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About Torp High Yield and Torp Spread

kaeajakaeaja Member Posts: 517 Arc User
Okay in regards to these two Boff abilities I need to know, at Rank III which of these abilities actually has the greatest damage potential with torpedos like Quantum and Transphasics? Cause Ive seen Torp Spread II fire more torpedos then High Yield Torp III so I can only imagine the amount of hurt you would put out with Torp Spread III so could someone give me some clarification please?
Post edited by kaeaja on
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  • aarons9aarons9 Member Posts: 961
    edited June 2013
    HY3 is a player trained skill.. from tactical officers.
    TS3 is a rare boff ability and cannot be trained.. you can get the boff that has it from one of the JH missions.

    i know on quantums, HY3 shoots one more torp then HY2.. but TS3 does shoot a lot more then TS2.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited June 2013
    Android boffs also have TS3.
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    The way the abilities seem to work is this: High Yield torpedos launches a string of torpedoes at the target, each one of them slightly buffed (I think). It's great when you're focusing on single-target damage. Torp Spread won't match it in single-target damage.

    What Torp spread is great at is launching a bunch of slightly weakened torps (but overall more powerful than a single, lone torp) at a bunch of targets. Combined with Area of Effect energy weapon attacks, it's pretty effective at shredding lots of enemies, especially weak ones like Borg probes, etc.

    If you're flying an escort that's only carrying rapid-fire cannon skills and other single-target abilities, High Yield torpedo is what you wanna go with. Great way to capitalize on knocking down the enemy shields.
    tIqIpqu' 'ej nom tIqIp
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited June 2013
    I carry both on my defiant ATM, but I won't finalize my build's (ship, Trait's, Doff's ETC) till I hit 50 and respec for the T5 version. Right now I like it, I have options. In STF's I've had times where HY allowed me to knock out a single target on my initial pass, and others where TS allowed me to finish off several targets that were each in individual fights with my team.

    This character is going to be my first foray into PvP once she hit''s 50, so that can all change as I learn how to die less.
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    In practice, TS3 is more useful and powerful than HY3. Notwithstanding the theoretical damage as shown on tooltip, the Spreads have 100% accuracy meaning they can't miss, not even if your enemy suddenly flies 30KM out and cloak. HY torps don't have such accuracy and can miss their targets. Furthermore, you will rarely ever have to fight only one target at any time whether in PvE or PvP. In PvE, there is usually quite a bit of spamming, including STF. In PvP, in most cases, players like to spam with consumables or pets, devices such that NPCs typically outnumber players by a big margin. You are likely going to encounter carriers that spam fighters constantly or people laying mines everywhere or those pesky Aceton Assimilators and etc. TS3 is very effective in clearing those spams due to their 100% accuracy. Plus, its damage is actually AOE such that when enemies are closely bunched together, the splash damage resulting from the AOE explosions can really chain and kill enemies very quickly.
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    iskandus wrote: »
    In practice, TS3 is more useful and powerful than HY3. Notwithstanding the theoretical damage as shown on tooltip, the Spreads have 100% accuracy meaning they can't miss, not even if your enemy suddenly flies 30KM out and cloak. HY torps don't have such accuracy and can miss their targets. Furthermore, you will rarely ever have to fight only one target at any time whether in PvE or PvP. In PvE, there is usually quite a bit of spamming, including STF. In PvP, in most cases, players like to spam with consumables or pets, devices such that NPCs typically outnumber players by a big margin. You are likely going to encounter carriers that spam fighters constantly or people laying mines everywhere or those pesky Aceton Assimilators and etc. TS3 is very effective in clearing those spams due to their 100% accuracy. Plus, its damage is actually AOE such that when enemies are closely bunched together, the splash damage resulting from the AOE explosions can really chain and kill enemies very quickly.

    How can I go about getting a Boff that has the Torp Spread 3 ability or can train one of my other Boffs with it?
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    aarons9 wrote: »
    HY3 is a player trained skill.. from tactical officers.
    TS3 is a rare boff ability and cannot be trained.. you can get the boff that has it from one of the JH missions.

    i know on quantums, HY3 shoots one more torp then HY2.. but TS3 does shoot a lot more then TS2.

    JH missions as in Jem'Hadar?
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2013
    Facility 4028 Gives a tac jem'hadar boff that has TS3 on it...however I do not know if he can train another boff as i have always added him to my crew.
  • antaran5antaran5 Member Posts: 37 Arc User
    edited June 2013
    Using Quantum torpedo MK XI common (white) as a baseline this is the numbers i found out.

    High Yield does less damage per torpedo but overall more damage due to number of torpedos,

    HY3 = 294% of normal single torpedo meaning 9,200 average damge per HY3 volley.


    TS3 = 8 torpedos on upto 5 targets in firing arc total of upto 25,000 damage per target.

    With this said the Spread skill doesn't actually impact on the hulls of targets, they detonate at a close range to provide splash damage instead of direct damage, this results in lower actual damage done per target but still more than a basic single torpedo.

    Also take into consideration that shields and the targets defense/kinetic resistance reduces actual damage done.
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  • aarons9aarons9 Member Posts: 961
    edited June 2013
    also take into consideration that when you hit multiple targets with the TS it will agro the whole crowd.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    antaran5 wrote: »
    Using Quantum torpedo MK XI common (white) as a baseline this is the numbers i found out.

    High Yield does less damage per torpedo but overall more damage due to number of torpedos,

    HY3 = 294% of normal single torpedo meaning 9,200 average damge per HY3 volley.


    TS3 = 8 torpedos on upto 5 targets in firing arc total of upto 25,000 damage per target.

    With this said the Spread skill doesn't actually impact on the hulls of targets, they detonate at a close range to provide splash damage instead of direct damage, this results in lower actual damage done per target but still more than a basic single torpedo.

    Also take into consideration that shields and the targets defense/kinetic resistance reduces actual damage done.

    Where does it say that the torps dont actually impact on the hull?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    kaeaja wrote: »
    Where does it say that the torps dont actually impact on the hull?

    Watch the vfx on TS. Projectiles are very clearly proximity bursting, instead of directly impacting.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    It states in the tooltip for torpedo spread, (Which you can view by pressing P, slecting your torpedo and scrolling) the the torpedos detonate around the target.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited June 2013
    the jem'hadar boff can be used to train your officers, as long as they're not romulan (bugged) and you can reacquire him after you use him to train if you want.

    as others have said, except one guy >.>

    TS is multi target, it's damage potential is higher than HY only because it spreads the damage out vs multiple, so you do more just not to a single target.

    hy is a single target killer, it can be a single destructable torp, or multiple torps depending on torp type.

    currently, the server is occasionally lazy and calcs crit for one torp and it applies to all. so a TS could crit with every torp vs every target. they're supposed to be rolled per torp.

    also think that was one of the server stability patches...under heavy load dump off per torp calcs for simpler and less intensive group calc.
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    kaeaja wrote: »
    How can I go about getting a Boff that has the Torp Spread 3 ability or can train one of my other Boffs with it?

    Do the mission "Facility 4028" from the Cardassian Struggle for the Jem'Hadar Boff, get the Android boff or find someone who does and will train your officer for you.
    You're just a machine. And machines can be broken.
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  • jandraelunejandraelune Member Posts: 100 Arc User
    edited June 2013
    Hit Rate
    HY = Each torp has it's own hit chance, you can end up with the whole mess missing.
    TS = 100% hit rate, event he tiny shuttles and fighters get hit.

    Damage
    HY = 75% normal damage per torp. 2/3/4 per volley.
    TS = 50% normal damage 2/3/4 hits per target, 3/4/5 targets.

    High Yield with Tricobalt and Plasma = Heavy Torp. Slow moving and tracking but does the full stack in one. but this big thing can be shot down.

    Torp Spread with Tricobalt is 1 hit per target.

    Cool down is 30sec on both, slow firering torps like Chronoton, Transphasic, Plasma get their DPS doubled with both over normal shots. Faster firing torps like Photon only get a 25% DPS boost.

    Transphasic is really nasty with Torp Spread, 40% damage done always goes to hull, so when shields up out of all even with being 50% base damage then Quantum does 150% more then Quantum to the hull.
  • stevedudemanstevedudeman Member Posts: 139 Arc User
    edited June 2013
    kaeaja wrote: »
    How can I go about getting a Boff that has the Torp Spread 3 ability or can train one of my other Boffs with it?

    Also, if you're Romulan, Tovan Khev has the TS3 skill (at least he does for me).
  • caldannachcaldannach Member Posts: 485 Arc User
    edited June 2013
    Yeah Tovan has TS3. Also i dont think its bugged that fed officers cant train rom officers, i think thats how it is supposed to be and should be in my opinion. Just because its inconvenient doesnt mean it is bugged....

    If the Romulans dont have any differences from their fed or Klingon counterparts, then they should have just scrapped the expansion and just brought out a load of Romulan ships at the C-store for fed characters.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited June 2013
    As a all Torp boat captain I think I can offer you some advice. TS3 will do more damage than HYT3 but the latter gets a much better chance of delivering a crit. One other thing to consider HYT3 can be shot down TS3 cannot.

    Now if the devs want to create a new console......

    Create a console that allows us to use both powers on a torp at the same time. Imagine that HYT3 on a Tricobalt Torpedo and it being TS3 so there are three... without FAW3 could you shoot them all down before they hit you?
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    arnthebard wrote: »
    As a all Torp boat captain I think I can offer you some advice. TS3 will do more damage than HYT3 but the latter gets a much better chance of delivering a crit. One other thing to consider HYT3 can be shot down TS3 cannot.

    Now if the devs want to create a new console......

    Create a console that allows us to use both powers on a torp at the same time. Imagine that HYT3 on a Tricobalt Torpedo and it being TS3 so there are three... without FAW3 could you shoot them all down before they hit you?

    What do you mean by FAW3?
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2013
    Don't start thinking that the visual effects accurately convey what the powers are doing. Down that road madness lies.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    caldannach wrote: »
    Yeah Tovan has TS3. Also i dont think its bugged that fed officers cant train rom officers, i think thats how it is supposed to be and should be in my opinion. Just because its inconvenient doesnt mean it is bugged....

    If the Romulans dont have any differences from their fed or Klingon counterparts, then they should have just scrapped the expansion and just brought out a load of Romulan ships at the C-store for fed characters.

    This bug is really easy to get around. Fed officers can train any Romulan characters so long as there is already a Fed Boff in the roster for that category (Tactical, Science, Engineering).

    For example :

    Commander A has 6 boff, 5 of which are Romulan and 1 Fed Tactical boff in the candidates roster. Because there is only one Fed boff, he/she can't train any of the Rom boff.

    However, if you add another Fed Tactical boff to the roster, it will allow you to select "Train Up" and the list will include the other Fed tactical boff and any Romulan tactical boff in the list.

    Effectively, you need at least one Fed boff in all 3 category in order to train all your Rom boff.

    Given that Fed Boff are much better suited for ground missions as most, if not all their traits are ground based, it makes sense to include them in the roster. My Rom toon received a team of 3 very rare boff from my Fed toon, a Vulcan Tactical (Superior Nerve pinch) and two Bajoran (Superior Soldier) and Betazoid Engineers (Superior Pacification) - they have since become the backbone of the Rom commander's ground team, aiding him and Tovan in ground missions. At the same time, their presence allow all Rom boff to be properly retrained.
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    What does FAW3 mean?
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    kaeaja wrote: »
    What does FAW3 mean?

    Fire at Will 3
  • kaeajakaeaja Member Posts: 517 Arc User
    edited June 2013
    iskandus wrote: »
    Fire at Will 3

    Figured, thanks :3
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2013
    1.Gravity Well
    2.HY3 Omega Energy Bolt(or any other plasma torp)
    3. ....
    4.synchronized/chain-exploding ships.

    Any other damage type.. you're probably better off just using Torpedo Spread.. unless you're a super-specialized single-target siege ship/want to avoid needless aggro.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    Aggro is only an issue on ships which spec little to no heals. Then again, one has to ask, who would not carry heals at all into a battle? Too much emphasis on the offensive can get you killed very quickly. This is why I love and hate fighting escorts in pvp. Love, because they are the easiest to kill quickly without a healer helping them. Hate, because they can do a huge amount of damage if you make a mistake or otherwise absent minded.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    szerontzur wrote: »
    1.Gravity Well
    2.HY3 Omega Energy Bolt(or any other plasma torp)
    3. ....
    4.synchronized/chain-exploding ships.

    Any other damage type.. you're probably better off just using Torpedo Spread.. unless you're a super-specialized single-target siege ship/want to avoid needless aggro.

    It's getting increasingly difficult to impede and slow/hold NPCs and players in the game due to EPtE spam, APO and etc. Even Borg Spheres are moving so fast such that GW is almost obsolete. I have seen slow Fed Cruisers chaining EPtE one after the other that make the Romulan / Omega Torps unable to catch them before expiration.

    Due to this trend swing, I think the balance is tipping back towards non-destructible projectiles. In my Fed toon, I use Romulan Hyper Plasma torp to complement the Transphasics. My Rom toon can't access the Hyper Plasma torp yet as it is much later on the Rep tree but am having second thoughts about deploying it due to the changes I am seeing in LoR. Torpedo Spread on non-destructible torps will ensure no matter how agile or evasive the target is, including those chaining EPtE, will be hit, even if they manage to skip some 30+KM away after being fired on or even if they subspace jump somewhere else, the torps will literarly do a 180 turn and catch them.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    iskandus wrote: »
    It's getting increasingly difficult to impede and slow/hold NPCs and players in the game due to EPtE spam, APO and etc. Even Borg Spheres are moving so fast such that GW is almost obsolete. I have seen slow Fed Cruisers chaining EPtE one after the other that make the Romulan / Omega Torps unable to catch them before expiration.

    To my knowledge there is not a single npc that makes use of APO. Runners using EPtE are still quite easily corralled, so long as you don't naively expect a single science power to magically CC anything and everything.
  • kanglorkanglor Member Posts: 0 Arc User
    edited June 2013
    Seems the trick posted above to get around the training problem doesn't work on KDF side, I have 2 KDF tac officers and tried to use the JH to train one of my Roms in Torp Spread 3, was no go. Guessing it only works on Fed side. :( Pretty annoying as I only started playing when LoR released and ended up switching Tovens skills around, not sure how I can get Torp Spread 3 back now for my Rom BoFFs.
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