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Please give ships a separate armor slot

novapolaris#2925 novapolaris Member Posts: 805 Arc User
I heard through the grapevine that the idea is being tossed around within the team of switching armor consoles over to using their own, dedicated equipment slot. I say go for it! I would love to see armor consoles be moved to their own starship equipment type.

Not only would it allow for an extra bit of defense in builds that heavily utilize other types of consoles, it would also lay the groundwork for eventual starship armor visuals, like with ground armor. They could even be made as parts of new space sets, like Omega Force.
Post edited by novapolaris#2925 on
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  • blafiblafi Member Posts: 68 Arc User
    edited June 2013
    Those consoles are working as intended so i'd rather have them not thinking about this untill they fix everything that isn't working as intended.

    Could you pass that along the grapevine? Thanks. :D

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  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    blafi wrote: »
    Those consoles are working as intended so i'd rather have them not thinking about this untill they fix everything that isn't working as intended.

    Could you pass that along the grapevine? Thanks. :D

    The thing is, game staff for system additions and reworks are not necessarily the same people as or even qualified to serve as bug fixers. Sure, I'd love tons of bugfixes, but that shouldn't technically be mutually exclusive with adding something like this.
  • askrayaskray Member Posts: 3,329 Arc User
    edited June 2013
    It was being tossed around (I heard it from Geko on twitter IIRC) but really isn't something they're going to do RIGHT this moment, think they were just getting opinions on the idea before actually doing it...unless they are planning to do it and just like to put teasers out there...

    Who knows either way I'm all for it :)
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited June 2013
    I'd be for it - I never did like having to choose between armor and RCS Accelerators, personally...

    And I can agree with it having a visual effect - watch the Voyager finale "Endgame", the ship looks a lot different after they activate the Ablative Armor...
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  • ravenechosevenravenechoseven Member Posts: 4 Arc User
    edited June 2013
    I definitely support this one. "Consoles" have always been a source of nerd rage for me anyway, beginning with the very name. I mean, seriously, who ever saw the episode where the engineer wanted to upgrade the thrusters and the captain suggested pulling out that console over there to do it! I wish they would give it a new name while their at it (like "upgrade module" or something).

    Off my nerd rage though, it would make sense. Besides the visuals, which aren't a huge deal to me, it just makes sense that the armor/hull plating would be a separate "system." You can't very well leave space dock without some sort of hull (well, you could, but you wouldn't last long unless you are a borg ship). So, generally speaking, it would make sense to have hull plating as a specific system.
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  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    I'd be for it - I never did like having to choose between armor and RCS Accelerators, personally...

    And I can agree with it having a visual effect - watch the Voyager finale "Endgame", the ship looks a lot different after they activate the Ablative Armor...

    How I felt it should work is that the technology is based on what Voyager brought back, but only the special console can do the full "near-invincible" thing with it. It would still, however, apply visual effects on equip.

    It'd be great if they turned the ablative armor generator console into an armor console - if they gave ships a dedicated armor slot - with the ability, and the generator module parts for the default visual effect.
  • natewest1natewest1 Member Posts: 99 Arc User
    edited June 2013
    really do like that idea. I think this all makes perfect sense, especially since warp drive now have their own slot. Also like the idea of making a beefier version of my ships at times.
  • aarons9aarons9 Member Posts: 961
    edited June 2013
    yeah but how many armor slots per ship?
    some ships have 2 some have 4 engineering consoles..

    would they be adjusted?

    im all for it.. engineering consoles are under used.. mostly because there is too many to choose from.
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  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited June 2013
    I definitely wouldn't mind if they made this change, it would definitely set Cruisers and Tac ships apart more, more equal footing. Tac might have better evasion but the Cruisers could take more punishment.

    Lets face it, what is 10k hull when you're being pelted by dual cannons and your opponent can have as much as if not more defense than you?
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  • lukem2409lukem2409 Member Posts: 100 Arc User
    edited June 2013
    Excellent idea 1 armor slot per ship regardless of race or class.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited June 2013
    Cruisers should get more armour slots because they're bigger than either escorts or science vessels. But then I don't think it should replace the console slots either - so maybe it should just be a uniquely cruiser thing, while science vessels get a second deflector slot (escorts already get DHCs as their escort-only perk).
  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited June 2013
    stofsk wrote: »
    Cruisers should get more armour slots because they're bigger than either escorts or science vessels. But then I don't think it should replace the console slots either - so maybe it should just be a uniquely cruiser thing, while science vessels get a second deflector slot (escorts already get DHCs as their escort-only perk).

    You can have the different classes of ships get different benefits from gear, similar to the Shield Modifier.

    That said, I'm largely mixed on it, because it leaves little in the way of desired engineering consoles. But, well, there's little in the way of desired science consoles too so that's not as big of a deal I guess.
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited June 2013
    sudoku7 wrote: »
    You can have the different classes of ships get different benefits from gear, similar to the Shield Modifier.

    That said, I'm largely mixed on it, because it leaves little in the way of desired engineering consoles. But, well, there's little in the way of desired science consoles too so that's not as big of a deal I guess.

    If nothing else it leaves room for more universal consoles.
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  • truewarpertruewarper Member Posts: 930 Arc User
    edited June 2013
    Sounds like a cool idea, but that could lead to a devaluing on the ship's hull resistance from some ships.

    I used 3 different sets of armor to get a 30%+ on a majority of effects, 2 others at 40%+ and this I use for a cruiser class.What ratio will be lost, if these changes do come down the pike?
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  • makburemakbure Member Posts: 422 Arc User
    edited June 2013
    theoryfive wrote: »
    The thing is, game staff for system additions and reworks are not necessarily the same people as or even qualified to serve as bug fixers. Sure, I'd love tons of bugfixes, but that shouldn't technically be mutually exclusive with adding something like this.

    Wait a sec, what? Group A puts features into the game and there is a group B as a cleanup crew? Really...
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  • spektre12spektre12 Member Posts: 90 Arc User
    edited June 2013
    No doubt, Montotanium Alloy is NOT a console. It's a material plain and simple.

    :confused:

    I'd also like to be able to put dual beam bank on my aft weapon slots too. Can't do it on an escort class. :mad:
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited June 2013
    As I recall, the developer in question (Geko?) who came up with the idea discarded this concept months ago for some reason.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    aarons9 wrote: »
    yeah but how many armor slots per ship?
    some ships have 2 some have 4 engineering consoles..

    would they be adjusted?

    im all for it.. engineering consoles are under used.. mostly because there is too many to choose from.
    lukem2409 wrote: »
    Excellent idea 1 armor slot per ship regardless of race or class.

    Same as on ground. One slot per ship. This would mean that armor consoles would need a bit of reworking, however, such as receiving unique modifiers like ground armor and warp cores. Besides, if certain ships got multiple slots, it would make giving the armor unique visuals... problematic.

    As for effectiveness modifiers that sounds like it could work, if done right, at least.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited June 2013
    sparhawk wrote: »
    As I recall, the developer in question (Geko?) who came up with the idea discarded this concept months ago for some reason.

    The last I read about that was this: http://sto-forum.perfectworld.com/showthread.php?p=8645511#post8645511 which sounds more like "still in works" than given up.

    My answer to this was that:
    Current situation (simplified) as stated by gecko:

    Escorts are fine; Cruisers are not.

    Option 1 is a direct fix just focussing on making cruisers fine too.

    Option 2 focusses on making cruisers fine but also add changes to the escorts in a way that does not change anything to them (since they are already fine) & just everything else eng. console related just for the sake of... ?

    ...bored an not enough to do in cryptic office? (doubt it)
    ...prevent rage from escort players because their fave got nothing? (seriously; forum-flame-prevention?)

    If, on the other hand, you (cryptic) plan to revamp eng consoles anyway then yes: go Option 2; if not then don't waste time with that and take 1.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    The last I read about that was this: http://sto-forum.perfectworld.com/showthread.php?p=8645511#post8645511 which sounds more like "still in works" than given up.

    My answer to this was that:

    What about an Option 3? Give all ships a single armor slot, but give the different types of ships different armor modifiers. Wouldn't that potentially solve the problem that Gecko talked about in the post you linked?
  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    This is a silly idea, which you are not thinking through. You are asking for the ability to add an extra tankng slot, and the question has to be, why?
    If you make the tank on all ships more powerful, then PVE becomes even easier, unless the NPC's are buffed to compensate, in which case you have accomplished nothing.
    And for PVP, the intention you have in mind I would guess is that having that Armour slot available 'free', you would be able to load up and extra DPS console. But so would everyone else. Or maybe you just want to turtle up, but again to no purpose.
    Really I think I understand why you would have thought of this, I'm sure everyone thinks, 'I have all these great consoles, why cant i just put them ALL on', but the fact that you have to make choices is what make these things interesting.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    This is a silly idea, which you are not thinking through. You are asking for the ability to add an extra tankng slot, and the question has to be, why?
    If you make the tank on all ships more powerful, then PVE becomes even easier, unless the NPC's are buffed to compensate, in which case you have accomplished nothing.
    And for PVP, the intention you have in mind I would guess is that having that Armour slot available 'free', you would be able to load up and extra DPS console. But so would everyone else. Or maybe you just want to turtle up, but again to no purpose.
    Really I think I understand why you would have thought of this, I'm sure everyone thinks, 'I have all these great consoles, why cant i just put them ALL on', but the fact that you have to make choices is what make these things interesting.

    That's quite the complicated thread-killer you have there. However, is it not possible that I didn't start this thread for selfish, game-unbalancing reasons? I also did not mention anything about freeing up console slots, even if that was a logical conclusion to draw.

    Additionally, the bonus from even a Mk XII armor console isn't all that much. Many enemies, especially in STFs, will still be able to easily tear through player ships with a good hit. Same with player ones. It wouldn't be that unbalancing, since every ship type would get one, and only one slot.

    As for this idea being "silly", many other people would seem to disagree with you, considering the mostly positive responses. It sounds more to me like you want to shoot this down because it doesn't fit with what you want.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2013
    theoryfive wrote: »
    What about an Option 3? Give all ships a single armor slot, but give the different types of ships different armor modifiers. Wouldn't that potentially solve the problem that Gecko talked about in the post you linked?

    I could see that.

    Light Armor gives + Speed Modifiers
    Heavy Armor - Speed Modifiers

    Other modifiers could include absorption abilities, regeneration abilities (Borg Armor), Ablative properties, and more.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    I could see that.

    Light Armor gives + Speed Modifiers
    Heavy Armor - Speed Modifiers

    Other modifiers could include absorption abilities, regeneration abilities (Borg Armor), Ablative properties, and more.

    That wasn't exactly what I was referring to, but I like the sound of it. Armor consoles could use their own special modifiers, especially if they're going to be made into a unique starship equipment type.

    What I was referring to, however, was like how it works for shields and turnrate. The type of ship may have a modifier value on it that determines how strong the armor's protection values are when applied to it. This would allow Cryptic to balance the armor for each type of ship.
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited June 2013
    theoryfive wrote: »
    That's quite the complicated thread-killer you have there. However, is it not possible that I didn't start this thread for selfish, game-unbalancing reasons? I also did not mention anything about freeing up console slots, even if that was a logical conclusion to draw.

    Additionally, the bonus from even a Mk XII armor console isn't all that much. Many enemies, especially in STFs, will still be able to easily tear through player ships with a good hit. Same with player ones. It wouldn't be that unbalancing, since every ship type would get one, and only one slot.

    As for this idea being "silly", many other people would seem to disagree with you, considering the mostly positive responses. It sounds more to me like you want to shoot this down because it doesn't fit with what you want.

    It is a bad idea. Ships are tanky enough already. If you make them even tougher it will make pve even easier as it is now and pvp will take way longer then it is already.

    The hits you mean in stfs, are normally teh borg heyvy plasma torps, which you can shoot down, or the cutting beam which isn?t much of a threat as long as you have a minimum amount of shields.

    The only thing you will acomplish with such a slot is that escorts get even more tankier which makes the other ships even more a second choice(in terms of time you need for missions in pve) then they already are.
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  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited June 2013
    It is a bad idea. Ships are tanky enough already. If you make them even tougher it will make pve even easier as it is now and pvp will take way longer then it is already.

    The hits you mean in stfs, are normally teh borg heyvy plasma torps, which you can shoot down, or the cutting beam which isn?t much of a threat as long as you have a minimum amount of shields.

    The only thing you will acomplish with such a slot is that escorts get even more tankier which makes the other ships even more a second choice(in terms of time you need for missions in pve) then they already are.

    This is why I am suggesting giving different vessel types an armor modifier value. That way, the armor value that each ship can have can be balanced to keep things working as intended. And like I said before, one single armor console does not give much more survivability than normal; avoidable big hits or not. I believe you are nitpicking.
  • delerouxdeleroux Member Posts: 478 Arc User
    edited June 2013
    I think I'd like this idea, though I would expect smaller ships (Escorts/Raiders) to have fewer armor slots than larger ships (Cruisers/Battlecruisers). Ideally, number of slots should scale according to ship size, and general role. Though I wouldn't expect there to be too many armor slots even for larger ships. Hull tanking is not very conducive with the canon, generally speaking. This is not to say that hull's should be paper thin, but excessive hull exposure to weapons and ordinance shouldn't be viable, regardless of how much armor or hull healing one has.

    Having dedicated armor slots would be beneficial to freeing up increasingly valuable console slots though, especially as more and more consoles are introduced into the end-game. I'd also like to think this could, as others have mentioned, lend itself to further aesthetic effects and customization. As well, armor could also potentially become part of different item sets.

    I think it is true that ship armor in general needs to be redesigned, as there's really only one type of armor that anyone equips anyhow. I'd like to see armor not just providing kinetic and energy damage resistance, but perhaps offer other bonuses that synergize with different setups and builds as well. Perhaps have armor that augments different types of Boff abilities--like Polarize Hull, or Aux2Sif. I think there's a lot of room for improvement with armor, and a lot of potential to explore that with a dedicated armor equipment slot, much in the same way that Warp Cores have been designed.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited June 2013
    theoryfive wrote: »
    What about an Option 3? Give all ships a single armor slot, but give the different types of ships different armor modifiers. Wouldn't that potentially solve the problem that Gecko talked about in the post you linked?

    No. Unless the universal escort modifier for all armor slot items is -100% which would be the same as them not having a slot at all.

    What gecko describes is that escorts are working as intended and do not need anything added. But if they get something he has to change so much of the other stuff to have an endresult of ZERO change for the escort since, I think I said it already, it already is WAI.

    Thats why I said Option 1 would be best since it directly adresses the problem (other ships than the escort are not as fine as it is) WITHOUT exploding back in your face with a potential metaton of bugs for massively changing so much stuff for the sole reason that certain ships types can move a new item around for no effect at all because certain ppl just dont get the problem into their heads.
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited June 2013
    theoryfive wrote: »
    This is why I am suggesting giving different vessel types an armor modifier value. That way, the armor value that each ship can have can be balanced to keep things working as intended. And like I said before, one single armor console does not give much more survivability than normal; avoidable big hits or not. I believe you are nitpicking.

    Which would mean you would need a modifier for escorts to make them the same as they are now. Depending on the setup you can tank tac cubes in elite stfs with nearly every ship already, so there is not really a need for even more survivability.

    The thing which is off the charts is the balance in terms of how many damage you can dish out and how many you can take. But making certain ships even more tankier won?t solve the problem.

    And btw. pve is easy enough already, so there is no reason to boost the ships cause of pve. With the added Cores ships got a boost already anyways.
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited June 2013
    The last I read about that was this: http://sto-forum.perfectworld.com/showthread.php?p=8645511#post8645511 which sounds more like "still in works" than given up.

    My answer to this was that:

    He never responded back to that thread at all. The clarification that the armor concept was dropped was in an podcast/interview mentioned somewhere in an forum thread (if I'm remembering correctly anyway). In the same interview his latest thing at the time was the concept of aura type buffs for cruisers. I have no idea if this idea was moving forward or if something else struck Cryptic's fancy.
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