You forget, though, or clearly haven't ever watched Star Trek; repelling hostile boarders seems to be a lost art in the 25th century. Every time a ship/station/facility is invaded/boarded by enemies, they waltz right into the bridge, if not beam directly there, and say "Mine!" virtually uncontested.
Yes, I know, but still, it would give some game benefit for a Atrox having like 50x the crew of a Kumari besides a marginally faster hull repair rate.
...faster non-tactical team enhanced shield distribution (when you hit the button, this would not interact with Tactical Team's ability in any way so as not to make it better than it currently is which would be crazy)...
Semi OT, but you could with a properly developed manual shield distribution system, eliminate the Tactical Teams Shield Distribution effect entirely.
You could even make the Tactical Team an offensive power, which beams Assault Teams over to the enemy vessel to shoot their crew and counteract the proposed benefits/advantages of Crew.
The same with Boarding Party, but with BP having a slower activation (shuttles must reach destination), they could have a much greater effect than Tactical Teams.
Semi OT, but you could with a properly developed manual shield distribution system, eliminate the Tactical Teams Shield Distribution effect entirely.
You could even make the Tactical Team an offensive power, which beams Assault Teams over to the enemy vessel to shoot their crew and counteract the proposed benefits/advantages of Crew.
The same with Boarding Party, but with BP having a slower activation (shuttles must reach destination), they could have a much greater effect than Tactical Teams.
Not sure I would want to do that. Firstly, how do you beam through shields? Secondly, it would really make BP even less worthwhile which is hard to do. Under my proposal you would really be paying even MORE for using BP as it loses you crew so it better be awesome.
However, Tactical Team being able to repel invaders, increase your energy weapon damage slightly, remove all tactical debuffs, AND Super Distribute your shields is a bit crazy ATM. Sort of like how Attack Pattern Omega is currently the be all and end all of escaping EVERY SINGLE hold AND a great damage booster at the same time.
help phasers beam tac team over for that 5 sec disable.
Frankly, I've never understood why Tactical Team did anything for shields to begin with. Aside from the Devs wanting to make their precious Escorts godships.
Comments
Yes, I know, but still, it would give some game benefit for a Atrox having like 50x the crew of a Kumari besides a marginally faster hull repair rate.
Semi OT, but you could with a properly developed manual shield distribution system, eliminate the Tactical Teams Shield Distribution effect entirely.
You could even make the Tactical Team an offensive power, which beams Assault Teams over to the enemy vessel to shoot their crew and counteract the proposed benefits/advantages of Crew.
The same with Boarding Party, but with BP having a slower activation (shuttles must reach destination), they could have a much greater effect than Tactical Teams.
[SIGPIC][/SIGPIC]
Not sure I would want to do that. Firstly, how do you beam through shields? Secondly, it would really make BP even less worthwhile which is hard to do. Under my proposal you would really be paying even MORE for using BP as it loses you crew so it better be awesome.
However, Tactical Team being able to repel invaders, increase your energy weapon damage slightly, remove all tactical debuffs, AND Super Distribute your shields is a bit crazy ATM. Sort of like how Attack Pattern Omega is currently the be all and end all of escaping EVERY SINGLE hold AND a great damage booster at the same time.
help phasers beam tac team over for that 5 sec disable.
cause sometimes its party time!
Frankly, I've never understood why Tactical Team did anything for shields to begin with. Aside from the Devs wanting to make their precious Escorts godships.