I have 2 Alien Boffs of the same class and sex and both fed on my romulans crew, they do not have the same customization available. Eyes for example, 1 has slit or humanoid with black iris only the other has all of them. Same thing on another toon, but this one has 1 that can use any of the colors in the palette for eye color while the other can only use the human colors regardless of the eye chosen. 3 of my characters i chose Alien so i can choose all traits but none of those have the same exact options for customization. 2 fed and my romulan are all alien and none have the same customization available. It is not just new BOFF's but player characters and old boffs thats messed up.
I think the clothing/uniform restrictions should be limited to what the captain can use or race specific. If you roll an Orion female KDF and have a klingon crew then you should be able to have them wear orion outfits if you choose to do so. Roll a romulan and join fed or KDF then get BOFF's from that faction then you should be able to make them wear Romulan gear. All outfit sets should be available to all BOFF's that the captain can wear simply because it adds more incentive to actualy buy them knowing you can equip them on the BOFF's and not just the player character. Many like having a standard uniform for the crew that is similar to the captain.
As for captain trainable skills the ones we have are a croc of dung. they are not special except for being somewhat better than the stock ones from the trainer since they are the same skill. Captain trainable skills should be different than what the trainer does in what the skill does rather than how effective it is. Current ones need to go to the trainer.
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"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Question 1....I don't think reclaiming should be allowed. There is no logical reason for this, if you dismiss a BOFF, it's gone. End of story.
There's no logical reason NOT to either. It's a highly arbitrary restriction, based on some mythical thought about "exploits" but it's not like they're all purples so what exactly is the point?
Question 4....This should not happen. If all the skills were trainable with impunity, then everyone will have all the same skills on all thier officers. The current system makes it hard for everyone to be exactly the same. You have to make deals with people to get the training you want. You up your own skills up for the ones you can train. And for the rest, you get BOF's to have them train your guys. You have to work at it to get that magical optimized setup. Until then you are planing and doing with lesser skills. This forced you to excell at skill to compensate for not having the "best of the best" skills. And I love this about the game. So the system shouldn't change. BUT, the skills themselves I think should be changed to be clearer for a new player to understand exactly how these skills effect them in game.
This makes no sense. We all have the same starting bridge officers. Most of the serious PVP min-maxers or the NWS people are doing this. There's only a few ship types to choose from, and PLENTY of Jem'Hadar Attack Ships floating around. Why artificially limit this of all things? How is that situation made any better by having 2 different people asking the same person to train their Bridge Officers, versus just putting it in the vendor? I'm guessing but sounds like you just want some perceived "leg-up" on others, the same way there was so much QQ when LTS rewards were made available instantly.
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
There's no logical reason NOT to either. It's a highly arbitrary restriction, based on some mythical thought about "exploits" but it's not like they're all purples so what exactly is the point?
The point is that the Officer was dismissed. The Officer has left the ship. The officer has gone on to be reassigned to somewhere else. They are gone. They don't come back because you kicked them out. It has nothing to do with 'exploits' or anything else but that you CHOSE to make them go away. Your asked if you are sure about this dicision. You say yes and they are gone. Why not be sure before you get rid of them?
This makes no sense. We all have the same starting bridge officers. Most of the serious PVP min-maxers or the NWS people are doing this. There's only a few ship types to choose from, and PLENTY of Jem'Hadar Attack Ships floating around. Why artificially limit this of all things? How is that situation made any better by having 2 different people asking the same person to train their Bridge Officers, versus just putting it in the vendor? I'm guessing but sounds like you just want some perceived "leg-up" on others, the same way there was so much QQ when LTS rewards were made available instantly.
Nothing to do about having a leg up. It has everything to do with making each of the classes having something that they are good at. It makes sense that they would be able to transfer these skills at a greater proficiency than some one not of the same class. This also forces players to interact with people of the other class to get people to interact with each other. It gives people something to trade other than resources or equipement.
And while there are many of lockbox type stuff floating around, that doesn't mean that there are a lot of people with them. Or the resources to get them. Until recently, I had not spent a single dime on this game. I now have the LifeTime Membership, and yet I have yet to open a lock box. And I have ALOT of boxes from all the types. I don't have those boxes open, yet. But it's will hapen as I gain Zen through Dil grinding.
I just want the Classes to retain uniquess. I would like for them to widen gap between the vendor skills and the captain trainable skills. But this is not from a sense of elitism, but just from a need to drive people to interact and work together more. And to get every class feeling like there is need and actual choice between every class.
There are PLENTY of other ways to have people work together:
grouping for class-based accolades in PVE content
grouping for STF runs
grouping for PVP runs
grouping for the myriad PVE events (Mirror, Vault, Nukara, Azure, SBD, etc.)
and of course, grouping for the <strikethrough>money pits</strikethrough> Starbases
The differences in classes are:
class-specific kits
class-specific space powers
class-specific ground powers
class-specific actions/accolades in PVE content
class-specific traits
So while I certainly think there's room to grow (class-based crafting? class-based starship maneuvers?), arbitrarily locking out trainable BOff powers ain't one of them.
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
But Skills should be class based too. What each class can train to another BOF should be bound to the class. A Science Officer shouldn't be able to train a tactics officer how to aim better. Otherwise why would there be a differenace betweeen them?
And having more ways to get people to interact will only be better. I really don't see people actually interacting in game content missions. My experience has been that people are quiet unless there is someone really TRIBBLE things up.
She put the Starfleet uniform on because she was working with the cardassian's and Garak felt that having her in her normal uniform would make things much harder then it needed to be, I just watched that ep today.
It's a cool set of episodes. I really like the arc and the development that takes place.
All I was really getting at was she did don the uniform for a bit. Not long. But a bit.
Heck, not to veer too far off topic, it's just that the story from that arc, along with about a dozen other stories all centering on Kira and her resistance cell past, really have a different impact for me when rewatching them. It's something I've always wanted to ask about at a con, but always felt it might come off wrong. It's just DS9 ran its course pre-9/11. So the Bajorans are seen as freedom fighters. The Cardassians saw them as terrorists. Post-9/11, there's just a whole other context to that story point. And makes watching those episodes again, very very fascinating. For me at least. One of those Star Trek things, where it speaks to a larger aspect of society.
All Bridge officer powers should be selectable when you go to the training officers at your hub. I hate not being able to give some of my officers certain abilities like Transfer Shield Strength III as a example.
I hate the entire officer training things we currently have it needs improvement.
BOFF and Player Kit issues are known sore spot for the Cryptic developers. Cpatain Gecko talked about how he would like to change things. PLayer Kit would become a new type of gear that would have 1 slot for each rank the player gets (up to 5 total). Player abilities would become "Jewels" which could be slotted into the Kit. Players could outfit their kits as they like. BOFF abilities likewise would be become like "Jewels" as well. BOFF Ability "Jewels" could be slotted and removed like a the above Player kits. The BOFF abilities could be traded or sold to other players. And Player's Captains would write Training Manuals for the current abilities that they can train in, i.e. you create a Ability Jewel you could give to other player with have to strip and trade BOFFS. And the PLayer and BOFF Abilities "Jewels" could be given as Rewards in game.
Gecko said in recent interview that they wanted to include this in Season 8, but it got too complicated with trying to balance out all of the abilites (i.e. global cooldowns, mutually exclusive sklls, etc). They have shelve it in order to focus on betting Season 8 done.
BOFF and Player Kit issues are known sore spot for the Cryptic developers. Cpatain Gecko talked about how he would like to change things. PLayer Kit would become a new type of gear that would have 1 slot for each rank the player gets (up to 5 total). Player abilities would become "Jewels" which could be slotted into the Kit. Players could outfit their kits as they like. BOFF abilities likewise would be become like "Jewels" as well. BOFF Ability "Jewels" could be slotted and removed like a the above Player kits. The BOFF abilities could be traded or sold to other players. And Player's Captains would write Training Manuals for the current abilities that they can train in, i.e. you create a Ability Jewel you could give to other player with have to strip and trade BOFFS. And the PLayer and BOFF Abilities "Jewels" could be given as Rewards in game.
Gecko said in recent interview that they wanted to include this in Season 8, but it got too complicated with trying to balance out all of the abilites (i.e. global cooldowns, mutually exclusive sklls, etc). They have shelve it in order to focus on betting Season 8 done.
Thanks for the information, I hadn't heard about this before myself. Unfortunate that it was dropped again.
I agree with OP. Due to lack of these immersive elements that make your crew feel part of a greater whole I stopped playing my romulan char. It feels like a bunch of mercenaries doing random stuff rather than an organised crew with set uniforms. Everyone wears whatever they want ranging from ripped jeans to wife-beaters on the bridge deck when they feel like it (metaphorically speaking). And you as the captain of this vessel have no authority to change their outfits to something more fitting regulations because the options are bugged and unavailable.
You're part of an organised fleet and should be able to fully customise and issue uniforms to all of your crew members.
This may sound harsh but if you dismissed the BOFF then you have nobody to blame but yourself. It even asks you if you're sure you want to dismiss them. If you're not sure then don't dismiss them!!
In regards to the Romulan BOFFs not being tradable, well, that makes sense. If they're tradable then they can be obtained by non-Romulan players. That would render the Romulan BOFFs you get from the embassy completely useless, especially as they're superior to the ones non-Romulan players can get.
As for some abilities being trainable by captains and other only by other BOFFs, well, that is a system I like. It encourages interaction and means you have to plan your BOFFs. Yes, it can suck when you're a non-engineer and you want to train your Fed Borg BOFF EPtS III and you can't, but like everyone else you have to deal with it an plan around it.
If this game gave you instant gratification and everything you wanted was easy there would be no point in playing it. You're in the same boat as all of us.
you can accept it all you like, but there are others that wont and want a change and im one of them. but like the OP signature, it answered his original question and so its made our opinions meaningless in the process.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
She put the Starfleet uniform on because she was working with the cardassian's and Garak felt that having her in her normal uniform would make things much harder then it needed to be, I just watched that ep today.
her commanding officer (sisko) gave the order to change her uniform.
as the commanding officer of MY ship i should be able to have the authority to order my crew even if they are on detached duty (like kira was from the bajorian militia) to ware what ever uniform i see fit wile they are serving on board MY ship and they are under MY command.
Why can't I train/trade Romulan Bridge Officers? They're not tradeable so if they don't have the exact combination of skills I want or the skill is not available from the trainer/captain/BO's, I'm out of luck. For example, I want to train Satra in Gravity Well III. I can't. I want to train D'Vex in Emergency Power to Shields III. I can't. [Why not? Works for me.]
Why do Romulan and Reman Bridge Officers have exclusive costume options? It's absurd that Satra, a green BOff, gets her own costume options exclusive to her and not available from the tailor at any point. And if I'm a Reman captain, only Reman crew members can wear the uniform. That's silly. If the costume is unlocked, let me use it as I see fit! If I am allied with Starfleet and bring in a Starfleet BOff, let me apply the Romulan uniforms to them so I don't have half the crew wearing Starfleet and the other half wearing Romulan! Highly ridiculous. [Agreed]
Why are those skills not available from the trainer at this point? What reason could there possibly be for not having Torpedo Spread III, Torpedo High Yield III, Emergency Power to Shields III, Gravity Well III, Vascular Regenerator III and many others on the Bridge Officer trainer at this point to begin with? This is a simple "quality of life" issue that should have taken like 30 minutes of one person but hasn't been done. [Agreed]
Yeah, I especially agree on having a uniform set of uniforms for my crews.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
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Why would a Romulan ever wear a Reman uniform? For one, they are Romulan, not Reman. Also Remans are 'second class citizens' to Romulans. The whole basis of the argument seems to be 'because I want it' and invokes little logic and lore.
Why would a Romulan ever wear a Reman uniform? For one, they are Romulan, not Reman. Also Remans are 'second class citizens' to Romulans. The whole basis of the argument seems to be 'because I want it' and invokes little logic and lore.
Were 2nd class, it sounds like they are their own power now, shinzon accomplished that much. If your captain sets the dress code and says you wear a clown suit, guess what, you wear a clown suit. Same would go for Remans and that leather type suit, that yummy yummy leather.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Don't forget that you as a Romulan/Remen cannot train your Boffs yourself if they are not Romulan/Remen.
It's ridiculously stupid.
Never Forget - a wise saying from podcast host. Of course if they are a different class and one of the special doffs, you still wont be able to.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
It should always be possible to claim a mission reward again on replay. Players don't need to be allowed multiple copies of the same unique boff, but if they're dismissed they should be reclaimable.
I have no problem whatsoever with rare boff abilities that can only be trained by randomly generated boffs. This is an MMORPG, some things are just rare. That's the way it's supposed to work. If everything was easy to get, the game would be boring.
However, the same can't be said for player-trained abilities. Specifically, that they can only be trained on unique, untradeable boffs if the player is the same class as the boff. This makes these boffs less useful. There should be an alternate way of acquiring these abilities, or a way for players to train each others boffs without trading them first.
I think it's offensive to discriminate based on race when it comes to clothing options. :cool: Players should definitely be allowed to have their crew in uniform uniforms. Except of course in those cases where the character's body shape is the limiting factor.
Boffs should also have access to non-uniform outfit parts. All factions should have access to all the civilian outfits. And seriously, Romulans have their civilian clothes and uniforms in the same category so they can be mixed (and used by boffs), why don't the others?
I personally love Veril, Tovan, Satra and D'vex. Don't like Hiven as much, don;t know why.
But by the same token, how hard would it be to add an off switch (for those who want to tell their own stories) on Tovan, and let us reclaim them if we dismiss them, perhaps by replaying the appropriate mission.
For Tovan, just give us the choice to either have him in cutscenes, voiced, whether or not he's in our roster or if he should be substitued by another boff or original npc like Nadel.
That way everyone is happy for a minimum effort.
In addition, I completely agree with adding more customization, keeping the costume options unlocked and adding more rom boffs to the store.
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Comments
I think the clothing/uniform restrictions should be limited to what the captain can use or race specific. If you roll an Orion female KDF and have a klingon crew then you should be able to have them wear orion outfits if you choose to do so. Roll a romulan and join fed or KDF then get BOFF's from that faction then you should be able to make them wear Romulan gear. All outfit sets should be available to all BOFF's that the captain can wear simply because it adds more incentive to actualy buy them knowing you can equip them on the BOFF's and not just the player character. Many like having a standard uniform for the crew that is similar to the captain.
As for captain trainable skills the ones we have are a croc of dung. they are not special except for being somewhat better than the stock ones from the trainer since they are the same skill. Captain trainable skills should be different than what the trainer does in what the skill does rather than how effective it is. Current ones need to go to the trainer.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
There's no logical reason NOT to either. It's a highly arbitrary restriction, based on some mythical thought about "exploits" but it's not like they're all purples so what exactly is the point?
This makes no sense. We all have the same starting bridge officers. Most of the serious PVP min-maxers or the NWS people are doing this. There's only a few ship types to choose from, and PLENTY of Jem'Hadar Attack Ships floating around. Why artificially limit this of all things? How is that situation made any better by having 2 different people asking the same person to train their Bridge Officers, versus just putting it in the vendor? I'm guessing but sounds like you just want some perceived "leg-up" on others, the same way there was so much QQ when LTS rewards were made available instantly.
Noobish question yes, but I haven't played around with my embassy yet so I don't know.
If so, then why can't they do the same thing here?
Seems like a raw deal for any faction the romulans join really. They get access to our stuff, but what does the faction they join get?
The point is that the Officer was dismissed. The Officer has left the ship. The officer has gone on to be reassigned to somewhere else. They are gone. They don't come back because you kicked them out. It has nothing to do with 'exploits' or anything else but that you CHOSE to make them go away. Your asked if you are sure about this dicision. You say yes and they are gone. Why not be sure before you get rid of them?
Nothing to do about having a leg up. It has everything to do with making each of the classes having something that they are good at. It makes sense that they would be able to transfer these skills at a greater proficiency than some one not of the same class. This also forces players to interact with people of the other class to get people to interact with each other. It gives people something to trade other than resources or equipement.
And while there are many of lockbox type stuff floating around, that doesn't mean that there are a lot of people with them. Or the resources to get them. Until recently, I had not spent a single dime on this game. I now have the LifeTime Membership, and yet I have yet to open a lock box. And I have ALOT of boxes from all the types. I don't have those boxes open, yet. But it's will hapen as I gain Zen through Dil grinding.
I just want the Classes to retain uniquess. I would like for them to widen gap between the vendor skills and the captain trainable skills. But this is not from a sense of elitism, but just from a need to drive people to interact and work together more. And to get every class feeling like there is need and actual choice between every class.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
The differences in classes are:
So while I certainly think there's room to grow (class-based crafting? class-based starship maneuvers?), arbitrarily locking out trainable BOff powers ain't one of them.
And having more ways to get people to interact will only be better. I really don't see people actually interacting in game content missions. My experience has been that people are quiet unless there is someone really TRIBBLE things up.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
It's a cool set of episodes. I really like the arc and the development that takes place.
All I was really getting at was she did don the uniform for a bit. Not long. But a bit.
Heck, not to veer too far off topic, it's just that the story from that arc, along with about a dozen other stories all centering on Kira and her resistance cell past, really have a different impact for me when rewatching them. It's something I've always wanted to ask about at a con, but always felt it might come off wrong. It's just DS9 ran its course pre-9/11. So the Bajorans are seen as freedom fighters. The Cardassians saw them as terrorists. Post-9/11, there's just a whole other context to that story point. And makes watching those episodes again, very very fascinating. For me at least. One of those Star Trek things, where it speaks to a larger aspect of society.
I hate the entire officer training things we currently have it needs improvement.
Gecko said in recent interview that they wanted to include this in Season 8, but it got too complicated with trying to balance out all of the abilites (i.e. global cooldowns, mutually exclusive sklls, etc). They have shelve it in order to focus on betting Season 8 done.
Thanks for the information, I hadn't heard about this before myself. Unfortunate that it was dropped again.
You're part of an organised fleet and should be able to fully customise and issue uniforms to all of your crew members.
you can accept it all you like, but there are others that wont and want a change and im one of them. but like the OP signature, it answered his original question and so its made our opinions meaningless in the process.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
her commanding officer (sisko) gave the order to change her uniform.
as the commanding officer of MY ship i should be able to have the authority to order my crew even if they are on detached duty (like kira was from the bajorian militia) to ware what ever uniform i see fit wile they are serving on board MY ship and they are under MY command.
Mad because bad.
Yeah, I especially agree on having a uniform set of uniforms for my crews.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Were 2nd class, it sounds like they are their own power now, shinzon accomplished that much. If your captain sets the dress code and says you wear a clown suit, guess what, you wear a clown suit. Same would go for Remans and that leather type suit, that yummy yummy leather.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
It's ridiculously stupid.
Never Forget - a wise saying from podcast host. Of course if they are a different class and one of the special doffs, you still wont be able to.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
I have no problem whatsoever with rare boff abilities that can only be trained by randomly generated boffs. This is an MMORPG, some things are just rare. That's the way it's supposed to work. If everything was easy to get, the game would be boring.
However, the same can't be said for player-trained abilities. Specifically, that they can only be trained on unique, untradeable boffs if the player is the same class as the boff. This makes these boffs less useful. There should be an alternate way of acquiring these abilities, or a way for players to train each others boffs without trading them first.
I think it's offensive to discriminate based on race when it comes to clothing options. :cool: Players should definitely be allowed to have their crew in uniform uniforms. Except of course in those cases where the character's body shape is the limiting factor.
Boffs should also have access to non-uniform outfit parts. All factions should have access to all the civilian outfits. And seriously, Romulans have their civilian clothes and uniforms in the same category so they can be mixed (and used by boffs), why don't the others?
Wow, I didn't even know this was the case! :eek:
But by the same token, how hard would it be to add an off switch (for those who want to tell their own stories) on Tovan, and let us reclaim them if we dismiss them, perhaps by replaying the appropriate mission.
For Tovan, just give us the choice to either have him in cutscenes, voiced, whether or not he's in our roster or if he should be substitued by another boff or original npc like Nadel.
That way everyone is happy for a minimum effort.
In addition, I completely agree with adding more customization, keeping the costume options unlocked and adding more rom boffs to the store.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH