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Fleet Defiant Build Help!

fudgeoflifefudgeoflife Member Posts: 0 Arc User
edited April 2013 in Federation Discussion
Hello.
So I pilot a Fleet Tactical Escort Retrofit. I hold out pretty well against the average and intermediate PvPers, but there is always someone else with the same ship and in some way then end up kicking my TRIBBLE.

So I would ask for some help with my build. My current one is:

4x Phaser DHC.
2x Phaser Turret and a Cutting Beam.
Borg Set.
2x Field Generator.
5xPhaser Relay (Mk XII Rare).

Im not really sure about what to put in the science and engineering console slots, or quite what to do with their BOFF slots either.

All help will be much appreciated.

Thanks.
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'A few deaths are a tragedy. A few million is a statistic.'
Post edited by fudgeoflife on

Comments

  • celavazmycelavazmy Member Posts: 128 Arc User
    edited April 2013
    i got he Fleet Defiant too. Here is my Build. With this build i can shield tank quite well, especially with 3x Shield distro officers and 2x conn officer as active Doffs.

    Science consoles should be at least one field generator. The other a emitter array or another field gen. Eng consoles assimilated and cloaking device and another uni console if you want/have, otherwise 2x neutronium.

    my suggestions for Boffs
    Tac Com: TT1 C:SV1 C:RF2 APO
    Tac Lt. Com. TT1 APB1 C:RF2
    Tac Ens what ever you want, there is no ability that help you and a 3rd TT is useless
    Lt. Sci TSS1 HE2
    Lt. Eng EP2S1 RSP1
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    4x Phaser DHC.
    2x Phaser Turret and a Cutting Beam.
    5xPhaser Relay (Mk XII Rare).
    Looks like my build.
    Borg Set.
    2x Field Generator.
    Except for this.

    What sort of DHCs do you have? Fleet Advanced? Elite? I'm not a fan of either of those and just run [CrtD]x3.

    What does your skill point allocation look like? What are your power levels at? What reputation passives did you choose? What DOFFs are you running? What are your BOFF abilities?

    I also run the Fleet Advanced Hyper-Impulse Engines, Fleet Elite Resilient Shields, and Fleet Advanced Positron Deflector Dish.

    The amount you get from 2x Field Generators is, what, 1.5k? I don't find that amount worth taking up two engineering slots.

    I run the following in my Eng and Sci slots:
    Eng = Assimilated Module, RCS Accelerator, Tachyokinetic Converter
    Sci = Embassy Power Insulators MK XII [plasma][-th], Cloaking Device
  • tenkendotenkendo Member Posts: 0 Arc User
    edited April 2013
    This is my current Fleet Defiant right Here. I am almost tier IV with both reps. I am using 3 blue shield Distro, and 2 TT Conn officers (1 green, 1 blue). I mostly STF and PVE.

    What would be the best next purchase using:
    1. EC
    2. DIL

    I was thinking of getting Adv fleet Quantums but I think I might just use Omega torps. Then i was thinking of upgrading my turrets next. Not quite sure would be the best benefit per dil/ec spent atm. I am more concerned with efficiency of spending. Any insight would be appreciated.
  • ashman7286ashman7286 Member Posts: 80 Arc User
    edited April 2013
    Here's the build i use on my Fleet Defiant. It's primarily for STF's but has proven effective in PVP too, although i'm not avid PVP player.

    http://skillplanner.stoacademy.com/?build=fleettacicalescortretrofit_0
  • jelly0jelly0 Member Posts: 560 Arc User
    edited April 2013
    ashman7286 wrote: »
    Here's the build i use on my Fleet Defiant. It's primarily for STF's but has proven effective in PVP too, although i'm not avid PVP player.

    http://skillplanner.stoacademy.com/?build=fleettacicalescortretrofit_0

    Mines and a DBB ??
  • goddessoflifegoddessoflife Member Posts: 51 Arc User
    edited April 2013
    edalgo wrote: »
    I would upgrade the antiproton tac consoles first. That would give you a big dps boost. You don't need 2 TT Conn doffs bc you have 2 TTs. The fleet quantum with Acc x2 since you're using HYT. Or the romulan torp.

    Andorian phasers also work for fleet as a back up if ap isn't your thing. But i would suggest 1 neutornium in place of the hull plating and shift the cloak to a eng slot for 1 embassy sci -th plasma console it can help add that lil much more punch and hull burn.

    Just my two cents. Hope it helped i have a andorian setup on my eng. if you want a preview message @Aiosha. gl and hope you find the setup your looking for.
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited April 2013
    jelly0 wrote: »
    Mines and a DBB ??

    Yes. A DBB will allow you to pump out Beam Overloads, followed by DHCs to rip through hull. 4 tricobalt mines can do wonders dropping shields and health on their own, though I normally support chroniton over tricobalt in PvP (for crowd control). Tricobalt and chroniton both have their own pros and cons.
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  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited April 2013
    Here is what I use on my Fleet Defiant USS Valiant
    Fore:
    Advanced Fleet Plasma Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD] - 3 of them
    Romulan Hyper - Plasma Torpedo Launcher

    Aft
    Advanced Fleet Plasma Turret Mk XII [Dmg]x3 [CrtD] - 2 of them
    Kinetic Cutting Beam Mk XII [Dmg]x3

    Shields
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Deflector
    Adapted M.A.C.O. Positron Deflector Array Mk XII

    Engines
    Assimilated Subtranswarp Engines Mk XII

    Engineering Consoles
    Console - Zero-Point Energy Conduit
    Console - Universal - Assimilated Module
    Console - Tachyokinetic Converter

    Science Consoles
    Console - Science - Emitter Array Mk X [-Th] [Pla]
    Console - Science - Emitter Array Mk X [-Th] [Pla]

    Tactical Consoles
    Console - Tactical - Plasma Infuser Mk XII - 5 of them


    Boff Layout
    Commander Tactical Station - TT1, CSV1, APO1, CRF3
    Lt. Commander Tactical Station - HY1, CRF1, APO1
    Ensign Tactical Station - TS1
    Lieutenant Engineering Station - EPtS1, EPtW2
    Lieutenant Science Station - TSS1, HE2

    I have 2 purple Conn doffs to reduce the CD on Tactical Team, so I only run 1 of them. I saw someone list 3 TT1, 1 for each doff. TBH, the 3rd is a waste.
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