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captainpugwash1captainpugwash1 Member Posts: 908 Arc User
Just tried playing elite game,,,,,,,,2 players just sat at start, 1 got killed and did not return, 2 of us actually playing bloody joke,,now banned because of some idiots,,,,they need to do something about this,,,,
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    welcome to Star Trek AFK

    10k DPS Vesta threads: 1; 2
  • donutsmasherdonutsmasher Member Posts: 0 Arc User
    edited June 2013
    Just tried playing elite game,,,,,,,,2 players just sat at start, 1 got killed and did not return, 2 of us actually playing bloody joke,,now banned because of some idiots,,,,they need to do something about this,,,,


    It has been said before, so I'll go ahead and say it again.

    DON'T PUG STF'S!!!!!

    That way you don't have to worry about people going AFK.
    [SIGPIC][/SIGPIC]
    Sig by my better half.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited June 2013
    Yeah i should no better,,,,just mad about it,,,,,,i found best time to play elite is late at night UK time as the idiots dont seem to be around then,,,,,
  • donutsmasherdonutsmasher Member Posts: 0 Arc User
    edited June 2013
    Yeah i should no better,,,,just mad about it,,,,,,i found best time to play elite is late at night UK time as the idiots dont seem to be around then,,,,,


    There are idiots to be found everywhere, they are not specific to one timezone. Your best bet is to arrange to fly with Fleet mates, that way you can be a little more sure that people aren't going to go AFK. Unless of course you aren't in a fleet, in which case I would ask why not?
    [SIGPIC][/SIGPIC]
    Sig by my better half.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    We need some changes

    1 team comms off NO access to stfs
    2 fail to use team comms at least once in first minute of Stf automatic removal and replacement with a real person
    3 Rewards only awarded to players doing at least 10% of the damage+healing
    4 fail to respawn no rewards
    5 WARP out no rewards
    6 not damaged during mission No rewards

    just a suggestion
    Live long and Prosper
  • donutsmasherdonutsmasher Member Posts: 0 Arc User
    edited June 2013
    sollvax wrote: »
    We need some changes

    1 team comms off NO access to stfs
    2 fail to use team comms at least once in first minute of Stf automatic removal and replacement with a real person
    3 Rewards only awarded to players doing at least 10% of the damage+healing
    4 fail to respawn no rewards
    5 WARP out no rewards
    6 not damaged during mission No rewards

    just a suggestion


    I hope by comms you only mean typing in the chat channel, otherwise that's discrimination against the deaf, or people who don't have mics. There are also people that play in public places or late at night where using voice comms would be difficult or impossible.

    As for warping out, I'm pretty sure that if you warp out you don't get any rewards anyway, and then there is the no damage thing. It is quite possible that carrier pilots with pets or good Engineers using their heals on team mates could sustain no damage during some matches so that provision is right out.

    When it comes to heals being dished out, I am certain I have read multiple times on these forums that heals are not properly recorded, thus anyone who spent the entire time dishing out said heals would run the risk of not getting a reward.

    Not communicating within the first minute is a little trickier, as I have had issues before where I take a good 45 seconds to load into some STF's when there is extreme load on the server, so punishing me for the game being busy also seems unfair.

    In summation, most of those ideas are unworkable or outright discriminatory and would only serve to further degrade the chances of anyone partaking in STF's without the requirement of flying with fleet mates.
    [SIGPIC][/SIGPIC]
    Sig by my better half.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    I hope by comms you only mean typing in the chat channel, otherwise that's discrimination against the deaf, or people who don't have mics. There are also people that play in public places or late at night where using voice comms would be difficult or impossible.

    voice comms are basically a waste of time
    I had to disable mine due to someone singing the ballad of serenity during Vortex elite
    As for warping out, I'm pretty sure that if you warp out you don't get any rewards anyway, and then there is the no damage thing. It is quite possible that carrier pilots with pets or good Engineers using their heals on team mates could sustain no damage during some matches so that provision is right out.
    thus the "healing" bit
    but if you took no damage you are either afk or using an exploit most of the time (like the old Hide in the cube exploit for example)

    When it comes to heals being dished out, I am certain I have read multiple times on these forums that heals are not properly recorded, thus anyone who spent the entire time dishing out said heals would run the risk of not getting a reward.

    1 pt of heal should = 1 pt of damage
    Not communicating within the first minute is a little trickier, as I have had issues before where I take a good 45 seconds to load into some STF's when there is extreme load on the server, so punishing me for the game being busy also seems unfair.

    game should not start until All players are logged in anyway
    and thats YOUR first minute
    In summation, most of those ideas are unworkable or outright discriminatory and would only serve to further degrade the chances of anyone partaking in STF's without the requirement of flying with fleet mates.

    its either that or auto delete anyone who warps out three times in 10 days

    discrimination is not letting people play a mission fairly because someone wants to leech
    Live long and Prosper
  • donutsmasherdonutsmasher Member Posts: 0 Arc User
    edited June 2013
    Don't get me wrong, I do agree that something needs to be done. I've lost count of the number of times I've struggled in an ESTF because of AFK players or those that warp out and it is very annoying. I just think that whatever rules are enacted need to be very carefully thought through.

    They need to be as infallible as possible and should be entirely automatic, not requiring the player to do anything above and beyond pointing and shooting. I shouldn't have to be worried that if I don't say anything that I will get booted and/or banned from ESTF's, or that if I choose to take my Engineer in instead of my Tac I won't have to worry about my heals not registering as I would at present.

    As it stands I have not done an STF of any kind in ages, mostly because my fleet is rather quiet at the moment and I refuse to do PUG's due to the extremely poor way in which rewards are meted out. I just want to be sure that it is done properly, that is all.
    [SIGPIC][/SIGPIC]
    Sig by my better half.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    Most common reasons for failure of STFS (space only)

    General

    AFKers
    Warp outs
    "joke ships"
    Closed comms
    Griefers

    Specific
    Cure

    No one flys guard
    EVERYONE Flys guard
    Someone thinks you have to knock them all down at the same time

    Vortex

    No one flys guard
    Everyone flys guard
    Someone tractor pulses probes through the vortex


    Conduit

    Someone shouting "10% rule" while not firing
    Two people suddenly decide to blow the hell out of everything to annoy the man above

    and so on
    Live long and Prosper
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    sollvax wrote: »
    We need some changes

    1 team comms off NO access to stfs (Most People may have these on anyway just ignore them)
    2 fail to use team comms at least once in first minute of Stf automatic removal and replacement with a real person (Again no way to know if the person is real and ignoring chat or if there AFK)
    3 Rewards only awarded to players doing at least 10% of the damage+healing (This one seems reasonable)
    4 fail to respawn no rewards
    5 WARP out no rewards (If they warp out there arent going to get any rewards)
    6 not damaged during mission No rewards

    just a suggestion

    Some of these were good ideas some will be pointless to implement
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited June 2013
    sollvax wrote: »
    Most common reasons for failure of STFS (space only)

    General

    AFKers
    Warp outs
    "joke ships"
    Closed comms
    Griefers

    Specific
    Cure

    No one flys guard
    EVERYONE Flys guard
    Someone thinks you have to knock them all down at the same time

    Vortex

    No one flys guard
    Everyone flys guard
    Someone tractor pulses probes through the vortex


    Conduit

    Someone shouting "10% rule" while not firing
    Two people suddenly decide to blow the hell out of everything to annoy the man above

    and so on

    I had to laugh at the bolded one, though admitted is I've never seen anyone do that in KASE before.
    STO%20Sig.png~original
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    Don't get me wrong, I do agree that something needs to be done. I've lost count of the number of times I've struggled in an ESTF because of AFK players or those that warp out and it is very annoying. I just think that whatever rules are enacted need to be very carefully thought through.

    They need to be as infallible as possible and should be entirely automatic, not requiring the player to do anything above and beyond pointing and shooting. I shouldn't have to be worried that if I don't say anything that I will get booted and/or banned from ESTF's, or that if I choose to take my Engineer in instead of my Tac I won't have to worry about my heals not registering as I would at present.

    As it stands I have not done an STF of any kind in ages, mostly because my fleet is rather quiet at the moment and I refuse to do PUG's due to the extremely poor way in which rewards are meted out. I just want to be sure that it is done properly, that is all.

    Sounds like you be better joining a elite STF channel and then you can still avoid PUGS
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    sollvax wrote: »
    We need some changes

    1 team comms off NO access to stfs
    2 fail to use team comms at least once in first minute of Stf automatic removal and replacement with a real person
    3 Rewards only awarded to players doing at least 10% of the damage+healing
    4 fail to respawn no rewards
    5 WARP out no rewards
    6 not damaged during mission No rewards

    just a suggestion

    1 if you mean chat window closed, then I might agree. however with the new ui I can pretty much understand why someone would close as much stuff, as possible :S

    2 I tend to not even type hi to a pug stf. hell, I am usually not even flying by the agreed rules like 10% and such. and I can say this objectively, that kicking me out of an instance just for that, would only punish the team

    3 healing numbers are kinda broken (esp with the valdore console), plus in the end, that would punish pugs if a good player is joining them (I am not even a good player, and tend to do 50% dmg in the whole instance, so yeah...). an overall dps/hps limit could be done, but where would you draw the line? 1000 dps is a joke, 2000 is too much for some (and even that is a joke). plus you would need a system to parse it correctly, and the numbers would need to be public

    4 for how long no respawn? if I die when the awards are coming in, then I get no rewards? plus the respawn timers are pretty long, so the system would need to be adjusted to that, and in the end, this could be exploited fairly easily

    5 thats how it works right now

    6 I could agree with that. the healboat argument is kinda invalid for pve, as it is kinda useless (it can be useful!, but generally it is too circumstancial), and not dealing ANY dmg at all with such a ship, should not be defendable

    10k DPS Vesta threads: 1; 2
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited June 2013
    One of the other problems i have had is that iv been banned cause the game crashed and i have to reboot to get back as the computer tells me the game is still running, by the time iv done this the game is over,,,,,,,,,,,no real fix for this..

    ps im not in a fleet as dont get chance to play that much.
  • macwilliam1975macwilliam1975 Member Posts: 88 Arc User
    edited June 2013
    It's not just Elite's... it's all STF's.

    There is a general huge lack of Team Work. STF's seem to have gotten a little harder since LOR, so this is more important now.

    Starbase defenses... folks need to heal the starbase.

    Back to Elite's, and Khitomer for example.
    The final boss:
    1. Don't get too close, the ship will cloak.
    2. I have noticed Gravity Well makes the final boss cloak.
    3. Fighter pets get too close and make the final boss cloak.

    Infected:
    1. Borg sphere's are more aggressive now and seem to be trying to lure players closer to the conduit to aid their demise of you.
    screenshot_2014-11-17-20-57-54a1a1a.jpg
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    1 if you mean chat window closed, then I might agree. however with the new ui I can pretty much understand why someone would close as much stuff, as possible :S


    I do mean chat window closed
    2 I tend to not even type hi to a pug stf. hell, I am usually not even flying by the agreed rules like 10% and such. and I can say this objectively, that kicking me out of an instance just for that, would only punish the team

    just press any key and enter to prove you are alive
    (and almost no one uses the 10% rule by the way)

    3 healing numbers are kinda broken (esp with the valdore console), plus in the end, that would punish pugs if a good player is joining them (I am not even a good player, and tend to do 50% dmg in the whole instance, so yeah...). an overall dps/hps limit could be done, but where would you draw the line? 1000 dps is a joke, 2000 is too much for some (and even that is a joke). plus you would need a system to parse it correctly, and the numbers would need to be public

    forget DPS only DPE counts
    4 for how long no respawn? if I die when the awards are coming in, then I get no rewards? plus the respawn timers are pretty long, so the system would need to be adjusted to that, and in the end, this could be exploited fairly easily

    say 15 seconds after timer cuts out


    5 thats how it works right now

    Not exactly sadly

    6 I could agree with that. the healboat argument is kinda invalid for pve, as it is kinda useless (it can be useful!, but generally it is too circumstancial), and not dealing ANY dmg at all with such a ship, should not be defendable

    any ship not taking damage is fighting for the borg more or less (my T'varo can sit there utterly invisible and still fire most ships can't even then I take damage when the team needs it)


    oh and as to healing the starbase (different post)
    no point
    half the team will warp out on the siege group anyway
    Live long and Prosper
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited June 2013
    sollvax wrote: »
    We need some changes

    1 team comms off NO access to stfs
    2 fail to use team comms at least once in first minute of Stf automatic removal and replacement with a real person

    No. I communicate quite well. It's not my fault players aren't on Teamspeak with me. I queue up with fleet mates who are also on Teamspeak with me. If we don't have a 5-man team available at the time, I'm not going to bother communicating via text chat with the other person(s). If they don't know what they are doing, they have no business being in an Elite STF, and will receive no help from me. That's what the normal STFs are for.

    Arbitrary typing into chat isn't going to help anyway. All I would have to do is type "a" to beat the system. I could even switch to a tab that has team chat disabled, as long as team chat is enabled on another tab. Alternatively, I could make team chat black, or mix it in with my combat log so I don't ever see anybody's comments because they scroll by too fast.



    In other words, stop trying to force other players to play the way you prefer.
    [SIGPIC][/SIGPIC]
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited June 2013
    eulifdavis wrote: »
    No. I communicate quite well. It's not my fault players aren't on Teamspeak with me. I queue up with fleet mates who are also on Teamspeak with me. If we don't have a 5-man team available at the time, I'm not going to bother communicating via text chat with the other person(s). If they don't know what they are doing, they have no business being in an Elite STF, and will receive no help from me. That's what the normal STFs are for.

    Arbitrary typing into chat isn't going to help anyway. All I would have to do is type "a" to beat the system. I could even switch to a tab that has team chat disabled, as long as team chat is enabled on another tab. Alternatively, I could make team chat black, or mix it in with my combat log so I don't ever see anybody's comments because they scroll by too fast.



    In other words, stop trying to force other players to play the way you prefer.

    Too much of an elitist to communicate with people outside of your teamspeak?
    STO%20Sig.png~original
  • outllawoutllaw Member Posts: 0 Arc User
    edited June 2013
    I don't understand where communication should be required at all. I don't talk to random pugs, nor do i need to. Its been ages since I've even had an optional fail on an ESTF. Most people know the drill by now, and aside from the occasional newbie or troll its a non issue getting them done.
    [SIGPIC][/SIGPIC]
    If I truly lacked empathy or a conscience I would not take time out of my day to help someone who had a less fortunate education than myself correct their gross misunderstanding of words in the English language.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    It's not just Elite's... it's all STF's.
    Back to Elite's, and Khitomer for example.
    The final boss:
    1. Don't get too close, the ship will cloak.
    2. I have noticed Gravity Well makes the final boss cloak.
    3. Fighter pets get too close and make the final boss cloak.
    .
    1 not anymore, now it is "harder", and more "unpredictable", meaning it is random and annoying
    2 I doubt it, I think it is just random
    3 refer to 1

    Infected:
    1. Borg sphere's are more aggressive now and seem to be trying to lure players closer to the conduit to aid their demise of you.

    they just went crazy with the EPTx (EPTE in this case) patch, and now flying all over the place. them "luring you closer", is just simply that their mad random flying makes them get stuck in the gate, until you go close enough (and in a given angle at that) to shoot them down.

    sollvax wrote: »
    I do mean chat window closed

    could be done, tho not the best solution
    sollvax wrote: »
    just press any key and enter to prove you are alive
    (and almost no one uses the 10% rule by the way)
    kinda pointless then, as a solution alone (afker comes in, presses asdf and goes afk)
    (well, 10% non-usage comes from either lack of knowledge or too much knowledge, meaning you are either bad, or good to know whatsup, and in my experience, pugs are the former)
    sollvax wrote: »

    forget DPS only DPE counts

    they arent too far apart, and imo the game engine could handle dps counting better than dpe counting (if it could handle it at all)
    sollvax wrote: »
    5 thats how it works right now

    Not exactly sadly

    no place where this would work that way comes to mind... example please? (granted, its possible, but I cant remember a place where it would work that way)

    sollvax wrote: »
    any ship not taking damage is fighting for the borg more or less (my T'varo can sit there utterly invisible and still fire most ships can't even then I take damage when the team needs it)


    oh and as to healing the starbase (different post)
    no point
    half the team will warp out on the siege group anyway

    well, I would love if others would take dmg, but having 3 points in threat gen, and high dps makes it impossible for the borg to target anything but me (tbh it would be pretty close even without the therat gen, but if I am already attacked, why not get the defense too? :)). so taking dmg might not be a good thing to implement alone, and implementing too many of these systems, in this game... well we all know, that in the end, something would just go wrong. even with a simple straight forward system we would suffer, I am confident (well we have one now, the leaver penalty, pretty good example) a system that monitors multiple dmg and healing out and inputs, would just make loads of people suffer :S plus we would never know whats going on under the hood, as with most stuff

    10k DPS Vesta threads: 1; 2
  • ascaladarascaladar Member Posts: 186 Arc User
    edited June 2013
    I have to admit I do warp out. Most of the time it is just because the team is really horribly. KASE for example when simply no one wants to intercept probes on the other side.

    Most of the time I just do it to deal with AFKers, I refuse to work for the leechers gain, so I have only one option and that is to leave. Especially in Azure Nebula Rescue going AFK has become quite popular.

    Btw. the rest of the team also has the same choice, to just leave and by doing so deny the AFK player to any rewards.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited June 2013
    I think we've ALL ended up sitting in EC, IC, or KV ESTFs looking at the one other remaining player asking "WTF?" and we've all been frustrated to high heaven by it ( especially in EC elite ). I think some of these proposed rules have merit, but i do question the damage rule.. Its been my experience that my ship only takes damage, if i get killed, and i dont always get killed.. Why should a person be penalized if they dont get killed?? Yes, I do fight.. Whether its with my bort, or my d'dex, or the armitage, or the Mogai, i'm the person youve all seen nose against the target firing like mad to get the most out of my canons effectiveness, but i dont always die.. My bort in particular took a full on bklast from Donatras main gun at less than 3KM and survived. Shocked me too, but there you go.. So no, dont penalize players that dont take damage.. Some days we get lucky and dont die. Is that such a bad thing??
    wraith_zps7pzgamff.jpg
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    wufangchu wrote: »
    I think we've ALL ended up sitting in EC, IC, or KV ESTFs looking at the one other remaining player asking "WTF?" and we've all been frustrated to high heaven by it ( especially in EC elite ). I think some of these proposed rules have merit, but i do question the damage rule.. Its been my experience that my ship only takes damage, if i get killed, and i dont always get killed.. Why should a person be penalized if they dont get killed?? Yes, I do fight.. Whether its with my bort, or my d'dex, or the armitage, or the Mogai, i'm the person youve all seen nose against the target firing like mad to get the most out of my canons effectiveness, but i dont always die.. My bort in particular took a full on bklast from Donatras main gun at less than 3KM and survived. Shocked me too, but there you go.. So no, dont penalize players that dont take damage.. Some days we get lucky and dont die. Is that such a bad thing??
    Think damage means when your ships or hull gets hit rather than getting blown up
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    damage means taking an actual hit yes

    the warp outs are a major problem on MOST non stf mark awarding events

    And the game already counts DPE
    Live long and Prosper
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited June 2013
    Too much of an elitist to communicate with people outside of your teamspeak?

    No, I have as yet to see team chat be any kind of useful. Always someone raging that the group isn't doing things "the right way" (their way), trying to give directions when they're just flying circles, complaining that they blow up too much, etc. I ran the Elite STFs enough times to get all my Mk XII sets complete PRIOR to the reputation system, so that should give you a general idea of the quantity of bad team chats I've seen.
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    Team speak is usually a sign of a bad team

    Team chat is universal and allows such useful questions as

    "who has Guard"
    "can someone guard the kang?"
    "Why are you flying backwards"
    and the ever popular "is there anyone Actually ALIVE out there"
    Live long and Prosper
  • edited June 2013
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited June 2013
    The game should measure activity and if a player doesn't achieve a certain activity level, then they get no rewards or a consolation prize. For example, 5 Omega Marks instead of 60.

    I was part of ISEs that had no one communicate or the only communication was someone shout 10% rule so punishing people because they are shy is not a good idea.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited June 2013
    If you PUG, you're going to be grouped with people whose ideas about how to play this game differ from yours. If this is a problem for you, there is an easy fix:

    Join a active fleet, and group with them.

    Problem solved. :)
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited June 2013
    sollvax wrote: »
    Team speak is usually a sign of a bad team

    Care to explain that? With Teamspeak, I can deliver MORE information using more INTELLIGENT phraseology and ANSWER QUESTIONS in real-time all much FASTER than any human can type. On top of all that, I don't have to temporarily lose control of my ship as I type a message.

    Oh, I almost forgot who I was addressing. You have a long-standing history of arguing against anything that is good or makes sense. :rolleyes:
    [SIGPIC][/SIGPIC]
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