The obvious problem is the competing VOs (worse than battling banjos). you have the Voice Over telling you the story at the same time the Tutorial is giving instructions; the end result is a brain thumping mess of noise that can barely be understood.
The usual camouflaged destination point; while doing the Rura Pente, I followed the path that I suspected I had to take, but did not notice the green circle since it was difficult to make out amongst the rest of the map details. Finally noticed it after doubling back to the main area (and cleaning up the rest of the prison pop)
Some minor grammatical errors, but nothing I would normally notice since I skim the dialogue boxes.
In speaking with B'Elotja, the green text says Grand Hall, instead of Great Hall. The Great Hall is where the Chancellor and High Council of the Klingon Empire are during sessions. I know it's a minor detail, but as a Trek fan, this kinda grated on me. Please fix.
K'Gan needs voice overs. He is the player's First Officer for the KDF. The Romulan equivalent, Tovan Khev, has loads of Voice overs. It would help with immersion in the story. And what you've done for the KDF is so well written, it deserves some voice work.
Only gotten as far as Boreth but loving what Im playing.
The Devs deserve a heartfelt AttaBoy and AttaGirl for this new gameplay!
(Im sending coffee Im so happy)
Though the numerous minor bugs others have stated do still exist.
Oh, I also liked the fact that, seen from the inside, the Klingon Empire is not so monolithic and single-minded as it can seem from the outside. Just little things like NPCs saying stuff to the effect of "Boy, with all the infighting between the houses, our enemies can practically just stand back and let us kill ourselves", or that Klingon captain insisting that the Empire couldn't beat the Federation...it reminds you there's a lot of diversity of opinion in the Empire that you just don't get to see from the outside.
Oh, I also liked the fact that, seen from the inside, the Klingon Empire is not so monolithic and single-minded as it can seem from the outside. Just little things like NPCs saying stuff to the effect of "Boy, with all the infighting between the houses, our enemies can practically just stand back and let us kill ourselves", or that Klingon captain insisting that the Empire couldn't beat the Federation...it reminds you there's a lot of diversity of opinion in the Empire that you just don't get to see from the outside.
Kind of like they lifted a page out of DS9. KDF need their moment in the spotlight and if done right are extremely rewarding. I find it weird that one of the best Star Trek games ever made focused entirely on the Klingons yet they've been neglected for so long.
Kind of like they lifted a page out of DS9. KDF need their moment in the spotlight and if done right are extremely rewarding. I find it weird that one of the best Star Trek games ever made focused entirely on the Klingons yet they've been neglected for so long.
Or the Gorkon Novels. Most of the choices and storyline Ive seen definitely points overtime to why the LG version of a toon will have the Order of the Bathleth possibly.
I love the new buddie you get from the freezer but it makes me wish for the Gorndogs handling kits I heard of many many moons before ,Devs.
I love the new buddie you get from the freezer but it makes me wish for the Gorndogs handling kits I heard of many many moons before ,Devs.
It's just a pet to me if I'm honest, worthless in combat as it doesn't scale with your level.
Anyway - Anyone really experiencing weird texture bugs and lag with the KDF missions? Fek'lir story arc is insanely buggy. Invisible Warriors Hall, insanely laggy portals, the Fek'lir actually being disintegrated and becoming invisible halfway through a firefight was a bit of icing on top. Think I should post something in bugs about new textures though. Doubt it's ALL KDF related. Just pointing out a lot of them appear in this story arc.
My heart goes out to the dev that has to sit through and read all this.
House of Torg: The storyline is been cut and pasted, it has not been revised to account for the changes. In short, its sloppy.
Like with the Romulans, it needs to be specific it's the Tal Shiar you are fighting than the Romulan Republic (which you established in a previous mission). And explaining better why Torg's dealings is something to be spurned.
Space Battle still has not been fixed after all these years, where there is no reinforcements at the third space station, and with BOFFs with Hazzard Emitters or Emergency Shields 1, it makes it a tough battle.
House of Torg itself, while many decorations have been added, but Torg's Throne room still seems significantly devoid of anything. Which seems ironic that you decorate the whole place but this one room.
Also, it's disappointing that more doors haven't been added so it doesn't seem like an obvious 1-way. Because how many houses is one continuous hallway?
BOFFS: Got Promoted and got mroe BOFFS, and these BOFFs need to be changed to have skills suited for KDF in Escorts.
I would change them at the BOFF Vendor, even after reaching Level 10, I have yet to earn any EC to even train the basic of skills. This serious lack of funds really puts a damper on trying to get the game how you play. And it also sets a bad presidence when it comes to new players, because they think you end up with such layouts and then they do PvP or difficult PvE and wonder why they are doing so baddly and quit.
Forcas Tournament (optional): Storyline needs another look, seems like the dots aren't connecting like the House of Torg.
Worf continues about M'Ven and getting revenge, which with the new version has already taken place. Then he tells you to get a Bat'leth at the crate, which was the old version.
Well what can i say but, WOW!:cool:. You have done an awesome job completing the klingon Faction and in fact you put in the garnish that makes it completely compelling and true Trek!. I agreed with a lot of what the STO community had said about the klingon faction before this new content as being only half finished and forgotten, But, Really saw the potential of Expansion.
One of the really "Fun" or "Amazing" things i found in the klingons in the Expansion, is the Acting of the V.O and the attention to make it as compelling as the TV Series to provide Depth and Immersion into the story's, Where i say is the Icing on the cake or Garnish, its really important and i see and Feel that when i play the klingon missions.
The story's are Strong and very compelling in my view on the expansion, the Klingon side of the story makes more sense now and Easier to get into the story and i think that new players will find their way a lot clearer and trekkie friendly so they probably will be more compelled to give the game a go. The Help narrator is another significant addition thats going to be a winner for new players as STO lacked a simple way to just play the game and figure the perks out later, this is how i looked at sto the first time i played.
If there is one suggestion on improving the games long term enjoyment would be to Expand on Leveling up past Level 50 so that even After the Stories are finished, users still have to work their way up the ranks via perhaps slightly altered storyline missions to give the feeling of "There at it again" and players re-play missions randomly for Higher MK gear to mabey level 100?. Some people would disagree with leveling up after the story's are finished and they usually point out theres nothing left to do, But, If a meaningful purpose on Replay's is provided and STO's Story content is Expanded Further, then there's gonna be plenty of things to do. I know the Reputation system is similar to what i'm proposing, But, Its not a thing that drives a player to "Give it a go" because theres not enough Story or propose to them except the added perks, I mean what do we do with MK XII gear once the reputation is max level except Fleet and PVE?
I see that we still have the original FE Missions integrated into the Story, But Feel that they haven't been Expanded upon as there are inconsistent Story Elements with the Expansion giving an out of order feel to them, i recommend a little rewording of the Borg and Undine missions to relate them better to the storyline by adding Que's to previous mission arks so it all fits?.
CONS:
1: The New Help Narrator talks over ambassador Spock's narration and some mission Cut scenes.
2: There is Sound distortions in Voice overs that yell in the game.
3: Text in Cutscenes Still pass too Quickly.
4: Some Cutscenes show players character standing in space Before loading screen kicks in or a Scene element thats meant to be seen After a particular Cutscene.
5: Game performance has some low FPS perhaps caused by Fire animation or Smoke Soft edge's coming into contact with Shadowed or light refracted walls.
Again, Fine work, Cryptic team your still impressing me, i think your going to be rewarded well for this effort, Just keep Pulsing It and the key is Storyline Expansion.:cool:
House of Torg: The storyline is been cut and pasted, it has not been revised to account for the changes. In short, its sloppy.
Like with the Romulans, it needs to be specific it's the Tal Shiar you are fighting than the Romulan Republic (which you established in a previous mission). And explaining better why Torg's dealings is something to be spurned.
Space Battle still has not been fixed after all these years, where there is no reinforcements at the third space station, and with BOFFs with Hazzard Emitters or Emergency Shields 1, it makes it a tough battle.
House of Torg itself, while many decorations have been added, but Torg's Throne room still seems significantly devoid of anything. Which seems ironic that you decorate the whole place but this one room.
Also, it's disappointing that more doors haven't been added so it doesn't seem like an obvious 1-way. Because how many houses is one continuous hallway?
BOFFS: Got Promoted and got mroe BOFFS, and these BOFFs need to be changed to have skills suited for KDF in Escorts.
I would change them at the BOFF Vendor, even after reaching Level 10, I have yet to earn any EC to even train the basic of skills. This serious lack of funds really puts a damper on trying to get the game how you play. And it also sets a bad presidence when it comes to new players, because they think you end up with such layouts and then they do PvP or difficult PvE and wonder why they are doing so baddly and quit.
Forcas Tournament (optional): Storyline needs another look, seems like the dots aren't connecting like the House of Torg.
Worf continues about M'Ven and getting revenge, which with the new version has already taken place. Then he tells you to get a Bat'leth at the crate, which was the old version.
Forcas III is extremely sloppy and you feel it's all over the place.
House of Torg is alright I reckon, but the Boff layout's given to you are a bit stupid. Bit annoying having to face a dozen bop's at once in a pretty much fail setup.
Boff's in general - now I don't agree with them forcing you to an escort since klingons don't use them unless you mean raptor. But Boff abilities in general given to the KDF, I mean who honestly would use a setup like that? Engineering Team and Tractor Beam are possibly the last two abilities I want immediately. I'd rather have emergency power to shields and hazard emitters, eventually replacing high yield with a tac team.
Forcas III is extremely sloppy and you feel it's all over the place.
Yes, Forcas II is sloppy, as much of the redone KDF missions.
It's like an angry waitress flopping your order in front of you, after asking them to redo it, because it was half done. This is the impression im getting with Cryptic with the KDF content.
House of Torg is alright I reckon, but the Boff layout's given to you are a bit stupid. Bit annoying having to face a dozen bop's at once in a pretty much fail setup.
Yes, the BOFF layouts are bad (outside of High Yield 1). They claim to play KDF but yet why not setup the BOFF layout to help out new players?
Boff's in general - now I don't agree with them forcing you to an escort since klingons don't use them unless you mean raptor. But Boff abilities in general given to the KDF, I mean who honestly would use a setup like that? Engineering Team and Tractor Beam are possibly the last two abilities I want immediately. I'd rather have emergency power to shields and hazard emitters, eventually replacing high yield with a tac team.
Raptors? BoPs and Cannon-equipped Battlecruisers in the early tiers use practically the same setup.
But yes, High Yield 1, Rapid Fire 1, Emergency Shield 1, and Hazzard Emitters 1. Perfect layout for new players, unless they purposely throwing bad builds to encourage them to use their heads, which they likely don't realize until later on when things really get tough.
One thing you can rely on in STO is for players NOT to use their heads! XD
One issue I do feel is that with Romulan's getting the Dhelan at ltcmdr, what's the point of getting a Raptor or Escort?
Dhelan has shields of the Escort, turn rate of Both, more crew, a better Boff layout, and a battlecloak? As it stands the only vessels I feel that stand a chance against this monster are the science vessel, bird of prey and perhaps battlecruiser. A new player is going to get steamrolled by Romulan's in Kerrat and in competitive pve.
And yeah probably should go in Romulan feedback, but with early progression comparing these ships you often wonder why you bothered going KDF?
But Romulans can't get Tier 5 ships and the Lower-Tiered allied ships can only be bought with Dilithium (which by the time you earned enough, you would've leveled up).
And yes, Romulans will steamroll, especially those with the C-store ships with the additional BOFF slot.
That is true, Romulans are quite fun at lower tiers but when you get to tier 4-5 I feel like all their entertainment value wears off.
Btw why hasn't fed vs kdf pvp been reincluded for tier 1 and 2 since we've got the Empire starting at 1? Some of the biggest appeal of being a Klingon is disintegrating Feds! New players will want to try that immediately.
Just messed around with the New Klingon stuff a little bit and so far the only things I've really noticed so far are:
Missing V/O in some areas
During the cut scene after the hit the rack portion of the first mission, my character stood up and looked to be standing on his rack and his upper body went through the rack above him
The Pathing problems after all these years have not been fixed. So what's the point of instructing players to be stealthy to avoid setting off the alarms when the ships are going to detect you no matter what?
And inside, Federation NPCs getting stuck inside the cells that shoot at you, but you cant shoot back til the shields are down.
Only gotten as far as Boreth but loving what Im playing.
The Devs deserve a heartfelt AttaBoy and AttaGirl for this new gameplay!
(Im sending coffee Im so happy)
Though the numerous minor bugs others have stated do still exist.
The Developers are to be congratulated for their work on the new KDF Episodes, I hope they give the Klingon Faction enthusiasts a well-deserved sense of justice.
I pray this revives my Klingon Sister Fleet's Membership, it is much needed.
well so far I am enjoying what I see in the KDF tutorial and first set of missions from 1-20.
so far the only problem I saw was when I went to customize my BoP and purchase my changes it is trying to to say I am trying to purchase the Exeter class costume (which I do have purchased for my fed toons before the wipe and it still have access to in the store if I decide to make a fed again) but I cannot customize the ship because of this, a fleet mate tried this as well and it was trying to charge the 750 zen for the costume as well.
besides this good work so far, but I do believe some players are being to critical to the little things happening like the cut scene in the tutorial where you see the bodies on the floor before it goes to your character and so on, just MHO tho
I appologize ahead of time if I offend anyone with what I'm about to say.
But with regards to the Cardassian Storylines, it has to be THE LAZIEST thing that I have EVER seen a DEV team do in any MMO. It took you THREE years to decide to have KDF players play already existing Federation content?
And to make it KDF, you just edited words around? REALLY?
I mean you could've put a KDF twist to these storys than just copy and pasted. For instance with the Kuvahmagh mission (Regulus), you could've had it we tell the story before the Federation mission. But now, you had to copy and paste. You should be ashamed.
You would've been better off asking the Foundry authors to create the content and getting CBS to sign off on it. That or you say "hey, we will be only giving our half the content and working on stuff later this year". But this? /facepalm
Shame Cryptic, shame.
EDIT: Link - Shark in the Water Accolade - you mispelled Warriors.
Comments
The usual camouflaged destination point; while doing the Rura Pente, I followed the path that I suspected I had to take, but did not notice the green circle since it was difficult to make out amongst the rest of the map details. Finally noticed it after doubling back to the main area (and cleaning up the rest of the prison pop)
Some minor grammatical errors, but nothing I would normally notice since I skim the dialogue boxes.
K'Gan needs voice overs. He is the player's First Officer for the KDF. The Romulan equivalent, Tovan Khev, has loads of Voice overs. It would help with immersion in the story. And what you've done for the KDF is so well written, it deserves some voice work.
What Cryptic should consider before releasing anything.
The Devs deserve a heartfelt AttaBoy and AttaGirl for this new gameplay!
(Im sending coffee Im so happy)
Though the numerous minor bugs others have stated do still exist.
R.I.P
Kind of like they lifted a page out of DS9. KDF need their moment in the spotlight and if done right are extremely rewarding. I find it weird that one of the best Star Trek games ever made focused entirely on the Klingons yet they've been neglected for so long.
What Cryptic should consider before releasing anything.
Or the Gorkon Novels. Most of the choices and storyline Ive seen definitely points overtime to why the LG version of a toon will have the Order of the Bathleth possibly.
I love the new buddie you get from the freezer but it makes me wish for the Gorndogs handling kits I heard of many many moons before ,Devs.
Is this a hint of things to come?
R.I.P
It's just a pet to me if I'm honest, worthless in combat as it doesn't scale with your level.
Anyway - Anyone really experiencing weird texture bugs and lag with the KDF missions? Fek'lir story arc is insanely buggy. Invisible Warriors Hall, insanely laggy portals, the Fek'lir actually being disintegrated and becoming invisible halfway through a firefight was a bit of icing on top. Think I should post something in bugs about new textures though. Doubt it's ALL KDF related. Just pointing out a lot of them appear in this story arc.
My heart goes out to the dev that has to sit through and read all this.
What Cryptic should consider before releasing anything.
R.I.P
Like with the Romulans, it needs to be specific it's the Tal Shiar you are fighting than the Romulan Republic (which you established in a previous mission). And explaining better why Torg's dealings is something to be spurned.
Space Battle still has not been fixed after all these years, where there is no reinforcements at the third space station, and with BOFFs with Hazzard Emitters or Emergency Shields 1, it makes it a tough battle.
House of Torg itself, while many decorations have been added, but Torg's Throne room still seems significantly devoid of anything. Which seems ironic that you decorate the whole place but this one room.
Also, it's disappointing that more doors haven't been added so it doesn't seem like an obvious 1-way. Because how many houses is one continuous hallway?
BOFFS: Got Promoted and got mroe BOFFS, and these BOFFs need to be changed to have skills suited for KDF in Escorts.
I would change them at the BOFF Vendor, even after reaching Level 10, I have yet to earn any EC to even train the basic of skills. This serious lack of funds really puts a damper on trying to get the game how you play. And it also sets a bad presidence when it comes to new players, because they think you end up with such layouts and then they do PvP or difficult PvE and wonder why they are doing so baddly and quit.
Forcas Tournament (optional): Storyline needs another look, seems like the dots aren't connecting like the House of Torg.
Worf continues about M'Ven and getting revenge, which with the new version has already taken place. Then he tells you to get a Bat'leth at the crate, which was the old version.
Well what can i say but, WOW!:cool:. You have done an awesome job completing the klingon Faction and in fact you put in the garnish that makes it completely compelling and true Trek!. I agreed with a lot of what the STO community had said about the klingon faction before this new content as being only half finished and forgotten, But, Really saw the potential of Expansion.
One of the really "Fun" or "Amazing" things i found in the klingons in the Expansion, is the Acting of the V.O and the attention to make it as compelling as the TV Series to provide Depth and Immersion into the story's, Where i say is the Icing on the cake or Garnish, its really important and i see and Feel that when i play the klingon missions.
The story's are Strong and very compelling in my view on the expansion, the Klingon side of the story makes more sense now and Easier to get into the story and i think that new players will find their way a lot clearer and trekkie friendly so they probably will be more compelled to give the game a go. The Help narrator is another significant addition thats going to be a winner for new players as STO lacked a simple way to just play the game and figure the perks out later, this is how i looked at sto the first time i played.
If there is one suggestion on improving the games long term enjoyment would be to Expand on Leveling up past Level 50 so that even After the Stories are finished, users still have to work their way up the ranks via perhaps slightly altered storyline missions to give the feeling of "There at it again" and players re-play missions randomly for Higher MK gear to mabey level 100?. Some people would disagree with leveling up after the story's are finished and they usually point out theres nothing left to do, But, If a meaningful purpose on Replay's is provided and STO's Story content is Expanded Further, then there's gonna be plenty of things to do. I know the Reputation system is similar to what i'm proposing, But, Its not a thing that drives a player to "Give it a go" because theres not enough Story or propose to them except the added perks, I mean what do we do with MK XII gear once the reputation is max level except Fleet and PVE?
I see that we still have the original FE Missions integrated into the Story, But Feel that they haven't been Expanded upon as there are inconsistent Story Elements with the Expansion giving an out of order feel to them, i recommend a little rewording of the Borg and Undine missions to relate them better to the storyline by adding Que's to previous mission arks so it all fits?.
CONS:
1: The New Help Narrator talks over ambassador Spock's narration and some mission Cut scenes.
2: There is Sound distortions in Voice overs that yell in the game.
3: Text in Cutscenes Still pass too Quickly.
4: Some Cutscenes show players character standing in space Before loading screen kicks in or a Scene element thats meant to be seen After a particular Cutscene.
5: Game performance has some low FPS perhaps caused by Fire animation or Smoke Soft edge's coming into contact with Shadowed or light refracted walls.
Again, Fine work, Cryptic team your still impressing me, i think your going to be rewarded well for this effort, Just keep Pulsing It and the key is Storyline Expansion.:cool:
Forcas III is extremely sloppy and you feel it's all over the place.
House of Torg is alright I reckon, but the Boff layout's given to you are a bit stupid. Bit annoying having to face a dozen bop's at once in a pretty much fail setup.
Boff's in general - now I don't agree with them forcing you to an escort since klingons don't use them unless you mean raptor. But Boff abilities in general given to the KDF, I mean who honestly would use a setup like that? Engineering Team and Tractor Beam are possibly the last two abilities I want immediately. I'd rather have emergency power to shields and hazard emitters, eventually replacing high yield with a tac team.
What Cryptic should consider before releasing anything.
Yes, Forcas II is sloppy, as much of the redone KDF missions.
It's like an angry waitress flopping your order in front of you, after asking them to redo it, because it was half done. This is the impression im getting with Cryptic with the KDF content.
Yes, the BOFF layouts are bad (outside of High Yield 1). They claim to play KDF but yet why not setup the BOFF layout to help out new players?
Raptors? BoPs and Cannon-equipped Battlecruisers in the early tiers use practically the same setup.
But yes, High Yield 1, Rapid Fire 1, Emergency Shield 1, and Hazzard Emitters 1. Perfect layout for new players, unless they purposely throwing bad builds to encourage them to use their heads, which they likely don't realize until later on when things really get tough.
One issue I do feel is that with Romulan's getting the Dhelan at ltcmdr, what's the point of getting a Raptor or Escort?
Dhelan has shields of the Escort, turn rate of Both, more crew, a better Boff layout, and a battlecloak? As it stands the only vessels I feel that stand a chance against this monster are the science vessel, bird of prey and perhaps battlecruiser. A new player is going to get steamrolled by Romulan's in Kerrat and in competitive pve.
And yeah probably should go in Romulan feedback, but with early progression comparing these ships you often wonder why you bothered going KDF?
What Cryptic should consider before releasing anything.
And yes, Romulans will steamroll, especially those with the C-store ships with the additional BOFF slot.
Btw why hasn't fed vs kdf pvp been reincluded for tier 1 and 2 since we've got the Empire starting at 1? Some of the biggest appeal of being a Klingon is disintegrating Feds! New players will want to try that immediately.
What Cryptic should consider before releasing anything.
Hopefully an oversight and not an attempt to protect the low level feds from us KDF.
The scale of the Houses do not bother me. Considering some house of the Empire control whole systems let alone whole planets I expect a grand scale.
One little touch I do like is the sidescreen extra dialouge between your toon and Boffs while on a mission.
R.I.P
What Cryptic should consider before releasing anything.
Only KDF? Only KDF? You where born whatever race you may be on whim. Your KDF by the grace of the Empire.
:P
R.I.P
I feel like I AM the Empire at the moment! XD
I'm kinda disappointed and sad though, that I haven't had a chance to blow up a player's Romulan Warbird yet.
Ah well. I had a look in the costume editor and noticed that there's some new outfit options including parts of the Mercenary outfit?
What Cryptic should consider before releasing anything.
LOSES should be LOSSES.
Klingons referring to the Federation as "Feds." I'd prefer "Federation."
Nimoy sector space narrative and tutorial dialogue are talking over each other.
Missing V/O in some areas
During the cut scene after the hit the rack portion of the first mission, my character stood up and looked to be standing on his rack and his upper body went through the rack above him
The Pathing problems after all these years have not been fixed. So what's the point of instructing players to be stealthy to avoid setting off the alarms when the ships are going to detect you no matter what?
And inside, Federation NPCs getting stuck inside the cells that shoot at you, but you cant shoot back til the shields are down.
My new Klingon character was mystically floating between the beds during his sleep after the Holodeck tutorial.
Think of it as a futuristic air matress. :P
The Developers are to be congratulated for their work on the new KDF Episodes, I hope they give the Klingon Faction enthusiasts a well-deserved sense of justice.
I pray this revives my Klingon Sister Fleet's Membership, it is much needed.
so far the only problem I saw was when I went to customize my BoP and purchase my changes it is trying to to say I am trying to purchase the Exeter class costume (which I do have purchased for my fed toons before the wipe and it still have access to in the store if I decide to make a fed again) but I cannot customize the ship because of this, a fleet mate tried this as well and it was trying to charge the 750 zen for the costume as well.
besides this good work so far, but I do believe some players are being to critical to the little things happening like the cut scene in the tutorial where you see the bodies on the floor before it goes to your character and so on, just MHO tho
I appologize ahead of time if I offend anyone with what I'm about to say.
But with regards to the Cardassian Storylines, it has to be THE LAZIEST thing that I have EVER seen a DEV team do in any MMO. It took you THREE years to decide to have KDF players play already existing Federation content?
And to make it KDF, you just edited words around? REALLY?
I mean you could've put a KDF twist to these storys than just copy and pasted. For instance with the Kuvahmagh mission (Regulus), you could've had it we tell the story before the Federation mission. But now, you had to copy and paste. You should be ashamed.
You would've been better off asking the Foundry authors to create the content and getting CBS to sign off on it. That or you say "hey, we will be only giving our half the content and working on stuff later this year". But this? /facepalm
Shame Cryptic, shame.
EDIT: Link - Shark in the Water Accolade - you mispelled Warriors.
the hunt is on could use them for the bombs and the master spy.
manhunt for talking to the prisoners (really helpful as its easy to miss one) and then talking to k'mtar.
its not imperative as you can find where you need to go but it helps, especially for new players.