test content
What is the Arc Client?
Install Arc

Star Trek Online and WoT

lykumlykum Member Posts: 382
anyone here played World of Tanks? if not it's a f2p game very much similar in nature. well not too long ago World of tanks completely redesigned their game engine and I was wondering if maybe the STO crew would consider the same?

for instance when i'm trying to gain altitude I have to kind of corkscrew up. games like Starfleet and Klingon academies never had this problem for space was genuinely 3d.

please give a thought cryptic!! all you have to do is add top and bottom shields!!!
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!
Post edited by lykum on
«1

Comments

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    The corkscrew is intentional. With the exception of some Defiant scenes, Trek has generally been about tall ships sailing on an ocean of space. That's the image that they like to portray.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • mattimeo97mattimeo97 Member Posts: 0 Arc User
    edited April 2013
    lykum wrote: »
    anyone here played World of Tanks? if not it's a f2p game very much similar in nature. well not too long ago World of tanks completely redesigned their game engine and I was wondering if maybe the STO crew would consider the same?

    for instance when i'm trying to gain altitude I have to kind of corkscrew up. games like Starfleet and Klingon academies never had this problem for space was genuinely 3d.

    please give a thought cryptic!! all you have to do is add top and bottom shields!!!

    Already long since dismissed. STO is intended to be tall ships in space.

    Also, while I do agree this game needs a new engine from the ground up, that's never going to happen. There's too much invested in Star Champs Online to ever rewrite the whole thing to actually function like a space game instead of a super hero game with a Star Trek veneer.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2013
    lykum wrote: »
    anyone here played World of Tanks? if not it's a f2p game very much similar in nature. well not too long ago World of tanks completely redesigned their game engine and I was wondering if maybe the STO crew would consider the same?

    for instance when i'm trying to gain altitude I have to kind of corkscrew up. games like Starfleet and Klingon academies never had this problem for space was genuinely 3d.

    please give a thought cryptic!! all you have to do is add top and bottom shields!!!

    3d engine huh? it will never happen, i remember someone stating back in 2011 that it will require the entire game engine to be redesigned to fix the issue. which means no new content for a very long time. its not feasible.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    3d engine huh? it will never happen, i remember someone stating back in 2011 that it will require the entire game engine to be redesigned to fix the issue. which means no new content for a very long time. its not feasible.
    The engine can do 3d - just as it does for flying characters in CO and NWNs - but they specifically choose to not represent that in this game. Again, it's a tall ships thing.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    thecosmic1 wrote: »
    The corkscrew is intentional. With the exception of some Defiant scenes, Trek has generally been about tall ships sailing on an ocean of space. That's the image that they like to portray.
    "Tall ships sailing on an ocean of space" was a limit of the technology used to film the series, not a limitation of the IP.

    Sad to see you clinging to such a weak excuse.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2013
    what so going around in a limited fashion circling downwards is 3d? XD intriguing and dizzying at the same time :P.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • lykumlykum Member Posts: 382
    edited April 2013
    ****....

    I can name a dozen different instances instantly off the top off my head where the top and bottom shields were either discussed or shot at.

    World of Tanks redesigned their engine and it totally made a whole ner game out of it.

    Star Trek Online has that potential.

    DO NOT let IT DIE
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2013
    "Tall ships sailing on an ocean of space" was a limit of the technology used to film the series, not a limitation of the IP.

    Sad to see you clinging to such a weak excuse.

    it wasnt just defiant with nog that pulled off such a move either, go back 200 years to the edge of the xindi expanse to a certain human built ship out witting klingons doing an L9 move.

    barrel rolls with voyager, voyager shuttle craft with chakotay on board out witting a kazon shuttle pilot kar.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited April 2013
    thecosmic1 wrote: »
    The corkscrew is intentional. With the exception of some Defiant scenes, Trek has generally been about tall ships sailing on an ocean of space. That's the image that they like to portray.

    There was the scene at the end of The Wrath of Khan where the Enterprise changed its "altitude" by purely vertical movement to gain a positional advantage on Khan and the Reliant. There isn't a reason why this couldn't be integrated to some extent.

    http://www.youtube.com/watch?v=iPQfwmfRq2s
  • mattimeo97mattimeo97 Member Posts: 0 Arc User
    edited April 2013
    lykum wrote: »
    ****....

    I can name a dozen different instances instantly off the top off my head where the top and bottom shields were either discussed or shot at.

    World of Tanks redesigned their engine and it totally made a whole ner game out of it.

    Star Trek Online has that potential.

    DO NOT let IT DIE

    World of Tanks is not nearly the cash cow that this game is. They're very unlikely to make back all the money they would spend by revamping the entire engine to better suit Trek and outer space, considering all the interruptions and nonsense that would go with it dampening their sales.

    World of Tanks is also not owned by PWE, who is pulling the strings of this game.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    There was the scene at the end of The Wrath of Khan where the Enterprise changed its "altitude" by purely vertical movement to gain a positional advantage on Khan and the Reliant. There isn't a reason why this couldn't be integrated to some extent.

    http://www.youtube.com/watch?v=iPQfwmfRq2s

    There absolutely is:

    Cryptic doesn't want to.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited April 2013
    3d engine huh? it will never happen, i remember someone stating back in 2011 that it will require the entire game engine to be redesigned to fix the issue. which means no new content for a very long time. its not feasible.

    Whoever said that was either talking out of his aft thruster array or just pulling your leg.

    It's a 3-d engine so it actually supports 3-d movement.
    Keep in mind we use the same engine in space and in the ground and on the ground you just jump up vertically so it's obviously possible.
    Also it's the same engine use in Champions...where characters can fly and make midair backflips.
    So...yeah the engine can do it without any problems.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    it wasnt just defiant with nog that pulled off such a move either, go back 200 years to the edge of the xindi expanse to a certain human built ship out witting klingons doing an L9 move.

    barrel rolls with voyager, voyager shuttle craft with chakotay on board out witting a kazon shuttle pilot kar.
    Perhaps most notable is the z-axis attack the Gal-X performs in All Good Things...

    I think it's safe to assume that it's a limitation of the engine. No one could be that stupid to think "tall ships" was a good excuse.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2013
    mattimeo97 wrote: »
    World of Tanks is not nearly the cash cow that this game is. They're very unlikely to make back all the money they would spend by revamping the entire engine to better suit Trek and outer space, considering all the interruptions and nonsense that would go with it dampening their sales.

    World of Tanks is also not owned by PWE, who is pulling the strings of this game.

    i played WoT for a while, hell even played the WoWP CB not long ago, fun shooting down more talented players in far more maneuverable fighters with a slow cumbersome bomber and playing evasive maneuvers like you wouldnt believe in such a slow thing (not kidding, i can last the disance of several minutes under sustained fire with evasive moves). if that sort thing was added to this game, it would add a whole new element to pvp for sure, it would increase the AI abilities a lot more as well when doing PVE.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • blevokblevok Member Posts: 0 Arc User
    edited April 2013
    indeed, acting like ships in star trek never moved in a 3d way is a weak excuse. having space movement limited in such a crippling way does far more harm than good. in fact, it plays a major part in breaking the immersion of being out in open space.
    Fleet: Stargate-Union
    Pizza: Pepperoni
    Kalek shel'tek!

    "Do not make me look foolish by allowing yourself to be murdered" -Lord Yu
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited April 2013
    Devs... play war thunder!!! then make us a epic ww2 battle of britain holoeck program :O
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited April 2013
    Okay, OP, first of all: I loved Starfleet Academy, still do.

    But space there was a TRIBBLE-up. It happened way too often that ships were completely mis-aligned. Sure, that's realistic. But it's not Star Trek.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • pyryckpyryck Member Posts: 6 Arc User
    edited April 2013
    Well then, how about this excuse for NOT allowing complete 3-axis movement in STO:

    A significant MAJORITY of the players would NOT be able to handle the space combat in such a situation leading to them leaving STO. Then the only people left playing STO when it gets shutdown would be just the hardcore simulation fans.

    Something else to think about for all you hardcore simulation experts demanding complete 3-axis movement in STO - have you ever flown your ship into the "ceiling" or "floor" in sector space? What about in individual instances? Have you ever watched the NPC ships as they fly around?

    Do you really and completely understand what all would need to be involved in changing STO in order accommodate complete 3-axis movement?
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited April 2013
    lykum wrote: »
    anyone here played World of Tanks? if not it's a f2p game very much similar in nature. well not too long ago World of tanks completely redesigned their game engine and I was wondering if maybe the STO crew would consider the same?

    for instance when i'm trying to gain altitude I have to kind of corkscrew up. games like Starfleet and Klingon academies never had this problem for space was genuinely 3d.

    please give a thought cryptic!! all you have to do is add top and bottom shields!!!

    CRYPTIC ... I WISH YOU COULD IMPLEMENT WHAT THIS GUY JUST ASKED FOR. I really do wish ...
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • gaalomgaalom Member Posts: 531 Arc User
    edited April 2013
    I think the only changes sto needs is either a drastic increase on dilithium rewards via dailies and stfs. Or a mssive reduction on dilithium costs. The other thing is being able to go straight up or down. Example star trek wraith of khan. If I could take a cruiser and drop it 20 degrees with out going forward or backward that would be a huge plus in the game.
  • lykumlykum Member Posts: 382
    edited April 2013
    i'll sing nothing but praise for WoT for redesigning their engine. i almost got westwood it felt so good.

    and yes it does feel like the game engine is actually capable of much more. this game could change our entire lives right now if we complain enough! i keep thinking the next game but damnit no that was like 3 games ago we have to find a way to let the devs know about this they probably never reviewed old star trek games when designing STO they really should have putting so much on the line they way they have

    if a dev sees this too fix the dang sector space map! it looks like a 3 year olds version of a lego car! i mean it doesn't even look like it makes sense...
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • gaalomgaalom Member Posts: 531 Arc User
    edited April 2013
    Sector space is not that bad also the other thing you have to take into consideration is peoples computers. In swtor they tweaked the terrain of the game, ever sense that patch the game laged, and they have yet to fix it. So upgrading the sector space graphics to be insanely good, could also hurt the game by creating large amounts of lag for most players.
  • pegasuscicpegasuscic Member Posts: 157 Arc User
    edited April 2013
    There was the scene at the end of The Wrath of Khan where the Enterprise changed its "altitude" by purely vertical movement to gain a positional advantage on Khan and the Reliant. There isn't a reason why this couldn't be integrated to some extent.

    http://www.youtube.com/watch?v=iPQfwmfRq2s

    The Enterprise used it's thrusters to maneuver like that. Could STO do it? Probably. But why? How often are you going to use thruster moves? The AI in STO isn't exactly mensa, and if you decide to hide in a cloud/nebula they don't usually fly close enough for you to sneak attack them. And if you're PVPing, it's not like the your opponents won't see you hiding. Not unless STO decides to actually blind you and your opponents like the Enterprise and Reliant were blind. Plus it would probably be another button to push like "ramming speed".
    [SIGPIC][/SIGPIC] "There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."-Commander William Adama
  • mrj58mrj58 Member Posts: 25 Arc User
    edited April 2013
    The Devs have said before that when STO was still in development they got family members to play test it. To see how accessible it would be to the general population. Back then STO had full 3D movement in space, but too many of the people chosen to play test it got confused with the 3d movement. So because a few of the devs parents and/or grandparents couldn't handle full 3D space, they assumed that none of us could. So they took it out, leaving us with 2.5D with an often frustratingly limited pitch angle.

    They should have just added an auto align button, which when pressed would align the ship right way up and level with the games horizon. But they didn't. Hell, I have Galaxy on Fire 2 on my I phone and it has that function.

    I think back to other Star Trek games like: Star Trek 25th Anniversary, Star Trek Judgement Rights, Starfleet Academy, Klingon Academy and Bridge Commander, and I can't help but realize that they all had full 3D movement in Space and they were mostly considered to be successful, back in the day. STO... not so much.
  • lykumlykum Member Posts: 382
    edited April 2013
    no i meant the map showing the different sectors with Klingon space just this little thin red line and fed and cardie space is freakin huge. plus some certain sctors are in red yet its fed space, and other areas it's the other way round. but yeah maybe an un-reasonable request at this time. however getting the engine right should be on the table openly with the devs. hobbyist code geeks with talent could even mess with cryptics engine at no cost in time or money to the company. After Legacy of Romulok launches let's hope it gets in there!
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • lykumlykum Member Posts: 382
    edited April 2013
    on top of that do not mention Starflleet Command because i think that's the game cryptic based STO on thinking that's what we like and that isn't necessarily so..
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
  • mrj58mrj58 Member Posts: 25 Arc User
    edited April 2013
    Starfleet Command was just a video game version of a Star Trek Board game popular in like the 70's or 80's. It made sense for it to be 2D. But a space based MMO made in the 21st century should have had 3D flight.
  • makburemakbure Member Posts: 422 Arc User
    edited April 2013
    Hell, I'd love to see a new engine. They've been riding the Star Trek IP for so long now, it'd be worth it.

    As far as more Z-axis movement, maybe they could add in a universal ability that simply zeros out the plane for the directionally challenged captains who can't adapt fast enough, or at all? Even if they don't I'm all for the pitch on the Z.
    -Makbure
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2013
    wouldnt just be space maps that would require the 3d movement, but the warp map as well. i do hope the devs add a collision detection that damage player ships as well, depending how hard someone hits the side of a station and the force exterted such as full impulse, it would be what kills them for failure to observe stupidity is not a substitute :P.

    there would be plenty of potential in a 3d engine, but it would undoubtedly take resources and time away from other projects though. since i have played 3d engine games like proposed, eve online(embarassed to say since its done by auto pilot mostly), black prophecy, freelancer, freespace 1 & 2. so i know my way around these types.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    Let's just say it one more time: the cryptic engine can do 3-D combat. You have flying characters in CO that attack people above and below themselves. That style of play was specifically not chosen for ship combat in STO. It's not a technical issue. It's a style issue.

    Cryptic even increased the upward and downward angles of ship flight a couple of years ago, but said that was as far as they wished to take it due to how they envisioned most ship flight in Star Trek.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Sign In or Register to comment.