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Most important Zen consoles/purchases for PVE

gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
edited April 2013 in Klingon Discussion
So I've heard the plasmonic leech is a real game changer.

Are the quad cannons significantly better than fleet dual heavys?

Is there anything else I should be looking at?

I have 3 Klingon characters (one each sci/tac/eng) and am looking at at least one more (tac) plus two romulans will ally klingon when they come online. At the moment the only things I've bought are the Dacoit and Gauramba. I try to give all of my captains a minimum of two ships one that matches their type (the sci is flying a Bird of Prey) and one is either a carrier or a bird of prey (I despise raptors and prefer BoPs for damage/escort style play).

Also, of the store and fleet T5 BoPs what are the top damage dealers? B'Rel or one of the others?

Thanks in advance. I tried to do some searching, but my search-fu is really, really bad.
Post edited by Unknown User on

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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited April 2013
    So I've heard the plasmonic leech is a real game changer.

    Are the quad cannons significantly better than fleet dual heavys?

    Is there anything else I should be looking at?

    I have 3 Klingon characters (one each sci/tac/eng) and am looking at at least one more (tac) plus two romulans will ally klingon when they come online. At the moment the only things I've bought are the Dacoit and Gauramba. I try to give all of my captains a minimum of two ships one that matches their type (the sci is flying a Bird of Prey) and one is either a carrier or a bird of prey (I despise raptors and prefer BoPs for damage/escort style play).

    Also, of the store and fleet T5 BoPs what are the top damage dealers? B'Rel or one of the others?

    Thanks in advance. I tried to do some searching, but my search-fu is really, really bad.

    No and no

    Plasmonic leech is fantastic but its not game breaker! I have a fairly decent flow cap rating on all my toons and it only give you around 13-15 power boost and drain which again is great for heals and resistances and such

    I have the feddy quads and they are sh&t wish I hadn't wasted th 1500 zen dhc will put out more damage especially If using extra crit d modifiers which a set of purple dhc will cost you about a million ec plus the quads are completely useless in PVP

    You already have probably the best damage dealer the klinks have in the guramba but if you wanted a bop to do similar damage then the fleet hosus is the way to go! The Brel is a torp boat... However the free heghta is just as good as anything for just pew pewing IMHO

    these are just my opinions please don't hate me for them this is just what I THINK
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    Thanks!

    Also, I've never been able to tell, if I slot multiple of the plasma dot threat consoles, do the dots stack or is it like a plasma cannon/beam array/torp where you can only have one dot at a time?
  • tsf00181tsf00181 Member Posts: 0 Arc User
    edited April 2013
    I have the feddy quads and they are sh&t wish I hadn't wasted th 1500 zen dhc will put out more damage especially If using extra crit d modifiers which a set of purple dhc will cost you about a million ec plus the quads are completely useless in PVP

    Quad's were buffed last season. DPS is now greater then the Fleet weapons

    Advanced Fleet Dual heavy Disruptor Cannon [DMG]x3, [CrtH] 613.2DMG(408.8 DPS)
    Quad Disruptor Cannon [DMG]x4 308DMG(410.7 DPS)

    Flat out damage is better for the heavy cannons of coarse, but the quad is about equal in the DPS department. I still don't think its work 1500z, but it is a competitive weapon at endgame.
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    Also consider the Aceton Assimilator. AOE persistent drain is great for slowing down enemies. It will also instantly annihilate mines, boarding parties, and heavy torpedoes. If you drop it in the middle of a bunch of enemies, some might shoot at it and end up doing a lot of damage to themselves too.

    45 second cooldown, so you can actually use it unlike most universal console abilities.
  • benovidebenovide Member Posts: 397
    edited April 2013
    No and no

    Plasmonic leech is fantastic but its not game breaker! I have a fairly decent flow cap rating on all my toons and it only give you around 13-15 power boost and drain which again is great for heals and resistances and such

    I have the feddy quads and they are sh&t wish I hadn't wasted th 1500 zen dhc will put out more damage especially If using extra crit d modifiers which a set of purple dhc will cost you about a million ec plus the quads are completely useless in PVP

    You already have probably the best damage dealer the klinks have in the guramba but if you wanted a bop to do similar damage then the fleet hosus is the way to go! The Brel is a torp boat... However the free heghta is just as good as anything for just pew pewing IMHO

    these are just my opinions please don't hate me for them this is just what I THINK

    Those are the worse statements I've ever read regarding both.

    To start, the Quad Cannons, are the strongest cannons in game. No weapon ship mounted has equal, or greater DPS than the Quad Cannons. Including Fleet. Ask me how I know.

    Plasmonic Leach, if you think it's a waste, tell that to the extra 2900 DPS I gain from using it, but overall, you really need to just pay attention to the effects and stats.

    If you like running disruptor energy on your ships, which flying a Guramba, I would only hope you're not stupid enought o use any other energy type on it, the Quads are worth their weight.

    That additioonal 700 DPS compared to a fleet disruptor dual, or dual heavy cannon makes a difference. I have a Quad on my Bortasq', Dreadnought, and Guramba. on top of the other cannons.

    On Fed side, I have the Phaser Quad Cannons as well, just as good as the Klinks Quads.

    Also, phaser quads have a faster RoF compared to dual cannons, so when DPS matters, and you need to hit fast movers as hard and as fast as possible before they leave your Cannon LoS, Quads are best.
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    Thanks!

    Also, I've never been able to tell, if I slot multiple of the plasma dot threat consoles, do the dots stack or is it like a plasma cannon/beam array/torp where you can only have one dot at a time?
    Stacking 3 Embassy plasma DOT consoles will give you 3 different plasma DOT procs. They don't add up to one massive plasma DOT. Just three smaller ones. But, they boost each other's plasma DOT.
    momaw wrote: »
    Also consider the Aceton Assimilator.
    With FAW becoming useful again, this will certainly punish FAW spammers.
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    benovide wrote: »
    Those are the worse statements I've ever read regarding both.

    To start, the Quad Cannons, are the strongest cannons in game. No weapon ship mounted has equal, or greater DPS than the Quad Cannons. Including Fleet. Ask me how I know.

    Plasmonic Leach, if you think it's a waste, tell that to the extra 2900 DPS I gain from using it, but overall, you really need to just pay attention to the effects and stats.

    If you like running disruptor energy on your ships, which flying a Guramba, I would only hope you're not stupid enought o use any other energy type on it, the Quads are worth their weight.

    That additioonal 700 DPS compared to a fleet disruptor dual, or dual heavy cannon makes a difference. I have a Quad on my Bortasq', Dreadnought, and Guramba. on top of the other cannons.

    On Fed side, I have the Phaser Quad Cannons as well, just as good as the Klinks Quads.

    Also, phaser quads have a faster RoF compared to dual cannons, so when DPS matters, and you need to hit fast movers as hard and as fast as possible before they leave your Cannon LoS, Quads are best.
    While the raw DPS is higher, one extra critical hit (which was from the CRTH Advanced weapons) would no doubt give you a higher DPS.

    The quads aren't horrible, but I don't think they are worth $15 when you can get something as good or better from the Fleet store or from the exchange.

    In my tests, my MK XI and XII phaser DHCs CRTDx3 had a higher DPS than a Quad in a controlled test. And this was after the buff.

    Also, with the extra DPS you are getting from PL, is that against someone with 99 Power Insulators?
  • benovidebenovide Member Posts: 397
    edited April 2013
    shookyang wrote: »
    While the raw DPS is higher, one extra critical hit (which was from the CRTH Advanced weapons) would no doubt give you a higher DPS.

    The quads aren't horrible, but I don't think they are worth $15 when you can get something as good or better from the Fleet store or from the exchange.

    In my tests, my MK XI and XII phaser DHCs CRTDx3 had a higher DPS than a Quad in a controlled test. And this was after the buff.

    Also, with the extra DPS you are getting from PL, is that against someone with 99 Power Insulators?

    In my tests, I've found the exact opposite concerning DHCs

    As far as PVP, No idea, I've never found any difference with Plasmatic Leech on any player I've used it on.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited April 2013
    Imho most of the Zen/lockbox-consoles are too situational in PvE. Some of them are a life saver in certain encounters, but are completely useless in others.

    I always mount point defense systems when playing vs. Tholians in Fleet Actions, for example, as they can take down a web in about 2-3 seconds. I never use them in STFs, though, as there are barely any valuable targets for them and I usually fare better just using a high-quality "stock" console.

    The biggest "enemies" those Zen-consoles have in PvE nowadays are the Reputation & Lobi consoles. In whatever slot I have left over I usually mount Borg & Romulan, Tachokinetic converters or the Ferengi console instead Zen/Lockbox ones as I might have done half a year ago.
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    shookyang wrote: »
    With FAW becoming useful again, this will certainly punish FAW spammers.


    This thread is about PVE.

    Also, FAW is its own punishment.
  • espiritasespiritas Member Posts: 54 Arc User
    edited April 2013
    In all frank honesty, none of the p2w consoles are really needed to be successful. Get them for the fun. though there are a couple that have their uses. Especially ones that limit enemy movement. (I wish I could remember the name... the console that does a cone AOE hold and engine disable).


    Other than that I would run the borg assimilated console and zero point to boost crit chance, weapons with one acc and crthx2, and the rest is aoe weapon fire with any copy of beta you can fit onto your ship. beta stacks. it stacks massively. it improves the dps of the entire team to boot. In pve, it is god.

    There is nothing more amusing than watching a sci boat with 50 weapon power hitting a borg ship for 2k per hit without any damage or power buffs active other than five stacks of beta.

    Hell even if you are the only ship with beta it makes a massive improvement in shoring up the pugs in a match who are weak in the damage department. And it is continuously viable as very few pve encounters involve ships with tac team.

    Seriously. I can't say it enough. get beta. Even if it is a single copy. It is a vital, Team enhancing power for pve.

    We are many. We are legion. We are the proud, the bad, the infinitely expendable.
    We! Are RED SHIRTS!
    ...Tremble in thy footwear.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    espiritas wrote: »
    In all frank honesty, none of the p2w consoles are really needed to be successful. Get them for the fun. though there are a couple that have their uses. Especially ones that limit enemy movement. (I wish I could remember the name... the console that does a cone AOE hold and engine disable).
    I don't need them to be successful, I just keep reading the unsupported but apparently universally stated "klingons are better for zen consoles, feds are better for ships" truism, but other than plasmonic leach, I can't tell what consoles people are suggesting are good. Thanks to the current Dil exchange I'm sitting on 9k Zen and growing. So I have 5k set aside incase we get a new 3-pack, and that leaves me enough for one or two klingon ships, plus one romulan when it comes out if there's a good one.

    I'm trying to figure out which one or two to pick up.

    Other than that I would run the borg assimilated console and zero point to boost crit chance, weapons with one acc and crthx2, and the rest is aoe weapon fire with any copy of beta you can fit onto your ship. beta stacks. it stacks massively. it improves the dps of the entire team to boot. In pve, it is god.
    Ya beta is nice. I started using it on my Karfi and really noticed the difference. So it went into many of my builds after that.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    Imho most of the Zen/lockbox-consoles are too situational in PvE. Some of them are a life saver in certain encounters, but are completely useless in others.

    You have a different definition of "completely useless" than I do. STF's have some pretty nasty heavy torpedoes. Especially KASE and Hive. And the Romulan/tholian fleet actions are full of fighters. I WISH there was a klingon point-defense console.

    And I also run a lot of foundry missions, replay story arcs, and occasionally farm EC and dil with something like battleship royal rumble. All of those are varied enough that pretty much any power can be used again and again. doesn't have to be a game changer. Can just be "good". For most of my ships all it has to do is be better than either green mark 11 neutronium armor or an EPS flow science console.

    I do like those reputation consoles though. Very nice. I have one on each of my ships and am working on more but I figured the faster borg engines were more important so my reputation is headed that way before I get both for each ship.

    @momow
    Also consider the Aceton Assimilator. AOE persistent drain is great for slowing down enemies. It will also instantly annihilate mines, boarding parties, and heavy torpedoes. If you drop it in the middle of a bunch of enemies, some might shoot at it and end up doing a lot of damage to themselves too.

    45 second cooldown, so you can actually use it unlike most universal console abilities.
    Thanks!
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    I guess it depends on your goal. Here are 2 things worth looking at.

    [Console - Universal - Point Defense System]
    It is great on a fighter in the vault. And the dps is boosted by the tac consoles as well.

    [Bio-neural Warhead]
    Fun for new toons. I also has fun with it in the Vault mission. The turret will kill the fighters with 100% Acc shots before it even gets to impact it and then picks up the next target and does the same thing.

    It may not be the most effective but it is fun to watch.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2013
    Plasmonic leech and Aceton Assimilator go onto all my KDF builds.

    I'm specced into drains and so whilst Aceton compliments that, the main reason I use it is for its AoE torpedo kill ability. Drop one then I don't have to worry about heavy torps for a while. (except unimatrix humongous ones and bioneurals)

    Side note: dropped one last night in Fleet Alert, NPCs starting shooting it and it was critting return damage for 1600 dmg every hit, they pounded on it for a good 20 seconds, that was pleasing to watch :P


    Plasmonic ties into my drain setup nicely. +18 power across the board is very useful, especially my heals/resists.
    AFMJGUR.jpg
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited April 2013
    Plasmonic leech is a great console because it boosts all your power levels so long as you have some energy weapons firing at something.

    Aceton Assimilator is a good defensive console because it can destroy mines and heavy plasma torps. Great to use in the Vault shuttle mission because the Scorpion fighters love to target it and when they do it sends out strong AoE radiation blast.

    Theta Radiation Vents is useful especially in conjunction with Gravity Well in keeping multiple ships in a area allowing teammates to more easily kill them. I use it in Infected: The Conduit (Elite) and it has helped me save the optional objective many times when someone destroyed a small generator early.
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    Aceton Assimilator is a good defensive console because it can destroy mines and heavy plasma torps. Great to use in the Vault shuttle mission because the Scorpion fighters love to target it and when they do it sends out strong AoE radiation blast.
    It punishes FAW spammers, too.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    robdmc wrote: »
    I guess it depends on your goal. Here are 2 things worth looking at.

    [Console - Universal - Point Defense System]
    It is great on a fighter in the vault. And the dps is boosted by the tac consoles as well.

    Where is the Point Defense System from? I looked and can only find one fed side.

    @the thread in general not specifically Robdmc,

    What is the difference between plasmonic leech and the breen energy siphon? I have the breen set on a couple ships and noticed that it is aparently identical to the boff power energy siphon 1 except it doesn't share a cooldown with tyken's rift/gravity well, though it DOES share one with energy siphon.

    How does the plasmonic leech compare?

    I do think I'm going to snag the aceton emitter that seems cool.

    Also isn't the plasma vent just the same as the boff skill eject warp plasma?
  • benovidebenovide Member Posts: 397
    edited April 2013
    Using a Bird of Prey, I put on the Barrier field from the Phalanx Science Vessel, and OMG does it make a HUGE difference when you need to GTFO.

    I jumped a Bugship in Karot, not realizing he had three Tac Retro Escorts with him that were cloaked.

    Only reason I survived long enough to get my battlecloak rocking was that barrier LOL!!!

    If you need something that'll let you get out when you need to, or something that will stop the hits on your ship to get your HP back up, the Barrier is working wonders.
  • benovidebenovide Member Posts: 397
    edited April 2013
    Where is the Point Defense System from? I looked and can only find one fed side.

    @the thread in general not specifically Robdmc,

    What is the difference between plasmonic leech and the breen energy siphon? I have the breen set on a couple ships and noticed that it is aparently identical to the boff power energy siphon 1 except it doesn't share a cooldown with tyken's rift/gravity well, though it DOES share one with energy siphon.

    How does the plasmonic leech compare?

    I do think I'm going to snag the aceton emitter that seems cool.

    Also isn't the plasma vent just the same as the boff skill eject warp plasma?

    Plasma Vent is deadlier. And it frees a BOff ability slot.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    momaw wrote: »
    Also consider the Aceton Assimilator. AOE persistent drain is great for slowing down enemies. It will also instantly annihilate mines, boarding parties, and heavy torpedoes. If you drop it in the middle of a bunch of enemies, some might shoot at it and end up doing a lot of damage to themselves too.

    45 second cooldown, so you can actually use it unlike most universal console abilities.

    And Feds are very, VERY fond of FAW. Funny watching an Escort prepping up a major strike on one with their teammates nearby.
    XzRTofz.gif
  • tom61stotom61sto Member Posts: 3,667 Arc User
    edited April 2013
    Where is the Point Defense System from? I looked and can only find one fed side.

    Cross-faction pack from one of the earlier Lockboxes, search under Reward Packs on the exchange 'point' or 'jump' should bring it up for a few million. Note that it is a per-character bind-on-pickup console after being opened.
    What is the difference between plasmonic leech and the breen energy siphon? I have the breen set on a couple ships and noticed that it is aparently identical to the boff power energy siphon 1 except it doesn't share a cooldown with tyken's rift/gravity well, though it DOES share one with energy siphon.

    How does the plasmonic leech compare?

    Plasmonic Leech is a passive proc -- it has no cooldown, only a stack limit.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    tom61sto wrote: »
    Cross-faction pack from one of the earlier Lockboxes, search under Reward Packs on the exchange 'point' or 'jump' should bring it up for a few million. Note that it is a per-character bind-on-pickup console after being opened.



    Plasmonic Leech is a passive proc -- it has no cooldown, only a stack limit.

    Thanks! That explains why I've never been able to find the point defense for klingons I was looking only at what comes from C-store ships.
  • erraberrab Member Posts: 1,434 Arc User
    edited April 2013
    Plasmonic leech and Aceton Assimilator go onto all my KDF builds.

    I'm specced into drains and so whilst Aceton compliments that, the main reason I use it is for its AoE torpedo kill ability. Drop one then I don't have to worry about heavy torps for a while. (except unimatrix humongous ones and bioneurals)

    Side note: dropped one last night in Fleet Alert, NPCs starting shooting it and it was critting return damage for 1600 dmg every hit, they pounded on it for a good 20 seconds, that was pleasing to watch :P


    Plasmonic ties into my drain setup nicely. +18 power across the board is very useful, especially my heals/resists.

    I use those 2 consoles has well on all of my KDF ship builds.

    In PVE the Aceton Assimilator works for well that I heal it when it takes damage!

    The Aceton Assimilator works nicely in PVP if you run into Free Firing Hanger Support from Enemy Carriers or FAW spammers.
    [SIGPIC][/SIGPIC]
  • espiritasespiritas Member Posts: 54 Arc User
    edited April 2013
    I agree, the aceton is a very useful item for generating a hazard zone in pvp, and also as an aggro sucker in stf's and other pve missions. Drop it close to a tac cube and they often start tageting it as soon as the assimilator fires off its first pulse.

    It is especially fun in PVP because torpedo's are so rarely used in favor of cannons and beams, making it nigh invulnerable.

    We are many. We are legion. We are the proud, the bad, the infinitely expendable.
    We! Are RED SHIRTS!
    ...Tremble in thy footwear.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    espiritas wrote: »
    I agree, the aceton is a very useful item for generating a hazard zone in pvp, and also as an aggro sucker in stf's and other pve missions. Drop it close to a tac cube and they often start tageting it as soon as the assimilator fires off its first pulse.

    It is especially fun in PVP because torpedo's are so rarely used in favor of cannons and beams, making it nigh invulnerable.

    I did notice though that is dies dang fast in the crystal entity event because shards ram and tholians love their torps.

    Seems like a good buy so far though.

    I have the leech on my gauramba now, but not sure if I really notice any difference from it.

    Thanks for the tips all!
  • sardizasardiza Member Posts: 0 Arc User
    edited April 2013
    I have the leech on my gauramba now, but not sure if I really notice any difference from it.

    You have to put skill points into the Tier 1 Science skill: Starship Flow Capacitors; preferredly to max. A good starship deflector with this skill (Jemmy one fits the bill) , and the Science console "Flow Capacitor" (if you have the slots) also help boost whatcha get back in power.
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