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Make crew loss permanent until replenished at ESD with reinforcements

dilbartdilbart Member Posts: 33 Arc User
Anybody like this idea?
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Post edited by dilbart on
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Comments

  • nyniknynik Member Posts: 1,628 Arc User
    edited April 2013
    I think we had this. I distinctly recall busting my chops getting back to Sierra 39 to buy more crew for extortionate prices because without crew I was being treated like Loki when the Hulk picked him up.
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    I don't think that is a good idea. There are time when I just go back to ESD to stock up (easy with transwarp) and get "stuck" in a fleet of ships that I CAN'T even approach the starbase. Can you imagine when you make it a requirement?
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    dilbart wrote: »
    Anybody like this idea?

    What's the point of having a sickbay on your ship?
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    Permanent Crew Loss was the original idea: you had to return to a Starbase and buy new Crew. It was never implemented, and the way the game is now most people don't like needing to return to a Starbase for anything - which is why so many functions are now on Ships. People hate unnecessary travel time.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited April 2013
    Crew are not "disposable" you are thinking of torpedoes
    Live long and Prosper
  • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited April 2013
    we already have ship "injuries," isn't that enough?
  • dilbartdilbart Member Posts: 33 Arc User
    edited April 2013
    Hmm, maybe make it Elite only. Like injuries.
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  • dilbartdilbart Member Posts: 33 Arc User
    edited April 2013
    Normal: no penalties
    Advanced: injuries
    Elite: injuries + crew loss
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  • fudgeoflifefudgeoflife Member Posts: 0 Arc User
    edited April 2013
    **** this is actually the worst idea I have ever heard of! Carrier ships lose all of their crew well before most STFs end, so you would likely be left fighting Dontra or a Cube with no hull regeneration, just buffs.

    If you have to go all the way to a starbase to get new crew, it would become increasingly tedious. And what about the existing consoles that help crew regeneration? They would just disappear.

    DO NOT IMPLEMENT THIS. LOL.
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    'A few deaths are a tragedy. A few million is a statistic.'
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    Make ship loss permanent until you build another one at ESD, which will be a project requiring tons of commodities, and of course dilithium...

    And of course if your character dies on the ground you should re-roll.

    [/HALLUCINATE]
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    naevius wrote: »
    Make ship loss permanent until you build another one at ESD, which will be a project requiring tons of commodities, and of course dilithium...

    And of course if your character dies on the ground you should re-roll.

    [/HALLUCINATE]
    Are you trying to make Eve Online 2? :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    We play on a server called Holodeck.

    Remember the ending to ENT?

    Tada...
  • sparhawksparhawk Member Posts: 796 Arc User
    edited April 2013
    So let's take an already poorly implemented mechanic and make it even worse? How about no.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited April 2013
    If they implemented this then the biofunction monitor would become a much better and more used console because it both keeps crew from dying but also helps injured crew get back to work faster. Also the Klingon Honor Guard 2 piece set would be even better then it already is.

    The biggest problem is crew dies to easily they would need to make crew more resistant to death in addition to allowing you to get new crew from many different locations and maybe even very common fast and easy to complete recruitment Duty officer assignments.

    I think a lot of people would dislike it because if they don't have the biofunction monitor console or the 2 piece Klingon Honor Guard set during a mission they would have crappy hull repair rates in the entire mission.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited April 2013
    nynik wrote: »
    I think we had this. I distinctly recall busting my chops getting back to Sierra 39 to buy more crew for extortionate prices because without crew I was being treated like Loki when the Hulk picked him up.

    Best scene in the whole movie. Period.


    on Topic. I am sorry but making crew loss permanent is an terrible. I would institute unnecessary grid (and we all know how much STO fans love grid) to afford new crew members, and make the game unnecessarily longer (as you try to grind all that EC to afford replacement crew members)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    My crew has been killed so many times in combat they're now ghosts of zombies.

    I see no reason to trade them off now. STO takes place in the nexus, death has no meaning here.
    KBF Lord MalaK
    Awoken Dead
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2013
    Even if this would've been a good idea under ideal circumstances, it's not workable now.

    Crew damage is broken. It is not proportionate. The result is that cruisers lose crew faster than escorts and recover them slower.

    If this were implemented under the current system, cruisers would be forced to replace a LOT more crew than escorts would.

    It would be a penalty for flying a ship with a lot of crew.

    Or to put it another way... if any particular attack killed 5 crew no matter what ship you were flying, then it would be fair. But that's not how it works now. An attack that injures/kills 5 crew on an escort probably injures/kills more like 50 on a cruiser. Unfair.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    crew? oh you mean the 1,000 people that die in the first 10 seconds of a fight
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  • hyplhypl Member Posts: 3,719 Arc User
    edited April 2013
    Replace "crew" with "torpedoes" and I'm down for that. :P

    I do agree though that the crew system is in dire need of being reworked.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited April 2013
    This is only a slightly worse idea then the WoW ammo system, that required one and only one class to carry several stacks of items with them or else be unable to do pretty much anything...

    Having to go back to ESD to buy crew does not make the game better. It does nothing to improve the game, doesn't improve immersion, doesn't make the game more challenging, ect...

    The only thing this would accomplish is make people waste time using Transwarp to go back to ESD for a few minutes every day.
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited April 2013
    Bad, bad idea
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    cptvanor wrote: »
    This is only a slightly worse idea then the WoW ammo system, that required one and only one class to carry several stacks of items with them or else be unable to do pretty much anything...

    Having to go back to ESD to buy crew does not make the game better. It does nothing to improve the game, doesn't improve immersion, doesn't make the game more challenging, ect...

    The only thing this would accomplish is make people waste time using Transwarp to go back to ESD for a few minutes every day.

    And it took awhile to do away with the Ammo system in WoW ;)

    While it may make sense in "immersion" wise but it doesn't much sense in terms of gameplay. Why need to keep running back to base (with transwarp DOES have a cooldown) after each fight? Why do we have sickbay? Can you imagine how bad any combat will be after the first few minutes? (i.e. your crew get reduce by an attack and cannot get anymore and running a ship with 1 person)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    hypl wrote: »
    I do agree though that the crew system is in dire need of being reworked.

    Crew needs to be left alone. There's no way to make it workable. If they do they'll break more things in the code. Just leave it alone. And pretend it doesn't exist. The game is better off for it. You keep pushing this crusade and Cryptic will do something about crew. BUT, here's where the shorsigthedness bites us all in the bottom. They'll do what Cryptic does. Not what you want. Not what any of us want. What they put out will be a mangled mess that none of us like making the game less enjoyable.

    Don't believe me? Think of all those fans of Picard and TNG who wanted to be starfleet diplomats. We got the diplomacy system. What did it end up being? Take a jumja stick to Memory Alpha and scan plants on exploration missions.

    Think of all those Tomalak and Sela fans who wanted to be part of the Romulan Star Empire. What are we getting? Farmboy space elves who choose Fed or KDF to side with.

    Stop picking at this thread. Leave it be.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    Crew needs to be left alone. There's no way to make it workable. If they do they'll break more things in the code. Just leave it alone. And pretend it doesn't exist. The game is better off for it. You keep pushing this crusade and Cryptic will do something about crew. BUT, here's where the shorsigthedness bites us all in the bottom. They'll do what Cryptic does. Not what you want. Not what any of us want. What they put out will be a mangled mess that none of us like making the game less enjoyable.

    Don't believe me? Think of all those fans of Picard and TNG who wanted to be starfleet diplomats. We got the diplomacy system. What did it end up being? Take a jumja stick to Memory Alpha and scan plants on exploration missions.

    Think of all those Tomalak and Sela fans who wanted to be part of the Romulan Star Empire. What are we getting? Farmboy space elves who choose Fed or KDF to side with.

    Stop picking at this thread. Leave it be.

    Then you might want to change your signature since it might end up being hauled as garbage.
    GwaoHAD.png
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    neoakiraii wrote: »
    Then you might want to change your signature since it might end up being hauled as garbage.

    My sig isn't the one with a epohh tagging space elf druid in it. Yours is. ;)
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  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited April 2013
    It'd be more realistic, but it's a bad idea in terms of gameplay. Given how prevalent space combat is, you'd literally have to go and get new crew after every fight (unless the crew-loss modifier is reduced).
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited April 2013
    sasheria wrote: »
    And it took awhile to do away with the Ammo system in WoW ;)

    Yes, and I never understood why anyone felt having it was a good idea. Yet when I played people were constantly defending the ammo system. Normally they were people who didn't play hunters of course.

    But they seemed to feel that not having it would somehow dumb down the game and make it easier. As if having some items in your inventory was a serious challenge.

    This idea is much the same...

    It's not even more realistic. Injured crew in a starship can be treated by the med staff and short of some very, very rare conditions, get care as good as any place in the Federation. Actual crew death at least in TNG was semi-rare, even for extras. It happened, but not every episode, even in TOS you didn't see red shirts dying every episode.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited April 2013
    nynik wrote: »
    I think we had this. I distinctly recall busting my chops getting back to Sierra 39 to buy more crew for extortionate prices because without crew I was being treated like Loki when the Hulk picked him up.

    that must have been back during closed beta. ever since i'vre been playing in open beta/headstart there was never no crew purchasing system.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    My sig isn't the one with a epohh tagging space elf druid in it. Yours is. ;)


    Last I checked Romulans don't tag it's the Klingons and StarFleet who are running like Gophers while the Romulans stand around drinking Ale.;)
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    neoakiraii wrote: »
    Last I checked Romulans don't tag it's the Klingons and StarFleet who are running like Gophers while the Romulans stand around drinking Ale.;)

    Come what May. I mean, you're probably going to want T5 rep with your own space elves right?
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