test content
What is the Arc Client?
Install Arc

The Reputation shaped Elephant in the room.

centersolacecentersolace Member Posts: 11,178 Arc User
edited June 2013 in Reputation System
I only recently came back to this game due to a bug preventing the game from installing, and in that short period of time, I've discovered I've been avoiding the Tholian stuff. But that's not right I tell myself, I should be looking forward to the new stuff, not dreading it. So why am I not looking forward to Cryptics hard work?

The answer is simple really. The downside of a Reputation like system has finally reared its ugly head, and I think it's time we address the Elephants in the room, and how to fix them.


1. At it's essence, it's just a mechanic made to waste time.

I used to have quite a few friends who would play this game once, maybe twice a week. Half of them now log in every day. The other half? They've quit. And it's easy to see why. You don't progress very much logging in for an hour or two once a week. Seeing that little bar hardly move every time you play is rather disheartening, and that's not something you want to do when your audience comes to you for an escape.




2. It's repetition incarnate.

Kind of tying in with #1, sure, you've increased your playtime, but for what? The same handful of missions over and over again? This is bad for a multitude of reasons, but one of the ones that tends to slip through the cracks is the fact that once you finish a given reputation, what reason do you have to go back to them? Those of you who have reached level 5, and gotten all the endgame gear you wanted, I ask you, have you gone back and done a single STF?

I sure haven't.



3. It makes it hard to take a break..... .......and it makes it even harder to come back.

I really wonder what it's like for returning players who have been gone for a year or more. In that time we've received both Starbases, and three (and a half, if you include the CE stuff) reputation tracts. Sure, it's a lot of new content, but it's also a lot of new content. It's easy to see how so much of that stuff can really turn off a player and scare them off again. I know the MMO player stereotype is the chained to the computer "just one more level" type nerd, but the reality is, when most people are given the choice between staying a slave to a game, or giving up on it, most will do the latter, even if it means loosing a ton of work they've put in.

I know people who have walked away from corporations in EVE worth thousands of real world money, simply because they didn't want to log in every day. Same with epic level players in WoW or even Everquest back in the day.






Now, I'm not saying we should get rid of reputation. That would be a waste. But we have to accept that the short term benefits have run their course, and from here on out, we are only going to see the downsides. Simply put, Reputation is bad for longevity.

But what can we do about it? Well there are several things:





1. Better integration of the foundry.

One of the major problems with Reputation is that their's very few ways to earn it. There is not a single reputation tract with more than 15 maps to earn it on. That's... not good. If there was 50+ or so, then there would be less room to complain, however Cryptic cannot churn out maps like that. There's no way. The community can however. If there was a way you could implement community made maps into the reputation then that would solve a lot of problems, it does however raise new ones, but that's a topic for another thread.






2. Territory Control.

Once again, this saves the day. The thing about territory control, is that a lot of people use it in the context of PvP. While that should indeed be a part of this game, PvP alone isn't going to cut it. Not for a game like this.

What you would have to do is include various NPC factions that can take over and control planets. They could range from the Tholians, to the Borg, to the Elachi, and battling each one could contribute to their various Reputation tracts.






3. Ship interiors!

Okay, okay, hear me out. Your captain and ship are always in very different areas, and never really interact with each other. On the other hand, quite a few episodes of Star Trek took place entirely on board the ships, and many more occurred mostly or at least half while on board the ship. The great thing about ship interiors is that while it would be difficult, you would only need to create them once, and you could have things involving every single reputation tract on board them.





4. Account bound reputation.

Simply put, any all characters on a given account can contribute to the same reputation pot, and gain all the benefits as well. This might cause a lot of problems, but it is worth considering. A lot of players I know have 15 -20 or even 30 characters, and reputation is a good argument for not touching them as well as not making any more. I don't think that's a good thing. Having account bound reputation would let players experiment, and even give them an excuse to try out new characters, or even new factions.





5. One mark to rule them all.

Basically you earn one type of reputation marks: reputation marks. Doing any and all reputation missions lets you contribute to any and all reputation types. It makes things simple, and it allows nothing to be outdated. That being said, this suggestion is the one open to the most abuse, and is most likely the one to be shied away from because of that. It could still work, but it might require more balancing than cryptic may want to do.







I know I can sound harsh sometimes, but I really do like this game, and I want it to be around for a long time. Reputation is not the key to longevity, and I really do think there needs to be some changes to how it works, and they need to happen soon.
Post edited by centersolace on
«1

Comments

  • arcanis161arcanis161 Member Posts: 55 Arc User
    edited May 2013
    Well, if history applies to anything, the fifth option seems the most likely solution Cryptic will go with.

    Though others may argue that it would feel odd fighting Borg in STFs to get gear from New Romulus.....

    Formerly Traven158
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    I agree with most - if not all - you wrote. Even though I have fun playing, I find myself doing the same missions over and over, for dilithium and the marks. And I don't do any other because there is no time. I have Romulan and Omega reputation maxed on my Fed and there are several items I still want. This takes time. Then I play my new Rom character and I'm still progressig the story, but I also want Romulan reputation (eventually Omega too), so I progress very slowly. And then my KDF, which is just waiting for a day I have a few minutes left to do anything else. With an account reputation system and a single mark type, I could play what I wanted when I wanted, not "having to do" specific things in each. The very least it would be great if the reputation gear could be account bound instead of character. I'm in no hurry to get anywhere, but taking years to do it is not very appealing, though.
    As for the "territory control", I've mentioned that in another thread. It can be (should be) PVE (there could be a PVP parallel too) and I think it could/would add a greater strategic depth to the game.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    arcanis161 wrote: »
    Well, if history applies to anything, the fifth option seems the most likely solution Cryptic will go with.

    Though others may argue that it would feel odd fighting Borg in STFs to get gear from New Romulus.....

    I don't think it's that odd. If what you gain is "prestige", meaning, you are viewed as an important key player on your faction and the galaxy as a whole, other "enterprises" would be willing to allow you access to their items.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2013
    Yeah, having to do the rep on my alts is what's killing me. I did Omega to T5 on my main but I just can't bring myself to do it on any other characters. I made it to T3 on my KDF. I still haven't gotten T5 Rom rep on anyone. I won't be doing Nukara at all. It's just so...soul crushing.
    JWZrsUV.jpg
    Mine Trap Supporter
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited May 2013
    I miss the old STF system. AS another poster stated, I can't bring myself to nukara anymore..I totally burned myself out on running it for fleetmarks, the thought my starbase even shares sector space with it P1$$es me off.I haven't the will to even run it for a reputation bonus.

    But thats me.Thanks for your post .
  • reptilesbladexreptilesbladex Member Posts: 0 Arc User
    edited May 2013
    arcanis161 wrote: »
    Well, if history applies to anything, the fifth option seems the most likely solution Cryptic will go with.

    Though others may argue that it would feel odd fighting Borg in STFs to get gear from New Romulus.....

    That was actually what Dilitium was supposed to be in the first place. They scrapped almost all the old currency types and badges in favor of just Dilithium. They said it was specifically to simplify things.

    They sure threw that out the window afterwards didn't they?

    Source:

    http://sto.perfectworld.com/news/?name=sto-node-2638

    Other Notes
    With the introduction of the Dilithium economy this week, we have phased out Merit and Honor as currencies. Everywhere players used to be able to spend these currencies has been converted to either Dilithium or Energy Credits. We have similarly phased out the use of Emblems as a form of currency.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2013
    The way I see it, Reputation had it's good points and it's bad points.

    With the Romulan Reputation, it was good that it sort of kept you anxious for the next storyline clip. The bad points is with Omega marks, like said above, people just quit. The only people who continue are mainly doing it for the accolades or working on extra STF sets. Really in the past few months the STF channels have nearly died completely, which leaves us who yet to finish grinding the 300 STF accolades (argh) pretty much having to resort to..........PUGs.

    Nukara, well that seems like they just threw in some to-do work for the Federation players so they have something to do for LoR. But the thing is the Nukara Marks themselves are just minimal compared to the other two, and people are just burnt out on Nukara. And people are growing disillusioned with the Tholian grind since it's painful for those with multiple characters.

    I myself have literally no free time in STO anymore, I really don't have any time to work on Fleet Credits because of the Tholian Grind on 6 characters. And at this point there are 3 weeks remaining til I hit Tier 5. So I'm already feeling "the burn" (burnout).


    And like said above, repeating the same things over and over and over again, it gets to you.



    # 4) Account Bound Reputations:

    I pretty much was the first group of people to suggest this, that the more characters you have, the more work you have to do. Even if you held off doing it later, repeating that grind again is just not interesting.

    So it would be nice if they could make Reputation Account-wide or in a system that reduces the work load, like one or two characters of a faction doing the main grind. Also, be nice if accolades themselves could be account-wide as well, so we don't have to go play NWS on every toon.


    5) 1-Mark to rule them all? People are talking and given that we are now running into multiple currencies again, yes this would be a nice thing. Would Cryptic do it? Perhaps a year or two down the road as the reputation system falls into the shadows and allowing new characters to get geared up faster.

    Honestly, right now I would be happy to convert my 5000 Romulan marks for Tholian Reputation. Too bad that we couldn't turn in more old Nukara set pieces.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited May 2013
    Omega is the only rep I know I can finish o all of my characters and that's imply because the marks are so abundant.


    Seriously. In a day I can get enough Omega marks to rip through two tiers MINIMUM.


    Romulan, Nukara... ugh.
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited May 2013
    I really like the Rep systems. They're not terribly difficult, and they guarantee access to the items. As opposed to the old system, where I spent way too many hours playing elite STFs and got a grand total of one piece of any of the sets.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited May 2013
    foundrelic wrote: »
    Omega is the only rep I know I can finish o all of my characters and that's imply because the marks are so abundant.


    Seriously. In a day I can get enough Omega marks to rip through two tiers MINIMUM.


    Romulan, Nukara... ugh.

    1,526 is all it takes for tiers 0 - 5 .... if you do 6 during the double rep points event... you have have it done in 6 hours... then you have 35 days doing sod all.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • reptilesbladexreptilesbladex Member Posts: 0 Arc User
    edited May 2013
    On another note. As someone who played a lot when STO was a subscription game and returned for F2P.

    I rarely play now fore the same reasons everyone has listed here. The Reputation grind it just that, a grind. Same with Dilithium and EC. I got burned out on STO about two months ago after returning for F2P after an absence of over a year. And once I stopped again it is hard for me to get back into it again as you all have noted.

    Cryptic needs to focus on fixing the bugs and the infrastructure like the mail system and exchange.
  • edited May 2013
    This content has been removed.
  • qqafgqegqe4agqqafgqegqe4ag Member Posts: 153 Arc User
    edited May 2013
    As someone that returned late, I'm behind on rep on my main. Omega is at T3, and Romulan at T2.

    I have just one alt, KDF side. He hit 50 two days ago. Right now, he has 10 omega rep, and a pair of 20 hour cooldowns (that's just TRIBBLE, by the way) running.

    I don't log in daily, and because I don't, it often takes me 3, sometimes 4 days just to do one project, because of the 20 hour timer.

    At this rate, I'll be grinding out this rep for the rest of eternity.

    It's a bad system.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2013
    The rep system is out of whack! especially T2 nukura shield penetration ability is pretty much killing players alone with bleedthrough dmg while those players have 100% shields!

    It's getting ridiculous :(

    Those who were around in the first few months of STO might remember for a brief time, Anti-Protons original effect was a shield bleed through. It was so devastating in PvP that within a few weeks, the Dev Team was forced to get change it and they turned it into the current Crit trait. (I think the bleedthrough comment is still readable on Space Anti-Proton weaponry).
  • rezkingrezking Member Posts: 1,109 Arc User
    edited May 2013
    I've tried to Rep grind for all my characters but damn...it's just so demotivating.
    I literally couldn't do anything else in-game.
    So, I'm waiting for Cryptic to make the Rep system unlocks ACCOUNT WIDE.

    With all the sneaky nerfs they do, they can do this one positive thing.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited May 2013
    arcanis161 wrote: »
    Well, if history applies to anything, the fifth option seems the most likely solution Cryptic will go with.

    Though others may argue that it would feel odd fighting Borg in STFs to get gear from New Romulus.....

    I dunno... If HISTORY is to be consulted then they would "Claim" to go with that but then split it into even MORE types of Marks.


    I mean consider... We used to have various Currencies. Emblems, EC, GPL, Grade Marks, Encrypted Data Chips, and Salvage of various sorts... Now what do we have?

    EC, GPL, Dilithium, Fleet Marks, Fleet Credits, Omega Marks, Romulan Marks, Nekura Marks, Expertise (You use it in various things), Borg Neural Processors, Lobi Crystals, and Commodities.

    Soo... Yeah... I think they sort of failed... That is also not counting Provisions, Ship Modules, and Master Keys which are sort of currencies of their own.
  • qqafgqegqe4agqqafgqegqe4ag Member Posts: 153 Arc User
    edited May 2013
    rezking wrote: »
    I've tried to Rep grind for all my characters but damn...it's just so demotivating.
    I literally couldn't do anything else in-game.
    So, I'm waiting for Cryptic to make the Rep system unlocks ACCOUNT WIDE.

    With all the sneaky nerfs they do, they can do this one positive thing.

    This wouldn't help someone like myself, I'd still be way behind, but at least then I'd be moving it forward no matter which character I was on.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited May 2013
    1 reputation account wide is a definite must so is 1 account mark. We don't need twenty. What's going to happen as they add even more reps in the future?

    I also completely agree with getting rep marks from foundry missions and not 1 or 2 per mission either it has to easily be at least 10 for the easier ones or time based like dilithium acquisition is handled atm.

    I too am tired of the delay. The worst one really isnt in the reputation system it's in the doff missions.

    The amount of resources Doff missions take without giving a good return on doffs or resources as rewards is horrendous. Just look at the tiny bit of dilithium even for missions involving dilithium mining in the Doff system right now? we're supposed to believe that we'd actually help people blow up a moon to get 50 dilithium?

    The last run on all of the reps really should not take yet another 50k of comm to finish. It's an insult really.

    Systems like this were used in Sub only games for years until the game devs finally learned from their mistakes, this isn't a sub only game you can't get away with it like you can with the real elephant in the room (WoW) and expect people to just go along with it without saying anything about it.
  • lake1771lake1771 Member Posts: 0 Arc User
    edited May 2013
    One thing we're failing or refusing to take into consideration.

    There are no 'epic' level toons in sto.
    We all hit 50 relatively quickly and all that is left to grind is EC Dil and Reputation, perhaps the starbase grind.

    Past that, there is no difference between a beta vet and a 3 month vet.
    There couldn't possibly be. aside from ingame wealth.
    'n even then, visa mastercard is always a valid shortcut.

    The rep system may be the start of an avenue towards that end.
    It would make sense in the context of 'reputation'

    What if tomorrow we logged in and there were 10 more reputation grinds.

    What if it was entirely IMPOSSIBLE to grind your multiple toons in all of them in any "reasonable" amount of time.

    What if you were FORCED to choose. In so doing, customizing your character to something that is more unique in sto

    This is the elephant in the room, not just one more grind, many more grinds.
    There may be a time when we're forced to realize that our different characters may NOT be able to "Max Out" in every available area.
    This to me, seems like a good thing.

    Our 'main' would actually become our 'main' again.

    oh, and DOFF Missions for rep marks would be freaking awesome.
  • galr25galr25 Member Posts: 0 Arc User
    edited May 2013
    Along with reputation you have to split some resources to fleet base also.

    When you have multiple characters there isn't enough time in a week to work on all these reputation systems , earn EC to buy the items needed for the rep systems , earn the various I think 5 types of marks now, the endless the grind sucks the fun out of game.
    Then you also get like on my main character the Fleet base totally stall for 2 months as no one has the time and energy to work on it when they have to work on there own endless grind. This then makes fleet leaders start bringing in penalties like "don't log on often and your out of the fleet".

    This is a game a REAL LIFE and only play when they aren't busy with things like studying, working or helping/caring for disabled people.
  • malkarrismalkarris Member Posts: 797 Arc User
    edited May 2013
    lake1771 wrote: »
    One thing we're failing or refusing to take into consideration.

    There are no 'epic' level toons in sto.
    We all hit 50 relatively quickly and all that is left to grind is EC Dil and Reputation, perhaps the starbase grind.

    Past that, there is no difference between a beta vet and a 3 month vet.
    There couldn't possibly be. aside from ingame wealth.
    'n even then, visa mastercard is always a valid shortcut.

    The rep system may be the start of an avenue towards that end.
    It would make sense in the context of 'reputation'

    What if tomorrow we logged in and there were 10 more reputation grinds.

    What if it was entirely IMPOSSIBLE to grind your multiple toons in all of them in any "reasonable" amount of time.

    What if you were FORCED to choose. In so doing, customizing your character to something that is more unique in sto

    This is the elephant in the room, not just one more grind, many more grinds.
    There may be a time when we're forced to realize that our different characters may NOT be able to "Max Out" in every available area.
    This to me, seems like a good thing.

    Our 'main' would actually become our 'main' again.

    oh, and DOFF Missions for rep marks would be freaking awesome.

    Honestly, I wouldn't mind this if it wasn't for one thing. Right now, the rep systems are not competitive, they are complementary. If you choose to only do one, then you are loosing out in other areas.

    As an example of what I am talking about, I'll refer to the skill training system in EvE Online (mostly because it fits and I know it). In EvE Online, there are TONS of skills, and I think the last time someone calculated it, they said it would take about 15 years to max everything out (years as its a time based system, not an action based exp system like in STO). And they keep adding skills. However, this works for EvE since you don't need to be maxed out in skills to be competitive, you just need to be maxed out in a specific area, which is much easier to get. So, you can spec out into being a great frigate pilot, or a great battleship pilot reletively easily and quickly.

    I wouldn't mind if the reputation systems were the same, where say one was the Escort reputation, one was the cruiser reputation, etc. That way, if you fly escorts, you only need to do one, and then if you later decide to go into cruisers, you can do that, but as an escort pilot, you are not losing out if you don't do the cruiser rep. But that's not the way the rep system is set up now. Now, all reps are more or less equally useful for any character no matter what they do. That's the problem with the system right now, and what needs to be fixed, if not now, then with any future reputations.
    Joined September 2011
    Nouveau riche LTS member
  • twamtwam Member Posts: 0 Arc User
    edited May 2013
    On the whole, I totally agree with the sentiments expressed here.

    Contrary to design intentions, I've been playing way less time than before (barring Romulan launch spike, b/c of really nice story content). Previously, I progressed roughly evenly across 8 characters, spending some time on whichever I felt like, with one of them slightly ahead of the others.

    Now? I've completed T5 Romulan and Omega on 1 (mainly pvp-oriented) character and decided not to bother on any of the others, or on any new characters, really. Even for that one character I dread the Nukara rep, because it's just going to be slow going, and time-gated, at that. Might not do it, and stick to my current guns&gear.

    Ironically, with all the new marks and stuff being added to guide our playtime, I've mostly been gathering dilithium and EC's, finding that I can get roughly equal stuff to any of the rep stuff if I just throw enough credits at it. Effectively, the rep systems feel like pure gear-unlocks, mostly, for gear I've decided will only contribute very little to my overall effectiveness; therefore, I will just do whatever I like and go from there. Lately, whatever I like has been divided between Romulan story and other games :)
  • wudwaenwudwaen Member Posts: 72 Arc User
    edited May 2013
    I came here today specifically because of the Reputation System. It is singly the most likely thing to prevent me from caring whether or not I play STO at any given moment. The system for getting BORG gear was acceptable, and functional. The Reputation system is aimed at preventing achievement and does so quite adequately.

    There is a misperception among game developers that if they are not the cult controlling one's life then they have failed to provide a quality product. Simply put, they believe their game should be the next best improvement on cocaine so that you can have your life ruined by addiction for the virtual whatever at the end of the mindless mashing grind-fest. Is BORG gear appropriate to the concept of my BORG characters? Yes. Is Romulan gear appropriate to the concept of my Romulan, and even one of my Federation characters? Yes. Do I foresee ever owning any of it since the implementation of the Reputation systems. No, I do not. Nor do I see how any adult with a job, children to take care of, yards to maintain, vehicles to keep up, finances to manage, and spouses with which to spend time should expect to obtain these goals either - at least not without doing enough stimulants to be unhealthy. And this assumes they do not play any other PWI games, such as Neverwinter.

    Gene Roddenberry's Star Trek has always been a world where individual expression and personal development were guaranteed because there was no law of the minimum. Poverty had been eliminated. But what we see in STO is the reintroduction of a poverty of the mean for no real reason. The rewards being denied through extreme grind cost nothing and do not contribute or fail to contribute to the bottom line of either Cryptic or Perfect World in anyway. The skins are not needed to be successful playing the game. So the question must be asked: Why do the developers feel they must spend so many hours controlling our lives for nothing?

    I have a few suggestions for correcting this injustice without having to remove the reputation system:
    1. Bonus 1,000 Reputation points for a Faction for completion of one approved Foundry Mission of the Day. Repeatable in 20 hours.
    2. Bonus 1,500 Reputation points for a Faction for completion of 3 exploration missions in an exploration area appropriate to that faction. Repeatable in 20 hours.
    3. Bonus 50, 100, 500, and 1,000 Reputation for critical success, respectively, in common, uncommon, rare, and very rare Duty Officer missions undertaken in the area appropriate to that faction. (ie. B'Trans, etc. for BORG, Iota Pavonis, etc. for Romulan, ...)

    Of course, if these things aren't corrected, I always have the option of going to other games, and seeing how many of my friends end up feeling the same way ...
    Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited June 2013
    twam wrote: »
    On the whole, I totally agree with the sentiments expressed here.

    Contrary to design intentions, I've been playing way less time than before (barring Romulan launch spike, b/c of really nice story content). Previously, I progressed roughly evenly across 8 characters, spending some time on whichever I felt like, with one of them slightly ahead of the others.

    Now? I've completed T5 Romulan and Omega on 1 (mainly pvp-oriented) character and decided not to bother on any of the others, or on any new characters, really. Even for that one character I dread the Nukara rep, because it's just going to be slow going, and time-gated, at that. Might not do it, and stick to my current guns&gear.

    Ironically, with all the new marks and stuff being added to guide our playtime, I've mostly been gathering dilithium and EC's, finding that I can get roughly equal stuff to any of the rep stuff if I just throw enough credits at it. Effectively, the rep systems feel like pure gear-unlocks, mostly, for gear I've decided will only contribute very little to my overall effectiveness; therefore, I will just do whatever I like and go from there. Lately, whatever I like has been divided between Romulan story and other games :)

    I agree. I made this thread because I am in this exact same position myself. I don't even want to make a romulan, because I know I will never get anything good for her. Same with my Orion.

    I miss this game, I really do want to play. But the only things worth doing are things I've done a thousand times before. :(
  • valenn1valenn1 Member Posts: 842 Arc User
    edited June 2013
    The necessity to grind your way to china and back is annoying, reputation is in theory a good system, as long as it is not abused by the game company (and IMHO we have reached that point!), i used to play a lot of alts, but with the reputation stuff this isn't fun anymore.

    We need a way to shorten the 50 day grind for alts.
    Cryptic, please look at TOR what they did with the legacy system, or
    - change the items we get from the reputation system to an "bind on account" box [unwrapped:bind on aquire
    - unlock boxes with marks for every completed reputation like... 5x250 mark boxes which can be claimed by any char on that account .
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited June 2013
    One big issue with it that I see is that Reputation is considered an endgame thing. You can't progress in it without being level 50.

    Now if you could start accumulating Reputation around level 30-40 on the other hand, you could be making progress while you're doing all of the things you'd be doing to get to level 50.

    By the time you get to level 50, you ought to have made some progress in every Reputation and made Tier 1-2 in at least one of them.

    You still wouldn't be able to max out everything, except over a very long period of time, but you'd be more motivated to do it.

    Another issue with Reputation is that it seems to be geared more toward veteran players who have accumulated millions of EC's. Trying to gather all of the non-Mark requirements for each project is not only time-consuming but expensive. It also helps if you have one or more "mules" to make it easier to collect them.

    And one other issue I've noted with projects in general is that they are "bursty" xp... rather than being able to regularly complete small projects that give a little xp each time, you have to complete these larger projects that take more time and give out a "burst" of xp.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited June 2013
    They need to make store unlocks and other unlocks account bound.... It's honestly too much of a time investment these rep systems... Maybe make some rep duty officer missions, that either earn marks or rep exp.... but yes the EC requirement is also a put off it forces me to mostly just do the 2k exp projects... Just so i never completely began to loose too much EC. I don't mind grinding for new abilities.... But us alcoholics sink a lot of time in the game already.
  • bareelbareel Member Posts: 3 Arc User
    edited June 2013
    There is a very simple problem with reputation and how it is used and viewed within STO by the devs that needs to be changed, please say it with me.

    Reputation is NOT endgame content. It is a progression system with NO real game differences than the standard 1 to 50 level progression.

    'Endgame' is something that takes a loooong time to complete, or can never truly be completed. Farming dilithium via eSTFs is endgame. DOFFing for profit is endgame. PvP can be considered endgame. Grinding out a reputation to get gear that is only useful for getting more marks from that reputation which are nearly useless once you are done with the reputation is a progression system, not endgame. Omega via eSTFs is the only exception because of the high purple rock rewards gained from it. So one last time.

    Reputation is NOT endgame content. It is a progression system with NO real game differences than the standard 1 to 50 level progression. Other than a massive lack of variety.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited June 2013
    STO stopped working on my old computer the day S7 launched. On Christmas of last year, I got a new computer and started playing STO again. I was so excited, playing around in Q's WW, with the pleasant music, the snowball throwing, the epic living snowmen. And then Q packs it up and leaves.

    And I say to myself, "Well, back to work in STO."

    Wait, did I just say "back to work" in a game? Yes. The reputations are such a bore. Since STFs pay out so much I got Omega quickly. And I started Romulan but just quit at T3 or so. I refused to grind bunnies in the slums and do Beta Thoridor five times a day every day. A couple months ago I ended up getting it to T5 (for the record, I did grind Beta Thoridor five times a day every day, but I still to this day have only grinded (ground?) bunnies five times. ever). And theeeeen.... Obscene amounts of marks and dilithium to actually get the gear. Omega rep, I did that for the STF sets and stuff. Romulan, I did that to get Elite Scorpions for my carrier. Nukara, heck I don't know why I am grinding this. I might just give it up after T4. I have no alts that I actually do anything with but occasionally farm stuff.

    The grind, oh please, make it stop. Yes, give us account bound reputation. Give us one mark, the Reputation Mark.
    I ask nothing but that you remember me.
  • twistedvaccinetwistedvaccine Member Posts: 127 Arc User
    edited June 2013
    I completely agree with the OP, they should make reputation account wide, and if you want the passive skills, then make them a project like the ship and ground gear ect.. say starting at 500 Dill and however many Omega Marks then add 500 for each passive as you work up, Cryptic might even make a little bit more due to the extra Dil requirement.

    I really want to work on my Romulan but knowing the months and months it took me to just get my Omega rep to T5 is a bit daunting, and its the only way i can get the MACO ship sets.

    As for the one mark, i think thats a great idea and im all for it, if i may add, when you hit T5 of each rep, like the Omega you can trade in marks for Dil, but for each rep.. trade the marks for different things... For example;

    Omega = Dil
    Romulan = Fleet marks
    Nukara = GPL

    Thats just a quick of the head example. Worth a thought though.. And it would make me want to do the STFs as they would have a goal/reason
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.