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Console not stacking....WHY?

section31agent#8506 section31agent Member Posts: 665 Arc User
edited June 2013 in Federation Discussion
I have the console Nadeon Detonater from the Bellephrone and the Photon Torpedo Defense Module from the Armitage. So why is it that when the photon torpedoes fired from the defense module hit thier targets there is not ensuing photonic shockwaves?

It clearly states in the description that the Nadeon Detonater works on PHOTON TORPEDOES. Is this an oversight? If not then it should come with a disclaimer that it will not stack with the Photon Torpedo Defense Module. I would not have wasted the Zen trying to come up with a unique strategy.
Post edited by section31agent#8506 on

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    tcostiktcostik Member Posts: 0 Arc User
    edited May 2013
    I haven't tried this, but I assume that it's because Nadeon affects torpedo launchers, whereas the point defense is a console that happens to launch torpedoes.
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2013
    The Nadeon Detonator is an activatable power. You have to click it to upgrade your next torpedo attack.

    Also it is not a passive power and wont work with the Armitage console....
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    redrickyredricky Member Posts: 1,004 Arc User
    edited May 2013
    arnthebard wrote: »
    I have the console Nadeon Detonater from the Bellephrone and the Photon Torpedo Defense Module from the Armitage. So why is it that when the photon torpedoes fired from the defense module hit thier targets there is not ensuing photonic shockwaves?

    It clearly states in the sescription that the Nadeon Detonater works on PHOTON TORPEDOES. Is this an oversight? If not then it should come with a disclaimer that it will not stack with the Photon Torpedo Defense Module. I would not have wasted the Zen trying to come up with a unique strategy.
    lol that would be buckets of awesome. I wish it worked like that.

    FYI you could buy it on Tribble for future experiments. I think the zen balance on Tribble reflects how much you've purchased, like ever, but IDK how often that refreshes.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    http://i.stack.imgur.com/jiFfM.jpg

    "This console modification allows you to alter a Photon Torpedo so it generates a Photonic Shockwave upon impact. The Nadeon Detonator Module may be equipped on any Starfleet ship in any console slot."

    "a Photon Torpedo" means "one", "uno", "einer" "un".
    Just like the torpdo generates "a Photonic Shockwave", meaning ONE Photonic Shockwave, not two, three or a dozen.

    Either you read the description properly or if you're unsure, you can ask.
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited May 2013
    misterde3 wrote: »
    http://i.stack.imgur.com/jiFfM.jpg

    "This console modification allows you to alter a Photon Torpedo so it generates a Photonic Shockwave upon impact. The Nadeon Detonator Module may be equipped on any Starfleet ship in any console slot."

    "a Photon Torpedo" means "one", "uno", "einer" "un".
    Just like the torpdo generates "a Photonic Shockwave", meaning ONE Photonic Shockwave, not two, three or a dozen.

    Either you read the description properly or if you're unsure, you can ask.

    Actually it works on torp spread 3 which happens to be more than one torp. Not trying to be snarky but if it works that way it should work on the Photon Defense Module too.
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    urniv821urniv821 Member Posts: 0 Arc User
    edited May 2013
    arnthebard wrote: »
    Actually it works on torp spread 3 which happens to be more than one torp. Not trying to be snarky but if it works that way it should work on the Photon Defense Module too.

    yeah but spread only hits one ship each, the console would pound a cloaked ship.. no? If i am wrong i am sorry dont burn me with hate lol
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    arnthebard wrote: »
    Actually it works on torp spread 3 which happens to be more than one torp. Not trying to be snarky but if it works that way it should work on the Photon Defense Module too.

    Okay, let's take it from the top.
    When you equip a Photon Torpedo launcher on your ship, you have a "Photon Torpedo" launch button in your weapons panel.
    THAT is what gets upgraded by the console from the Bellerophon.
    That is the single torpedo I was referring to.
    Of course this also stacks with the Spread Ability because it does the same thing.
    The Console on the Heavy Escort Carrier is not such a torpedo, it is a console.
    So it is not affected by another console because it's not a type of topedo attack you'll find in your weapons panel.
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    wan5wan5 Member Posts: 77 Arc User
    edited May 2013
    I dont have the console handy but from memory this console fires a barrage of photon torpedoes. The console boosts photon torpedoes and as you say it does not state otherwise so why does it not work with your photon torps?

    So youve found a new bug, congratulations sir, even if that bug is a typo on the console itself!

    Now take this ticket, number 1654516546546515841 and join the back of the que.

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    blafiblafi Member Posts: 68 Arc User
    edited May 2013
    Where exactly did you get that console cause it's not from the Armitage.

    The Armitage comes with a Universal Torpedo Point Defense System. No mentioning of Photons. From memory it does something like 6 x 1250 kinetic dmg.

    Nothing to see here, walk along.

    [edit] And imho that console is a waste of slot.

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    fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited May 2013
    blafi wrote: »
    Where exactly did you get that console cause it's not from the Armitage.

    The Armitage comes with a Universal Torpedo Point Defense System. No mentioning of Photons. From memory it does something like 6 x 1250 kinetic dmg.

    Nothing to see here, walk along.

    [edit] And imho that console is a waste of slot.

    orly? Look Again

    Pretty sure it says "PHOTON Torpedo Point Defense System"

    Either way the Nadeon will not affect it because strictly speaking it's not a "Torpedo Launcher".
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited May 2013
    The TPDS may launch Photon's but it is a console, not an actual launcher, and that is what the Nadeon console is designed to work with.

    You can try bringing it up to Cryptic, but don't hold your breath. The Photon Detonation Assemblies don't work with it either.
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    dknight0001dknight0001 Member Posts: 1,542
    edited May 2013
    orly? Look Again

    Pretty sure it says "PHOTON Torpedo Point Defense System"

    Either way the Nadeon will not affect it because strictly speaking it's not a "Torpedo Launcher".

    You linked to the NPC ship. The Heavy Escort Carrier we get does not say "Photon" it says [Console - Universal - Torpedo Point Defense System].

    As others have said it's a console that happens to launch Torpedoes that are Photons. Not a Photon Torpedo Launcher.

    The Nadeon Detonator now works with all Torpedoes BTW not just the Photons so the argument that it should stack with a Console is even more flawed. It upgrades a Torpedo Launcher not a Console that launches Torpedoes.

    Nadeon Detonator

    No matter how people spin the words as written it was only ever designed to work with a Torpedo Launcher ship weapon and not a Console. It is working as intended. And now that I know I can use it on any Torpedo Launcher if anything it's become better.
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited June 2013
    You linked to the NPC ship. The Heavy Escort Carrier we get does not say "Photon" it says [Console - Universal - Torpedo Point Defense System]

    Uh actually the link does specifically say Photon Torpedo Defense System. Whoever developed this idea should have given consideration as to how it might work with other consoles.

    Now if they wanted to change it to a universal torpedo point defense system and let you select the torp that would be a interesting twist.
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    dknight0001dknight0001 Member Posts: 1,542
    edited June 2013
    The NPC ship specifically says "Photon Torpedo Point Defense System"
    The Player ship specifically says "[Console - Universal - Torpedo Point Defense System]"
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2013
    The TPDS from the Armitage does fire photon torpedoes, its damage is boosted by the consoles for photons. Nevertheless, it is not a weapon, it is a console that deals damage. It's not going to be boosted by another activatable special console, only by things that passively increase damage.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    Honestly I would rather use armor consoles or energy-torpedo type consoles then these clicky ones.
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited June 2013
    arnthebard wrote: »
    Actually it works on torp spread 3 which happens to be more than one torp. Not trying to be snarky but if it works that way it should work on the Photon Defense Module too.

    Actually, my Mirror Vo'Quv is equipped with a nadeon detonator - and it has a global cooldown with HY and Spread abilities. :P

    Also, multiple players have stated that the nadeon detonator only works with photon torpedoes. This was changed some time ago.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2013
    Nadeon Detonator is no longer restricted to photon torpedos, despite what the tooltip may still say. It can modify all standardized torpedos, and a select few specialty ones, into shockwave variants(Shockwave Tricobalts have something like a 5km blast radius). The torp defense system isn't a normal weapon - it's a console(it would be stupidly overpowered if you could fire that many shockwave torps in all directions like that).

    Other things not affected by nadeon include things like the Hargh'peng, Rapid-fire missile launcher(torp spread works with it though), Rapid-fire and cluster Transphasic launchers. It does work with the reputation launchers though(dots from shockwave omega torps are nearly as brutal as the energy bolts - and has a larger blast radius).
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited June 2013
    szerontzur wrote: »
    Nadeon Detonator is no longer restricted to photon torpedos, despite what the tooltip may still say. It can modify all standardized torpedos, and a select few specialty ones, into shockwave variants(Shockwave Tricobalts have something like a 5km blast radius). The torp defense system isn't a normal weapon - it's a console(it would be stupidly overpowered if you could fire that many shockwave torps in all directions like that).

    Other things not affected by nadeon include things like the Hargh'peng, Rapid-fire missile launcher(torp spread works with it though), Rapid-fire and cluster Transphasic launchers. It does work with the reputation launchers though(dots from shockwave omega torps are nearly as brutal as the energy bolts - and has a larger blast radius).

    They what?!

    P.S. I think the rapid-fire transphasic torpedo wouldn't have much of a problem, as it's just a faster-firing regular transphasic. Romulan hyper-plasma, however...

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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