Temporal Inversion:
Toggle (20 max)
Affect Foe
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:
-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed
To self when equipped on Temporal Science Vessel or Temporal Destroyer:
+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed
Temporal Backstep:
Hull/Shield Repair + Recharge Time Reduction
Set Bonus: Hold All foes in a 5k Radius for 7 seconds if a Manheim Device is equipped. Held foes are Untargettable
To Self: Untargettable and held for 7 seconds while time rewinds
After 2 seconds, move backwards to your approximate previous position
After 2 seconds, +1380 Hit Points per sec for 5 seconds
After 2 seconds, 450 Shield Regeneration to each facing per sec for 5 seconds
-5 seconds to the current recharge time of abilities
I think the big thing I see is the Inversion field can last up to 20 seconds, and not only significantly slows everything within 5k but also significantly reduces their power recharge ability. The user however gets the exact opposite and can move freely to cover the maximum amount of foes. I had a conversation with a buddy of mine and he noted that inversion field only affects abilities already on cooldown so that is a plus, plus, seeing that it is a toggle ability, I wonder if it can be shocked off the user.
As you can see, backstep really isn't on the same level until you add a Manheim Device. Without it, it is more or less an RSP with the added bonus of reducing cooldowns or restoring abilities like heals, but not SNB (I already tested that, I think it doesn't affect captains abilities at all)
Picture Stewie Griffith mad...
Picture him looking at his screen while playing STO after somebody use TIF...
Now before you think he's mad because of the TIF, look closer...
Do you see where TIF has caused him to desync...?
So now he may either need to restart the game or continue at subpar performance until he can...
Picture Stewie Griffith mad...
The Manheim console is absolutely worthless garbage on its own. With the console from the Wells the back step is great, But at the cost of 2 console slots is it really worth it?
1) - Backstep can only be used by timeships, while inversion can be used by any.
2) - Backstep is basically a glorified miracle worker that, if you waste another console slot, can disable any enemy ships within range. The balance for this is these ships aren't targetable and such a freeze can in fact give them time to plan.
So, you can use two console slots to make you and the enemy invincible for a few seconds.
3) - While it doesn't remove buffs, inversion is pretty much an AOE SNB/chroniton-torp that can be used by any career. No chance to miss, no chance to resist and no chance to counter. It has no balance to it what so ever.
Very strange the tooltip says -5 seconds i was just talking to a guy in a match i was in and he said it reduces all abilities captain, consoles, boff alot more then 5 seconds.
Can anyone verify that and is it supposed to reduce all abilities and does anyone know by how much exactly?
Temporal Backstep is essentially a decent hull heal + shield heal + skill cooldown boost.
Temporal Inversion is an AoE 5km radius slow-field that also lengthens power cooldown cycles of all enemy ships. Time ships using TI also gains accelerated movement, faster turn rate, and quicker power recharge speeds. This effect lasts 20 seconds. The biggest problem with the Temporal Warfare set is that its slow-field works on any ship, while the movement speed and power recharge acceleration only works on time ships. Perhaps these two stats should have been reversed to prevent team-wide proliferation.
I have always flown a Mobius Destroyer with the full Temporal Warfare set and Tipler Cylinder since its initial release. The Manheim Device was tested but observed to be more hindrance than help). Many folks on the forums using the Mobius insisted that the Temporal Warfare set was a waste of lobi and preferred to slot 4 DHC's front. I can't believe how quickly times have changed (sorry, couldn't help it
Here are some suggestions for how Cryptic can nerf Temporal Inversion's team PVP impact without negatively affecting individual users:
1) add an immunity timer to all affected ships after the first TI-field expires. The latter patch has been used on previously OP abilities like Photonic Shock Wave back when it disabled everything, so such a change would not be completely without precedent.
2) TI's AoE field can also be changed into a one-time AoE debuff that can be stripped off by Sci-Team (much like scramble sensors).
3) Make all Temporal Inversion Fields non-stacking
Very strange the tooltip says -5 seconds i was just talking to a guy in a match i was in and he said it reduces all abilities captain, consoles, boff alot more then 5 seconds.
Can anyone verify that and is it supposed to reduce all abilities and does anyone know by how much exactly?
You are correct. It affects everything. My previous statement was incorrect, apparently I just didn't notice it affects SNB because you don't see a change from 2m -> 1m. The tooltip is slightly wrong, it meant to say -5 sec per tic (of 5 sec) so it takes a maximum of 25 seconds off every ability and weapon cooldown.
3) - While it doesn't remove buffs, inversion is pretty much an AOE SNB/chroniton-torp that can be used by any career. No chance to miss, no chance to resist and no chance to counter. It has no balance to it what so ever.
There are very few counters to TIF; VM, PSW, TBR and target aux subsys.
The other posters have already covered it, but I'll just add this.
Powers such as Temporal Inversion Field are the literal definition of Pay to Win.
Teams using this, especially multiple copies of this, quickly turn any "match" into a joke.
Indeed, was in a match against a team that swapped to using that one once they started to lose. We were poorly equipped to handle it and we lost the thread after that use.
Teams who use that power know damn well how powerful it is.
I was doing some reading and noticed alot of people saying inversion field is OP but i never hear anyone say anything about backstep.
I havent had a chance to use either but from the tooltip the backstep looks way more OP then inversion field.
I have been wanting to buy a wells but not sure if it is ok to use. Is it just the inversion that is OP and not allowed to be used or backstep also?
TBH, I have been in many, many premade scenarios against many teams that utilize this technique and once I become aware that it will be used, then I don't mind it. We typically just make sure one of our sci's runs PSW and then hold the PSW until the enemy sci ship uses inversion. It is annoying if the PSW isn't there, but I guess I have just gotten used to dealing with it.
The other posters have already covered it, but I'll just add this.
Powers such as Temporal Inversion Field are the literal definition of Pay to Win.
Teams using this, especially multiple copies of this, quickly turn any "match" into a joke.
Wells, Bug, D'kora.... all are P2W. we have passed p2w a few seasons back.
Like so many items on the No BS pvp list (except maybe the EMP burst) TI is WAD!
Sweet spot of balance and all, enjoy the possibilities and combinations it allows. Don't forget to combine with some elite pets, also WAD. There are always counters, after all. Geko said so.
Backstep can actually be more of a curse than a blessing - it's got a couple seconds of 'charge up' time, during which you can be killed.
If you're killed then, it counts towards the enemy's score. And anyone with half a brain is going to keep you targeted because you're going to come out of it with low health for an easy second kill.
Yeah, Backstep is kind of a hit-or-miss on its own. 5 minute cooldown, charge-up time, plus an opportunity to get a repeat-kill balances it out in my book.
On the other hand, TIF has very little weakness when used. Another difference between the two is that Backstep alone has no active effect on other players, while TIF has a huge effect on the effectiveness on everyone within 5km of you. That makes it quite the OP ability as far as I'm concerned, with the only disadvantage being having to fit all 3 pieces of the Lobi set.
Honestly, it's like the OP-ness ramped up every time a new lockbox was released, with the Dominion box being a thankful exception.
Just went up against some people using TI along with omega and/or dampeners. lol. Yeah, they lost but this thing is so much more powerful in a team setting than backstep.
TBH, I have been in many, many premade scenarios against many teams that utilize this technique and once I become aware that it will be used, then I don't mind it. We typically just make sure one of our sci's runs PSW and then hold the PSW until the enemy sci ship uses inversion. It is annoying if the PSW isn't there, but I guess I have just gotten used to dealing with it.
Pandas have beaten teams abusing TIF as well.
But when you look at the players and the teams who do use TIF, they tend to be some of the most shameless, unskilled, often plainly incompetent players in the game. Good, or even average PvPers tend to have too much pride to lower themselves to using TIF.
Imagine if Pandas or another group at our level decided to use TIF.
We would:
Use our superior speed and turning to avoid PSW
Run immunity skills like APO or Aux2ID while we have TIF up
Have multiple people pop TIF at the same time. For the sake of argument let's say we pop five copies of TIF at once. Even if your team is set up heavily towards countering TIF you aren't going to be able to counter everyone. If even one of us still has TIF up, we're more or less gauranteed a free kill -- maybe two. Two copies? 3-5 kills. Three or more copies active and we're most likely going to wipe your entire team no matter how skilled you are.
Just because the majority of the community -- and nearly the entirety of competent players -- have enough shame not to run with a blatant I-Win button doesn't remove the need to nerf it to a state of actual balance.
But when you look at the players and the teams who do use TIF, they tend to be some of the most shameless, unskilled, often plainly incompetent players in the game. Good, or even average PvPers tend to have too much pride to lower themselves to using TIF.
Imagine if Pandas or another group at our level decided to use TIF.
We would:
Use our superior speed and turning to avoid PSW
Run immunity skills like APO or Aux2ID while we have TIF up
Have multiple people pop TIF at the same time. For the sake of argument let's say we pop five copies of TIF at once. Even if your team is set up heavily towards countering TIF you aren't going to be able to counter everyone. If even one of us still has TIF up, we're more or less gauranteed a free kill -- maybe two. Two copies? 3-5 kills. Three or more copies active and we're most likely going to wipe your entire team no matter how skilled you are.
Just because the majority of the community -- and nearly the entirety of competent players -- have enough shame not to run with a blatant I-Win button doesn't remove the need to nerf it to a state of actual balance.
Hi hurley you sound like a very smart guy and a great player i learned alot from your guide.
Are you considered one of the best players in the game? Now that i know that console equals 3-5 kills i wont be using it thx for the info.
So since im new is there anything else as a sci that i should not use or is there a better ship then the wells?
Comments
Temporal Inversion:
Toggle (20 max)
Affect Foe
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:
-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed
To self when equipped on Temporal Science Vessel or Temporal Destroyer:
+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed
Temporal Backstep:
Hull/Shield Repair + Recharge Time Reduction
Set Bonus: Hold All foes in a 5k Radius for 7 seconds if a Manheim Device is equipped. Held foes are Untargettable
To Self: Untargettable and held for 7 seconds while time rewinds
After 2 seconds, move backwards to your approximate previous position
After 2 seconds, +1380 Hit Points per sec for 5 seconds
After 2 seconds, 450 Shield Regeneration to each facing per sec for 5 seconds
-5 seconds to the current recharge time of abilities
I think the big thing I see is the Inversion field can last up to 20 seconds, and not only significantly slows everything within 5k but also significantly reduces their power recharge ability. The user however gets the exact opposite and can move freely to cover the maximum amount of foes. I had a conversation with a buddy of mine and he noted that inversion field only affects abilities already on cooldown so that is a plus, plus, seeing that it is a toggle ability, I wonder if it can be shocked off the user.
As you can see, backstep really isn't on the same level until you add a Manheim Device. Without it, it is more or less an RSP with the added bonus of reducing cooldowns or restoring abilities like heals, but not SNB (I already tested that, I think it doesn't affect captains abilities at all)
Think of backstep as an RSP on steroids and some extra perks thrown in. Temporal inversion field is an entirely different beast. Nasty, nasty stuff.
Elite Defense Stovokor
The other posters have already covered it, but I'll just add this.
Powers such as Temporal Inversion Field are the literal definition of Pay to Win.
Teams using this, especially multiple copies of this, quickly turn any "match" into a joke.
Picture him looking at his screen while playing STO after somebody use TIF...
Now before you think he's mad because of the TIF, look closer...
Do you see where TIF has caused him to desync...?
So now he may either need to restart the game or continue at subpar performance until he can...
Picture Stewie Griffith mad...
1) - Backstep can only be used by timeships, while inversion can be used by any.
2) - Backstep is basically a glorified miracle worker that, if you waste another console slot, can disable any enemy ships within range. The balance for this is these ships aren't targetable and such a freeze can in fact give them time to plan.
So, you can use two console slots to make you and the enemy invincible for a few seconds.
3) - While it doesn't remove buffs, inversion is pretty much an AOE SNB/chroniton-torp that can be used by any career. No chance to miss, no chance to resist and no chance to counter. It has no balance to it what so ever.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Can anyone verify that and is it supposed to reduce all abilities and does anyone know by how much exactly?
Temporal Inversion is an AoE 5km radius slow-field that also lengthens power cooldown cycles of all enemy ships. Time ships using TI also gains accelerated movement, faster turn rate, and quicker power recharge speeds. This effect lasts 20 seconds. The biggest problem with the Temporal Warfare set is that its slow-field works on any ship, while the movement speed and power recharge acceleration only works on time ships. Perhaps these two stats should have been reversed to prevent team-wide proliferation.
I have always flown a Mobius Destroyer with the full Temporal Warfare set and Tipler Cylinder since its initial release. The Manheim Device was tested but observed to be more hindrance than help). Many folks on the forums using the Mobius insisted that the Temporal Warfare set was a waste of lobi and preferred to slot 4 DHC's front. I can't believe how quickly times have changed (sorry, couldn't help it
Here are some suggestions for how Cryptic can nerf Temporal Inversion's team PVP impact without negatively affecting individual users:
1) add an immunity timer to all affected ships after the first TI-field expires. The latter patch has been used on previously OP abilities like Photonic Shock Wave back when it disabled everything, so such a change would not be completely without precedent.
2) TI's AoE field can also be changed into a one-time AoE debuff that can be stripped off by Sci-Team (much like scramble sensors).
3) Make all Temporal Inversion Fields non-stacking
Damn that 29th century OP tech! Our guns and knives should get a buff!
You are correct. It affects everything. My previous statement was incorrect, apparently I just didn't notice it affects SNB because you don't see a change from 2m -> 1m. The tooltip is slightly wrong, it meant to say -5 sec per tic (of 5 sec) so it takes a maximum of 25 seconds off every ability and weapon cooldown.
There are very few counters to TIF; VM, PSW, TBR and target aux subsys.
there shouldn't be these future ships in the game. the future guys would have intervened and prevented it from happening.
I think they were bribed by the Lobi Consortium... that, or it this gear paradox is part of some elaborate long term temporal development plan
Yes there will be a large power surge at Cryptic headquarters, caused by the temporal police of the 29th century.
Sadly the only backup remaining for STO will be from 2009.
Timeline restored.
Backstep doesn't slow down multiple people nor **** your cooldowns while in it.
Backstep is one and done and if that target doesn't get support they get popped easily.
Indeed, was in a match against a team that swapped to using that one once they started to lose. We were poorly equipped to handle it and we lost the thread after that use.
Teams who use that power know damn well how powerful it is.
TBH, I have been in many, many premade scenarios against many teams that utilize this technique and once I become aware that it will be used, then I don't mind it. We typically just make sure one of our sci's runs PSW and then hold the PSW until the enemy sci ship uses inversion. It is annoying if the PSW isn't there, but I guess I have just gotten used to dealing with it.
Wells, Bug, D'kora.... all are P2W. we have passed p2w a few seasons back.
Like so many items on the No BS pvp list (except maybe the EMP burst) TI is WAD!
Sweet spot of balance and all, enjoy the possibilities and combinations it allows. Don't forget to combine with some elite pets, also WAD. There are always counters, after all. Geko said so.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
If you're killed then, it counts towards the enemy's score. And anyone with half a brain is going to keep you targeted because you're going to come out of it with low health for an easy second kill.
On the other hand, TIF has very little weakness when used. Another difference between the two is that Backstep alone has no active effect on other players, while TIF has a huge effect on the effectiveness on everyone within 5km of you. That makes it quite the OP ability as far as I'm concerned, with the only disadvantage being having to fit all 3 pieces of the Lobi set.
Honestly, it's like the OP-ness ramped up every time a new lockbox was released, with the Dominion box being a thankful exception.
Pandas have beaten teams abusing TIF as well.
But when you look at the players and the teams who do use TIF, they tend to be some of the most shameless, unskilled, often plainly incompetent players in the game. Good, or even average PvPers tend to have too much pride to lower themselves to using TIF.
Imagine if Pandas or another group at our level decided to use TIF.
We would:
Just because the majority of the community -- and nearly the entirety of competent players -- have enough shame not to run with a blatant I-Win button doesn't remove the need to nerf it to a state of actual balance.
Playing against it can be bit of a pain,, but nice wen it comes bk from time with a full alpha ready strike it straight back
Inversion field is way worse tho, not a big fan of that ^^
Hi hurley you sound like a very smart guy and a great player i learned alot from your guide.
Are you considered one of the best players in the game? Now that i know that console equals 3-5 kills i wont be using it thx for the info.
So since im new is there anything else as a sci that i should not use or is there a better ship then the wells?
The only other two that I can think of off the top of my head to avoid would be AMS (annoying, not really deadly) and Grav Pulse (overpowered).
The Wells is an amazing ship, stick with it.
Would scramble sensors work also then?
There's 3 things that land people on my "Kill them as soon as I see them spawn" list
1) Danubes
2) GravPulse
3) Temporal Inversion Field
Edit: And how could I forget... Siphon Drones.
I think there is an issue with the cooldown doff, but Scramble itself is legit.