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Tal Shiar Lock Box - Duty Officer Information

borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
There have been a few questions concerning the Duty Officers that can be obtained via the Tal Shiar Lock Box. In the interest of answering those questions, and hopefully clearing up any remaining confusion, we've prepared a thorough explanation of all the information related to these new Duty Officers.


How do you obtain them?
Every "Tal Shiar Command Code" item retrieved from a Tal Shiar Lock Box will grant you the opportunity to run one of several duty officer assignments from the Tal Shiar Infiltration chain. There are a total of 8 assignments in all - 4 in the chain, each with a repeatable variant.

Each one of these assignments has the opportunity to reward you with a Green-or-better Duty Officer as part of its reward, with the fourth assignment in the chain upgrading these rewards. Every Duty Officer received from these assignments is a new hand-crafted officer, created specifically for the Tal Shiar Lock Box.


How are they unique from other Duty Officers?
Every one of these officers is either a Romulan or Reman, with the appropriate Traits of their respective species. Additionally, every officer has a new Active Roster Power which cannot be obtained anywhere else.

Additionally, every officer in this pack should have a unique name. Unlike past Lock Box Doffs, where the Federation and Klingon versions would have the same names, we've generated these all using random name generators. This should make it easier for players to search for a specific officer on the Exchange, once they learn its name, without having to worry about accidentally obtaining one of the wrong allegiance.


What are the Active Roster Powers?
There are 16 (SIXTEEN!) new Active Roster Powers being introduced with this Lock Box.

8 of these will only be available to Romulan characters.
** Federation and Klingon faction players will not receive these as rewards, and will not be able to use their abilities, put them on assignment, or anything else that a faction mismatch would prevent.

The other 8 can only be obtained by Fed or KDF characters.
** Romulans that are allied with Fed or KDF can use the officers designed for their chosen ally, but will not obtain them as rewards. They can only be obtained by purchasing them from other players.

The officers will all belong to only the following Specializations:
- Ground Warfare - Romulan
- Space Warfare - Romulan
- Projectile Weapon Officer
- Energy Weapon Officer
- Deflector Officer
- Warp Core Engineer
- Warp Theorist
- Gravimetric Scientist


And here are the powers, starting with the Romulan-Only versions first:

NOTE: All of the following details are subject to change, as we continue tuning and receiving feedback on these abilities.


Ground Warfare - Romulan
Higher Chance to Expose Tal Shiar NPCs
o This actually offers an additional chance to Expose with every Expose attack, instead of just increasing your base Expose Chance.
o Scales as follows: 5% / 7.5% / 10%

Space Warfare - Romulan
Energy Weapons Reduce Tal Shiar NPC Accuracy
o The accuracy debuff lasts for 10sec, and is always -20%
o Chance to activate scales as follows: 10% / 15% / 20%

Projectile Weapon Officer
Torpedo Weapons provide Singularity Charge
o Each time this activates, you gain one-half pip of Singularity Charge
o Cannot trigger while on Singularity Lockout, or while Singularity Overcharge is in effect.
o Chance to activate scales as follows: 4% / 6% / 8%

Energy Weapon Officer
Additional Singularity Charge Rate
o This effect is always active, and increases overall Singularity Charge while in combat
o This effect does not stack with other Fill Rate modifiers (Warp Core, e.g.)
o % increase scales as follows: 2.5% / 3.75% / 5%

Deflector Officer
Activating any Singularity Power will increase your Exotic Damage output temporarily
o "Exotic Damage" is intended to include any damaging ability that is not a Weapon.
o This buff lasts for 15sec when it activates.
o The % of damage increase scales as follows: 2.5% / 3.75% / 5%

Warp Core Engineer
Emergency Power to X abilities have a chance to shorten the Singularity Lockout duration
o Each time this activates, it reduces your lockout period by 15sec
o This effect can only activate while you are in Singularity Lockout - it cannot adjust your lockout period prematurely.
o The chance to activate scales as follows: 15% / 20% / 25%

Warp Theorist
Reduces Singularity Decay Rate while at Full Impulse
o This effect is always active while under Full Impulse
o The reduction scales as follows: 5% / 7.5% / 10%

Gravimetric Scientist
Reduces Singularity Decay Rate while Cloaked
o This effect is always active while any Cloak is active (not Mask Energy Signature)
o The reduction scales as follows: 15% / 20% / 25%


And here are the powers for the FED and KDF versions (both use the same powers)

Ground Warfare - Romulan
Increases Damage to Tal Shiar NPCs on Ground Maps
o The description says "Romulan" but players should only ever be able to attack Tal Shiar-type Romulan NPCs. NOTE: This may include Remans allied with the Tal Shiar, but it does not include their Elachi allies, or their Drones.
o The damage increase scales as follows: 5% / 7.5% / 10%

Space Warfare - Romulan
Increases Damage to Tal Shiar NPCs in Space
o The description says "Romulan" but players should only ever be able to attack Tal Shiar-type Romulan NPCs. NOTE: This may include Remans allied with the Tal Shiar, but it does not include their Elachi allies, or their Drones.
o The damage increase scales as follows: 5% / 7.5% / 10%

Projectile Weapons Officer
Chance to gain Shield Power when firing Projectile Weapons
o Buff lasts for 10sec, and provides +20 Shield Power each time it procs.
o You cannot benefit from multiple procs during any 10 second period.
o This power bonus does not stack with the Energy Weapons Officer power that grants the same benefit. Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit.
o Chance to activate scales as follows: 15% / 20% / 25%

Energy Weapons Officer
Chance to gain Shield Power when firing Energy Weapons
o Buff lasts for 10sec, and provides +20 Shield Power each time it procs.
o You cannot benefit from multiple procs during any 10 second period.
o This power bonus does not stack with the Projectile Weapons Officer power that grants the same benefit. Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit.
o Chance to activate scales as follows: 2.5% / 3.75% / 5%

Deflector Officer
Chance to gain Aux Power when activating Exotic Damage powers
o Buff lasts for 10sec, and provides +40 Aux Power each time it procs
o You cannot benefit from multiple procs during any 10 second period.
o Chance to activate scales as follows: 15% / 20% / 25%

Warp Core Engineer
Chance for Emergency Power to X to cleanse all negative effects (Debuffs, Controls and DOTs)
o Provides periodic cleansing every 0.5sec for 2sec duration when triggered.
o Chance to activate scales as follows: 20% / 30% / 40%

Warp Theorist
Higher Turn Rate while at Full Impulse
o Bonus is always active while at Full Impulse
o Bonus applies directly to your base turn rate, and is not modified by similar bonuses.
o Turn Rate bonus scales as follows: 30% / 40% / 50%

Gravimetric Scientist
Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
o Cooldown reduction is -10 seconds each time it activates.
o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
o Chance to activate scales as follows: 30% / 40% / 50%
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Post edited by borticuscryptic on
«13

Comments

  • tangolighttangolight Member Posts: 777 Arc User
    edited May 2013
    Thanks for the info Jeremy, but you really should stop writing and pasting these thing from Word documents. :p
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    tangolight wrote: »
    Thanks for the info Jeremy, but you really should stop writing and pasting these thing from Word documents. :p

    Funny enough, I wrote it in Word, then pasted to Notepad before copying it over. I guess Notepad now preserves formatting. Who knew? :P
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited May 2013
    Funny enough, I wrote it in Word, then pasted to Notepad before copying it over. I guess Notepad now preserves formatting. Who knew? :P

    But now you know and knowing ... is half the battle!

    Also 25% red lasers and 25% blue lasers.
  • gralerongraleron Member Posts: 221 Arc User
    edited May 2013
    More like Notepad these days supports the Unicode characters that are used for open and close quotes.
    Vice Admiral Elaron, USS Hard Light
  • redrickyredricky Member Posts: 1,004 Arc User
    edited May 2013
    Can you tell us which of these, if any, come with the Legacy bundle?
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    redricky wrote: »
    Can you tell us which of these, if any, come with the Legacy bundle?

    None. These Duty Officers are unique to the Tal Shiar Lock Box.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2013
    Interesting new DOffs. Thanks J-Man.

    Do you have the info on the special/unique Legacy Bundle DOffs?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • superherofansuperherofan Member Posts: 342 Arc User
    edited May 2013
    What Doffs come in the Legacy pack bundle them?
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited May 2013
    The DOFFs in the Legacy Pack are all Rare (Blue) quality Remans. Here are some quick descriptions of each.

    Kormer
    Energy Weapons Officer - (Space) Chance to reduce the time to recharge when using subsystem targeting attacks.
    DOFF Traits: Resilient, Teamwork, Telepathic, Telekinetic

    Xishal
    Systems Engineer - (Space) Chance for Viral Matrix to spread to additional targets.
    DOFF Traits: Resilient, Cunning, Telepathic, Telekinetic

    Liral
    Diagnostic Engineer - (Ground) Chance to grant 99% Shield Damage Resistance when using Shield Recharge.
    DOFF Traits: Resilient, Cunning, Telepathic, Resolve

    Sharvok
    Gravmetric Scientist - (Space) Chance to create an aftershock Gravity Well.
    DOFF Traits: Resilient, Teamwork, Telepathic, Cunning
  • superherofansuperherofan Member Posts: 342 Arc User
    edited May 2013
    Ugh. Lame.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited May 2013

    Gravimetric Scientist
    Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
    o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
    o Cooldown reduction is -10 seconds each time it activates.
    o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
    o Chance to activate scales as follows: 30% / 40% / 50%

    The 'critical' distortion generated by high yield/mine tricobalts and the Temporal Disruption Device torpedo should count as anomalies.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2013
    The DOFFs in the Legacy Pack are all Rare (Blue) quality Remans. Here are some quick descriptions of each...
    Thank you taking a moment out of what must be your crazy-busy day to come in here and answer our questions, Archoncryptic.

    I have to agree with Superherofan though. I'm a little disappointed with those. Sure, it's neat they are Reman, but with the exception of the Diagnostic Engineer (which in my experience are generally hard to find, and this one has Resolve and a special ability that is a copy of one of the Ultra Rare/Specials), the other three are really basic/common DOffs. For the price of that Bundle (and yes, it did have a lovely discount, the DOffs were "just fluff"), I was expecting to get at least some Purple in the mini-pack so that they would still be competitive at End Game. They are fine for starting out, but eventually Blues just don't cut it.

    Not too big of a deal, nothing worth ranting about, and I expect they're now set in stone, but if there's any way to buff up at least one or two to be Purple-Quality, it would be nice.

    :o

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited May 2013
    Gravimetric Scientist
    Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
    o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
    o Cooldown reduction is -10 seconds each time it activates.
    o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
    o Chance to activate scales as follows: 30% / 40% / 50%

    I'd like to recommend Singularity Jump from the Romulan Warbird abilities for inclusion in this? Or do those powers act to much like Console powers?
    You think that your beta test was bad?
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  • urniv821urniv821 Member Posts: 0 Arc User
    edited May 2013
    unimpressed. I could have traded over similar doffs for free. what TRIBBLE
    [SIGPIC][/SIGPIC]
    Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited May 2013
    Warp Core Engineer
    Chance for Emergency Power to X to cleanse all negative effects (Debuffs, Controls and DOTs)
    o Provides periodic cleansing every 0.5sec for 2sec duration when triggered.
    o Chance to activate scales as follows: 20% / 30% / 40%


    That seems perfect for a tac toon that can already tank like an engi. Now it tends to nerf a sci toon in that regard. I'm worried that sto is becoming even more so Escorts Online with tacs as your king of the crop.

    I'm curious though, is the Warp Core Engineer a specific counter to the Subnuc doff?
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
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  • hatepwehatepwe Member Posts: 252 Arc User
    edited May 2013
    Last time I heard anything about these guys they were all supposed to have unique roster abilities since they're the only part of that pack not found in the C-Store (titles aside). These are the same old abilities I already have on several DOFFs.
    [SIGPIC][/SIGPIC]
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    Those don't seem any game breaking, Borticus, that's great. ;)

    Those with strong effects can only be slotted once (Warp core eng, Gravimetric), or are limited by the number of trigger abilities (Gravimetric, Deflector).

    The projectile and energy wep officers can be nice, depends on how often they'll proc in practice.


    Sadly there's not much I can say about Rom only abilities yet. Those will require some more widespread use of singularity abilities.

    At first glance, Warp core eng and Gravimetric seem interesting. And all that depends on activating a singularity power seems rather weak, as it can happen usually only about once in 90s.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
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    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    toiva wrote: »
    Those don't seem any game breaking, Borticus, that's great. ;)

    Hrmmm, interesting choice of words. Game breaking.
    Warp Core Engineer
    Chance for Emergency Power to X to cleanse all negative effects (Debuffs, Controls and DOTs)
    o Provides periodic cleansing every 0.5sec for 2sec duration when triggered.
    o Chance to activate scales as follows: 20% / 30% / 40%

    What's the gap on DCE'd or AtB'd EPtX (EPtX/EPtXY)...?

    edit: It's this part...
    cleanse all negative effects (Debuffs, Controls and DOTs)

    So it's a TT/ET/ST/HE/PH/APO/etc/etc/etc cleanse pumping machine...

    ...that's an issue given the potential cycling (likely cycling) of EPtX.
  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited May 2013
    as follows: 30% / 40% / 50%

    Gravimetric Scientist
    Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
    o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
    o Cooldown reduction is -10 seconds each time it activates.
    o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
    o Chance to activate scales as follows: 30% / 40% / 50%


    Tractor beam repulse considerd exotic?

    + Can you pls let Tholian cage console be exotic, it need a buff all Tholian console do
    Nova Core
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Tractor beam repulse considerd exotic?

    TBR is boosted by Particle Generators...it is Exotic.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2013
    Gravimetric Scientist
    Reduced Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
    o "Spatial Anomaly" currently refers only to Gravity Well and Tyken's Rift. (If you can think of others that should be included, please send us your feedback, but note that console abilities typically do not synergize with Duty Officers.)
    o Cooldown reduction is -10 seconds each time it activates.
    o This reduction cannot reduce a power?s remaining Cooldown below any shared cooldowns.
    o Chance to activate scales as follows: 30% / 40% / 50%

    Too bad :( I wish this doff's cooldown on Exotic Damage Powers had a chance to activate whenever ANY Exotic Damage Power was used and not just Gravity Well and Tyken's Rift. As it stands it really limits it to Sci Captains running Gravity Well (since nobody runs Tyken's Rift). It'd be super useful if it activated on other abilities such as TBR, EWP, and PSW.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    So it's a TT/ET/ST/HE/PH/APO/etc/etc/etc cleanse pumping machine...

    An unreliable one.

    The max # of Warp Core Doffs that can be slotted is ONE. So the best % chance you can get this doff to activate is 40%, under any circumstances.

    I could see potentially toning back this % chance some, but it's easy to quickly swing from "useful" to "worthless" if that % goes too low.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • whoami4whoami4 Member Posts: 70 Arc User
    edited May 2013
    Nice... wait... um... :P I forgot! NOW I KNOW! Are there going to be Purple lock boxes?
  • tangolighttangolight Member Posts: 777 Arc User
    edited May 2013
    Tractor beam repulse considerd exotic?

    + Can you pls let Tholian cage console be exotic, it need a buff all Tholian console do

    Yes. Here you go.

    http://i.imgur.com/Whi1ek1.png
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited May 2013
    Query;
    BorticusCryptic, you referred to the Tal Shiar Command Codes letting players run "one of several duty officer assignments from the Tal Shiar Infiltration chain".

    While similar to the Temporal Duty Officer Assignments, those were individual assignments, you specifically referred to this as "the Tal Shiar Infiltration chain'. Does this mean that the assignments recieved from the Tal Shiar Command Codes (and thus the TS Lock Boxes) will appear in the Assignment Chains tab of our Duty Officer system?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    Query;
    BorticusCryptic, you referred to the Tal Shiar Command Codes letting players run "one of several duty officer assignments from the Tal Shiar Infiltration chain".

    While similar to the Temporal Duty Officer Assignments, those were individual assignments, you specifically referred to this as "the Tal Shiar Infiltration chain'. Does this mean that the assignments recieved from the Tal Shiar Command Codes (and thus the TS Lock Boxes) will appear in the Assignment Chains tab of our Duty Officer system?

    Yes. Once you have completed at least the first step, the rest of the Chain will show in your Assignment Chains UI Tab.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    An unreliable one.

    The max # of Warp Core Doffs that can be slotted is ONE. So the best % chance you can get this doff to activate is 40%, under any circumstances.

    I could see potentially toning back this % chance some, but it's easy to quickly swing from "useful" to "worthless" if that % goes too low.

    40% every...15s. The current WCE to +25 all power levels is 20%. This is a better proc with a better proc chance. People actually slot the 20% one because 20% isn't that bad with how often an EPtX ability is being hit. EPtX is a spacebar ability that's just spammed as folks redistribute their shields. One of the reasons that there was all that commotion when Hawk wanted to change that.

    Was it a case that this DOFF was designed with the changes that were pulled in mind?

    It's also difficult to tell based on the wording whether it is 5 cleanse pulses or 4 cleanse pulses during that 2 seconds.

    0.0s cleanse
    0.5s cleanse
    1.0s cleanse
    1.5s cleanse
    2.0s cleanse

    5 pulses is how it sounds. It procs and then cleanses for 2s. The first proc initiating the 2s duration, but there still being 2s of duration.

    With it saying Debuffs, Control, and DoTs...is there anything it doesn't cover?

    I think that was the actual shocker. Some folks saw it and thought about X. Some folks saw it and thought about Y. Some folks saw it and thought about Z. I kind of sat back and thought about...

    The skill build investments people make for certain abilities.
    The gear investments people make for certain abilities.
    The BOFF ability opportunity cost people make for certain abilities.
    The ship selection people make for certain abilities.
    That this is a Fed/KDF DOFF and how that may affect people selecting Rom/Rem.
    About certain abilities that are near useless already because of how well cleanses work.
    The all but necessity of SNB to strip buffs because there is no balancing of buffs/debuffs because of how well cleanses work.
    The folks that already had their hissyfits over the change to Plasma Infusers.
    Geko saying in a podcast that the counter to high Defense is a Tractor Beam.
    Nero screaming, "CLEANSE EVERYTHING!"

    Then I went for a smoke because I didn't want to think about it anymore.

    Yes, there are several things attempting to balance in its favor.

    You can only run a single WCE.
    40% proc rate.
    2s duration.

    But it cleanses...everything?

    Sure, anybody that decided to rely solely on this DOFF for cleansing would likely be made fun of...but at the same time, it's attached to the most spammed family of abilities. I mean, that's a reason that Hawk and you guys were looking at changing the EPtX stuff...

    ...just have to wonder again if this DOFF was designed with those changes in mind.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited May 2013
    Yes. Once you have completed at least the first step, the rest of the Chain will show in your Assignment Chains UI Tab.

    *Mr. Smithers Voice*

    Excellent...

    *Normally*

    Seriously, though, thanks - we've asked for more Assignment Chains and though it's only one (that I know of) at the moment, you've answered.

    *Wanders off muttering about 'Romulans get Vests, does this mean we're getting the WoK Vests for Fed characters soon?'*
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited May 2013
    The Warp Core Eng Doff would've been less of issue if the timing of the EPtX abilities hadn't reverted back to being chainable every 15 seconds. Tbh though, if people wait for 2 seconds after an EPtX ability is used they'll have a window of over 10 seconds (longer if SNB SS/Doff used to extended EPTx cooldowns).

    Imo, the Jem HEC console is worse (a team immunity to holds/placates/scrambles) that can be chained for over a minute. There are other consoles/doffs/ships that are out of line w/current options. So, on the scale of out of whack balance issues this isn't so bad.

    Regarding the "exotic damage" cooldown reductions, rename it to anomalous ... and make effect only Tyken's and GW like you have done. Otherwise you get into things like PSW which already have a cooldown doff.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    40% every...15s. The current WCE to +25 all power levels is 20%. This is a better proc with a better proc chance. People actually slot the 20% one because 20% isn't that bad with how often an EPtX ability is being hit. EPtX is a spacebar ability that's just spammed as folks redistribute their shields. One of the reasons that there was all that commotion when Hawk wanted to change that.

    Was it a case that this DOFF was designed with the changes that were pulled in mind?

    It's also difficult to tell based on the wording whether it is 5 cleanse pulses or 4 cleanse pulses during that 2 seconds.

    0.0s cleanse
    0.5s cleanse
    1.0s cleanse
    1.5s cleanse
    2.0s cleanse

    5 pulses is how it sounds. It procs and then cleanses for 2s. The first proc initiating the 2s duration, but there still being 2s of duration.

    With it saying Debuffs, Control, and DoTs...is there anything it doesn't cover?

    I think that was the actual shocker. Some folks saw it and thought about X. Some folks saw it and thought about Y. Some folks saw it and thought about Z. I kind of sat back and thought about...

    The skill build investments people make for certain abilities.
    The gear investments people make for certain abilities.
    The BOFF ability opportunity cost people make for certain abilities.
    The ship selection people make for certain abilities.
    That this is a Fed/KDF DOFF and how that may affect people selecting Rom/Rem.
    About certain abilities that are near useless already because of how well cleanses work.
    The all but necessity of SNB to strip buffs because there is no balancing of buffs/debuffs because of how well cleanses work.
    The folks that already had their hissyfits over the change to Plasma Infusers.
    Geko saying in a podcast that the counter to high Defense is a Tractor Beam.
    Nero screaming, "CLEANSE EVERYTHING!"

    Then I went for a smoke because I didn't want to think about it anymore.

    Yes, there are several things attempting to balance in its favor.

    You can only run a single WCE.
    40% proc rate.
    2s duration.

    But it cleanses...everything?

    Sure, anybody that decided to rely solely on this DOFF for cleansing would likely be made fun of...but at the same time, it's attached to the most spammed family of abilities. I mean, that's a reason that Hawk and you guys were looking at changing the EPtX stuff...

    ...just have to wonder again if this DOFF was designed with those changes in mind.

    I really don't know.

    Has a less than half chance of cleansing all for 2 secs every 15 secs.

    How long are generally debuffs/holds? I mean, there should really be no problem of debuffing someone in between his "chances" to have it cleansed this way.

    If you find it too strong (which it might be from a PvP point of view - I really don't see it as viable to slot in PvE), maybe slightly decrease proc chance, or decrease duration (number of tics, to 2 or 3), or limit what it 'heals'. Many options here.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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