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Extremely Low resolution textures when using nVidia Surround

imminentstorm135imminentstorm135 Member Posts: 4 Arc User
When using Nvidia surround with a resolution of 5760x1080, textures fail to load in at high resolution. I have the Texture detail settings at 200%.

Screenshot below.

http://postimg.org/image/cuyre05ft/full/
Post edited by imminentstorm135 on

Comments

  • karr007karr007 Member Posts: 105 Arc User
    edited June 2013
    How much memory your graphic card/cards have? I have very similar issue with mine (radeon 6520g - 512 mb shared) on lower settings. Use the command "/showmem 1" (without the quotes). It will display your graphic memory and if indeed there is memory overload - you will see it written in red text on your upper right part of the screen.
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    Go to options and set video memory to 1024+ .

    Also this has to be the first mmo that uses vram more than other AAA titles .Crysis 3 uses less vram than sto....
  • imminentstorm135imminentstorm135 Member Posts: 4 Arc User
    edited June 2013
    I'll give that a shot and see what happens.

    I am using an nVidia 660ti with 2048mb video RAM. I've been monitoring my video memory usage with a 3rd party tool and it does not seem to be going higher than 1100mb.
  • nanomorphnanomorph Member Posts: 203 Arc User
    edited June 2013
    I'll give that a shot and see what happens.

    I am using an nVidia 660ti with 2048mb video RAM. I've been monitoring my video memory usage with a 3rd party tool and it does not seem to be going higher than 1100mb.

    And if you'd type "/showmem 1" you'd not only see how much video memory the game itself is using (as opposed to the whole system, which is what most third-party tools will tell you; afaik the only third-party tool that tells you on a per-process basis is SysInternals Process Explorer), but that even at 1024+, even if you have more than a gig of video memory, it tends to start paging textures out around the 800MB mark.
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