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WTF, Scimitar now cloaks in Fleet Alert?

jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
Whose bright idea was it to make the Scimitar cloak during the siege ship level of Fleet Alert? it's bad enough that we have very limited amount of time to destroy the dreadnought type ship and all the other cruisers/destroyers. And the damn thing cloaks for 10 seconds. Stupid, really stupid.
Post edited by jkwrangler2010 on
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Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    It has always cloaked since LoR released. Just stay away from it and it won't cloak. It is possible to beat it. A Romulan space warfare specialist will help a bit.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    lucho80 wrote: »
    It has always cloaked since LoR released. Just stay away from it and it won't cloak. It is possible to beat it. A Romulan space warfare specialist will help a bit.

    Sorry, that doesn't work anymore. Scimitars now cloak at random.

    Also, you think Fleet Alert is bad? Try doing a SB Defence against Romulans.

    That's eight Scimitars. Eight.

    As if the random cloaking wasn't bad enough, the Thalaron crossfire is brutal.
    You're just a machine. And machines can be broken.
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  • velktravelktra Member Posts: 0 Arc User
    edited June 2013
    lucho80 wrote: »
    It has always cloaked since LoR released. Just stay away from it and it won't cloak. It is possible to beat it. A Romulan space warfare specialist will help a bit.

    It cloaked before the launch of LoR, as did the one that appears in No Win Scenario. The difference now is that it had a trigger before and now it will do it randomly.
    Demons run when a good man goes to war.
  • comitatuscomitatus Member Posts: 17 Arc User
    edited June 2013
    My fleet hasn't lost a fleet alert since...ever, we dropped because the stupid scimitar was cloaked the last minute and a half of the alert. Annoying...
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited June 2013
    I just lost another Fleet Alert due to the damn Scimitar cloaking and staying hidden for 30 seconds. You can't beat the stupid thing unless your team has all escorts with cannons. Seriously Cryptic, make the Scimitar stop cloaking in Fleet Alert. It's not Khitomer Accord.
  • edited June 2013
    This content has been removed.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited June 2013
    The Problem is, if the Scimitar stays cloaked for 30 seconds or more and you lose the 3 Minute timer because of that ... that's not hindering, that's game-breaking and show-stopping. Period.
    "Everything about the Jham'Hadar is lethal!" - Eris
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  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited June 2013
    sophlogimo wrote: »
    The real question is, which decloaking/detecting mechanisms work vs NPC's, and why don't so many?

    ^ This.

    The problem isn't that they cloak. The problem is that you can use sensor scan, fire on my mark, on top of having 130 auxiliary and still be unable to see them. Cryptic could've had a good thing going by making stealth debuffs useful in PvE... but nope. Swing and a miss.
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited June 2013
    Whose bright idea was it to make the Scimitar cloak during the siege ship level of Fleet Alert? it's bad enough that we have very limited amount of time to destroy the dreadnought type ship and all the other cruisers/destroyers. And the damn thing cloaks for 10 seconds. Stupid, really stupid.

    I'm not sure whose (truly) bright idea it was, but I love it! It's nice to have a challenging opponent.
    Thanks for the expansion that had "as much content as the last"
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  • grantsghostgrantsghost Member Posts: 12 Arc User
    edited June 2013
    Yes, it is nice have a challenge for a change. Don't worry people will cry and Cryptic will nerf it.
    "Meine Ehre heisst Treue"
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited June 2013
    I'm not sure what people are calling challenging any more.. Lets look at my ship for a moment.. I'm running fleet polaron dual heavies on it, two forward mk XII quantum torps, two plasma beam arrays, both Mk XII, a cutting beam, an assimilated console and the full omega set. My Shields are at 7983 and my hull is almost 43K which for a mogai isnt half bad. In fact, its a pretty decent ship. But tac cubes single shot it all the time, the same with gateways, and spheres are just a pain.. Donatra?? i love to hate Donatra.. its the one place my ship really works, but i digress.
    I mean, if my ship is having difficulties then whats going to happen with lesser ships, where the captains/pilots havent had time to build them up to even the liminal level mine is at?? Yes, I DO know of a bug with Donatra that will keep her from cloaking for a dew seconds longer but i dont know if it works on the other scimitars.. As it sits right now, for a lot of these people i'd say these are no win scenarios.. They dont stand a chance ( not even with a T5+ ship ) I dont see it as a challenge, unless your minimally as heavy as my ship. Then its a challenge. Till then, its more like player abuse or something.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2013
    its very doable but you need a good team. an average team will struggle.

    im not sure how i feel about this because it is pretty much luck of the draw when you pug.

    im not sure its really a challenge as it comes down to how much damage you can kick out rather than any actual skill.

    i think perhaps it needs adjusting so it does not cloak as much. when you lose up to half the time from being cloaked (and finding its moved quite a distance from where your team is) then it goes from challange to unfair.
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited June 2013
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited June 2013
    I wouldn't mind, as long as decloak abilities like Charged Particle Burst and Gravity Well would work on it. As it is, its cloak seems perfect, which is just annoying.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    wufangchu wrote: »
    I'm not sure what people are calling challenging any more.. Lets look at my ship for a moment.. I'm running fleet polaron dual heavies on it, two forward mk XII quantum torps, two plasma beam arrays, both Mk XII, a cutting beam, an assimilated console and the full omega set. My Shields are at 7983 and my hull is almost 43K which for a mogai isnt half bad. In fact, its a pretty decent ship. But tac cubes single shot it all the time, the same with gateways, and spheres are just a pain.. Donatra?? i love to hate Donatra.. its the one place my ship really works, but i digress.
    I mean, if my ship is having difficulties then whats going to happen with lesser ships, where the captains/pilots havent had time to build them up to even the liminal level mine is at?? Yes, I DO know of a bug with Donatra that will keep her from cloaking for a dew seconds longer but i dont know if it works on the other scimitars.. As it sits right now, for a lot of these people i'd say these are no win scenarios.. They dont stand a chance ( not even with a T5+ ship ) I dont see it as a challenge, unless your minimally as heavy as my ship. Then its a challenge. Till then, its more like player abuse or something.

    As always the problem here is an inconsistent build. You shouldn't have any problems tanking Gates/Tac Cubes/Donatra in a Mogai. In fact the Mogai is IMO the best ship in this game to both tank and dish out high damage. You should probably post your current setup, especially your BOff powers, in the PvP forum. People there will gladly help you to sort things out. You can also find keybinds there which make cycling BOff powers and balancing shields a lot easier.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited June 2013
    I like difficult pve and challenges (I loved the pre-whine defence of romulus, even in the Derpy'dex)..

    However...


    An unbreakable, randomly triggered cloak on a timed mission is not fair nor fun - to beat that scimtar is not impossible, I'll admit (0 aux tbr'o doom helps when buffed as far as possible by tac and console) but in the average pug fleet alert unless you designed your loadout to beat that ship or by a miracle got a full group of high dps escorts with enough holds to pin the scimtar long enough to down a side it is pretty certain a team will fail due to either that one ship or running out of time while mopping up the other ships ignored in order to focus fire on the scimtar
  • rrincyrrincy Member Posts: 1,023
    edited June 2013
    Personally i dont see what all the complaining is about , its a challenge
    its very doable to take out the scimitar , there are several abilities that can help in the fight , you just have to coordinate. ( several fire on my marks applied at the very start of the encounter will go a long way to killing it , as will gravity wells , emission seeking torps , plasma/ theta radiation etc etc )

    if all else fails , buy some cheap fleet cruiser reinforcements ( or something similar ) from the starbase store for just such an occasion , the extra dps helps
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  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    Whose bright idea was it to make the Scimitar cloak during the siege ship level of Fleet Alert? it's bad enough that we have very limited amount of time to destroy the dreadnought type ship and all the other cruisers/destroyers. And the damn thing cloaks for 10 seconds. Stupid, really stupid.

    Pfft... befriend a science officer and someone packing a Jem'Hadar space set to take along. Issues solved. Nice to see something TACs need a friend of another class to help with for a change.
  • verline1verline1 Member Posts: 0 Arc User
    edited June 2013
    zdfx19 wrote: »
    Pfft... befriend a science officer and someone packing a Jem'Hadar space set to take along. Issues solved. Nice to see something TACs need a friend of another class to help with for a change.

    Scimitar cloak is perfect cloak, Ive seen Dona cloak with 5 sensor scans and a anti sweep on her, infront of 5 sci officers all running high to max aux.
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    verline1 wrote: »
    Scimitar cloak is perfect cloak, Ive seen Dona cloak with 5 sensor scans and a anti sweep on her, infront of 5 sci officers all running high to max aux.

    Well, that killed me.

    I thought Cryptic done a good thing for a minute. Seems the gripe may be more legit. I have to question if It should be a "perfect" cloak.

    PS: I mean even in ST: Nemesis they could actually fire a torpedo and phaser spread in open space to try and get a hit on the target to reveal its location and do damage. STO needs something similar.
  • stongbadsstongbads Member Posts: 0 Arc User
    edited June 2013
    We took down that damn Scimitar with only 3 secs left for the match. It's not right having an enemy boss that can make you fail like that.
  • verline1verline1 Member Posts: 0 Arc User
    edited June 2013
    zdfx19 wrote: »
    Well, that killed me.

    I thought Cryptic done a good thing for a minute. Seems the gripe may be more legit. I have to question if It should be a "perfect" cloak.

    PS: I mean even in ST: Nemesis they could actually fire a torpedo and phaser spared in open space to try and get a hit on the target to reveal its location and do damage. STO needs something similar.

    the irony is pets, mines, torps, all of them will chase the cloaked scimitar, so it dosnt break their locks, just player locks, and player visual. pets are a good way of telling which way its traveling.
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited June 2013
    I'm an engineering captain in a fleet advanced heavy cruiser with fleet antiproton dual beam bank, four beam arrays and a rear turret with front and rear fleet transphasic torps. adapted maco shields and engines with maco mkxii deflector. Assimilated borg console and zero point energy console. Two mkxi 28.x% antiproton mag regulators [they cost too much], one mkxii transphasic console and different offense and defense tier5 omega and romulan rep buffs. I also have the tier4 nukara auxilliary to weapons buff.

    The other enemy faction ships don't cloak or disappear. It's hard enough to put out enough damage with your team when everyone has cruisers or just one escort.
  • pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    What are you players going to do when half of all Romulan/Reman players have a Scimitar with perfect cloak?

    Will you adapt, improvise and overcome by using means already in the game to sniff out, locate and defeat the Scimitar?

    Or will you take your toys and go home?

    Just like Q said to Picard...

    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2013
    pyryck wrote: »
    What are you players going to do when half of all Romulan/Reman players have a Scimitar with perfect cloak?

    Will you adapt, improvise and overcome by using means already in the game to sniff out, locate and defeat the Scimitar?

    Cryptic won't give players a perfect cloak. At best the scims will have the same as the B'Rel and T'liss/T'varo which lets you fire torps but still breaks cloak momentarily.

    I bet it won't even have that.

    The core complaint is not that it cloaks, it's that a team full of science officers using every anti-cloak power in the game can't do anything about it.

    Sure fighters and high yield torps will foll them, but the players can't attack and neither can the fighters. So it takes no damage at all for that whole time.

    If the fighters know where it is, let them shoot it. It's a cloak not phasing.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited June 2013
    The only time this wasn't a problem was when Emergency Power to Auxiliary was erroneously granting a bonus of 500,000 to stealth detection, which means that their base stealth value has to be extremely high. Nerf it to a point that stealth detection abilities will actually affect it.
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited June 2013
    I have the full MXII Jem set on a m?bius temporal destroyer, and the anti-proton sweep was enough to bring the cloak down. But just me was not enough to do bring it down.

    I swear they copied and pasted Donatra's behavior codes onto the alert's scimitar.
    Everywhere I look, people are screaming about how bad Cryptic is.
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    That people should know what they're screaming about!
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  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited September 2013
    I really wish cryptic would stop it from cloaking. I can't count how many times I've lost due to the stupid thing cloaking and draining time.
  • aarons9aarons9 Member Posts: 961
    edited September 2013
    just go until you got 30 secs left on the clock and leave.
    that way you dont fail and you can retry right away with no CD.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2013
    Oh so the Scimitar is behaving like a real player would. Boo Hoo. :rolleyes:

    1 you can decloak a real player. Maybe if tractor/GW/CPB worked...

    2 real players don't automatically win a match just by eating your timer. I'm sure such a mechanic would go over REAL well with the PVP crowd.
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