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Devil's Choice

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  • scarabshockscarabshock Member Posts: 0 Arc User
    edited June 2013
    Hard: Yes
    Frustrating: Hell Yes.

    I've done this mission twice (I won't level another Romulan till it's fixed) and both times I died 10+ times. I finished it, but the frustration was still there. Opening an attack on the Command ship after a decloak, just to have 3+ cone attacks immediately open on you is ridiculous. I can see the frustration that this would do for a novice or a new player, and I'm not a new player myself.

    I am starting to believe that it is set as an elite level mission, as I normally play on normal, however, after this fight, I had shield damage that I had to repair... which is usually a concern for playing elite or such.
  • aftershockofcormaftershockofcorm Member Posts: 0 Arc User
    edited June 2013
    I happened to read the threads on this mission after trying the atmospheric one prior to and dying too much. (shuttles were hard to see and I did not have my auto target set up right in options)

    Anyway, I did patrol missions to boost to lvl 40 and then tried the mission.

    Died a few times in the atmospheric mission but the one this and the other threads are about, I just died once. My fault.

    Here is what I did.

    First off, learn that the battle cloak is your friend.

    I let the NPC allies take care of most of the enemies while I just stayed cloaked moving around the field.

    Once it was clear that I was needed to take out the command ship, I moved right up on it, uncloaked, set mines, used engineering to set radiation cloud(eject warp plasma) and one other, (had 2), boarding party, hit speed boost, started shooting and moving away, turned back into enemy, got right up on and hit singularity jump.

    It was an easy mission and I think I could have pulled it off at Lvl 30. Just reading the complaint threads made me hold off.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited June 2013
    I happened to read the threads on this mission after trying the atmospheric one prior to and dying too much. (shuttles were hard to see and I did not have my auto target set up right in options)

    Anyway, I did patrol missions to boost to lvl 40 and then tried the mission.

    Died a few times in the atmospheric mission but the one this and the other threads are about, I just died once. My fault.

    Here is what I did.

    First off, learn that the battle cloak is your friend.

    I let the NPC allies take care of most of the enemies while I just stayed cloaked moving around the field.

    Once it was clear that I was needed to take out the command ship, I moved right up on it, uncloaked, set mines, used engineering to set radiation cloud(eject warp plasma) and one other, (had 2), boarding party, hit speed boost, started shooting and moving away, turned back into enemy, got right up on and hit singularity jump.

    It was an easy mission and I think I could have pulled it off at Lvl 30. Just reading the complaint threads made me hold off.

    The thing is, letting the NPCs do it is extremely time-consuming. This mission is visibly different from similar missions (last map of Boldly They Rode, anyone?) because it feels like it was deliberately set up so you'd want to cloak and make yourself a cup of coffee/tea/whatever while the NPCs do your dirty work.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • dessniperdessniper Member Posts: 195 Arc User
    edited June 2013
    Worst mission of the game.
  • azyurionazyurion Member Posts: 168 Arc User
    edited June 2013
    ascaladar wrote: »
    I was thinking a very long time about how to give feedback without sounding like a lot of flames, therefore I will simply state some 'fun' facts about the second half, the space battle.

    - first two waves not easy but doable. third wave can only be described in words that trigger all profanity filters of this forums. A few Elachi 'command ships' with battleship and escort support practically jump on top of your head. Your friendly fleet is overrun and wiped out in less then a minute, the ships send as reinforcement are also disabled for most of the battle, leaving the player to kite and slowly take down an entire fleet.

    Bascially the mission is a much fun as a Hive Onslaught Elite camp with 6 cubes waiting at your spawnpoint and I have the feeling the same person was responsible here as well.

    Agreed. It needs to be fixed. After doing the fruitless and frustrating "engage, die, respawn" cycle when the mission opened to me at at lower levels, I decided to wait until VA and my T6 end game VR build.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    This mission needs a nerf right now. Slowly destroying the whole Elachi fleet was more monotonous and boring than grinding T5 Reputation.

    Maybe make the whole Romulan fleet do the "Repair" thing. That would at least keep some of the Elachi off my butt while I fight the Command Ship.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • curufeancurufean Member Posts: 0 Arc User
    edited June 2013
    I did this mission last night and i had read some of the posts here going into the mission. So I was wary as it started and prepared to be a bit frusterated. As it started I was surprised that the mission was really quite easy to begin with. I didn't start having problems until I reached the last phase against the command ship. I became quite frusterated after my fifth or sixth death where I could do no more than one or two percent damage to the command ship before being destroyed only to come back and find that most of the damage I had done had been healed up. I don't necessarily think the mission is too hard but it may be tuned to be done with a group of two or more players and perhaps should have a warning up front to this effect that the mission is intended for 2 or more players.
    Captain Mobeus Chronox
  • shmeetensbuttshmeetensbutt Member Posts: 13 Arc User
    edited June 2013
    I ran this mission last night, and like most have said, the first two waves were not too bad. i was able to stay alive through them, no big deal. Wave three came along, and I died and died and died. Upon respawning for the 5th time, I cloaked and just ran around the field, seeing maybe 15 - 20 ships. There was no way I was going to stand a chance. Then I realized the mission objective said simply take out the command ship. I found it, decloaked right next to it, laid down some plasma, a tykens rift, and torpedoes. I just rammed it and kept firing all I could. Even the splash damage did some good. A few lives later, doing that same thing over and over, I noticed the hull was down to 32 percent, kept laying down a rift, plasma, and torps, it blew up.

    I was able to get the command ship away from the fleet by making sure my own explosion was on the shortest side out of the fleet. Once it was out there, I died a lot less. You don't have to kill the whole fleet, just the command ship. After that goes down, the attack falls apart and they warp out.
  • totalvaughnagetotalvaughnage Member Posts: 6 Arc User
    edited June 2013
    Intro:

    I've played this mission through now 3 times. First time at level as I came to it in the progression of the Romulan Missions to level up my character. The second and third time at VA after having taken some time to equip my Warbird and ground Boff Team to a high standard. I wanted to make sure the difficulty I had wasn't just due to a lack of proper equipment (Space and Ground) and unfamiliarity with the ship I was using in the later parts. I also wanted to try several different tactics to see if they would improve my success.

    I don't recall this mission being in the ones available for play testing in tribble before release, and it shows.


    The Beef:

    The mission in it's totality is long, and is the only mission I can recall that requires a complete relocation travel in the middle. Accepting that there are some featured episodes that have you end your mission with a travel, it's generally within the same sector (and accepting that almost every mission will have you travel to a starting point). Going from the Ground portion in the Sierra Sector (Alpha Centauri Sector Block) back to New Romulus, while easily accomplished with a transwarp, is still quite a jump for the middle of a mission. I honestly expected to find this as the end of part 1 and the defense of New Romulus portion as the start of a completely new mission ( all be it a direct continuation/ part 2 of the story line started in part 1).

    Considering the challenges to be faced in both the ground and space combats, having them together in the same mission without a break is onerous, too onerous.


    Ground:

    The story was compelling and engaging, and had you actually considering and investigating what you had found, splicing the combat and exposition dialog at a good pace. I actually slowed down in order to absorb more fully the information being presented to make sure I didn't miss details all three times I ran the mission.

    Where it fell apart for me was the boss fight. I found myself checking to make sure I hadn't accidentally set my difficulty above 'normal' after a quick succession of deaths. The first time through I chalked it up to MODF (my own damn fault), not knowing the mission, what to anticipate, poorly equipped and skilled BOFFs, lack of tactics, etc. But the second and third time through with well set up BOFFs and foreknowledge still found me struggling once I reached this point.

    The end Boss Spawn waves leading up to the Boss fight itself were the problem. The mob mix combined with the god forsaken plasma flame thrower drones was able to effectively wipe the floor with me in under 20 seconds, repeatedly. It came down to death attrition to clear the mobs and to progress the mission. And while I expect this sort of difficulty in challenge on advanced and hard settings, I resent them when I'm in 'normal'. I would strongly recommend the toning down or removal of the plasma flames off the drones while a player is in normal difficulty.

    The fact that I had no problems engaging and defeating the boss (not that the boss was a push over, mind) tells me there's a balance issue in the spawns.

    Space:

    Accepting that this part of the mission really needs to be broken off into it's own separate and stand alone mission, it flowed well through the first two waves and went completely to **** in the last.

    Sidenote: I completed this mission the first time on level as a commander with a D'Deredix. I had decent success with the ship, and do not fault its particular handing characteristics to my difficult in the mission. At VA, I took the D'Deredix refit back into the mission.

    ?Dude, where'd all my backup go??

    All three times the entire Republic Fleet backing me up through the first two waves was eradicated within the first weapon exchanges with the third wave. And then the complete joke of FED and KDF reinforcements arrived to then spend the rest of the mission 'repairing.'

    I quite frankly expected something akin to the Fed and KDF fleets out of Doomsday device to show up and lay down some serious cover fire so it was possible to engage the command ship without first having to destroy 80-90% of the Elachi fleet on the map.

    While there was the Fighter Pilot in me that totally looked at the fact I was all alone, outnumbered, outclassed, in a hopeless fight and grinned like a maniac with ?Challenge Accepted? all over my face.... and then spent the next hour of my life being with ?Danger Zone? and ?Indestructible? on a continuous loop while I wore out my D'rex's cloaking device in surgical ambush strikes to wear down the enemy...

    It was not what I wanted for a normal difficulty, simple reward, standard mission and for something so painstaking as what it took to win this: I should have gotten a ton of Dilithium in an unmarked Ferengi bank account, a stack of Romulan Marks, and a lap dance from Melani D'ian



    Where it seemed to go wrong:

    First wave were fast attack and escorts, second wave was cruisers and battleships, and the third wave was combo of all of that with 3 dreadnoughts.

    Errr.... Didn't we just plaster the escorts, the cruisers, and the battleships of the Elachi in the proceeding waves? Why aren't we just facing down the dreadnoughts and maybe few covering frigates?

    When you stack the Elachi 3 deep in cruisers, escorts, and battleships WITH multiple dreadnoughts, you create a critical mass of PWNage that is able to snowplow the board. And having just staged the attack in progressive waves of escalating ships the final showdown shouldn't be an all inclusive lump package, but a more specialized fight. To this point we haven't faced an Elachi Dreadnaught, and the challenge presented by what I believe is the intent of the mission is to figure out a way to more strategically strike at the enemy than to simply be a knock out drag out fight.

    The set up could work if the command ship were set apart from the rest of the 'attack fleet' in such a way the two forces wouldn't overlap or combine without some serious kiting. Perhaps have the Command Ship masking itself and has to be 'found' and then your KDF and/or Fed Allies warp in to help you take it down while the rest of the Fleet holds off the Elachi attack at the final line of defense.

    It may even be worth considering that you should have a choice... between trying to take down the command ship in a hail mary type attempt to stop the attack, or going for a big last stand and trying to hold the line against the last wave of dreadnoughts with the fleet. With perhaps some fun mission accolades for the choice.


    Final Thoughts:

    As the mission currently stands... I'd say the 'Devil's Choice' is in wither or not to skip the mission, or soak up the utter pain this thing is to do. Even at VA, it's a time sink of suck and groin kicks.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    From the new Tribble patch notes:
    The final wave of "The Defense of New Romulus" has been tuned to be more achievable.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • zachariyazachariya Member Posts: 156 Arc User
    edited June 2013
    From the new Tribble patch notes:
    Wish I had known that an hour ago when I was playing that mission. Well at least i know my anger management lessons are working as I managed to not kill my keyboard during the mission :D
    Shoot through the Galaxy, Final Master Spark!
  • mirai222mirai222 Member Posts: 337 Arc User
    edited June 2013
    well, I just played the fixed version on Tribble, and the mission is MUCH better now. The allies stayed in the fight during the third wave, making for a much more dynamic fight. I was able to concentrate my attack on the control ship while the allies distracted other ships. You can still draw an overwhelming amount of enemy fire (and various annoying effects) if you're not careful, but it's quite manageable.

    The old version is completely immersion breaking for me, while the new version is nicely immersive. I hope the patch gets to Holodeck very soon.
  • skyline475skyline475 Member Posts: 2 Arc User
    edited June 2013
    mirai222 wrote: »
    well, I just played the fixed version on Tribble, and the mission is MUCH better now. The allies stayed in the fight during the third wave, making for a much more dynamic fight. I was able to concentrate my attack on the control ship while the allies distracted other ships. You can still draw an overwhelming amount of enemy fire (and various annoying effects) if you're not careful, but it's quite manageable.

    The old version is completely immersion breaking for me, while the new version is nicely immersive. I hope the patch gets to Holodeck very soon.

    That's great to hear! I look forward to being able to progress through the Romulan story arch again ^.^ (I refuse to use the "skip" button as I'm really enjoying the storyline so far)
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited June 2013
    I hope they get that fix transferred to Holodeck quickly as well. After "Last Stand" and "Turnabout", I really don't want to go through another Elachi-slog-fest, even if part of me is looking forward to D'Vex joining my crew. (I like my Ch-Eng to be a gruff perfectionist - blame Scotty.)
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited June 2013
    I hope they get that fix transferred to Holodeck quickly as well. After "Last Stand" and "Turnabout", I really don't want to go through another Elachi-slog-fest, even if part of me is looking forward to D'Vex joining my crew. (I like my Ch-Eng to be a gruff perfectionist - blame Scotty.)

    It'll probably get rolled out to Holodeck Thursday. That's generally the turn around anyway.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited June 2013
    There is an easy way out. I played this mission tonight and I pulled the command ship out of the group. I had to clear some adds but that went ok. Now remember this is space, but it is a kind of 2d space. The AI sometimes has problems in dealing with the z-axis.

    So I kept flying just above it, close by, dropping mines and hitting it with gravity well. Slow but steady I could eat it up. Didn't take a scratch myself. Also when you are near the ship it is much easier to escape that cone. I don't know what its offensive powers are. The cone, a sort of tractor beam, that's it. It got about 200.000 hp. Get it out of the heat and burn it.

    Oh, and the the Belfast came up to help me at some point. Was nice.
  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited June 2013
    sudoku7 wrote: »
    It'll probably get rolled out to Holodeck Thursday. That's generally the turn around anyway.

    Well check that. Looks like it's rolling out tomorrow.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited June 2013
    sudoku7 wrote: »
    Well check that. Looks like it's rolling out tomorrow.
    Yep, along with the mail fix, Borg RA fix, Transwarp to Tau Dewa finally...

    I'd say something, but I don't care to end up casting "Invocation of Murphy" over it all...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • dkshadow9498dkshadow9498 Member Posts: 0 Arc User
    edited June 2013
    I complained about this during beta, as did a lot of people, but it never changed....

    it IS doable so long as you can manage to pull the dreadnaughts away from the action and pick them off because they are ruthless: Torpedo Spread III, Torpedo High Yield III and the ****** "Croissant of Death" shot is insane when trying to defend yourself against 4 of them (3 dreads and the command ship). I ended up pulling them one by one and when I finished them off, the command ship ended up dying before I was able to wade through the battlecruisers.

    It wouldn't be so bad (I love epic space battles), if YOUR fleet wasn't utterly useless.... ok they managed to destroy the command ship without me, but they are still practically no help.
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited June 2013
    "Croissant of Death"..

    I like that, I think I might have to steal that term for my own usage...

    *Chuckles*
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • dkshadow9498dkshadow9498 Member Posts: 0 Arc User
    edited June 2013
    "Croissant of Death"..

    I like that, I think I might have to steal that term for my own usage...

    *Chuckles*

    Enjoy ;) ...
    VADM William "Darkshadow" Shadow | Join Date: Apr 2009 |
    USS Immortal NX-93608-F (Oddyssey Tactical Cruiser)
    VADM Rogueshadow IRW Kirino Kosaka (Valdore Retrofit)
    LT General Morbo IKS Karac (Bortasqu War Cruiser)
    LT General Posu IKS Saya Takagi (Chel Grett Warship)
  • thespacedrakethespacedrake Member Posts: 1 Arc User
    edited June 2013
    So, with the patch, this is now MUCH more doable. The allied Romulans seem to survive to the point where they can be useful much earlier, and not having quite so many four-pip enemies on the field (and not starting so far back) makes it quite a bit more manageable for a single player forced to rely on unguidable AI teammates. If anything, as much as I fear to say it... I think it may have been a little over-nerfed :P It's almost a little too easy now, at least on normal! I barely ever even lost a shield facing!

    Still, it's a lot better now but more detailed feedback should probably go into a general Elachi feedback thread I mean to make a bit later this evening.
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited June 2013
    So, with the patch, this is now MUCH more doable. The allied Romulans seem to survive to the point where they can be useful much earlier, and not having quite so many four-pip enemies on the field (and not starting so far back) makes it quite a bit more manageable for a single player forced to rely on unguidable AI teammates. If anything, as much as I fear to say it... I think it may have been a little over-nerfed :P It's almost a little too easy now, at least on normal! I barely ever even lost a shield facing!

    Still, it's a lot better now but more detailed feedback should probably go into a general Elachi feedback thread I mean to make a bit later this evening.

    I have not yet played this mission after the patch. To be honest i dread playing it because before i enjoyed the mission and now i am afraid it has been turned into a mission without spine.
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  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited June 2013
    I really hated the last wave. The ones before were okay and I didn't even break a sweat, but those dreadnaughts and the command ship? Ouch.

    If the replay rewards are nice I might retry it just to see how it has changed.
    [SIGPIC][/SIGPIC]
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited June 2013
    never needed to be nerfed, they left a trick in it if you payed attention to kill the dreadnoughts quickly. everytime they fire that cone, shield facing drops on that side for about 5 secs, dump some torps into the hole and boom.

    all the mission took pre nerf was patience, strategy and thought. now it's just another pew pew fest.:(
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  • rynflytrynflyt Member Posts: 0 Arc User
    edited June 2013
    never needed to be nerfed, they left a trick in it if you payed attention to kill the dreadnoughts quickly. everytime they fire that cone, shield facing drops on that side for about 5 secs, dump some torps into the hole and boom.

    all the mission took pre nerf was patience, strategy and thought. now it's just another pew pew fest.:(


    Doomsday device 2.0 anyone?
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