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Fleet Cheyenne worth it?

lexusk19lexusk19 Member Posts: 1,415 Arc User
edited May 2013 in Federation Discussion
Simply put, before i shell out for 4 fleet mods, is the ship worth it?
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited April 2013
    http://www.stowiki.org/Fleet_Heavy_Cruiser_Retrofit

    Yes :) Yet, I'm a fan of the Dakota style.

    But milage varies and nothing - NOTHING - beats an Excelsior in my book.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Well, that boils down to your playstyle and preference in either lt.cmd engineering or tactical. The Cheyenne is certainly tough ship. The Excelsiors has higher firepower.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    edited April 2013
    So what would you think about the free version of it? The 200K fleet mark one. Not worth it cause of the 1 less tac console and slightly lowered stats?
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Free version is meh, I own the fleet version an I'm fairly happy with that, it has that old school assault cruiser layout which I like. The inertia of the ship is horrible tho.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • red01999red01999 Member Posts: 0 Arc User
    edited April 2013
    dalnar83 wrote: »
    Free version is meh, I own the fleet version an I'm fairly happy with that, it has that old school assault cruiser layout which I like. The inertia of the ship is horrible tho.

    Basically the impression I've gotten of this ship is that it IS an assault cruiser in playstyle with a few extra perks (e.g. better shield mod).
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Ye and extra sci console which can be used to enhance your shields. I would say overall its pretty nice ship. Not remarkable by anything, but nicely balanced in both offensive and defensive potential.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • generator88generator88 Member Posts: 698 Arc User
    edited April 2013
    lexusk19 wrote: »
    So what would you think about the free version of it? The 200K fleet mark one. Not worth it cause of the 1 less tac console and slightly lowered stats?

    I would pick one of those up as a "demo version" of the Fleet ship. If you like/hate the basic Retrofit, I have to believe you'll feel the same way about the fleet version. Across the neutral zone, I did precisely that to evaluate the K'Tinga Retrofit for my Gorn Engineer.

    -Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited April 2013
    I always liked the look of the heavy cruisers, aiming to get the fleet cheyenne on my tactical captain once i can farm up enough marks.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited April 2013
    I have fun with it in my tac toon. Mine has a transphasic Torps with fore and rear Harpang torps.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited April 2013
    To lexusk19, you are not Dr. Leonard Church :D
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited April 2013
    Oh boy the fleet heavy cruiser, we meet again. Overall it has the boff layout I like. Not great for damage but good at healing. The main problem is the inertia. If you do the conduit, and hit full impulse right towards the first cube, you will powerslide right on through the gate.

    It all depends on what playstyle you want and what captain you are. If yer a tac, don't bother as you can get better mileage with a fleet excel. If yer an eng then yeah it ain't bad. Don't expect to do any pvping with it though. Again because if yer a tac then its kind of a waste and if yer an eng you are just wasting your time trying to pvp anyway.
  • theodrimtheodrim Member Posts: 0 Arc User
    edited April 2013
    cha0s1428 wrote: »
    Oh boy the fleet heavy cruiser, we meet again. Overall it has the boff layout I like. Not great for damage but good at healing. The main problem is the inertia. If you do the conduit, and hit full impulse right towards the first cube, you will powerslide right on through the gate.

    Just yeehaw and blast some '80s power metal you hit full impulse. Bam, problem solved.

    I don't see why this is such a big deal.
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  • wraithxiiwraithxii Member Posts: 30 Arc User
    edited April 2013
    It's a great ship! It's the ship that I use for my character. Everything is good about it, except for the inertia. The fleet version is the way to go, especially since you get an extra console slot.
    I think that the Stargazer variant is the best looking non-canon ship in the game! :)
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited April 2013
    Power-sliding is a pretty neat skill to learn when flying preponderous ships like these. Especially useful to do a drift and have the nose pointed to the target while you go cruise past and then are now happily chasing its tail.


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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited April 2013
    The Fleet Heavy Cruiser Retrofit is actually a pretty decent ship. Can break it down via stats.

    Hull: 39,600
    Shield Modifier: 1.1

    The hull has the lowest hit points of all the Federation Fleet Cruisers, but with that said an extra couple thousand hit points won't really matter all that much. Shield modifier was fixed in a fairly recent up date and it's now the same as all the other Fleet Cruisers.

    Bridge Offficer Stations:
    Lt Tac
    En Tac
    Cmd Eng
    LtCmd Eng
    Lt Science

    This is another federation cruiser that suffers from an overabundance of engineering stations. With that said it's not a terrible bridge officer layout and allows for some decent offensive capability, much better then some other ships...cough cough Fleet Galaxy.

    Turn: 8
    Inertia: 30

    This is one of the best turning Federation cruisers. The only other cruisers with 8 is the Excelsior. It's Inertia rating however is slightly lower then the Excelsior, but this ship can sill maneuver fairly well.

    Overall the ship is decent. To recap It's hull hit points are slightly lower then average, though not enough to really be a deterrent. It's shield modifier is the same as all the other cruisers, it has an average bridge officer layout, and above average maneuverability. If you happened to fly the VA Assault Cruiser and thought it was ok this ship is similar, but superior in almost every way. If you think it's cool looking you should get it. I don't think you would be disappointed. With that said the Fleet Excelsior and Fleet Regent are both superior ships overall. Hope this helps some.
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited April 2013
    theodrim wrote: »
    Just yeehaw and blast some '80s power metal you hit full impulse. Bam, problem solved.

    I don't see why this is such a big deal.

    It just takes a bit of getting used to. The number is only slightly higher than other ships, but it apparently makes a big difference. Its kind of a big deal if you sail right past your target, out of weapons range, out of range of your team to toss heals out.

    Though throwing on "Kick Start My Heart" does make up for some of it :P

    And the ship is very tiny! I think the only thing smaller than it is the Defiant, aside from shuttles. Kind of annoyed me flying around with 8 turn rate, when escorts are bigger with higher turn.

    Spock's brain? Brain and brain, what is brain?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    cha0s1428 wrote: »
    And the ship is very tiny! I think the only thing smaller than it is the Defiant, aside from shuttles.

    Nope. There's more ships that are smaller than it than the Defiant and the small craft/shuttles. The Nova and the Ushaan immediately jump to mind.
    [SIGPIC][/SIGPIC]
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    Get a T5 Fleet Assault cruiser and live the good life.
  • red01999red01999 Member Posts: 0 Arc User
    edited April 2013
    Get a T5 Fleet Assault cruiser and live the good life.

    While I might agree to some extent, a T5 Fleet AC is absurdly and painfully expensive for anyone who does not already have T5 access (which is probably most of the game). However, the T5 Assault Cruiser also has different BOff stations and less maneuverability, which may not suit OP's purposes.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    The Fleet Cheyenne / Heavy Cruiser is underrated, IMO.

    For one, TAC station wise it is like the Assault Cruiser.

    Secondly, it still rocks the heavy BOFF stations of a traditional Cruiser.

    Thirdly, the turn rate is among the best for all Starfleet Cruisers. Only the Excelsior ties it with a turn rate of 8, which is miles above what most Starfleet Cruisers are currently at.

    I have the Fleet Heavy Cruiser for my Fed ENG. It's rugged, handles pretty decently, and presenting fire arcs isn't a chore. Compared to flying a Galaxy or even the Sovereigns, it's a pleasure to use, yet still feel robust due to the ENG-heavy nature of the ship. I also use a dual Aux2Batt + Technician DOFFs build on this ship, so power isn't an issue. The build also cuts down on BOFF ability cooldowns, so you get to really maximize the usage of whatever BOFF skills you throw aboard. I have a single EPTS3, and rest assured, that sucker is always on, while still having room for an optional EPTW for more "oomph."

    Now, is it worth it? If you want a better version, but less hull than the Assault Cruiser (not talking about Regent), the Fleet Hvy Cruiser is nice.

    But if you have an Excelsior already, you have cheaper access to the Fleet Excelsior. If you have that kind of access, then I would go that route than getting the Fleet Hvy Cruiser. You can still run an Aux2Batt build with the Excelsior while retaining good offensive and defensive qualities.

    Edit to add: The Fleet Excelsior is more balanced with good ENG & TAC BOFF options. But the Fleet Hvy Cruiser's strong ENG BOFF stations make it markedly superior in sturdiness even with less hull. Alot more playroom with survivability or support abilities that use the ENG slots.
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited April 2013
    reyan01 wrote: »
    You, Sir, are clearly unfamiliar with the Aquarius Destroyer.

    eh yeah I suppose I am. Isn't everybody though? :P
  • chrisroarkchrisroark Member Posts: 13 Arc User
    edited May 2013
    I enjoy the ship, both the older pre-Galaxy look & her rugged performance. Even armed - as I prefer - with retrofit phaser banks & photon torpedoes she always holds her own.
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