I hadn't done any STF since the expansion because I just leveled up my new Romulan doing story missions. But today I queued up for a few. I did Federation Fleet Alert twice and Infected Conduit (Elite) twice.
Both of the fleet alerts failed and one of the infected conduits. The second conduit took far far longer than I expected. The usual 10% strategy didn't work because the nanite spheres seemed to be faster and in greater number. As a result we spent a very long time just fighting them and lost the optional.
My question is, have things been changed with these or was this just one of those days?
The recent EptX changes have resulted in the spheres constantly spamming them and running away. They don't really fight much anymore, just run all over the place. So unless your team has some snares, more time will be wasted just chasing the TRIBBLE down. Other than that, not much has changed.
I did Elite Conduit runs a few times after the expansion and won the bonus on all of them. Out of these (I think I ran it about five times), I only died once, so I don't think the difficulty changed at all. Did you maybe change your build or something?
Spock: If I were human, I believe my response would be... "Go to hell"... if I were human.
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
I did Elite Conduit runs a few times after the expansion and won the bonus on all of them. Out of these (I think I ran it about five times), I only died once, so I don't think the difficulty changed at all. Did you maybe change your build or something?
Yes I am on a weaker build as far as gear but otherwise very similar to my reference build. No fleet weapons or omega stuff. It definitely felt different!
The recent EptX changes have resulted in the spheres constantly spamming them and running away. They don't really fight much anymore, just run all over the place. So unless your team has some snares, more time will be wasted just chasing the TRIBBLE down. Other than that, not much has changed.
Like cockroaches when the lights are turned on...they...SCATTER!
It's kind of funny, but also kind of annoying. At the same time, in things like ISE..they're going to make a break for the Gate. Thus, folks chasing them will be engaged by the Gate. It's kind of funny watching folks get popped that way.
Yes I am on a weaker build as far as gear but otherwise very similar to my reference build. No fleet weapons or omega stuff. It definitely felt different!
I think it's fair to say here that despite the increase in difficulty, you can still run Space STFs in normal (non-fleet or Rep) gear and still get by. If you know your ship and what you're capable of, and the tactics for the mission, you can get by.
I run ESTFs all the time on my KDF Sci, who has no Space Rep gear. And only half-decent weapons - nothing above Mk XI rare, depending on the ship.
Now, ground. Ground is a bit different, in my experience.
You're just a machine. And machines can be broken.
I hardly have any ground STF experience because nobody ever wants to do it. Admittedly, the only ground STF experience I have is the ground Infected.
Well I can understand why you wouldn't have had much experience since. Infected Ground is a swine, especially on Elite if you're going for the optional.
There are people doing it, but due to it's issues of usually taking longer and being easier to fail the optionals. That said, you do get more marks - both as a reward and as an optional reward - for ground missions.
If you are looking to do ground missions, PublicEliteSTF is the best place to look and ask.
You're just a machine. And machines can be broken.
So many people seem to dislike ground STF missions. The only reason why I can see this is because they are harder then space missions and when you have crappy teammates they can be very hard to complete if not impossible.
The rewards for Omega Marks is more in ground missions then from space mission. Also when your on a good team the ground missions are very fun much more then space missions. I have also gotten more very rare ground gear from mission the very rare space gear from space mission.
I personally don't know how people can only play space missions and ignore ground missions. I can't stand playing nothing but space missions all the time I need a change of pace.
I personally don't know how people can only play space missions and ignore ground missions. I can't stand playing nothing but space missions all the time I need a change of pace.
I agree 100%. I like doing ground missions every now and then (although I prefer space missions because I love naval battles, be it oceanic or interstellar). As I said previously however, I have a hard time finding a team who actually wants to do any ground STFs or ESTFs. That, and I afraid I'll be put on a crappy team, have to quit, and then be put on an hour long ban because my team sucked. To those people I like to say... well, Spock put it best...
Spock: If I were human, I believe my response would be... "Go to hell"... if I were human.
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
I hate doing ground in general, even for storyline missions. A large part of it is the fact that I can't render ground smoothly on my laptop. It's always jerky as hell for me, and precise movement is difficult, especially when there's a lot of stuff going on. If I have to lower everything to the absolute minimum in performance and quality and run at half-resolution to make it work, then I don't even wanna bother. I just stick with space content, and it's fine with me.
I agree 100%. I like doing ground missions every now and then (although I prefer space missions because I love naval battles, be it oceanic or interstellar). As I said previously however, I have a hard time finding a team who actually wants to do any ground STFs or ESTFs. That, and I afraid I'll be put on a crappy team, have to quit, and then be put on an hour long ban because my team sucked. To those people I like to say... well, Spock put it best...
Try Khitomer in Stasis Elite mission that one is the easiest to complete and as such is easiest to get started. If that mission fails then it is because of a bunch of noobz who have no idea what to do and don't listen and they quit. I have done that mission a lot and I would say less then 1% of the time has it failed.
I just recently completed it with the optional objective having 2+ min still left. I am a melee fighter and it makes it easier especially as a Sci character with medic kit.
The recent EptX changes have resulted in the spheres constantly spamming them and running away. They don't really fight much anymore, just run all over the place. So unless your team has some snares, more time will be wasted just chasing the TRIBBLE down. Other than that, not much has changed.
Ah, so thats why. I have noticed sense the launch of LOR, space STF dosent seem to be harder for me, but has been taking a little bit longer sumtimes depending on the team.
Be4 LOR i didnt find myself flying around trying to chase down the spheres to fire at them. Now iv noticed, when im firing at a sphere, it will start to turn and do a full 180 and start going the opposite way
[SIGPIC][/SIGPIC] "This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
So many people seem to dislike ground STF missions. The only reason why I can see this is because they are harder then space missions and when you have crappy teammates they can be very hard to complete if not impossible.
Some people simply dislike Ground and make almost no investment in it.
I have 8 Aliens and a Reman. Each Alien has a single Ground Trait, because they couldn't take a 9th Ground Trait. The only Ground Trait the Reman has is the Species Trait.
8 Space/1 Ground.
None of them have more than the allowed min 66k Skill Points spent in Ground.
This. I have a fleet Hoh'sus and plain old MK XI purple from exchange and drops. Build has been optimized for PvP but I still do massive dmg in estf. Been pugging it for weeks. Have not failed any optionals in at least 2-3 weeks.
Build and skill is far more important than rep gear.
I think it's fair to say here that despite the increase in difficulty, you can still run Space STFs in normal (non-fleet or Rep) gear and still get by. If you know your ship and what you're capable of, and the tactics for the mission, you can get by.
I run ESTFs all the time on my KDF Sci, who has no Space Rep gear. And only half-decent weapons - nothing above Mk XI rare, depending on the ship.
Now, ground. Ground is a bit different, in my experience.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The spheres since the revamp are just annoying. Nothing is harder, its just another annoying time sink in a game that already as to many.
As for ground combat....I remember this game from about 2000. It had better ground combat that was more immersive and had better cut-scenes. Think about that. Interface and AI were certainly much better 13 years ago.
Some people simply dislike Ground and make almost no investment in it.
I have 8 Aliens and a Reman. Each Alien has a single Ground Trait, because they couldn't take a 9th Ground Trait. The only Ground Trait the Reman has is the Species Trait.
8 Space/1 Ground.
None of them have more than the allowed min 66k Skill Points spent in Ground.
300k Space/66k Ground.
A lot of people dislike ground because it is more difficult and teamwork is more important and your more active.
If that is not why you dislike it so much what is your reason?
A lot of people dislike ground because it is more difficult and teamwork is more important and your more active.
If that is not why you dislike it so much what is your reason?
Me personally i prefer ground over space, but i equally like the too.
Mostly all of STO hates ground just because they dont have the skills for it.
Ground can be just as difficult as space.
You just gotta use your abilities at the right time,and teamwork does help a lot for the most part.
But fighting the borg in ground combat is fun, there slow, and all you have to do is put a weapons malfunction, if you got it, and your golden
"You dare challenge me?"
[SIGPIC][/SIGPIC] "This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Some people simply dislike Ground and make almost no investment in it.
I have 8 Aliens and a Reman. Each Alien has a single Ground Trait, because they couldn't take a 9th Ground Trait. The only Ground Trait the Reman has is the Species Trait.
8 Space/1 Ground.
None of them have more than the allowed min 66k Skill Points spent in Ground.
300k Space/66k Ground.
The game is balanced around the 300k Space/66k Ground specs .
No one has more than that , no one has less .
Before the skill tree revamp , ppl could pour all their skill points into either space or ground (with some points left for space) .
And then ... when ppl poured all their points into space , we had to "drag" some players across the ground portions of STF's .
As to the Traits Revamp , I still have not chosen any more traits then I've had and I'm still doing ok in STF's .
(I'm waiting for some feedback on which traits seem to be good/bad before I choose , as I don't want to frack up 20+ characters)
You just gotta use your abilities at the right time,and teamwork does help a lot for the most part.
Yeah , it's amazing how many new players think that their kits and team buff powers are there to be used whenever ... (if ever) .
Those things can be critical to a good team ... , but because in the rest of the PVE content those powers / abilities don't matter much , ppl just don't use them and get used to not using them .
Yeah the Borg running at the first opportunity is not very Borg-like, and is very annoying, especially when several get stuck on the gate and you can't target them, just the gate (thus giving you aggro).
As far as ground combat goes, Swtor has got ground combat right, but their space combat is poor. STO has great space combat and mechanics, but ground is bad (just isn't fluid enough).
The FPS view is good for targeting but restricts your periphery too much, while I find the freestyle view much better, it's hard to see what you have targeted.
Most of the ground stfs are just too complicated and time consuming for pugs compared to space stfs and Fleet actions which has a much smoother learning curve. The number of ground pugs I've done when the team had to disband because no one knew what to do next, or the maps/tasks are too convoluted, are numerous.
Well I can understand why you wouldn't have had much experience since. Infected Ground is a swine, especially on Elite if you're going for the optional.
There are people doing it, but due to it's issues of usually taking longer and being easier to fail the optionals. That said, you do get more marks - both as a reward and as an optional reward - for ground missions.
If you are looking to do ground missions, PublicEliteSTF is the best place to look and ask.
Yes PublicEliteSTF, is the way to go if doing a ground STF (and fleet).
The game is balanced around the 300k Space/66k Ground specs .
Yeah , it's amazing how many new players think that their kits and team buff powers are there to be used whenever ... (if ever) .
Those things can be critical to a good team ... , but because in the rest of the PVE content those powers / abilities don't matter much , ppl just don't use them and get used to not using them .
I have ground (100.000 ground), space (300.000) and middle builds, (78.000 ground).
Just do colont invasion with tac's 95 % of tac don't use there tactical init, even when i ask a couple times.
Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
Warning: Not a native English-speaker, sorry if my English sucks.
The recent EptX changes have resulted in the spheres constantly spamming them and running away. They don't really fight much anymore, just run all over the place. So unless your team has some snares, more time will be wasted just chasing the TRIBBLE down. Other than that, not much has changed.
^this
plus there are loads of new and returning players who have no idea about nothing
I have ground (100.000 ground), space (300.000) and middle builds, (78.000 ground).
Just do colont invasion with tac's 95 % of tac don't use there tactical init, even when i ask a couple times.
Yes their are a lot of crappy tactical players on ground. I remember once on the Romulan Mine Trap mission I was a tac and all 4 of the other players that was on the same team was tac and I was the only person using that ability and I noticed it and then explained to them that we could chain tactical initiative so that we can constantly shorten all are abilities and spam them.
Well they did not listen and I had to remind them multiple times with a copy and paste message and finally 1 of them started using it but none of the others. I just don't know why when people play on the ground they are so stupid and don't use abilities much. In space I always see people using abilities but not on ground just makes no sense to me.
Comments
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
Don't worry, it's not you. It's them that've lost it in certain areas.
Yes I am on a weaker build as far as gear but otherwise very similar to my reference build. No fleet weapons or omega stuff. It definitely felt different!
Like cockroaches when the lights are turned on...they...SCATTER!
It's kind of funny, but also kind of annoying. At the same time, in things like ISE..they're going to make a break for the Gate. Thus, folks chasing them will be engaged by the Gate. It's kind of funny watching folks get popped that way.
I think it's fair to say here that despite the increase in difficulty, you can still run Space STFs in normal (non-fleet or Rep) gear and still get by. If you know your ship and what you're capable of, and the tactics for the mission, you can get by.
I run ESTFs all the time on my KDF Sci, who has no Space Rep gear. And only half-decent weapons - nothing above Mk XI rare, depending on the ship.
Now, ground. Ground is a bit different, in my experience.
I avoid ground missions as a policy
I hardly have any ground STF experience because nobody ever wants to do it. Admittedly, the only ground STF experience I have is the ground Infected.
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
Well I can understand why you wouldn't have had much experience since. Infected Ground is a swine, especially on Elite if you're going for the optional.
There are people doing it, but due to it's issues of usually taking longer and being easier to fail the optionals. That said, you do get more marks - both as a reward and as an optional reward - for ground missions.
If you are looking to do ground missions, PublicEliteSTF is the best place to look and ask.
I'll have to remember that in case I ever feel like it. Thanks.
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
The rewards for Omega Marks is more in ground missions then from space mission. Also when your on a good team the ground missions are very fun much more then space missions. I have also gotten more very rare ground gear from mission the very rare space gear from space mission.
I personally don't know how people can only play space missions and ignore ground missions. I can't stand playing nothing but space missions all the time I need a change of pace.
I agree 100%. I like doing ground missions every now and then (although I prefer space missions because I love naval battles, be it oceanic or interstellar). As I said previously however, I have a hard time finding a team who actually wants to do any ground STFs or ESTFs. That, and I afraid I'll be put on a crappy team, have to quit, and then be put on an hour long ban because my team sucked. To those people I like to say... well, Spock put it best...
Data: Captain, I believe I speak for everyone here, sir, when I say, "To hell with our orders." :cool:
Try Khitomer in Stasis Elite mission that one is the easiest to complete and as such is easiest to get started. If that mission fails then it is because of a bunch of noobz who have no idea what to do and don't listen and they quit. I have done that mission a lot and I would say less then 1% of the time has it failed.
I just recently completed it with the optional objective having 2+ min still left. I am a melee fighter and it makes it easier especially as a Sci character with medic kit.
Ah, so thats why. I have noticed sense the launch of LOR, space STF dosent seem to be harder for me, but has been taking a little bit longer sumtimes depending on the team.
Be4 LOR i didnt find myself flying around trying to chase down the spheres to fire at them. Now iv noticed, when im firing at a sphere, it will start to turn and do a full 180 and start going the opposite way
"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Some people simply dislike Ground and make almost no investment in it.
I have 8 Aliens and a Reman. Each Alien has a single Ground Trait, because they couldn't take a 9th Ground Trait. The only Ground Trait the Reman has is the Species Trait.
8 Space/1 Ground.
None of them have more than the allowed min 66k Skill Points spent in Ground.
300k Space/66k Ground.
Build and skill is far more important than rep gear.
- Judge Aaron Satie
As for ground combat....I remember this game from about 2000. It had better ground combat that was more immersive and had better cut-scenes. Think about that. Interface and AI were certainly much better 13 years ago.
A lot of people dislike ground because it is more difficult and teamwork is more important and your more active.
If that is not why you dislike it so much what is your reason?
Me personally i prefer ground over space, but i equally like the too.
Mostly all of STO hates ground just because they dont have the skills for it.
Ground can be just as difficult as space.
You just gotta use your abilities at the right time,and teamwork does help a lot for the most part.
But fighting the borg in ground combat is fun, there slow, and all you have to do is put a weapons malfunction, if you got it, and your golden
"You dare challenge me?"
"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
The game is balanced around the 300k Space/66k Ground specs .
No one has more than that , no one has less .
Before the skill tree revamp , ppl could pour all their skill points into either space or ground (with some points left for space) .
And then ... when ppl poured all their points into space , we had to "drag" some players across the ground portions of STF's .
As to the Traits Revamp , I still have not chosen any more traits then I've had and I'm still doing ok in STF's .
(I'm waiting for some feedback on which traits seem to be good/bad before I choose , as I don't want to frack up 20+ characters)
Yeah , it's amazing how many new players think that their kits and team buff powers are there to be used whenever ... (if ever) .
Those things can be critical to a good team ... , but because in the rest of the PVE content those powers / abilities don't matter much , ppl just don't use them and get used to not using them .
As far as ground combat goes, Swtor has got ground combat right, but their space combat is poor. STO has great space combat and mechanics, but ground is bad (just isn't fluid enough).
The FPS view is good for targeting but restricts your periphery too much, while I find the freestyle view much better, it's hard to see what you have targeted.
Most of the ground stfs are just too complicated and time consuming for pugs compared to space stfs and Fleet actions which has a much smoother learning curve. The number of ground pugs I've done when the team had to disband because no one knew what to do next, or the maps/tasks are too convoluted, are numerous.
Yes PublicEliteSTF, is the way to go if doing a ground STF (and fleet).
I have ground (100.000 ground), space (300.000) and middle builds, (78.000 ground).
Just do colont invasion with tac's 95 % of tac don't use there tactical init, even when i ask a couple times.
Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
Warning: Not a native English-speaker, sorry if my English sucks.
^this
plus there are loads of new and returning players who have no idea about nothing
10k DPS Vesta threads: 1; 2
Yes their are a lot of crappy tactical players on ground. I remember once on the Romulan Mine Trap mission I was a tac and all 4 of the other players that was on the same team was tac and I was the only person using that ability and I noticed it and then explained to them that we could chain tactical initiative so that we can constantly shorten all are abilities and spam them.
Well they did not listen and I had to remind them multiple times with a copy and paste message and finally 1 of them started using it but none of the others. I just don't know why when people play on the ground they are so stupid and don't use abilities much. In space I always see people using abilities but not on ground just makes no sense to me.