Having read
tacofangs's
interesting post about the texture update in STO , my meandering thoughts went back to the occasional fan noise I heard from my PC during my recent stay on Tribble (mind you I spent a lot of time in the character creation UI) , so I thought to ask the more computer savvy folks out there :
Is the "new" STO on Tribble more PC friendly (performance / demand wise) or less ?
Please note that I'm interested to know about both CPU and graphics card performance , if possible in the following categories :
Idle , combat , character selection , character creator , map transfer .
Comments
But to answer your question. The texture redo and the new UI are more optimized the the previous ones on holodeck. You might not have really noticed it yet on tribble, but wait until you get into the really large battles, that's where you'll see the bug difference. Of course for now with the server issues and it being tribble you probably won't really notice the difference until the live launch.
My post was not in regards of anyone's ability to run STO .
Cryptic seemed to make an effort to make the game "weigh less" performance wise .
When the fans on my PC perk up , I know they are dealing with something that "weighs more" .
I want to know if Cryptic's optimization has in fact happened , and if so where / by how much ?
(I know where they said they did it , I want to know about the players experience/data)
Interesting that you should consider the need to update those spec's (unless you play other more demanding games) .
I too have a GTX 460 card and I do not see a need to upgrade that for STO ... , despite hearing it's fan when I lingered for a time in the new character creation UI .
Been running this for 2 years now, and never had any problems running STO on fairly high settings.
Had 2 system crashes on tribble Friday night during the first space combat in the tutorial. Not game crashes, system crashes. The computer was still up, but everything on screen was gone. After investigating, it looks like my GPU was massively overheating.
When I went back to holodeck, everything was fine again.
I poked around in the video settings on tribble, and found that for some reason, the video settings were maxed out. I know for a fact that I didn't do that.
I had played on tribble a week ago as a Fed with the new updates with no problem. I wonder if the changes were caused by the latest update.
Anyway, I adjusted the video settings on tribble to what I'm running on holodeck, and it's working fine now.
And while my comp can run that, it makes responsiveness a bit too sticky. So I had to change some stuff around. It's been ok. But still doesn't feel quite as smooth as holodeck. I think that might be more to do with Tribble than with these texture changes.
GTX 460 1GB (MSI)
8GB Ram
screen res: 1920x1080
vSync ON
all settings cranked up, and 4x transparent anti aliasing forced through the nvidia panel
i noticed on my first run on tribble that the romulan tutorial ground zone gave me a bit low fps (30 ish...) and had to reduce a lot of settings.
but on the latest build that same ground zone worked with smooth 60FPS with everything maxed out. so something was clearly optimized here
in the mext space map though, still in the tutorial i still have a drop to 30-ish FPS and my GPU is maxed out at 99%
(i had drops to 30FPS before with the GPU being almost idle, at least this time i can combat it with a better GPU because it's clearly bottlenecking here)
otherwise i noticed a lot of UI performance improvements,
in particular in the foundry mission list and the DOff Roster i see no FPS drops anymore at all!
all in all i'd say better performance, yes, but also some higher requirements in some of the new maps.
trying to save up for a GTX 680 for a while now... (Battlefield 3 / 4 and Starcraft 2 also could use a bit more GPU power) ...but somehow every month something more important comes along. grr...
"Memory was low. Running with Reduced Textures"
And this comes up IN A LOADING SCREEN! Also happens on Holodeck, but it could just be the fact that its so frickin huge compared to places like DS9 and my other usual haunts.
Meh... doesn't really kill anything. I just hate seeing that dang message plastered in the corner constantly.
And for the record... I try to balance performance and looks.
normal text = me speaking as fellow formite
colored text = mod mode
On Tribble it barely twitched my GPU temps and ran like butter. I'm not going to complain.
So I'd say "better" to answer the question
About a quarter of the time, though, I'll just get into the Tribble server, and suddenly my computer will just shut off. No warnings, no sudden fan activity, just >pip< it's gone. Then I reboot, and everything's fine. Doesn't happen on Holodeck, or on CO, or on NW (on the rare occasions I play NW), just on Tribble.
This may be related to the fact that I'm running this game on a three-year-old Toshiba laptop... :rolleyes:
I was testing during "closed beta" and it ran like hot butter and looked great. Now, the game freezes for a full .1 second every 2-3 seconds or so.
Space still runs fine, but whatever they did with the textures has taken the ground maps, which previously ran better on tribble than on holo, and made them run even worse than holo.
I have a relatively high end system, i7 2600k running stock speed, fast memory and video card. Nothing crazy like crossfire or SLI, but far better than the requirements for STO.
What Cryptic should consider before releasing anything.
i7 3770K @ 4.4Ghz and a nvidia 670GTX, on full slider settings on the starter planet my FPS plummets and my CPU usage is skyrocketting.
Not that efficient for a sub-par graphical game.
Oh yeah, has nothing to do with ping or latency or 'lag' by the way. Just bad programming. It also happens on new romulus to and extend so Im pretty sure its just bad design.
There are other of these resource hogs, example the Klingon Starbase external interior, whenever you look at it the GPU load goes crazy.
Hmm, this sounds a whole lot like what I've been having. Next time you get into the game, try setting the "Lighting" option to Low. See if that doesn't fix it for you. I narrowed down the Lighting being the culprit to my own massive performance drops and jittering/stuttering. Once I got it off of High, everything was just peachy. All my other settings are on max.
Edit: I should note that I don't have this on Holodeck. Only happens on Tribble.
Mine Trap Supporter
> I've been more susceptible to rubber-banding.
> issues with my client rendering the huge battle instances
> Audio issues after a couple of hours game play, ranging from not getting VO to having only the background ambient sound on it's own without anything else.
Previously known as MGDawson.
Lifer since April 2010, and open beta tester.
Say "NO" to the Tier 5 Constitution!
Ram: 6 GB
Graphics: GeForce GT 525M
Default settings
Haven't seen performance difference neither better nor worse, however i had some overheating problems, especially on Virinat
In every place,
The deeds of men remain the same..."
Intel 2500K oc @ 4.8Ghz
Ram 8GB
AMD XFX HD6870 1GB Stock
Resolution: 1680X1050
The game runs fine on max settings and looks beautiful. I have notice spikes though, even on basic maps that males my fans start spinning up.
I suspect it is a similar issue to what has already been said above.....
the rig:
Intel Core 2 Duo 6400 @2.63
3GB Mem DDRII 667
9800GT 512mb
so its pretty much a 7 year old pc (the graphic card is 4 yeals old...but yeah)
amazing as it sounds, besides a lot of lag in some heavy battles (both ground and space) no serious issue yet. THe card gone 77?C yeasterday, but since then its about 60-65?C even in some heavy lag in battles. It runs pretty smoths most of the times too(well, for the config its pushing that is...)...so im going back to my usual config next week and then I'll see how newer hardware keeps up.
the specs are this
AMD sempron M100 @ 2.00Ghz
Ram 3GB
AMD M880G Radeon HD 4200
resolution: 1366x768
it also seems to run 7* cooler then on holo with higher setting
Anyway, given that I'm such a borderline case, small differences are quite noticable, and Tribble certainly feels slower.
--Red Annorax
AMD Radeon HD 6550D
8 Gig Ram
Overall the game as been running pretty much the same, looks nicer but I haven't adjusted any settings over what I have on holodeck so not sure there.
My only issue was the audio problem that another person reported as well. After a few hours in, some sounds do not play or play sporadically, as well as some VO not playing. (this may be on some missions where it hasn't been added in yet, haven't checked all the patch notes)