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From the old(er) game TNG: A Final Unity - Starbase docking movie idea?

sweetbearcubsweetbearcub Member Posts: 20 Arc User
In the game Star Trek TNG: A Final Unity (a magnificent game in its own right, if you have never played it, despite its age) there is a clip when the Enterprise docks with a starbase, of the ship coming out of warp and the space doors opening, complete with all the sounds we'd expect.

Who here would love to see PWE license that clip and insert your ship in place of the Enterprise, as an optional ESD cutscene, instead of the sometimes chaotic view outside of ESD?

I recorded the clip from DOSBox, take a look.
http://www.youtube.com/watch?v=nDhF2VxD6w8
Post edited by sweetbearcub on
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Comments

  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited May 2013
    seeing that makes the game scale look so off
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited May 2013
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited May 2013
    If we're bringing anything from A Final Unity, it *needs* to be the Garidians as a Rom Republic species and the Chodak as an enemy faction.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    walshicus wrote: »
    If we're bringing anything from A Final Unity, it *needs* to be the Garidians as a Rom Republic species and the Chodak as an enemy faction.

    I'd love to see those added. :-)
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    flash525 wrote: »

    Interesting. I've heard that Starfleet Academy was a game in a similar vein to a Final Unity. I haven't played it yet, perhaps I should. :-)
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    daan2006 wrote: »
    seeing that makes the game scale look so off

    Yes, the scale is off, but consider, the cutscenes were pre-rendered and if the display resolution was higher than that of the clip, it was simply centered, not stretched, by the game engine.
  • lukem2409lukem2409 Member Posts: 100 Arc User
    edited May 2013
    That game kept the truest spirit of Star Trek, unlike STO. Where it only seems to LOOK like Star Trek as opposed to feel like it. AFU and 25th Anniversary were probably the greatest Trek games ever, along with BOTF.
    Inter Arma Enim Silent Leges
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited May 2013
    lukem2409 wrote: »
    That game kept the truest spirit of Star Trek

    Helping Gene Roddenberry give his casting couch a workout?
    <3
  • lukem2409lukem2409 Member Posts: 100 Arc User
    edited May 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Tobar26th
    Inter Arma Enim Silent Leges
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited May 2013
    lukem2409 wrote: »
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~(Tobar26th)

    Why don't *you* calm down instead? :)
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited May 2013
    Hm... The idea sounds good to me - we've already got 'Warp Into System' and 'Warp Out Of System' cutscenes. The only problem I can think of (outside of the already mentioned scale situation) would be that, in the interest of fairness, similar 'Entering Spacedock' and 'Exiting Spackdock'-type cutscenes would also have to be made for the Romulans and Klingons.

    Business talk done, on to personal;
    I remember Final Unity, it was always one of my favorite computer games when younger. (Beating out Borg and Generations, the other two Star Trek games I had for computer) Actually, when I first started playing STO, I felt a sense of deja vu, the set-up was similar enough - space missions where you fly the ship and try to use diplomacy and phasers when that fails, ground missions where you lead an away team and fight enemies and solve puzzles on the ground. The biggest difference is that I can't tell my Tactical Officer to control the ship and fight the space battles for me like I could in Final Unity. Heh.

    No, I'd have to say that I'm one of those who probably wouldn't mind if Cryptic could get the Garidians and Chodak into the STO galaxy. To be perfectly honest, if they could get the rights to the entire game and remaster it into a story arc to go along with the Fed/Klingon War, Romulan Mystery, True Way/Mirror Universe arc, etc.... I think I'd enjoy playing it again - with my own ship and crew this time...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • darkelfofficerdarkelfofficer Member Posts: 6 Arc User
    edited May 2013
    This would add absolutely nothing to the game.
  • bohiapbohiap Member Posts: 535
    edited May 2013
    If I recall correctly there was some discussion about a cut scene when you get a new ship.
    So the first time you see you're ship it's in spacedock and then it flies out. That idea is kinda cool.

    But a custscene every single time I dock at every station? That would require a lot of time for new artwork assets that would not add much to the game.

    IMHO, it would also get old real fast.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited May 2013
    Cryptic... we need the Chodak!

    Add it as a wandering npc.. it's one of those things that if we bump into it... we're screwed.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • darkelfofficerdarkelfofficer Member Posts: 6 Arc User
    edited May 2013
    Yeah, because what this game needs is yet another evil ancient alien super-race.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    lukem2409 wrote: »
    **** of troll, seriously. Psy as you avatar pretty much makes it clear cut that you're not an intelligent individual.

    My choice of avatar on YouTube isn't related to STO in the slightest. Stay on topic.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    Hm... The idea sounds good to me - we've already got 'Warp Into System' and 'Warp Out Of System' cutscenes. The only problem I can think of (outside of the already mentioned scale situation) would be that, in the interest of fairness, similar 'Entering Spacedock' and 'Exiting Spackdock'-type cutscenes would also have to be made for the Romulans and Klingons.

    Business talk done, on to personal;
    I remember Final Unity, it was always one of my favorite computer games when younger. (Beating out Borg and Generations, the other two Star Trek games I had for computer) Actually, when I first started playing STO, I felt a sense of deja vu, the set-up was similar enough - space missions where you fly the ship and try to use diplomacy and phasers when that fails, ground missions where you lead an away team and fight enemies and solve puzzles on the ground. The biggest difference is that I can't tell my Tactical Officer to control the ship and fight the space battles for me like I could in Final Unity. Heh.

    No, I'd have to say that I'm one of those who probably wouldn't mind if Cryptic could get the Garidians and Chodak into the STO galaxy. To be perfectly honest, if they could get the rights to the entire game and remaster it into a story arc to go along with the Fed/Klingon War, Romulan Mystery, True Way/Mirror Universe arc, etc.... I think I'd enjoy playing it again - with my own ship and crew this time...

    I don't see that similar cutscenes would *have* to be made for any factions, for example the KDF got along with much less content than the Starfleet side for quite some time.

    As much as I loved A Final Unity, STO didn't give me that same sense of deja-vu, because it, like most MMOs, is all about grinding at higher levels.

    To be honest, I wouldn't want Cryptic to get the rights to the whole AFU storyline - Just the cutscene I mentioned. I think that AFU's wonderful story should stay in *that game*, where it belongs, to give people a chance to experience it as it was meant to be experienced.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    This would add absolutely nothing to the game.

    I disagree (obviously), but I can site a specific disagreement - It would add to the immersion factor, I believe.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    bohiap wrote: »
    If I recall correctly there was some discussion about a cut scene when you get a new ship.
    So the first time you see you're ship it's in spacedock and then it flies out. That idea is kinda cool.

    But a custscene every single time I dock at every station? That would require a lot of time for new artwork assets that would not add much to the game.

    IMHO, it would also get old real fast.

    To be honest, I'm no fan of Cryptic's brand of cutscenes, I think the animations look stilted and wrong. There is a screamingly obvious difference between a Cryptic cutscene and Star Trek on TV as we know it, and it shows, glaringly, to me at least.

    If they did add this, I was hoping, that like the original, except for the model of your ship, the rest be a short pre-rendered clip, to address the quality issues.

    And as much as I would love a cutscene for every station, this clip would play the first time we dock at ESD, and then turn off by default, with the option (in settings) of turning it back on and enabling auto-docking along with it.
  • sweetbearcubsweetbearcub Member Posts: 20 Arc User
    edited May 2013
    thay8472 wrote: »
    Cryptic... we need the Chodak!

    Add it as a wandering npc.. it's one of those things that if we bump into it... we're screwed.
    Yeah, because what this game needs is yet another evil ancient alien super-race.

    I must agree. Adding enemies just for the sake of adding enemies somehow feels wrong. I feel that new additions should be backed up by solid story, and I fear that the Chodak would not be, in Cryptic's hands.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2013
    In the game Star Trek TNG: A Final Unity (a magnificent game in its own right, if you have never played it, despite its age) there is a clip when the Enterprise docks with a starbase, of the ship coming out of warp and the space doors opening, complete with all the sounds we'd expect.

    Who here would love to see PWE license that clip and insert your ship in place of the Enterprise, as an optional ESD cutscene, instead of the sometimes chaotic view outside of ESD?

    People been hoping for such cutscenes for a long time. But most people often point out the docking scequence in Bridge commander.

    Given the first cutscene in Temporal Ambassador, where our player ship is transformed into a transport, I believe the technology is there that they could create a docking cutscene. And could easily activate when we fly in close proximity to the Spacedock Doors (since they open automatically when near).

    That way players that don't want to go through the cutscene, could just hit the "dock" button and immediately transport inside.
    bohiap wrote: »
    If I recall correctly there was some discussion about a cut scene when you get a new ship. So the first time you see you're ship it's in spacedock and then it flies out. That idea is kinda cool.

    But a custscene every single time I dock at every station? That would require a lot of time for new artwork assets that would not add much to the game.

    IMHO, it would also get old real fast.

    Yeah, I remember that. The idea reappeared when we saw the F2P Trailer for STO, where we are inside the runabout, heading towards the Nova.

    But yeah it would get annoying, so there is two possibilities I could think of.

    1) Launch cutscenes can be turned off in the Option Menu.

    2) Cutscenes only apply when switching ships. And the cutscene starts when you beam into Earth Orbit, you could hit the Escape Key to skip the scene if you wanted.

    Because it would be ashame if it was only one time only that you got that cutscene, like with Spock's Sector Narration, which was so popular they gave us a way to replay it.
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited May 2013
    walshicus wrote: »
    If we're bringing anything from A Final Unity, it *needs* to be the Garidians as a Rom Republic species and the Chodak as an enemy faction.
    I'd love to see those added. :-)

    Me too! :D
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
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  • edited May 2013
    This content has been removed.
  • rvlion79rvlion79 Member Posts: 0 Arc User
    edited May 2013
    This would add absolutely nothing to the game.
    I disagree (obviously), but I can site a specific disagreement - It would add to the immersion factor, I believe.
    While from a Star Trek point of view I agree with you Sweetbearcub, but from a real content point of view it only adds another worthless cutscene which I am forced to watch every time I enter or leave a starbase, just like I constantly have to watch myself enter and leave a system. It is only cool when going into PvE queued event while fighting something... Suddenly beams have a range of 20-30km...
    Me too! :D
    Would like to see the Garidians get a part of the RR or independent nation.
    But considering they closely resemble Roms in physical appearance I wouldn't expect much from it... Unless it is the brown'ish color of their D'deridex warbirds (if this is not already ingame on tribble).
    I never finished "A Final Unity", somehow I always seem to have lost interest after a few days... So I never actually met the Chodak.
  • edited May 2013
    This content has been removed.
  • darkelfofficerdarkelfofficer Member Posts: 6 Arc User
    edited May 2013
    I disagree (obviously), but I can site a specific disagreement - It would add to the immersion factor, I believe.

    How could watching a cutscene where players have no control possibly be more immersive than actually controlling the ship as it docks? If you want to watch a ship in spacedock, go watch Wrath of Khan or Search for Spock. If you want to play a game...

    There's far too many shabby cutscenes already in the game anyway. The only thing that needs the cinematic treatment is entering and dropping out of warp, and even then it would be better served from a bridge view, but that's not happening.
  • darakossdarakoss Member Posts: 850 Arc User
    edited May 2013
    To be honest, I'm no fan of Cryptic's brand of cutscenes, I think the animations look stilted and wrong. There is a screamingly obvious difference between a Cryptic cutscene and Star Trek on TV as we know it, and it shows, glaringly, to me at least.

    If they did add this, I was hoping, that like the original, except for the model of your ship, the rest be a short pre-rendered clip, to address the quality issues.

    And as much as I would love a cutscene for every station, this clip would play the first time we dock at ESD, and then turn off by default, with the option (in settings) of turning it back on and enabling auto-docking along with it.

    Not to mention Cryptics bad voice overs combined with the silly emotes.
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  • lukem2409lukem2409 Member Posts: 100 Arc User
    edited May 2013
    As I've pointed out before, this game may be enjoyable at times, but it fails at Star Trek, A Final Unity and 25th Anniversary along with Birth of the Federation actually did justice to the IP, this never will. I still play STO everyday but that's only because I can't get those other games I mentioned working consistently and reliably.

    I live in hope that we eventually get a ST mmo that does justice to the IP the way TOR does for SW. Because I don't recall ever doing exploration in this game. And I'm sick of grinding this mark, that mark, dil etc, that's not what Trek is about.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited May 2013
    why bother showing your ship, much better and more simple to have a cut scene of a close up on the bridge view screen with the spacedock bays opening and the journey into the spacedock this will be much easier for the devs to insert.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited May 2013
    flash525 wrote: »

    This would be nice intro when you start a new Fed Char....

    https://www.youtube.com/watch?v=rhGaUEWtUNU
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