Basic gameplay - Crf to soften shields, then HYT3 and BO3 to bare hull. If the target is not dead by then, another crf to finish the job. CSV and TS just to clear spam. after the first alpha, I fly out of the fray and wait for either the next target to be called, or pick out the weakest of the bunch and repeat.
As for me, I took a Sci toon from the start, given my fascination with science in real-life. Then I ran into the DPS-focused meta of PvE, and so I grabbed an escort. Started out in PvP with that, but then got a little bored after a while. It feels like there are only so many ways you can build an escort, eh? Not to mention there isn't much you can do once you find yourself being unable to spike someone's shields off.
I decided then to 'play my career' to the hilt and started working the Sci debuffer/healer route, and pretty much never looked back. The combination of survivability, versatility, space magic and being able to support my team was what did it for me, while retaining some killing power. In effect, a Sci is the swiss army knife to the Tac Broadsword. When I first started pugging, there weren't that many competent Sci players around, and I liked being a little different from the crowd.
Like the subnuke officer's in-game quote, "The cunning blow is sometimes weightier than the strong blow." The Sci is the embodiment of the cunning blow, and that's why it's my main.
For me, finding a playstyle was simple. My first priority was to be unique.
When I came to STO, every single one of the PVP pros told me to roll a dual heavy cannon tac, as that was (and is) the win-button of STO.
... so I decided to go into torpedoes instead.
My second priority was to become really good at PVP. Everyone said the best PVPers were Klingons, and I should play with them.
... so I rolled a Fed instead. One does not sharpen one's teeth eating pre-chewed meat.
I'm having a blast as the result of my decisions. I'm pretty sure I have one of the most lethal torpedo setups in game right now. I can fly screaming into a ball of angry klingons, and manage to kill one or two or even three, even if they're ready for me.
But uh... don't follow in my footsteps, or anything... torpedoes suck, as any STO pro will tell you.
As for me, I took a Sci toon from the start, given my fascination with science in real-life. Then I ran into the DPS-focused meta of PvE, and so I grabbed an escort. Started out in PvP with that, but then got a little bored after a while. It feels like there are only so many ways you can build an escort, eh? Not to mention there isn't much you can do once you find yourself being unable to spike someone's shields off.
I decided then to 'play my career' to the hilt and started working the Sci debuffer/healer route, and pretty much never looked back. The combination of survivability, versatility, space magic and being able to support my team was what did it for me, while retaining some killing power. In effect, a Sci is the swiss army knife to the Tac Broadsword. When I first started pugging, there weren't that many competent Sci players around, and I liked being a little different from the crowd.
Like the subnuke officer's in-game quote, "The cunning blow is sometimes weightier than the strong blow." The Sci is the embodiment of the cunning blow, and that's why it's my main.
If you could be so kind as to share your build?
I too fly a wells and enjoy the type of way you play, but I've been having trouble getting an efficient build together, any help you could offer would be mighty appreciated.
A lot of people don't believe me (because I've long since lost the art) but I originally flew a Tactical snoozer... my first "real" ship was the C-store Excel (there were no Fleet ships back then). I adored that thing, my first few attempts at builds were terrible but I learned mostly the hard way (I even remember battling a good friend of mine in Ker'rat and predictably getting creamed).
I really had to be dragged into escorts... I'm just as, if not more in love with them now, but I do sometimes have fond memories of the Excel. I didn't really have any help in those days and I'm proud I learned so much about reaction timing, breaking game systems down, etc.
For my Fed main, his ship of choice is the Armitage, and he's a tactical officer who likes to actually use tactics. So I set him up as a speed tank loaded with attack patterns to maximize damage and survivability. I run with the full AEGIS set, mostly because it looks as cool as all hell, but also the defensive bonus and adaptive shield are perfect for the speed tank style. His favorite thing in the world to do is to bounce around a furball spamming CSV3 until the enemy's shields are shredded, then press The Button That Makes Everybody Die. It doesn't always work, but it always makes me laugh.
My KDF main is a Gorn engineer. I set him up with the Tyrannosaurus rex of battlecruisers, the Tac Bortasqu'. It's rigged to deliver massive spike damage while absorbing a ton of punishment. It's not a heal tank, it's just there to hurt people and last in the fight as long as possible. And with Aux2Damp, APO and EM, it's way more agile than you'd imagine possible. Again, it doesn't always work perfectly, but I laugh every time I unload the disruptor autocannon into someone followed by a Breen cluster torp.
The key thing to me is to find a playstyle and build that makes you laugh every time you use it.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
It takes a lot of Trial and error, i was never really great at anything, i was always at my best in a Sci/Sci healer, but you can have the best gear in the game and it wont matter if your pugging 95% of the time, its easy to get turned off from a build, ship or career getting best 15-0 all night long. my best advice is to try and find a few guys to team with while you workout whats best for you. in the End this is still a team based game.
If you could be so kind as to share your build?
I too fly a wells and enjoy the type of way you play, but I've been having trouble getting an efficient build together, any help you could offer would be mighty appreciated.
Alright, but bear in mind that it's a pug build, and is as such a bit of a jack-of-all-trades. You'll probably want to be a bit more specialised in a team. Also, it's a torp boat, so you may need to get a bit used to it.
Shields/Deflector/Engines:
MACO/Adapted MACO/Adapted MACO (extra torp damage) OR Full MACO (for graviton beam)
Comments
I'm not in game right now, but right off the top of my head...
Fore Weapons: 3 Rom DHC [acc]x2, 1 Rom DBB [acc]x2, 1 Rom Hyper Plasma Torp
Aft Weapons: 1 Rom Turret [acc]x2, KCB
Borg MK 12 Deflector and Engine, Elite Fleet ResB Shields.
Eng Consoles: Borg, Tachyokinetic, Zero Point
Sci Consoles: Embassy Plasma infused MK 12, VR MK 12 Field Generator
Tac Consoles: 5 VR MK 12 Plasma
Commander Tac (Romulan): TT1, CRF1, THY3, APO3
Lt. Com. Tac (human): TT1, CSV1, BO3
Lt. Tac (Human): TS1, CRF1
Ensign Eng (Lib. Borg Efficient): EPtS1
Uni Lt. (Vet. Human): TSS1, HE2
Basic gameplay - Crf to soften shields, then HYT3 and BO3 to bare hull. If the target is not dead by then, another crf to finish the job. CSV and TS just to clear spam. after the first alpha, I fly out of the fray and wait for either the next target to be called, or pick out the weakest of the bunch and repeat.
I decided then to 'play my career' to the hilt and started working the Sci debuffer/healer route, and pretty much never looked back. The combination of survivability, versatility, space magic and being able to support my team was what did it for me, while retaining some killing power. In effect, a Sci is the swiss army knife to the Tac Broadsword. When I first started pugging, there weren't that many competent Sci players around, and I liked being a little different from the crowd.
Like the subnuke officer's in-game quote, "The cunning blow is sometimes weightier than the strong blow." The Sci is the embodiment of the cunning blow, and that's why it's my main.
When I came to STO, every single one of the PVP pros told me to roll a dual heavy cannon tac, as that was (and is) the win-button of STO.
... so I decided to go into torpedoes instead.
My second priority was to become really good at PVP. Everyone said the best PVPers were Klingons, and I should play with them.
... so I rolled a Fed instead. One does not sharpen one's teeth eating pre-chewed meat.
I'm having a blast as the result of my decisions. I'm pretty sure I have one of the most lethal torpedo setups in game right now. I can fly screaming into a ball of angry klingons, and manage to kill one or two or even three, even if they're ready for me.
But uh... don't follow in my footsteps, or anything... torpedoes suck, as any STO pro will tell you.
I too fly a wells and enjoy the type of way you play, but I've been having trouble getting an efficient build together, any help you could offer would be mighty appreciated.
I really had to be dragged into escorts... I'm just as, if not more in love with them now, but I do sometimes have fond memories of the Excel. I didn't really have any help in those days and I'm proud I learned so much about reaction timing, breaking game systems down, etc.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
For my Fed main, his ship of choice is the Armitage, and he's a tactical officer who likes to actually use tactics. So I set him up as a speed tank loaded with attack patterns to maximize damage and survivability. I run with the full AEGIS set, mostly because it looks as cool as all hell, but also the defensive bonus and adaptive shield are perfect for the speed tank style. His favorite thing in the world to do is to bounce around a furball spamming CSV3 until the enemy's shields are shredded, then press The Button That Makes Everybody Die. It doesn't always work, but it always makes me laugh.
My KDF main is a Gorn engineer. I set him up with the Tyrannosaurus rex of battlecruisers, the Tac Bortasqu'. It's rigged to deliver massive spike damage while absorbing a ton of punishment. It's not a heal tank, it's just there to hurt people and last in the fight as long as possible. And with Aux2Damp, APO and EM, it's way more agile than you'd imagine possible. Again, it doesn't always work perfectly, but I laugh every time I unload the disruptor autocannon into someone followed by a Breen cluster torp.
The key thing to me is to find a playstyle and build that makes you laugh every time you use it.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Quote of the week:
Alright, but bear in mind that it's a pug build, and is as such a bit of a jack-of-all-trades. You'll probably want to be a bit more specialised in a team. Also, it's a torp boat, so you may need to get a bit used to it.
Shields/Deflector/Engines:
MACO/Adapted MACO/Adapted MACO (extra torp damage) OR Full MACO (for graviton beam)
Weapons
Fore: Omega Torp, 2xPlasma Torp Launcher Mk XI [Acc][CrtD][CrtH]
Aft: Cutting Beam, Romulan Plasma Torp Launcher, Rom Experimental Beam Array
Consoles:
Eng: Tippler Cylinder, ZPE, Borg
Sci: Tachyokinetic, 3xParticle Gen
Tac: 3xPlasma torp damage
Doffs (all purple):
2xPWO, 2xSystem Engineer (Additional VM), 1xGravimetric Sci
Boffs:
Cmdr Sci: TB1, TSS2, GW1, VM3
LtCmdr Uni (Eng): EPtS1, AtS1, EWP1 OR EPtS1, RSP1, EWP1
Lt Sci: ST1, HE2
Lt Uni (Tac): TT1, TS2 OR TT1, APD1 OR TT1, THY2
Ens Eng: EPtS1
Devices:
Power settings:
25/60/55/60