Anyhow, Im 2 ZEN short since I cant refine more dill today, Im guessing by tommorow im getting myself an Intrepid
Will try to go with a torpedo loadout first since I think that will work better of the get go becouse I have little to none consoles... Will see how it works out! Im greatful for all your help! Keep em coming if there are any more ideas
For example, how do one obtain the theta radiation ability?
For example, how do one obtain the theta radiation ability?
Check the Exchange under 'Reward Packs' or whatever it is, and search for Theta Radiation Vents. It's a console that was originally from a KDF C-Store ship, but that got shared with the Federation through a reward pack from the Ferengi lockboxes.
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Joined January 2010.
I was thinking of going with multiple Torp buff consoles for the time being (until I get some EC and buy proper consoles from exchange or get them on elties)... Just as a start, perhaps it is better to think about a beam setting :rolleyes:
One thing to remember when building a Torp Sci boat you want to have it setup with different torps that DO NOT share the same cooldown. The Chroniton Beam Array from the Ferengi set should be your next purchase. It drives people nuts when thier stuff goes into cooldown but even more so when you use the subsystem targeting. Imagine your ship gets hit by this weapon and your weapons turn off and your timer recharges go into cooldown. That leaves you in a very precarious position and then you get covered in Theta radiation to hold you in place with incoming torps headed your way.
**NOTE**
It will take you a couple of months to really get familiar with the Intrepid and work out all the kinks depending on your playstyle. The hardest part is learning how to synchronize the atttacks and compliment them with Sci Bridge Officer abilities. LEARN ALL OF THE SCI ABILITIES it will help you to understand how the ship works best and what to use under different conditions. Patience is a virtue you will find that over time you may need to respec your captain to get the most damage out of your ship. You will want to try different sets with the ship to find your favorite. The Breen Set is a great starting place for a transphasic torp boat....
Just starting out? Give these a whirl they are mission rewards...
I have the Intrepid but I am waiting to get my hand on a fleet variable as well. (The fleet I am in focused on finishing first the Tier V Eng and Sci and in 7 days Tier 5 Tac is finishing as well )
Besides I use a Wells as you can see in the signature and it is a plasma torp boat and yes there is not a single Tac Boff ability in my build :eek:. The reason behind that crazy decision is simply that the Romulan Torp and an Advanced Fleet Plasma torp with 3 purple torp doffs lets you constantly firing torps. Healing and annoying science abilities are also the focus.
My approach on the Fleet Intrepid will be the following:
Fore: 2 plasma or trans torps 1 single beam. (disruptor proc is a must)
Aft: 1 torp, 1 mine and 1 single beam.
3 or 2 purple torp doffs
Adapted Maco set for the bonus torp damage.
Power set to reach above or equal to 100 for Shields and Aux(bonus from skill tree included)
To copies of EPtS for 125 power to shields and doff for the chance to increase power level to all systems.
For tac I will use both slots for torp abilities.
2 copies of hazard emitters in a cycle, 1 transfer shield, 1 science team(doff as well for lowering the cool down) and 1 PH. The other 3 science for annoying :P and can be GW(or VM), TB, Energy Siphon, CPB, Photonic Shockwave.
The ship is fierce. Compared to T4 it is immensely stronger... at least for me.
The extra science officer makes a difference too, not to mention consoles.
So far I`ve tried a few elites, quests and borg invasions (red alerts or what they are called) and its holding up a lot better than I expected. Its AWESOME.
Main thing is ofcourse to keep the shields up which means Capx2 shields are in order (as we said here - Capacity > Regen shields) and related SCI/ENG Bridge officers skills (Hazard Emitters, Eng team, Science team, EPtS) too. Once the shields go down I either have a sudden case of death or the ablative hull comes to the rescue.
I am pretty low on credits and dillithium now but my loadout is as follows:
Fore: 1x Phaser Beam Array, 1x Photon torpedo, 1x Harghpeng
Aft: 2x Phaser turrets, 1x Phaser Beam Array
Positron deflector reinforces my shields until I get some field generators while I still need more consoles to keep my tachy working and shields even stronger.
As said, very happy so far, got my TRIBBLE kicked with T4 while T5 is quick and smart even though there isnt supposed to be much difference to its stats
Now I`ll start building it up... First thing is the 360 borg cutting beam weapon and some super rare consoles. Wanna say I appreciated all the help so far guys, you rock!
The ship is fierce. Compared to T4 it is immensely stronger... at least for me.
The extra science officer makes a difference too, not to mention consoles.
So far I`ve tried a few elites, quests and borg invasions (red alerts or what they are called) and its holding up a lot better than I expected. Its AWESOME.
Main thing is ofcourse to keep the shields up which means Capx2 shields are in order (as we said here - Capacity > Regen shields) and related SCI/ENG Bridge officers skills (Hazard Emitters, Eng Team, Science team, EPtS) too. Once the shields go down I either have a sudden case of death or the ablative hull comes to the rescue.
I am pretty low on credits and dillithium now but my loadout is as follows:
Fore: 1x Phaser Beam Array, 1x Photon torpedo, 1x Harghpeng
Aft: 2x Phaser turrets, 1x Phaser Beam Array
Positron deflector reinforces my shields until I get some field generators while I still need more consoles to keep my tachy working and shields even stronger.
As said, very happy so far, got my TRIBBLE kicked with T4 while T5 is quick and smart even though there isnt supposed to be much difference to its stats
Now I`ll start building it up... First thing is the 360 borg cutting beam weapon and some super rare consoles. Wanna say I appreciated all the help so far guys, you rock!
I'm glad that you're happy with it. I've been grappling with finding a use for my Fleet Intrepid, to be honest - I can't bring myself to turn it into a torpedo boat (too much of a Voyager fan for that), and I find that it can't do as much damage as other options allow.
That said, it can take a severe beating and come out of it just fine - one of the very few ships that can just take Donatra's AoE attack and shrug it off; it can also be a perfectly respectable healer, and can do both of those things at the same time. It's just too bad that the game is so damage focused, and Science vessels lose out in that department with anything but torpedoes.
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Joined January 2010.
Heh, try to think of Voyager in such a way that even that ship needed retrofitting for modern (damage is important) times :P
Im trying to put of healing for now just so I can build it up in a manner I can do reasonable damage and defend myself easier ... not that its so hard now but as you said, its a damage-first kinnda game right now
On the other hand im struggling with grasping Hazard emitters, yeah Ive read the description but what does it do for you guys really? :S
Heh, try to think of Voyager in such a way that even that ship needed retrofitting for modern (damage is important) times :P
Im trying to put of healing for now just so I can build it up in a manner I can do reasonable damage and defend myself easier ... not that its so hard now but as you said, its a damage-first kinnda game right now
On the other hand im struggling with grasping Hazard emitters, yeah Ive read the description but what does it do for you guys really? :S
HE is an auto-include for most ships because it clears things that are classed as "Hazard Debuffs" - this includes plasma fires (from various plasma weapons), the slow from Eject Warp Plasma, the Borg shield drain in Elite STFs, and probably a couple of others that I'm forgetting.
The hull heal on it can also be pretty strong, especially at high Aux power and with HE 3 slotted - that combination can easily heal half of my hull points in 15 seconds, which is nothing to scoff at. Toss on the fact that it can target either yourself or any other friendly ship, and it's a pretty potent ability all around.
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Joined January 2010.
This I must try. I have it on the ensign slot which means its HE1, if it does so much hull repair too then I might aswell get the HE3 and change the eng team from my enginer slot
Will try!
means in that from 90 you have all 6 weapons on target for good damage, sure outside that 90 you will only have your turrets running but I think peak/burst damage is more important than sustained damage. I find manovering your ship for bursts of damage is better and more interesting than just ambling around doing sustained damage. manover to poseition bring a shield down and burst DPS the hull.
If you want to be a bit more effective outside the front 90 you can swap the beam bank for an array. That wil give you your 4 phasers from 250 and all 6 weapons for the front 90. use that beam for subsystem attacks (make sure it has [ACC] or [ACC]x2
make sure you get torpedo doffs, tactical consoles to suit, maybe two phaser consoles and 1 photon projectile console
best bet is to just try a bunch of things, the setups I use came from trial and error more than anything else
byzanathos thanks! Thats what Im going for but right now my inventory is totally depleted mostly because I dont scrap my older ships for weapons and consoles...
Using Harghpeng at the moment since I really like the radiation effect plus it does nice damage on a hull once the shields are totally stripped
I will eventually try Transphasic and others aswell, I digg it being more of a torpedo boat since it allows more power to go to AUX which is kind of what Intrepid is all about - science.
But firstly Im going for the setup you described I do wonder though, my plan is to get 3x Borg cutting beams and Im not sure you can get three of those through reputation?
The reason for doing so is to get the 360 coverage arc that is twice the power of turrets (turrets are like 150dps, borg beams are 300 - not taking ship power levels into the equation).
the omega launcher can fire off 5 torps quickley then they recharge over time which is great for spike damage. Also when used with high yeild they create a high damage slow moving plasma energy bolt thing that does really good damage. like 17k+ or even up to 40-50k with debuffs
it is kinda strange to work with though, different to conventional launchers. I find it's Kinda best used by itself rather than in combination with other launchers
it is kinda strange to work with though, different to conventional launchers. I find it's Kinda best used by itself rather than in combination with other launchers
It depends, IMO, largely what you plan to do with it and why. It's a pretty versatile launcher, all things considered. On my torpedo boat, I mounted it aft along with my bio-neural warhead and KCB for sustaining damage while preparing for another pass, or heavy burst damage with an energy ball/bio-neural double hit.
It's not something I'd be tempted to mount afore on a torpedo boat, though, since it doesn't proc projectile weapons officers. Ferengi missiles, if you have the lobi crystals, or a regular old photon launcher, are vastly more preferable for reducing the cooldown time on heavier torpedoes and sustaining damage.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
If you want to fly the Intrepid class ship I would first tell you to spend the zen or dil or cash to upgrade to the c-store version. Once you have look to play to the ships strengths. Its a science ship, Use some of that console room to improve your shields with at least 1 field generator.
Help yourself out and carry at least 1 tactical team on the ship. Play the STF's and get some borg gear....after all it is an intrepid class ship. Definitely get the borg cutting beam in place of that rear torpedo and I would honestly drop the rear turret for another beam array.
good luck
- Rapid reload Transphasic torps are worthless, their "rapid reload" is 8.5 seconds, compared to the standard 10.5 sec for the normal torp - furthermore, 2 purple torpedo Projectile Weapons DOFFs make that 2 second difference absolutely irrelevant. Do not use the rapid reloads, pick up some Advanced Fleet Transphasics instead if you can.
- Breen Cluster torp and transphasic mines have 80 percent shield bypass, much better than standard transphasic torps. Torpedo Spread reduces the shield bypass damage even further on torps, while Dispersal Pattern Beta on Mines does not!
- A hybrid Trans/Romulan Hyper plasma torp boat is very good, set the Romulan torp to auto fire. The Omega torpedo is a worse pick than the Romulan.
- You generally do not need more than one [Acc] modifier on your torps as long as you have some disables (Tractor beam, Theta radiation vents, etc.) and/or an Accurate captain trait. (talking about PVP here, you do not need any Acc mods for PVE)
- One Beam array aft for Sub system targeting is recommended. Putting a second beam front mean you will have one less torp and thus less DPS... your choice. The more procs the beam has the better - meaning Polarized Disruptors for PVE and Phased Polarons for PVP (providing you are specced into flow caps).
- Kinetic Cutting beam on a transphasic build is utterly useless as you are not focused on bringing the shields down, but on direct hull damage. Cutting beam doesn't penetrate shields.
- Power setting for torp boat - 25 base for weapons, 125 MAX for Aux (that means anything between 85 and 95 base, you should get 125 with the right skills and gear bonuses), the rest distributed between shields and engines depending on what you want to do, shield tanking or speed tanking. I prefer speed tanking so I put more into engines than shields.
- For Sci consoles, 1x Field gen (if you need it, generally anything above 13k shields per facing is more than enough), 2-3x Emitter array to boost your shield heals and possible one Amplifier for shield regen if you want.
To compliment my tactical skills captian I also have 3x very rare borg duty officers for torpedo cooldowns and 2x science team cooldown rare officers.
So far I am using OMEGA Regenarative X shields but I am using 2-3 field generators until I get my hands on XII Maco which should be great. That or a fleet covariant with an emphasis on capacity I hope. As said the ship is very durable science wise
Now Im trying to upgrade torpedos and have a few questions If someone would help me out
If I put another Fleet photon torpedo instead of that Hargpheng I get so much cooldown from my duty officers I can literally fire one photon torpedo after another. That said, Harghpeng seems to have quite a punch even though the fleet torpedoes should pack more kinetic punch. Id really love some opinions on this from you guys
oh: and I wonder, do photon enhancing consoles stack?
keep this in mind about the Harpeng Torpedo it is pushed by the Ruloe 62 Console and Transphasic pushers if I am not mistaken. Secondly, it has a secondary explosion that wreaks havoc on enemy ships especially a cloaked ship. The T-5 Intrepid has 3 Tac slots for consoles if you use MkXII purple pushers you will up your damage considerably.
With the massive RoF from the Fleet Photon Torpedo i think you're better off with the secondary Harpeng.
I am confused why you opted for two turrets in the rear. The damage boost is minimal and the Intrepid is agile enough to use a beam array.
With the new Nukara reputation it may be worth looking into the Nukara space set for Science.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I just replaced the two turrets with two beams and indeed it seems a lot more effective.
I tried the 2xfleet photon torpedo setting and it seems better in terms of dealing consistent dps. With three purple duty officers I am able to get them recharged almost all the time so once I broadside to get the shields down I switch to hitting the target nonstop with the torpedos. I am not sure if its a better option though. Harghpeng does a great job at doing damage + the radation. Would welcome some more thoughts on this...
Oh and I push the two torpedoes with two photon consoles whereby with Harghpeng I hade one for Harghpeng and one for photons.
Regarding reputation I am first trying to complete the Borg one. I am very close to the last tiear already and recently I started Romulan which should give me some more healing (tier 2 there). I will start doing Nukara any time now
Consoles for the Harpeng is a waste. Only generic consoles boost its damage and you're better off with specific consoles for Photon or Quantum (depending on your choice).
I have found that since the Photon already has a very high rate of fire/damage output the harpeng, with no effect on cool down + radiation + secondary explosion, is more useful.
It comes down to preference though.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I use the Intrepid class ship a lot, you have to play to it's strengths though. I personally Give full shields and us my bridge officer abilities as much as weapons. Attack the borg from range or directly over the cube their weapons can't seem to hit you there. If your play style is full out assault I wouldn't recommend the Intrepid class (Unless you're a die hard Voyager fan).
I think Harghpeng really comes down to personal preference since you need to factor bigger cooldown / bigger damage thingy.
Currently flying well with two beams and I`m fast on my way to T5 Omega rep while slowly getting to tier 2/3 on all others.
I am toying with an idea of using transphasic torpedoes now
I am thinking of loading it like this:
1x Beam array, 2x Rare tranphasic torpedo (until I get the breen cluster)
and in the rear
1x Beam array, 2x Photon torpedo
I tried it out (PVE) for just a second and so far it seems a tad more useful than my current loadout. Transphasic do constant damage to the hull and once you get the shields down you turn the ship around and hit them with constant photon fire. Thats the idea at least...
Would love to hear some opinions on it
I also wonder, how do you people measure your dps output on an opponent? Plugins?
Whilst the Intrepid remains one of my favorite ships, and I do actually own the Fleet Intrepid, it is outclassed by the Vesta and I found myself using the Vesta more often.
Saying that, there is NO single ship I use (on my sci) more than the Fleet Nova (Rhode Island skin).
I just got my FED Sci character a Fleet Rhode Island earlier this week.
It is a ship that has surpassed all of my expectations. It performs well at CC in elite STFs, and can do some decent exotic attacks in Ker'rat while managing to tank fairly effectively. I've actually received compliments on at least two separate occasions for surviving so long in a midget ship against attacks that should have killed me on first shot.
Oh, and I'm currently running all free gear except the MACO Mk X shield, from the old EDC system.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
I just got my FED Sci character a Fleet Rhode Island earlier this week.
It is a ship that has surpassed all of my expectations. It performs well at CC in elite STFs, and can do some decent exotic attacks in Ker'rat while managing to tank fairly effectively. I've actually received compliments on at least two separate occasions for surviving so long in a midget ship against attacks that should have killed me on first shot.
Oh, and I'm currently running all free gear except the MACO Mk X shield, from the old EDC system.
I chose the Intrepid Retrofit recently, but i have been tempted to purchase the C-store Nova.
Has anyone tested the Tier 5 Nukara space/weapons yet? Tetryon based and lots of science stats so this could potentially be a reall winner for the Nova/intrepid.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I`m flying the Intrepid from the beginning and waiting to get the fleet versions. I took some tweaking and testing but now I`m completely fine with it. Enough firepower and survivability for story, PVP and PVE on elite. It can even withstand a direct blast from Donatra`s Scimitar. :P
Haven't seen info on the new Neutronium console yet. What exactly does it do?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
Anyhow, Im 2 ZEN short since I cant refine more dill today, Im guessing by tommorow im getting myself an Intrepid
Will try to go with a torpedo loadout first since I think that will work better of the get go becouse I have little to none consoles... Will see how it works out! Im greatful for all your help! Keep em coming if there are any more ideas
For example, how do one obtain the theta radiation ability?
Check the Exchange under 'Reward Packs' or whatever it is, and search for Theta Radiation Vents. It's a console that was originally from a KDF C-Store ship, but that got shared with the Federation through a reward pack from the Ferengi lockboxes.
Joined January 2010.
In regard to hating Star Trek 2009:
Spock's Brain.
**NOTE**
It will take you a couple of months to really get familiar with the Intrepid and work out all the kinks depending on your playstyle. The hardest part is learning how to synchronize the atttacks and compliment them with Sci Bridge Officer abilities. LEARN ALL OF THE SCI ABILITIES it will help you to understand how the ship works best and what to use under different conditions. Patience is a virtue you will find that over time you may need to respec your captain to get the most damage out of your ship. You will want to try different sets with the ship to find your favorite. The Breen Set is a great starting place for a transphasic torp boat....
Just starting out? Give these a whirl they are mission rewards...
Rapid Reload Transphasic Torpedo
Harpeng
Breen Cluster Bomb
Jam Sensors 1 is your best friend...the enemy cannot shoot what they cannot see.
Besides I use a Wells as you can see in the signature and it is a plasma torp boat and yes there is not a single Tac Boff ability in my build :eek:. The reason behind that crazy decision is simply that the Romulan Torp and an Advanced Fleet Plasma torp with 3 purple torp doffs lets you constantly firing torps. Healing and annoying science abilities are also the focus.
My approach on the Fleet Intrepid will be the following:
Fore: 2 plasma or trans torps 1 single beam. (disruptor proc is a must)
Aft: 1 torp, 1 mine and 1 single beam.
3 or 2 purple torp doffs
Adapted Maco set for the bonus torp damage.
Power set to reach above or equal to 100 for Shields and Aux(bonus from skill tree included)
To copies of EPtS for 125 power to shields and doff for the chance to increase power level to all systems.
For tac I will use both slots for torp abilities.
2 copies of hazard emitters in a cycle, 1 transfer shield, 1 science team(doff as well for lowering the cool down) and 1 PH. The other 3 science for annoying :P and can be GW(or VM), TB, Energy Siphon, CPB, Photonic Shockwave.
KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}
The ship is fierce. Compared to T4 it is immensely stronger... at least for me.
The extra science officer makes a difference too, not to mention consoles.
So far I`ve tried a few elites, quests and borg invasions (red alerts or what they are called) and its holding up a lot better than I expected. Its AWESOME.
Main thing is ofcourse to keep the shields up which means Capx2 shields are in order (as we said here - Capacity > Regen shields) and related SCI/ENG Bridge officers skills (Hazard Emitters, Eng team, Science team, EPtS) too. Once the shields go down I either have a sudden case of death or the ablative hull comes to the rescue.
I am pretty low on credits and dillithium now but my loadout is as follows:
Fore: 1x Phaser Beam Array, 1x Photon torpedo, 1x Harghpeng
Aft: 2x Phaser turrets, 1x Phaser Beam Array
Positron deflector reinforces my shields until I get some field generators while I still need more consoles to keep my tachy working and shields even stronger.
As said, very happy so far, got my TRIBBLE kicked with T4 while T5 is quick and smart even though there isnt supposed to be much difference to its stats
Now I`ll start building it up... First thing is the 360 borg cutting beam weapon and some super rare consoles. Wanna say I appreciated all the help so far guys, you rock!
edit: really bad spelling
I'm glad that you're happy with it. I've been grappling with finding a use for my Fleet Intrepid, to be honest - I can't bring myself to turn it into a torpedo boat (too much of a Voyager fan for that), and I find that it can't do as much damage as other options allow.
That said, it can take a severe beating and come out of it just fine - one of the very few ships that can just take Donatra's AoE attack and shrug it off; it can also be a perfectly respectable healer, and can do both of those things at the same time. It's just too bad that the game is so damage focused, and Science vessels lose out in that department with anything but torpedoes.
Joined January 2010.
In regard to hating Star Trek 2009:
Im trying to put of healing for now just so I can build it up in a manner I can do reasonable damage and defend myself easier ... not that its so hard now but as you said, its a damage-first kinnda game right now
On the other hand im struggling with grasping Hazard emitters, yeah Ive read the description but what does it do for you guys really? :S
HE is an auto-include for most ships because it clears things that are classed as "Hazard Debuffs" - this includes plasma fires (from various plasma weapons), the slow from Eject Warp Plasma, the Borg shield drain in Elite STFs, and probably a couple of others that I'm forgetting.
The hull heal on it can also be pretty strong, especially at high Aux power and with HE 3 slotted - that combination can easily heal half of my hull points in 15 seconds, which is nothing to scoff at. Toss on the fact that it can target either yourself or any other friendly ship, and it's a pretty potent ability all around.
Joined January 2010.
In regard to hating Star Trek 2009:
Will try!
I personally dont like the Harghpeng
sure it has a good hit but the recharge is slow and you can't high yield or spread it
Much better off using a quantum or photon IMO
Fore: 1x Phaser Beam Array, 1x Photon torpedo, 1x Harghpeng
Aft: 2x Phaser turrets, 1x Phaser Beam Array
not a good mix in my opinion, it's not a cannon setup, not a beam setup and not a torp setup it's kinda all and none.
I suggest you go for a torp setup which seems to be what you like.
fore: 1x Phaser dual beam bank, 2x photon torpedo launchers
aft: 3x phaser turrets
means in that from 90 you have all 6 weapons on target for good damage, sure outside that 90 you will only have your turrets running but I think peak/burst damage is more important than sustained damage. I find manovering your ship for bursts of damage is better and more interesting than just ambling around doing sustained damage. manover to poseition bring a shield down and burst DPS the hull.
If you want to be a bit more effective outside the front 90 you can swap the beam bank for an array. That wil give you your 4 phasers from 250 and all 6 weapons for the front 90. use that beam for subsystem attacks (make sure it has [ACC] or [ACC]x2
make sure you get torpedo doffs, tactical consoles to suit, maybe two phaser consoles and 1 photon projectile console
best bet is to just try a bunch of things, the setups I use came from trial and error more than anything else
Using Harghpeng at the moment since I really like the radiation effect plus it does nice damage on a hull once the shields are totally stripped
I will eventually try Transphasic and others aswell, I digg it being more of a torpedo boat since it allows more power to go to AUX which is kind of what Intrepid is all about - science.
But firstly Im going for the setup you described I do wonder though, my plan is to get 3x Borg cutting beams and Im not sure you can get three of those through reputation?
The reason for doing so is to get the 360 coverage arc that is twice the power of turrets (turrets are like 150dps, borg beams are 300 - not taking ship power levels into the equation).
it's pretty much the same for all reputation weapons like that, can only fit one at a time.
it also does not work for subsystem targeting attacks or beam special attacks.
good to get that set though
cutting beam
assimilated module
Omega Plasma Torpedo Launcher
the omega launcher can fire off 5 torps quickley then they recharge over time which is great for spike damage. Also when used with high yeild they create a high damage slow moving plasma energy bolt thing that does really good damage. like 17k+ or even up to 40-50k with debuffs
it is kinda strange to work with though, different to conventional launchers. I find it's Kinda best used by itself rather than in combination with other launchers
It depends, IMO, largely what you plan to do with it and why. It's a pretty versatile launcher, all things considered. On my torpedo boat, I mounted it aft along with my bio-neural warhead and KCB for sustaining damage while preparing for another pass, or heavy burst damage with an energy ball/bio-neural double hit.
It's not something I'd be tempted to mount afore on a torpedo boat, though, since it doesn't proc projectile weapons officers. Ferengi missiles, if you have the lobi crystals, or a regular old photon launcher, are vastly more preferable for reducing the cooldown time on heavier torpedoes and sustaining damage.
Spock's Brain.
Help yourself out and carry at least 1 tactical team on the ship. Play the STF's and get some borg gear....after all it is an intrepid class ship. Definitely get the borg cutting beam in place of that rear torpedo and I would honestly drop the rear turret for another beam array.
good luck
For defense Im going with two expensive field generators but until then... I wanna settle with other shield boosters. Are field emitters any good?
- Rapid reload Transphasic torps are worthless, their "rapid reload" is 8.5 seconds, compared to the standard 10.5 sec for the normal torp - furthermore, 2 purple torpedo Projectile Weapons DOFFs make that 2 second difference absolutely irrelevant. Do not use the rapid reloads, pick up some Advanced Fleet Transphasics instead if you can.
- Breen Cluster torp and transphasic mines have 80 percent shield bypass, much better than standard transphasic torps. Torpedo Spread reduces the shield bypass damage even further on torps, while Dispersal Pattern Beta on Mines does not!
- A hybrid Trans/Romulan Hyper plasma torp boat is very good, set the Romulan torp to auto fire. The Omega torpedo is a worse pick than the Romulan.
- You generally do not need more than one [Acc] modifier on your torps as long as you have some disables (Tractor beam, Theta radiation vents, etc.) and/or an Accurate captain trait. (talking about PVP here, you do not need any Acc mods for PVE)
- One Beam array aft for Sub system targeting is recommended. Putting a second beam front mean you will have one less torp and thus less DPS... your choice. The more procs the beam has the better - meaning Polarized Disruptors for PVE and Phased Polarons for PVP (providing you are specced into flow caps).
- Kinetic Cutting beam on a transphasic build is utterly useless as you are not focused on bringing the shields down, but on direct hull damage. Cutting beam doesn't penetrate shields.
- Power setting for torp boat - 25 base for weapons, 125 MAX for Aux (that means anything between 85 and 95 base, you should get 125 with the right skills and gear bonuses), the rest distributed between shields and engines depending on what you want to do, shield tanking or speed tanking. I prefer speed tanking so I put more into engines than shields.
- For Sci consoles, 1x Field gen (if you need it, generally anything above 13k shields per facing is more than enough), 2-3x Emitter array to boost your shield heals and possible one Amplifier for shield regen if you want.
The Intrepid I am flying now is way better than I expected. It is strong, durable and packs a Sci punch with a flavor of dps
All your builds helped me but so far I have decided to go with the following:
Front: 1x Beam array, 1x Fleet photon torpedo, 1x Harghpeng
Rear: 1x Phaser turret, 1x Kinetic cutting beam, 1x Phaser turret
To compliment my tactical skills captian I also have 3x very rare borg duty officers for torpedo cooldowns and 2x science team cooldown rare officers.
So far I am using OMEGA Regenarative X shields but I am using 2-3 field generators until I get my hands on XII Maco which should be great. That or a fleet covariant with an emphasis on capacity I hope. As said the ship is very durable science wise
Now Im trying to upgrade torpedos and have a few questions If someone would help me out
If I put another Fleet photon torpedo instead of that Hargpheng I get so much cooldown from my duty officers I can literally fire one photon torpedo after another. That said, Harghpeng seems to have quite a punch even though the fleet torpedoes should pack more kinetic punch. Id really love some opinions on this from you guys
oh: and I wonder, do photon enhancing consoles stack?
I am confused why you opted for two turrets in the rear. The damage boost is minimal and the Intrepid is agile enough to use a beam array.
With the new Nukara reputation it may be worth looking into the Nukara space set for Science.
I tried the 2xfleet photon torpedo setting and it seems better in terms of dealing consistent dps. With three purple duty officers I am able to get them recharged almost all the time so once I broadside to get the shields down I switch to hitting the target nonstop with the torpedos. I am not sure if its a better option though. Harghpeng does a great job at doing damage + the radation. Would welcome some more thoughts on this...
Oh and I push the two torpedoes with two photon consoles whereby with Harghpeng I hade one for Harghpeng and one for photons.
Regarding reputation I am first trying to complete the Borg one. I am very close to the last tiear already and recently I started Romulan which should give me some more healing (tier 2 there). I will start doing Nukara any time now
I have found that since the Photon already has a very high rate of fire/damage output the harpeng, with no effect on cool down + radiation + secondary explosion, is more useful.
It comes down to preference though.
Currently flying well with two beams and I`m fast on my way to T5 Omega rep while slowly getting to tier 2/3 on all others.
I am toying with an idea of using transphasic torpedoes now
I am thinking of loading it like this:
1x Beam array, 2x Rare tranphasic torpedo (until I get the breen cluster)
and in the rear
1x Beam array, 2x Photon torpedo
I tried it out (PVE) for just a second and so far it seems a tad more useful than my current loadout. Transphasic do constant damage to the hull and once you get the shields down you turn the ship around and hit them with constant photon fire. Thats the idea at least...
Would love to hear some opinions on it
I also wonder, how do you people measure your dps output on an opponent? Plugins?
I just got my FED Sci character a Fleet Rhode Island earlier this week.
It is a ship that has surpassed all of my expectations. It performs well at CC in elite STFs, and can do some decent exotic attacks in Ker'rat while managing to tank fairly effectively. I've actually received compliments on at least two separate occasions for surviving so long in a midget ship against attacks that should have killed me on first shot.
Oh, and I'm currently running all free gear except the MACO Mk X shield, from the old EDC system.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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I chose the Intrepid Retrofit recently, but i have been tempted to purchase the C-store Nova.
Has anyone tested the Tier 5 Nukara space/weapons yet? Tetryon based and lots of science stats so this could potentially be a reall winner for the Nova/intrepid.
What science stats do you mean?
In the end.... we`re all Ferengi!