convenient. As they do count towards 1 of the 3 systems that have to be explored to complete those missions.
not to mention the diplomatic mission has a chance of helping you find that pesky "Aid a planet" mission in which you can complete the "needs of the many" style missions assuming you pick them up.
The Diplomatic DOff missions grant the greatest amount of points. Sometimes I do the Diplomatic Investigations if it's along my way.
Diplomatic chain has the best rewards. I'm looking forward to being able to grant Diplomatic Immunity during the Tour the Galaxy runs, as others have done for me. There's a decent outfit too.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
As far as for me "Diplomatic Investigation" in star clusters always granted me 100 DXP and is a covenient way to complete "Explore Strange New worlds". It was always "Aid the Planet" and it takes just 30 seconds to complete one map.
I dropped it.
I don't know what you folks are talking about.
I've had the mission for a few days and spent hours doing "Strange New Worlds" followed by simply exploring and analyzing. Sure, picking up Strange New Worlds once a day and getting 1400 Dilithium is fine, but I can do that without the Diplo mission, and I've done Strange New Worlds twice, while having the Diplo, and yes I made sure I picked up the right mission for the right system. It was in Klingon Space, can't remember the name off hand, but it did nothing towards the Diplo mission.
Is Diplomatic XP or what ever its called important? There seems to be so many different types of "points" to build up in this game, and the game is not very good at explaining what they are for, or why we might want to acquire them.
I've just been primarily doing missions and I am not accumulating much of anything except skill points, other then what ever seems to come in from successful DoFF missions.
I see I've earned things like Expertise from some missions, or something like that and I have no idea what it is used for.
I decided to try and complete one Diplo mission to see what it gets me, and how it benefits my DoFFs but it seemed like just a dead end mission so I dropped it today.
I dropped it.
I don't know what you folks are talking about.
I've had the mission for a few days and spent hours doing "Strange New Worlds" followed by simply exploring and analyzing. Sure, picking up Strange New Worlds once a day and getting 1400 Dilithium is fine, but I can do that without the Diplo mission, and I've done Strange New Worlds twice, while having the Diplo, and yes I made sure I picked up the right mission for the right system. It was in Klingon Space, can't remember the name off hand, but it did nothing towards the Diplo mission.
True, you can do it without the diplomatic mission. But, the diplomatic mission is available as soon as you enter the specific cluster. On the right-hand side of your HUD, in the low priorty message area, there should be a button for the Diplomatic mission.
It's just an easier, quicker way to get one system done without flying all over the cluster.
I don't believe I have ever seen one for Klingon clusters.
Is Diplomatic XP or what ever its called important? There seems to be so many different types of "points" to build up in this game, and the game is not very good at explaining what they are for, or why we might want to acquire them.
I believe it is still called diplomatic XP in game, but it goes towards the Diplomatic commendation. One of the best things about this is as you progress in ranks, you start to get the ability to transwarp to different bases. I think it goes ESD, K-7, Sierra-39, DS9.
Also, as you progress in diplo ranks, you gets access to enemy faction DOFFs, and BOFFs.
I've just been primarily doing missions and I am not accumulating much of anything except skill points, other then what ever seems to come in from successful DoFF missions.
I see I've earned things like Expertise from some missions, or something like that and I have no idea what it is used for.
I decided to try and complete one Diplo mission to see what it gets me, and how it benefits my DoFFs but it seemed like just a dead end mission so I dropped it today.
Expertise is used to advance the skill levels of your BOFFs, as well as being used int he reputation systems (Romulan and Omega) and for Fleet projects. (Provided that you are in one).
I believe it is still called diplomatic XP in game, but it goes towards the Diplomatic commendation. One of the best things about this is as you progress in ranks, you start to get the ability to transwarp to different bases. I think it goes ESD, K-7, Sierra-39, DS9.
Also, as you progress in diplo ranks, you gets access to enemy faction DOFFs, and BOFFs.
Everyone has transwarp to ESD / Q'onos (home system) from start.
The "Store" DOffs for Diplomacy tend to be "enemy faction", true. As for the BOff, you get to choose one when you hit T4 diplo.
The additional transwarp locations come in at tier 2 (K7), 3 (SB 39) and 4 (DS9) for Feds, I know Marauding 2 gives KDF a system in the same block as SB39, and figure DS9 is KDF 4. Haven't messed with marauding a KDF up to T4...
On a side note, there's some "voting" thing that all high-end diplomats are supposed to get on DS9, I hear it's related to a vendor selling consumable transwarp parts - basically the diplomats pick which block/sector the vendor will set the destination to, and because T-4 diplomats have earned access to transwarp to all sectors the vendor offers, they don't get to buy any...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
On a side note, there's some "voting" thing that all high-end diplomats are supposed to get on DS9, I hear it's related to a vendor selling consumable transwarp parts - basically the diplomats pick which block/sector the vendor will set the destination to, and because T-4 diplomats have earned access to transwarp to all sectors the vendor offers, they don't get to buy any...
does the "voting rights" really work? i could never figuere how that works.
Gotta say I have to agree with OP. But let me paint a picture for you.
Let's say that the only type of games this developer team likes is FPS damage dealing games.
Explains alot doesn't it. Just look at the current state of the game. The majority of the gameplay is kill kill kill end game. The game is severely imbalanced skewing towards a tactical ie damage dealing system where escorts are the most powerful ships in all areas tanking, healing and damage dealing. Science is almost non-existant in terms of having a strong presence in the game despite the fact that without science space travel is but a dream.
So really is it so surprising that this team did so poorly with the diplomatic missions.
As you progress through the tiers, similar to the rep system, you will unlock: duty officers, diplomatic titles, transwarp to three locations, the ability to buy 'specific' duty officers, diplomatic uniform, and diplomatic immunity.
Its a pretty neat way to earn rewards and blow off time.
Instead of going through an intense grind, the strategy behind leveling is done through assigning duty officers.
If you get rewards that you do not want, you can always sell them on the exchange.
does the "voting rights" really work? i could never figuere how that works.
I think voting rights refers to dialogue options, which become available during missions. When you play through missions with another person, while on Deep Space Nine, they will allow you to vote on which dialogue choice to make. Whatever dialogue option gets the most votes, the game will use it to trigger off an npc reply. Your vote will outweigh the other people in your team.
I think voting rights refers to dialogue options, which become available during missions. When you play through missions with another person, while on Deep Space Nine, they will allow you to vote on which dialogue choice to make. Whatever dialogue option gets the most votes, the game will use it to trigger off an npc reply. Your vote will outweigh the other people in your team.
I think voting rights refers to dialogue options, which become available during missions. When you play through missions with another person, while on Deep Space Nine, they will allow you to vote on which dialogue choice to make. Whatever dialogue option gets the most votes, the game will use it to trigger off an npc reply. Your vote will outweigh the other people in your team.
good guess, but not quite; voting rights refers to a system that was introduced completely broken and never fixed
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
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I remember the diplomatic voting thingy when it got introduced, but never used it.
I also seem to remember seeing threads about it being broken too, again didn't use it... so didn't pay attention.
I also agree that it could have been handled better, but it is still a nice diversion form all the shoot 'em up action. It would be nice to expand upon them and do something with this... I don't maybe after doing an Fist Contact mission for a culture, we get something to help them, similat to aid the planet, but with a couple of items instead of just giving them stuff.
Yeah, your right, its not in a Klingon section, it the sector just above Klingon space. Without being logged in, I can't remember what the sector is called. I guess when I do explore missions for the Dilithium I'll pick up the Diplo mission and maybe, one day, I'll actually complete it.
I dropped it.
I don't know what you folks are talking about.
I've had the mission for a few days and spent hours doing "Strange New Worlds" followed by simply exploring and analyzing. Sure, picking up Strange New Worlds once a day and getting 1400 Dilithium is fine, but I can do that without the Diplo mission, and I've done Strange New Worlds twice, while having the Diplo, and yes I made sure I picked up the right mission for the right system. It was in Klingon Space, can't remember the name off hand, but it did nothing towards the Diplo mission.
Sorry if I misunderstood you, but...
I think the issue here is the word "Investigation..." You don't need to investigate anomalies to complete diplomatic investigation.
Here's what you need to do:
1) Enter the cluster, call the ambassador, get the investigation.
2) There should be a button labeled "Diplomatic Investigation" next to enable/disable astrometrics. You click it, and are warped into a random mission, just like an anomaly, except it's guaranteed to be one that gives DXP.
3) You do that mission, get your reward and warp out.
I'll have to try that.
I did pick up another explore mission for the Dilithium, and with it a Diplo mission that matched the zone to explore to try again. I set the Diplo mission as primary, and then went to the zone to scan anomalies and explore systems. After I explored the 3rd system and got my Dilithium, upon exiting the zone, I got that "Diplomatic Investigation" button, and after I aided the planet I finally successfully completed a Diplo mission.
But I like the sound of your way, I'll give that a try next. It sounds easy.
Thanks
As others have posted, these are relics from pre-DOff Diplomacy, when the only way to progress through Diplo was via non-combat cluster missions, some patrols, and a couple other missions related to featured episodes. The greatest majority being the clusters, but it was purely random what you would get. So they added the Diplomatic Investigations (DI) to help you find non-combat cluster missions. It was buggy and often didn't work. You'd get a DI for X Cluster, go there, and it was supposed to make the first system you selected guaranteed diplo-related, but it often failed. Also there was a time-limit on how long the DI lasted.
In those days, in order to complete Diplo you needed something like 1300 Diplomatic Experience Points (DXP, again, talking pre-DOff, post-DOff it became just another CXP). All DXP missions only gave you 10 Diplomatic Experience Points, with the exception of First Contact missions (which I think you get access to at T3?) which grant 0-20 (depending how well you did).
When DOffing first came around, there was now a whole new avenue to get Diplo CXP (formally DXP) through DOff missions, of course now you had to get to 100k CXP to reach T4, and while all the old mechanics/missions remained for Diplo, they still only awarded 10-20 CXP. Clearly not worth the time.
However, they have fixed it!
I'm not sure when, exactly, if it was S6 or S7, but they've fixed Diplomatic Investigations and First Contacts. (I can't speak for Patrol missions, I think those were all removed, but I'm not sure.)
The way DIs work now, about every half-hour you can talk to Jiro Sugihara at ESD (or just via your mission journal), and he'll offer you 1-3 DI in random clusters. Go to the appropriate cluster, and you'll see a DI button on your screen (default location, I believe is bottom-right), click that and you'll be sent into a system for an Aid the Planet mission. Costs a little money to get the commodities, but it's fast and painless otherwise. Works lovely to get some regular XP/Expertise, and they now grant 100 DXP. That's more than most 1hr DOff missions (and takes 2-5mins depending on travel time).
As others have mentioned, completing a DI counts towards your Explore wrapper 3-mission requirement, so there's Dilithium in it for you too!
What I would do while DOffing a recent new toon, was regularly check Jiro for DIs and grab every one. I wouldn't normally go out of my way to each cluster, but I'd leave them in my journal. Eventually as I traveled around looking to complete my Colonization Chains I would go to clusters that had active DIs and complete them. Easy.
FC do still exist, and award 100-200 CXP now, but take a long time/lot of reading to complete. They are sort of entertaining once or twice, but once I realized the text doesn't make a lot of sense, I found them a waste of time and would not recommend them after doing a sample one.
So, Diplomatic Investigations are awesome additions to augment the DOffing system, but I wouldn't concentrate too much time hunting them (unless it actually is something you enjoy). Sending your DOffs off on assignments is by far the best way to level-up your Diplomacy.
does the "voting rights" really work? i could never figuere how that works.
I think voting rights refers to dialogue options, which become available during missions. When you play through missions with another person, while on Deep Space Nine, they will allow you to vote on which dialogue choice to make. Whatever dialogue option gets the most votes, the game will use it to trigger off an npc reply. Your vote will outweigh the other people in your team.
This is false. The Voting Rights refer to a feature at DS9 that no longer exists.
Basically at various, specific times (I think it was like quarter-past the hour, or something like that, anyway), upstairs at DS9, an alien ambassador would show up. Fed players of Ambassador Diplomacy level could talk to this ambassador and vote on what freebie would be given away that hour. The voting would go on for X-minutes (5?). Whatever prize got the most vote was then given away for the next X-minutes (15?).
The prizes were things like batteries and hypos and other consumables or commodities. The "best" were transwarp tokens (single-use jumps to various locations). But here's the catch, the prizes were only awarded to characters that were NOT already Ambassadors. Yeah, if you could vote, you couldn't win anything. I never understood the idea behind that... >shrug<
There would be auto-announcements in DS9 chat when the ambassador would appear, when prizes were available, etc. Most people (including players who could vote) had no idea what any of it meant (due to lack of documentation) and the whole processes was extremely buggy, to boot. So it was removed from the game, if not the list of T4 awards.
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
:mad: If you have the entire quantity of whatever requested item the planet wants, there is a wierd double prompt that appears to exact delivery twice, resulting in my most recent case, removal of an entire stack (250) communications arrays.
Best advice, get the quest, leave, return to deliver or maybe just avoid these altogether.
Submitted a ticket, #1,776,425. What odds to you expect that they will get to this before oh I don't know, they have a run on snow jackets in hades... ?
... see my previous post, these may have had something fixed, but they are still broken, unless you are supposed to just give up 250 of a requested item instead of the 10...
Havelok has the skinny all right, for myself though I do things the other way around - I use the various Exploration and Diplomacy missions to decide where to go, and I do Doff assignments in those locations when I arrive, feels much more like Trek, and the odd combat-oriented missions fits in a lot better thematically.
We are PWE. Your forums and game accounts will be added to our own. Your community will adapt to service us. Resistance is futile.
Whatever these people are telling you, IT IS NOT FIXED. Diplomatic Investigation missions are bugged and will take your entire quantity of requested item... ignore those, and just do the DOFF assignments in each area.
:mad::mad::mad::mad:
I submitted a ticket and have had nothing but canned responses that do not address either the problem or even my communications with them. Its a one sided conversation with a wall.
Whatever these people are telling you, IT IS NOT FIXED. Diplomatic Investigation missions are bugged and will take your entire quantity of requested item... ignore those, and just do the DOFF assignments in each area.
:mad::mad::mad::mad:
I submitted a ticket and have had nothing but canned responses that do not address either the problem or even my communications with them. Its a one sided conversation with a wall.
Strange, I've never had an issue with DI, I take everyone available and each one has been zero problem. I don't keep the commodities in bank or inv, I just replicate whatever is needed it's only a little ec each time. Every time I do the daily explore wrapper I use it to count for the third mission.
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Just something for you to note, First Contact missions a bugged and get halfway through then you can't procede a trigger in the mission isn't working. There's a topic in the bugs section and it hasn't worked correctly in ages, another one of the bugs that seems to have been forgotten/ignored.......
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
Comments
at higher diplomatic ranks, you can even get first contact missions. these are rather neat and require a lot of reading and attention to what you read.
Before there was a Duty Officer system, there was just Diplomacy. Diplomatic xp could be gained through doing the assorted non-combat exploration missions (like Aid the Planet), or through a few newer missions that rewarded Diplomacy xp. Diplomatic Investigation was added to help at least give the player a decent shot at guaranteeing a non-combat mission for the diplomatic xp instead of hitting star cluster after star cluster hoping to get one instead of "Blow up 5 sets of Romulans".
With the advent of the Duty Officer system, it's much simpler to get diplomatic xp, and Diplomatic Investigation remains a relic of an older time.
Edit: Only one response! I'm typing faster these days, it seems....
Not necessarily.
Granted that, as corethl posted above, they are hold overs, but... when combined with the explore star cluster and Strange New worlds daily, it is convenient. As they do count towards 1 of the 3 systems that have to be explored to complete those missions.
not to mention the diplomatic mission has a chance of helping you find that pesky "Aid a planet" mission in which you can complete the "needs of the many" style missions assuming you pick them up.
Diplomatic chain has the best rewards. I'm looking forward to being able to grant Diplomatic Immunity during the Tour the Galaxy runs, as others have done for me. There's a decent outfit too.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I don't know what you folks are talking about.
I've had the mission for a few days and spent hours doing "Strange New Worlds" followed by simply exploring and analyzing. Sure, picking up Strange New Worlds once a day and getting 1400 Dilithium is fine, but I can do that without the Diplo mission, and I've done Strange New Worlds twice, while having the Diplo, and yes I made sure I picked up the right mission for the right system. It was in Klingon Space, can't remember the name off hand, but it did nothing towards the Diplo mission.
Is Diplomatic XP or what ever its called important? There seems to be so many different types of "points" to build up in this game, and the game is not very good at explaining what they are for, or why we might want to acquire them.
I've just been primarily doing missions and I am not accumulating much of anything except skill points, other then what ever seems to come in from successful DoFF missions.
I see I've earned things like Expertise from some missions, or something like that and I have no idea what it is used for.
I decided to try and complete one Diplo mission to see what it gets me, and how it benefits my DoFFs but it seemed like just a dead end mission so I dropped it today.
True, you can do it without the diplomatic mission. But, the diplomatic mission is available as soon as you enter the specific cluster. On the right-hand side of your HUD, in the low priorty message area, there should be a button for the Diplomatic mission.
It's just an easier, quicker way to get one system done without flying all over the cluster.
I don't believe I have ever seen one for Klingon clusters.
I believe it is still called diplomatic XP in game, but it goes towards the Diplomatic commendation. One of the best things about this is as you progress in ranks, you start to get the ability to transwarp to different bases. I think it goes ESD, K-7, Sierra-39, DS9.
Also, as you progress in diplo ranks, you gets access to enemy faction DOFFs, and BOFFs.
Expertise is used to advance the skill levels of your BOFFs, as well as being used int he reputation systems (Romulan and Omega) and for Fleet projects. (Provided that you are in one).
Everyone has transwarp to ESD / Q'onos (home system) from start.
The "Store" DOffs for Diplomacy tend to be "enemy faction", true. As for the BOff, you get to choose one when you hit T4 diplo.
The additional transwarp locations come in at tier 2 (K7), 3 (SB 39) and 4 (DS9) for Feds, I know Marauding 2 gives KDF a system in the same block as SB39, and figure DS9 is KDF 4. Haven't messed with marauding a KDF up to T4...
On a side note, there's some "voting" thing that all high-end diplomats are supposed to get on DS9, I hear it's related to a vendor selling consumable transwarp parts - basically the diplomats pick which block/sector the vendor will set the destination to, and because T-4 diplomats have earned access to transwarp to all sectors the vendor offers, they don't get to buy any...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
does the "voting rights" really work? i could never figuere how that works.
Let's say that the only type of games this developer team likes is FPS damage dealing games.
Explains alot doesn't it. Just look at the current state of the game. The majority of the gameplay is kill kill kill end game. The game is severely imbalanced skewing towards a tactical ie damage dealing system where escorts are the most powerful ships in all areas tanking, healing and damage dealing. Science is almost non-existant in terms of having a strong presence in the game despite the fact that without science space travel is but a dream.
So really is it so surprising that this team did so poorly with the diplomatic missions.
That's just what I'm seeing.
As you progress through the tiers, similar to the rep system, you will unlock: duty officers, diplomatic titles, transwarp to three locations, the ability to buy 'specific' duty officers, diplomatic uniform, and diplomatic immunity.
Its a pretty neat way to earn rewards and blow off time.
Instead of going through an intense grind, the strategy behind leveling is done through assigning duty officers.
If you get rewards that you do not want, you can always sell them on the exchange.
I think voting rights refers to dialogue options, which become available during missions. When you play through missions with another person, while on Deep Space Nine, they will allow you to vote on which dialogue choice to make. Whatever dialogue option gets the most votes, the game will use it to trigger off an npc reply. Your vote will outweigh the other people in your team.
ah this is how it works ^^ thx
good guess, but not quite; voting rights refers to a system that was introduced completely broken and never fixed
this NPC is involved with it: http://www.stowiki.org/Karebbah
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I also seem to remember seeing threads about it being broken too, again didn't use it... so didn't pay attention.
I also agree that it could have been handled better, but it is still a nice diversion form all the shoot 'em up action. It would be nice to expand upon them and do something with this... I don't maybe after doing an Fist Contact mission for a culture, we get something to help them, similat to aid the planet, but with a couple of items instead of just giving them stuff.
I think the issue here is the word "Investigation..." You don't need to investigate anomalies to complete diplomatic investigation.
Here's what you need to do:
1) Enter the cluster, call the ambassador, get the investigation.
2) There should be a button labeled "Diplomatic Investigation" next to enable/disable astrometrics. You click it, and are warped into a random mission, just like an anomaly, except it's guaranteed to be one that gives DXP.
3) You do that mission, get your reward and warp out.
I did pick up another explore mission for the Dilithium, and with it a Diplo mission that matched the zone to explore to try again. I set the Diplo mission as primary, and then went to the zone to scan anomalies and explore systems. After I explored the 3rd system and got my Dilithium, upon exiting the zone, I got that "Diplomatic Investigation" button, and after I aided the planet I finally successfully completed a Diplo mission.
But I like the sound of your way, I'll give that a try next. It sounds easy.
Thanks
As others have posted, these are relics from pre-DOff Diplomacy, when the only way to progress through Diplo was via non-combat cluster missions, some patrols, and a couple other missions related to featured episodes. The greatest majority being the clusters, but it was purely random what you would get. So they added the Diplomatic Investigations (DI) to help you find non-combat cluster missions. It was buggy and often didn't work. You'd get a DI for X Cluster, go there, and it was supposed to make the first system you selected guaranteed diplo-related, but it often failed. Also there was a time-limit on how long the DI lasted.
In those days, in order to complete Diplo you needed something like 1300 Diplomatic Experience Points (DXP, again, talking pre-DOff, post-DOff it became just another CXP). All DXP missions only gave you 10 Diplomatic Experience Points, with the exception of First Contact missions (which I think you get access to at T3?) which grant 0-20 (depending how well you did).
When DOffing first came around, there was now a whole new avenue to get Diplo CXP (formally DXP) through DOff missions, of course now you had to get to 100k CXP to reach T4, and while all the old mechanics/missions remained for Diplo, they still only awarded 10-20 CXP. Clearly not worth the time.
However, they have fixed it!
I'm not sure when, exactly, if it was S6 or S7, but they've fixed Diplomatic Investigations and First Contacts. (I can't speak for Patrol missions, I think those were all removed, but I'm not sure.)
The way DIs work now, about every half-hour you can talk to Jiro Sugihara at ESD (or just via your mission journal), and he'll offer you 1-3 DI in random clusters. Go to the appropriate cluster, and you'll see a DI button on your screen (default location, I believe is bottom-right), click that and you'll be sent into a system for an Aid the Planet mission. Costs a little money to get the commodities, but it's fast and painless otherwise. Works lovely to get some regular XP/Expertise, and they now grant 100 DXP. That's more than most 1hr DOff missions (and takes 2-5mins depending on travel time).
As others have mentioned, completing a DI counts towards your Explore wrapper 3-mission requirement, so there's Dilithium in it for you too!
What I would do while DOffing a recent new toon, was regularly check Jiro for DIs and grab every one. I wouldn't normally go out of my way to each cluster, but I'd leave them in my journal. Eventually as I traveled around looking to complete my Colonization Chains I would go to clusters that had active DIs and complete them. Easy.
FC do still exist, and award 100-200 CXP now, but take a long time/lot of reading to complete. They are sort of entertaining once or twice, but once I realized the text doesn't make a lot of sense, I found them a waste of time and would not recommend them after doing a sample one.
So, Diplomatic Investigations are awesome additions to augment the DOffing system, but I wouldn't concentrate too much time hunting them (unless it actually is something you enjoy). Sending your DOffs off on assignments is by far the best way to level-up your Diplomacy.
This is false. The Voting Rights refer to a feature at DS9 that no longer exists.
Basically at various, specific times (I think it was like quarter-past the hour, or something like that, anyway), upstairs at DS9, an alien ambassador would show up. Fed players of Ambassador Diplomacy level could talk to this ambassador and vote on what freebie would be given away that hour. The voting would go on for X-minutes (5?). Whatever prize got the most vote was then given away for the next X-minutes (15?).
The prizes were things like batteries and hypos and other consumables or commodities. The "best" were transwarp tokens (single-use jumps to various locations). But here's the catch, the prizes were only awarded to characters that were NOT already Ambassadors. Yeah, if you could vote, you couldn't win anything. I never understood the idea behind that... >shrug<
There would be auto-announcements in DS9 chat when the ambassador would appear, when prizes were available, etc. Most people (including players who could vote) had no idea what any of it meant (due to lack of documentation) and the whole processes was extremely buggy, to boot. So it was removed from the game, if not the list of T4 awards.
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Best advice, get the quest, leave, return to deliver or maybe just avoid these altogether.
Submitted a ticket, #1,776,425. What odds to you expect that they will get to this before oh I don't know, they have a run on snow jackets in hades... ?
stilletojoe
... see my previous post, these may have had something fixed, but they are still broken, unless you are supposed to just give up 250 of a requested item instead of the 10...
:mad::(
We are PWE. Your forums and game accounts will be added to our own. Your community will adapt to service us. Resistance is futile.
:mad::mad::mad::mad:
I submitted a ticket and have had nothing but canned responses that do not address either the problem or even my communications with them. Its a one sided conversation with a wall.
Strange, I've never had an issue with DI, I take everyone available and each one has been zero problem. I don't keep the commodities in bank or inv, I just replicate whatever is needed it's only a little ec each time. Every time I do the daily explore wrapper I use it to count for the third mission.
Join The Space Invaders,..... Federation and KDF fleets.