Having discussed at length detrimental fleet practices that undermine player confidence in fleets on my thread
Fleet recruitment, I feel it only right I should follow up with beneficial practices that help keep the community system we have strong and stable for ourselves & future players to enjoy. The following Articles are compiled from my many experiences in leadership in this and other MMO's throughout the years. I've designed them as common sense principles which benefit any individual fleet, large or small, and the community system as a whole, should a fleet choose to implement them. Feel free to copy and utilize them for your fleet's benefit and/or share your own sound rules of thumb that may be added to the Code. If you are a leader or fleet who finds these principles worthy of use, please let us hear about it in reply to this thread; along with any comments, opinions, or suggestions you may have.
Regards,
Xean
Comments
*****
************
******************
FLEET CODE OF CONDUCT
by
Xean
*************************************
United principles which serve all players and fleets.
Article
~ 1.1 -
Fleet play enhances and maintains a better STO.
~ 1.2 -
All players have the right to participate in any fleet of their choice, with that fleet's approval.
~ 1.3 -
Practice of good relations towards other fleets provides a less stressful community experience.
~ 1.4 -
The community system should be used to unite players, not initiate discord.
Common principles for all players in fleets.
Article
~ 2.1 -
All fleetmembers should treat their associates with respect, mindful there is a real person on the other end of the computer screen.
~ 2.2 -
Though the fleet player is primarily responsible for their game character's welfare, they should be freely provided with aid and support should they request.
~ 2.3 -
No fleet leader in a multi-leader fleet should change fleet settings, including forum, logo, bank and rank settings, without prior consultation and approval of fellow leaders, unless that leader is primarily in charge.
~ 2.4 -
Fleet recruiters, especially in already large and established fleets, should not overzealously pursue players or engage in disruptive recruitment practices such as spam recruiting.
~ 2.5 -
New fleetmembers should be given a minimum 1 week trial period to assess their harmony and comfortability with the fleet before advanced rank adjustment.
~ 2.6 -
Fleet exclusion or kicking should be an option of last resort, implemented only upon Leader or responsible administrator approval, for provable actions that are notably hurtful.
~ 2.7 -
Players should not join a fleet to engage in any action undermining that fleet's stability, such as befriending members to leave for their own fleet, otherwise known as fleet luring.
~ 2.8 -
A player should not intentionally use a fleet for game financial advancement, such as by tricking leaders into granting a rank of responsability, then using that rank for a hostile takeover.
~ 2.9 -
Fleets should not engage in collective disruptive behavior towards other fleets or players, such as deliberate stalking, trolling, griefing or any other form of harassment.
~ 2.10 -
Inter-fleet disputes should be settled peacefully upon a negotiated settlement or by choice of game combat.
Advice and strategies for leaders or any in charge of a fleet from those who've been there.
Article
~ 3.1 -
Be active, preferably playing daily to keep in touch with members and remain relevant to the fleet.
~ 3.2 -
Uphold and follow your own rules. Do not engage in behaviour you prefer other fleetmates not practice.
~ 3.3 -
If given a position of trust, do not abuse that trust or credibility in one's character will suffer as a result.
~ 3.4 -
If word has been given, engage action as said or explain good reason why not, to further maintain credibility.
~ 3.5 -
Do not accept bribes, engage in rulebreaking, entertain in futile and timewasting fights with players or put oneself in a position by which another player may ascertain moral high-ground.
~ 3.6 -
Remain composed in situations of drama, do not be offended by personal remarks, sarcastic behaviour or taunts, in order to think clearly for appropriate action. - Very hard to master.
~ 3.7 -
Be protective of account(s) you hold and one's game character when playing, at all times.
~ 3.8 -
If a leader wishes to leave their office, they must specifically delegate another member or members to undertake it.
~ 3.9 -
Do not be dismayed if members undervalue your service to the fleet. A true leader is one who does the dirty work, so everyone else can enjoy their time. Much of what you do are little things others take for granted. A good leader must maintain a steady course of accomplishment, regardless of popular opinion.
~ 3.10 -
Be rational yet think with heart, calm but decisive, honest to your friends and fellow members and protective of fleet's best interests.
Universal goals that endure.
Article
~ 4.1 -
Fleets that utilize the Code are dedicated to maintaining STO's enjoyable community environment.
~ 4.2 -
Remain active and be the best you can be by virtue of quality deeds.
~ 4.3 -
Be not afraid to reach out to other fleets if you are unable to reach your fleet goals on you own.
~ 4.4 -
The measure of your fleet legacy will be defined by your actions as a fleet and by the benefit you bring in maintaining a sound fleet system and thriving game.
~ 4.5 -
Remember the future will always be open to new members, new endeavours and activities.
...To boldly go to the edge of the future and beyond!
Here is one you should have that involves the right of the individual
Their right to remain independent. Some people don't want to join fleets. I know a few that think the way Fleet's are; especially with the heavy demand and focus on starbase projects rather than the individuals, a stain on this game rather than benefit.
Another factor is being an officer or leader. A lot of people have no idea the responsibilities and duty they must perform but that's a book rather than a post. Your Section 3 really says nothing about how to be a real leader; unfortunately you don't get to see many around on this as there is literally no risk of failure on STO.
What Cryptic should consider before releasing anything.
I agree with vitzh...this is something for you only.
this. frankly the OP comes off as spamming with all those unused 'reserved' posts
PS. In my experience with adaptable forum threads like this one, it pays to have extra room for expansion, rather than end up messy later and having to create a new thread. I'd rather fill up a few more spaces now, than have to split stuff up and have it mixed up if need arises.
Bahahahahahahahahahaha!
Ahahaha.
Aha. Heh.
Ha.
Carry on :P
Nepht and Dr Deflecto on primus
This smacks of the worst sort of arrogance. Who are you to think that you have all of the answers for all of the thousands of Fleets in STO? All of the guilds, fellowships, or what-have-you in all of the other games? People are free to create Fleets to use as personal banks, Fleets to run up the ranks to sell provision-purchasable goods, and are free to sell Fleets that they're not interested in maintaining any more. If someone's account gets TRIBBLE and they sell the Fleet that they're the leader of, that's an issue of account security, not the Fleet system. If someone sells a Fleet over their members' protests, well, maybe the prospective members should've vetted the Fleet that they intended to join a bit better. Big Brother restrictions and lengthy charters are not necessary, warranted, or wanted.
On a side note, I doubt that you've ever played EVE. You'd hate it over there.
Joined January 2010.
In regard to hating Star Trek 2009:
Well thats a falsehood I'm a Klingon faction member . I want to phaser burn every single last one of you.
Nepht and Dr Deflecto on primus
It stinks of pretentious fed drivel. I was trying to be polite but you are right, this thread is loaded with arrogance.
And I agree about EvE statement. Should get this guy to try running a mercenary corporation, then he might have a taster at what real leadership is all about.
Ah well, okay KDF, load your disruptors! Lets disintegrate this thread!
What Cryptic should consider before releasing anything.
TRIBBLE disruptors! Ive overloaded my warp core and ordered RAM'ING SPEED!
Nepht and Dr Deflecto on primus
I feel that this thread has overloaded it's own warp core and abandoned ship already.
What Cryptic should consider before releasing anything.
Check out "Welcome to the 77th" in the foundry!!!!
Check out "Welcome to the 77th" in the foundry!!!!
You should talk to the folks that run Starfleet Dental. You have much in common with Dear Leader, aside from not being a superior life form like Dear Leader... or a leader for that matter.
[SIGPIC][/SIGPIC]
No. I understand where misunderstanding is bound to develop here. I had originally placed this on the STO Discussion section, same as my last post, but it was moved here. I had it in STO discussion because this thread refers to any fleet in general no matter what faction. If possible I request it be moved back.
One look at my profile pic should tell you I've a KDF main and alt, as well as matching feds. The Code idea I've placed forward was suggested by a moderator for establishment by Cryptic themselves. I've opened the topic for us to do it OURSELVES. Responsible behavior for OUR own benefit. The benefits that fleets gain by reaching a common consensus for engaging cooperatively and not just competitively with each other far outweighs the risks, not to mention the benefit it would do to the game in terms of reputation and survivability; but I don't expect many will understand that. No one said this battle is going to be easy, but I am committed to it and will talk to Brandon about it next time I see him.
The trollers I'll leave to moderators to handle. This is a discussion thread and though opinions, even contrasting ones, are fine; out of context personal remarks are not and border on breaking forum rules. Please stick to the issue. In an excerpt of a great post by one of our moderators:
Carry on.
All righty, then, since you wanted direct focus on the issue at hand, I've gone through line-by-line and commented on why I agree or disagree with each article in your proposed charter. I still disagree with the whole thing on principle, and for much the same reason that I disagree with morality legislation and clauses in the real world. You can try to regulate human behavior, but you'll almost always wind up stepping on someone's toes or rights in doing so.
Joined January 2010.
In regard to hating Star Trek 2009:
It is not obvious from the alien-gen in your profile picture that you have a KDF character at all, much less a main and an alt.
Link to a moderator suggesting that Cryptic might establish morality rules like these in the game, outside of what already exists in the Terms of Use? Citation Needed.
The benefits of Fleets being allowed to compete or cooperate, as they see fit, in an open social environment are at least equally great. Again, I'm going to cite EVE, since they're the most notable example of a game with an almost totally hands-off approach to social interaction. They've managed to create a stable, engaging game without the use of a significant scripted story by letting the players be the actors in their own story - regardless of whether it's tragedy or comedy, drama or farce.
Nice name-dropping in your last line to suggest that you have greater authority and/or input on this issue than is likely the case, as well.
Joined January 2010.
In regard to hating Star Trek 2009:
Usually it's all four at once on EvE. One thing people don't do much on STO is try to create their own story.
Anyway just going to come out and support darkkindness2 cause what he said is pretty much what we are all thinking and I agree with the majority of his criticisms.
But one last thing that should be said is that your tone stinks xtern1ty. That is your main problem. The way everything worded is like a statement of fact as if this should be the final law. It comes across as sheer blatant arrogance. If you had said something like this on EvE someone would have your cold frozen corpse as a trophy by now.
This has done nothing other than to anger a number of players against you, even if that wasn't your intention.
What Cryptic should consider before releasing anything.
While the start of this post is correct, in that it is arrogant to think that these rules of conduct should apply to all fleets, it's equally arrogant to assume that the rules do not have any merit at all.
Yeah, there are certain rules which do not make sense to me. Yeah, there are rules that I would not follow or push to be instated in my fleet, because they are of a different focus. Yeah, there are issues with these rules being the basis of every fleet in the game. But ask yourself this. Do you have the right to waltz in here and denounce the entirety of the rules simply because You do not agree with them?
While I don't agree with the majority of these rules, and will not implement them in my fleet, I will at least give the original post (er, rather, the second post) some credit for attempting to cover many, many different types of fleets. It is certainly not a finished product by far, but I do commend the effort to at least suggest some ground rules for fleets to use, in keeping its members from creating conflict and detracting from this game that we all love so much.
To xtern1ty: Something to add perhaps: I feel a fifth section should be included, as a *suggested* list of consequences for breaching a previously mentioned article/section.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!