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Warp core, power levels and what that means for PvP

deokkentdeokkent Member Posts: 5,439 Arc User
edited May 2013 in PvP Gameplay
All in all, I'm a little concerned lol.

I fly a fleet patrol escort, committed all the good traits and I bought a warp core to boost my engines and shields from the dil store.

My current power levels are, after all the bonuses and warp core upgrades:
~125 weapons/~125shields/~90 engines/~50 auxpower

I don't even own a plasmonic leech yet.

I can keep these levels up pretty consistently cycling two diffent eptx, as long as I don't get sub nuked. Also, I'm not kidding myself, I know I'm a new kid on the PvP block so I'm sure someone will get even better power levels with careful minmaxing. I get worried thinking about how the l33t PvP gods will now become totally unkillable, more so than they were before.

edit: After reviewing the thread, it seems I might have confused a few folks. I get this much power after all bonuses and eptx powers activated (2), which I cycle with 3 purple damage control doffs.
Post edited by Unknown User on

Comments

  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited May 2013
    I have noticed a rather significant performance boost in my ship as of late. Doubled speed and agility, to start with...
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited May 2013
    OP, please post more detail about your configuration. I frankly don't believe you.
    join Date: Sep 2009 - I want my changeling lava lamp!
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    I'm not sure why its hard to believe. I recently switch from eng to a tac (which by the way an eng can have nearly 125 in all systems now) and with my low rep, no rep gear, and poorly optimized build, I was able to have 125 in both weapon and shield with roughly 70 engines. Granted its an excelsior but the points lost in dropping EPtS2 is made up for by escort weapon power somewhat. I have actually dropped EPtW1 x2 for EPtE1 x2. Now with the same loadout I am sitting at 123 weapon and 117 shield and 90 something engines using EPtX cycling. If I was to get myself a 0-point, a proper warp core and some rep gear, I see this as totally plausible.

    I am curious how you are getting there without EPtW though.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    There's 125 and there's 125 overcapped...when it comes to Weapon Subsystem Power.
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    So, you're including your power levels with abilities? Because, I don't have power levels anywhere near that, and I run max skill points in most of the power skills.

    9 in Warp Core Efficiency/Potential, Shield Performance, Weapon Performance
    6 in Engine Performance
    0 in Aux Performance

    My power levels run at 125/74/52/40.

    I'm curious to know what yours runs at without your EPtX abilities.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    You can tool around with http://sto-forum.perfectworld.com/showthread.php?t=532731 to see what kind of power levels you can crank out.

    Don't forget to go custom for the x/15 instead of x/25.
    Don't forget to add 2x BOFFs for 2x 7.5 to get the +30 for Efficiency rather than +15.
    Etc, etc, etc...
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    shookyang wrote: »
    So, you're including your power levels with abilities? Because, I don't have power levels anywhere near that, and I run max skill points in most of the power skills.

    9 in Warp Core Efficiency/Potential, Shield Performance, Weapon Performance
    6 in Engine Performance
    0 in Aux Performance

    My power levels run at 125/74/52/40.

    I'm curious to know what yours runs at without your EPtX abilities.

    Well without EPtX1, subtract 18, EPtX2 is 22 and EPtX3 is 30? I think those are the numbers but I cannot check at work as the firewall here thinks STO Wiki is a TRIBBLE site :P

    Anyway, take 22 from shield power and 18 from engine and you're lookin at roughly the same numbers you got.

    When I was running EPtW1 and EPtS3 on my eng pre-LoR, my power levels were set to 85 weapon and 75 (I think) shield.

    Each of these builds are vulnerable to sub nukes though, but that's what you save EM for I suppose :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    deokkent wrote: »
    I tend to not waste any power unnecessarily and I don't go over the 125 cap.

    You know how Weapon Subsystem Power affects your damage, right?
    You know how Weapon Drain affects your Weapon Subsystem Power, right?
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  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    cha0s1428 wrote: »
    Well without EPtX1, subtract 18, EPtX2 is 22 and EPtX3 is 30? I think those are the numbers but I cannot check at work as the firewall here thinks STO Wiki is a TRIBBLE site :P


    With OP's 9 points in EPS, it's quite a bit more, add about 50% to the numbers you substract. ;)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    You can tool around with http://sto-forum.perfectworld.com/showthread.php?t=532731 to see what kind of power levels you can crank out.

    Don't forget to go custom for the x/15 instead of x/25.
    Don't forget to add 2x BOFFs for 2x 7.5 to get the +30 for Efficiency rather than +15.
    Etc, etc, etc...
    Yeah, I've used that calculator before.

    Though, for some reason, the calculator says I should be getting 2 more Aux power than what I'm actually getting.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    shookyang wrote: »
    Yeah, I've used that calculator before.

    Though, for some reason, the calculator says I should be getting 2 more Aux power than what I'm actually getting.

    Yes yes. I should have said base numbers ;)

    I did say I couldn't check the wiki though :P
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  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    Here's a screenshot of this.

    http://i41.tinypic.com/10emoft.jpg

    weapons: 123/95
    shields: 125/75
    engines: 89/15
    auxiliary: 43/15

    Previously said the auxiliary power level was 50, my bad.

    Just you wait, people will be screaming for nerfs.

    People already tried to have EPtS nerfed into oblivion - the backlash was significant enough that they rolled back the changes.

    This was while the devs were "balancing" the EPtX abilities for this "upgrade."

    And if you check live now and compare it to the patch notes you'll see that a very different system was implemented -

    Now, it seems, all EPtX abilities get 30 second buffs on top of the power boost.
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    You can tool around with http://sto-forum.perfectworld.com/showthread.php?t=532731 to see what kind of power levels you can crank out.

    Don't forget to go custom for the x/15 instead of x/25.
    Don't forget to add 2x BOFFs for 2x 7.5 to get the +30 for Efficiency rather than +15.
    Etc, etc, etc...

    BOFF Efficiency still only provides +7,5. Only Captain Efficiency was doubled (included in the Efficient Captain trait and in the Borg racial trait).
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    BOFF Efficiency still only provides +15. Only Captain Efficiency was doubled (included in the Efficient Captain trait and in the Borg racial trait).

    It's for the spreadsheet.

    Efficient gives +15 on the spreadsheet.
    BOFF Efficient gives +7.5 on the spreadsheet.

    To get the +30 that the game gives now, you need to select Efficient and 2x BOFF Efficient to get the +15 & +7.5 x2 for +30...

    edit: Unless the spreadsheet has been updated very recently.
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    It's for the spreadsheet.

    Efficient gives +15 on the spreadsheet.
    BOFF Efficient gives +7.5 on the spreadsheet.

    To get the +30 that the game gives now, you need to select Efficient and 2x BOFF Efficient to get the +15 & +7.5 x2 for +30...

    edit: Unless the spreadsheet has been updated very recently.

    I am sorry, I made a typo in my previous post (corrected now). Here is the clarification:

    Captain Efficiency (+Borg racial trait for Liberated Borg captains) was updated in LoR as follows: +15 -> +30 pts
    BOFF Efficiency was unchanged in LoR, it still gives +7,5.
  • lordhavelocklordhavelock Member Posts: 2,249 Arc User
    edited May 2013
    BOFF Efficiency still only provides +15. Only Captain Efficiency was doubled (included in the Efficient Captain trait and in the Borg racial trait).
    You are correct, only Captain Efficiency was doubled (from +15 to +30 to skill). BOff Efficiency is still only +7.5 per BOff (stackable).
    edit: Unless the spreadsheet has been updated very recently.
    Thanks for linking to my Calc, Virusdancer. You'll be happy to know that I just loaded an update this afternoon to cover the changes for Legacy of Romulus. I'd appreciate any feedback/comments you may have, in that thread. Thanks!
    shookyang wrote: »
    ...Though, for some reason, the calculator says I should be getting 2 more Aux power than what I'm actually getting.
    Shookyang, please download the latest version and see if you're still experiencing the excess +2 Aux. If you are, post a reply in my thread with what you're selecting and I'll debug the problem.

    :cool:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    just remember guys! those poor engineering consoles got their power bonus cut in half because cryptic was too afraid people would have too much power in their subsystems.


    -rolls eyes-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    maicake716 wrote: »
    just remember guys! those poor engineering consoles got their power bonus cut in half because cryptic was too afraid people would have too much power in their subsystems.


    -rolls eyes-

    "Working as intended" has always translated to... "we have no idea where the code is" for Cryptic. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2013
    deokkent wrote: »
    Here's a screenshot of this.

    http://i41.tinypic.com/10emoft.jpg

    weapons: 123/95
    shields: 125/75
    engines: 89/15
    auxiliary: 43/15

    Previously said the auxiliary power level was 50, my bad.

    Just you wait, people will be screaming for nerfs.

    You have both Emergency Power to Shields and Emergency Power to Engines up in that picture. What is your base power levels without buffs?
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2013
    Not trying to de-rail your thread here OP, but I had a feeling something like this was gonna happen:

    http://sto-forum.perfectworld.com/showthread.php?t=653221

    That was focused on the shield power aspect, and was before we learnt some more of what we have now, but it's there.

    Won't it be fun when people really do start hitting higher tier Nukara rep and getting gear from that, including the Nukara space sets. The console gives a +5, then the engine (or one of the pieces) gets a flat bonus and then an extra efficiency bonus on top of that all for shields (similar to the Jem'hader set, one of it's pieces gives a bonus to weapon power).

    Min-max it right, and you could easily see max weapons, nearly-max or max shields, and higher constant engines or aux.



    To add a similar point to what Maicake said:

    Remember, engineers are supposed to be some kind of master's of power by being able to get more power than the others, which seems to be totally pointless considering that everyone can get heaps of power anyways.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    maicake716 wrote: »
    just remember guys! those poor engineering consoles got their power bonus cut in half because cryptic was too afraid people would have too much power in their subsystems.


    -rolls eyes-

    I dont know why those console are or should be in game.Its good to have many items to choose from ,but its not good to have many stuffs around just for the sake of it.

    As for power levels ,warp cores and leech ...well ,my cruiser is cool now :D
    deokkent wrote: »
    So I've loaded a maco shield to get that extra power boost (very situational but it's worth it). Lol it's awesome PvPin' with 3 subsystem maxed out. I've never seen my escort move so fast. There is something very satisfying swooping in, taking off someone's shield facing so fast in alpha strike raid and finishing them off in the second raid. PvP has never been so fast paced for me.

    Yes not its even more fun to dogfight in escorts .All ships feel more alive now. :D
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